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Heavy mortar strats won't work against good players who know how to keep their units moving. If they get T2 early, they will wipe your army off the field with 2 PzGrens and a flame halftrack.
Strong russian starts right now are conscript spam with "Hit the Dirt" and the PPSh upgrade, or 2 Cons into Trucks w flamers on board, or quick shock troops with Snipers.
If your opponent skipped T1 and is going straight for a flame HT, you'll have to rush an ATG or a T70 to stop him.
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Yeah definately you have to react to his opening, if you see him just running around with pioneers you know whats comming soon. The only time I'd advocate getting 2 mortars would be if he goes heavy on grens and mgs early on, but having 1 mortar makes you very flexible.
Mortars are awesome, not as actually dealing damage, but simply moving them around and shelling possible camping spots for grens and mgs whenever you can is an awesome manpower drain on the wehr. In early-mid they can really fuck-up the wehr chokepoints he places on the maps, killing any potential bunkers and forcing his mgs to relocate.
Either way I love the various soviet openings as they are really diverse, for example in my BO I never even touch specialized infantry hq.
Btw does the PzG BO really work...? I have never had any trouble at all dealing with PzG rushes as soviet, but maybe I've just met bad players doing this..
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On April 25 2013 22:35 Plansix wrote:Show nested quote +On April 25 2013 10:45 Belisarius wrote:On April 25 2013 08:16 Plansix wrote:On April 25 2013 06:50 superstartran wrote:On April 25 2013 06:16 Plansix wrote:On April 25 2013 04:51 Caller wrote:On April 25 2013 04:24 Blitzkrieg0 wrote:On April 25 2013 04:10 Plansix wrote:On April 25 2013 03:16 Caller wrote:On April 25 2013 02:07 Plansix wrote: [quote]
Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?
Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed? all i have to say is good luck dealing with german armor Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much. German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else. The americans at least had bazookas (where russians have crappy at guns that die in one hit from a tiger and guards rifles that are good for pinging it), and the russian heavy armor option is more expensive than the tiger (which is further silly due to the opel blitz truck with the same general that gives free fuel and munitions). Sure you can ram the tanks with t34s, but that destroys your gun and immobilizes your tank and gives a engine damage + crew stunned on a tiger. Thats assuming it somehow gets past the fifty thousand panzergrenadiers with heatseeking panzerschreks. im not even talking about how the stugs are superior to all russian armor alone, let alone the panzeriv, the panther, elefant... every soviet game i've won has been due to sending enough t34s to ram enemy tanks and hope to disable them long enough to have victory points count down. soviet flametrack is pretty op too tho, although the sheer amount of panzershrecks available wastes them pretty quickly. Sounds historically accurate, or a least authentic. Russian tanks were used to ram German tanks and often did not have optics or other critical equipment. There was no single Russian tank that was better than most German tanks, they were easier to build and repair. I would be willing to bet that the T-34 repairs faster that any German tank. That's a load of horse crap. The T-34 was a superior tank to everything the Germans could field until late in 1942, and even then Panthers, P4's with improved guns, and Tigers were not fielded in significant numbers. In 1941, the T-34 was bar none was far better than any tank the Germans could field. The issue with the T-34 was due to poor crew or bad build quality (nothing to do with the design, but bad quality control) I'm not really getting into the grognard argument over which tanks were superior to other tanks and which points in the war. The Russian's had problems with their production and crews which made the their tanks preform poorly despite their design. The German tanks preformed better due to their well trained, which helped make up for their outdated design. These are facts that took place during the war and are represented in CoH2 gameplay, which is what I am really interested in. I'm sorry man, you really can't make a "historically accurate" comment and then dismiss that stuff as "grognard" when you get called out for being wrong. T34s did not perform poorly at all. They had their faults, but they were formidable enough to precipitate major upgrades to the German armour. They also remained a major threat (for much more than just ramming) right up until 1945. That's not well represented in the game right now. Sorry about that, I played a lot of WWII table top games and you can get some real German army grognards in that group who will debate the design of a tank until you ears bleed. I should have articulated my point better. What I meant to say was in general, the average T-34 in the field in WWII normally had production flaws and less skilled crew, so in general they had disadvantages against the well trained German army. The T-34 was a better designed tank at the time, but as you stated, the Russian production has a number of holes and supply problems. Hell, in Stalingrad, they would roll them out of the factory without sights and just tell the crew to aim with the barrel. But back to the topic at hand. How do man operated anti tank guns fair against German armor? Tanks vs tanks is neat to watch, but I always had better luck with anti-tank guns in CoH1. Are they still awesome or do they just get messed up by infantry before they ever get a shot off.
Antitank guns are powerful, but the soviet AT has a very tiny firing arc making them very hard to use. What they lack in coverage they make up for in range though.
