GameHeart Overlay 2.0 - Page 5
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GameHeart
286 Posts
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TheSwamp
United States1497 Posts
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Kemarus
France5 Posts
For the WoL map, I didn't found it on Europe server. I did try on American server and the Metropolis map works well! Thank you! After a while watching AIs fighting, I have some requests : - Why do I see only the Harvester count in the income tab (the mineral and gaz income are missing)? - Can I use the "Take control" and "Recover" functionalities from the last patch with GameHeart maps? (I have nobody to test with) - Is there a way to see the units selected (to count the number of high templar in a big protoss army for example)? Anyway, these are just details and the maps work almost perfectly and, in my opinion, it's very exciting to see new things like this for the release of Heart of the Swarm! | ||
GameHeart
286 Posts
To answer your questions: - This is a bug caused by using a paneled leaderboard (which I am forced to do because the observers in my overlay are not real observers but actually fake players who have no units). There were numerous bugs like this with a paneled leaderboard months ago but I thought they had all been fixed in recent patches. I will make a note of the issue and maybe Blizzard will look into it or I can create my own income chart for the players (I actually had created one awhile back but decided to remove it). So good eye! -Yes you can use take control, I am not 100% sure how all of that works but when I tried using it before it let me take control of a player from a replay. -Not at the moment, I will consider adding that in the future! Thanks again for your help and input! | ||
Kemarus
France5 Posts
Another thing, can you make a layout like this (such as a bigger map for instance)? I really love the interface Blizzard made in this video. And i think like Cinim that you should add a layout with the standard interface or/and with slighter modifications. | ||
GameHeart
286 Posts
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Kemarus
France5 Posts
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GameHeart
286 Posts
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MegaBuster
80 Posts
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Goldfish
2230 Posts
On March 01 2013 03:04 GameHeart wrote: - This is a bug caused by using a paneled leaderboard (which I am forced to do because the observers in my overlay are not real observers but actually fake players who have no units). Yeah, I hope Blizzard allows Observers to be detected in triggers and things soon (if they are not already). It reminds me when they forced map makers to use at least 1 non-player slot (meaning 16 player maps were no longer possible). (Though I'm not sure if this is the case anymore. I did read that they allowed 16 player parties in SC2 in the 2.0.4 patch? So does that mean they changed it back? If it is still capped at 15 players, that'd be disappointing. If Blizzard did go back and allowed 16 player maps, kudos to Blizzard.) It's silly removing things like that (if it's not supported yet, not trying to get it to work). Anyway, nice interface . I do hope to see it used in more tournaments soon . (Also maybe even if a tournament like GSL uses it, then maybe Blizzard will add more support for things like detecting observers through triggers for example.) | ||
Ahli
Germany355 Posts
On March 01 2013 03:41 Kemarus wrote: I suppose they use the new SC2Interface mod. Someone tried to remake it with a close result. That was me. :D On March 01 2013 04:35 GameHeart wrote: Oh yeah...Ahli is awesome. He has helped me a ton with the GameHeart overlay (his name is even in the credits section if you look at it) especially in the past week or two. I will ask him about it. I'm not sure to which extend we can modify the leaderpanel (= observer game info UI). I've read somewhere quite some time ago about caster's being able to preplace buildings on the map to show possible wall-ins... Well, I just made a prototype for it: http://i.snag.gy/x3Jmd.jpg http://snag.gy/x3Jmd.jpg It's only visible to a group of players like... everyone not playing (= casters). It only seems to appear visible to everyone in replay files that were created by the person seeing it when it was recorded. Changing the view of the player does not hide it. It is blocked by existing buildings, cliffs, units and respects the required distance to resources. Also, you can't stack it and you see the building grid without delay, if you want to place it. You can check how much space is in areas with that, too. If you want to see replays with proper vision of the players, you require a player's replay file then. If you want to see the proper vision of the caster, you require a caster replay file. So, actually, this is fully functional and requires an arcade map. I only made that for 1 building right now. But it is possible to do for every building in the game. Welcome to the future. If you got more things that seem impossible or that would be awesome to have, tell me. :D | ||
GameHeart
286 Posts
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Ahli
Germany355 Posts
On March 01 2013 14:02 GameHeart wrote: I was trying to figure out how to do something like that so when a building is under construction viewers could know what type of building it is really easily. Well, it's not that... Basically, my system gives casters the ability to create ghost buildings on the map that only they can see. Those, display proper placement collisions, too. What you suggested is possible, too... I think I better make a map with all features I can imagine/did before. I'm not sure if I showed you the production on the text tag thing on mapster. At least I showed it there including how to store that without the usage of variables. | ||
MCXD
Australia2738 Posts
Aside from that, this is basically incredibly fantastic. | ||
GameHeart
286 Posts
Ahli I would love to see the text tag stuff. I am using text tags for the production labels right now and I store them in the data table. | ||
Ahli
Germany355 Posts
On March 01 2013 14:32 GameHeart wrote: Ahli I would love to see the text tag stuff. I am using text tags for the production labels right now and I store them in the data table. That's exactly what I did. If you use one char and the unit's tag as the data table key, then it's exactly what I made. :D The data table is huge... | ||
GameHeart
286 Posts
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Ahli
Germany355 Posts
On March 01 2013 14:39 GameHeart wrote: Yeah that's pretty much exactly what I do. found it :D | ||
GameHeart
286 Posts
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coL.hendralisk
Zimbabwe1756 Posts
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