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Hell yeah, there's a new server stress test. Seems they polished up the game considerably. If you want try it out, read this post carefully. Enjoy!
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...did you not read the part about not telling anybody this
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On May 24 2013 03:06 Caller wrote: ...did you not read the part about not telling anybody this
They want to control access; not control invitations. Applying to the beta isn't going to overlord them.
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Anyone know of the new closed beta changelog?
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Soooo...not to be that guy but do we see CoH2 as being a viable competitive esport???
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GRAND OLD AMERICA16375 Posts
On June 05 2013 05:00 Pull wrote: Soooo...not to be that guy but do we see CoH2 as being a viable competitive esport???
I would prefer to play CoH2 over SC2. If CoH2 gets popular, that would be awesome.
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On April 26 2013 00:59 KaiserJohan wrote: Yeah definately you have to react to his opening, if you see him just running around with pioneers you know whats comming soon. The only time I'd advocate getting 2 mortars would be if he goes heavy on grens and mgs early on, but having 1 mortar makes you very flexible.
Mortars are awesome, not as actually dealing damage, but simply moving them around and shelling possible camping spots for grens and mgs whenever you can is an awesome manpower drain on the wehr. In early-mid they can really fuck-up the wehr chokepoints he places on the maps, killing any potential bunkers and forcing his mgs to relocate.
Either way I love the various soviet openings as they are really diverse, for example in my BO I never even touch specialized infantry hq.
Btw does the PzG BO really work...? I have never had any trouble at all dealing with PzG rushes as soviet, but maybe I've just met bad players doing this..
PzG timings wipe out everything you can field except MGs+Sniper support, which a Russian player rarely if ever builds. The second 2 PzGs hit the map, your Conscript squads have to basically autoretreat every single time they engage a PzG squad unless you want to lose like 2-3 models instantly.
PzG + Tank Support especially is basically impossible to fight against late game, especially if the PzG squads get up to Vet 3. They eat every other unit in the game alive except for Vet 3 Shock Troopers, and if there's a Panther or a P4 behind the PzGs, gl winning.
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The NDA for CoH2 has been lifted so everyone can stream now, we have a stream list on the front page for people to find streams should you be interested in watching.
http://www.coh2.org/
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On June 06 2013 12:00 IpKaiFung wrote:The NDA for CoH2 has been lifted so everyone can stream now, we have a stream list on the front page for people to find streams should you be interested in watching. http://www.coh2.org/
OOOoohhhh Yeah!!! Thanks for the heads-up.
:KoolAidman face:
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The Frontline Network 1v1 Tournament for CoH2
Prize pot of $1000
More info here
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On June 05 2013 05:13 amazingxkcd wrote:Show nested quote +On June 05 2013 05:00 Pull wrote: Soooo...not to be that guy but do we see CoH2 as being a viable competitive esport??? I would prefer to play CoH2 over SC2. If CoH2 gets popular, that would be awesome.
So far CoH2 beta has been aweful. You cannot surrender. It doesn't give you experience if you lose. so you leave the game open and walk away whenever you get behind otherwise no exp. There is no way to speed up unit movement. I hope that it doesn't become an esport. I hear that they won't even be supporting the game after release. I have absolutely no idea why you like this game so much. please clarify on what you like better about it?
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On June 08 2013 13:08 tokinho wrote:Show nested quote +On June 05 2013 05:13 amazingxkcd wrote:On June 05 2013 05:00 Pull wrote: Soooo...not to be that guy but do we see CoH2 as being a viable competitive esport??? I would prefer to play CoH2 over SC2. If CoH2 gets popular, that would be awesome. So far CoH2 beta has been aweful. You cannot surrender. It doesn't give you experience if you lose. so you leave the game open and walk away whenever you get behind otherwise no exp. There is no way to speed up unit movement. I hope that it doesn't become an esport. I hear that they won't even be supporting the game after release. I have absolutely no idea why you like this game so much. please clarify on what you like better about it?
I managed to quit a game the other day (surrender), I don't play it for exp anyway.
I'm really enjoying it from the little i've played, it's a slow burner but WW2 makes a refreshing change from Starcraft 2.
I like... -Mortars -WW2 stuff -Win Conditions -Looks pretty -Snow element -Caping abandoned tanks -Creating kill zones -Mines -Flaming stuff -Tactical decisions that go right
etc
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So anyone want to add me and become my 2v2 partner? I have always loved company of heroes, I bought 2 and it's great fun.
Would like a 2v2 partner who isn't completely bad, plays for fun but wants to get better at the same time as more of a fun deal though and can preferably play nights :p.
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How do you beat panther spam late game? I've run into this multiple times where I simply hit a wall of panthers in the late game and no matter what kind of tanks I build they annihilate me. If i build the team anti tank guns they just take too long to setup and die before killing anything. Maybe I'm just shitty with soviets but the germans seem a lot easier to use.
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