- It’s set on the Russian front. You control the Soviets in their fight to repel the invading Nazi force. Snow plays a major part on the battlefield, falling and melting dynamically, and slowing your soldiers and tanks based on its depth.
- The game runs on the Essence 3 engine, the latest version of the graphics engine Relic have been updating and expanding upon for years.
- The cover system has been revamped, to function more realistically and allow soldiers to vault over obstacles.
- Line of sight plays a large tactical role, with the game’s fog of war based on what your soldier’s can actually see. Relic call this system “True Sight”, and it causes areas of the map to be grayed out and enemies within turned invisible by buildings, items of cover, or dropped smoke grenades.
- The Normandy landing that opened Company of Heroes (and Saving Private Ryan, one of its key inspirations), was the 23rd biggest battle of World War 2. “13 of the 15 bloddiest battles” happened on the Eastern front, points out Company of Heroes lead designer, Quinn Duffy. The game should represent those battles and their vicious scale, as much as it does minute infantry tactics.
- Just like the original, the scenery is highly destructible, and you’ll be given control of plenty of tanks and other explosive equipment. That includes barn-burning flamethrowers.
- There will be multiplayer, but Relic aren’t ready yet to talk about it.
Well it might be good, depending on who gets to work on it. I thought THQ shutdown their RTS side of the company for now. I could be misinformed though. I loved the CoH game/expansions and still play them time to time.
I'm so excited right now! I loved the original CoH games, and always wanted to play as the Russians too! If this is actually developed well, and ends up as awesome as the original games, I'll be super happy! Wow, I can't believe how excited I am for this, haha.
On May 04 2012 02:34 FlyingToilet wrote: Huk just went fangirl bieber scream mode ;P
On May 04 2012 02:28 Kralic wrote: Well it might be good, depending on who gets to work on it. I thought THQ shutdown their RTS side of the company for now. I could be misinformed though. I loved the CoH game/expansions and still play them time to time.
Relic is still there. They shut down some other studios/franchises. Pretty sure Relic is one of their profitable studios.
"- Lots of snow. Snow slows down troops and tanks, but can also form cover." They must have pretty hard snow in Russia if it is bulletproof enough to serve as cover.
The original Company of Heroes was one of the best RTS experiences that I've played ever. I'm not surprised that they're finally doing the Eastern front. Fans have been clamoring for Relic to do that part of the war for a while, and there is even a very extensive mod to satisfy that urge.
I'm very excited to see what improvements are made on CoH2. Heck, an improvement to vehicle pathfinding would be amazing, since I remember that to be rather frustratingly sub-par in the original CoH.
On May 04 2012 04:09 Pangolin wrote: "- Lots of snow. Snow slows down troops and tanks, but can also form cover." They must have pretty hard snow in Russia if it is bulletproof enough to serve as cover.
Cover is not only about stopping bullets. It hinders vision as well.
Oh boy relic will release another RTS that they completely abandon in terms of player support and game balance while putting out a crapton of overpriced DLC that add nothing to the game.
On May 04 2012 04:09 Pangolin wrote: "- Lots of snow. Snow slows down troops and tanks, but can also form cover." They must have pretty hard snow in Russia if it is bulletproof enough to serve as cover.
Cover is not only about stopping bullets. It hinders vision as well.
Yeah. Snow mounds and snow storms will probably provide cover in the same way that smoke grenades did in CoH1.
CoH 1 is my favorite single-player RTS ever. I never really go too competitive in the game though. I thought opposing fronts was cool single-player wise although the campaign wasn't as fun. I never got into tales of valor because from what I gathered, the single-player was just controlling like 1 tank?
I really hope they try to make CoH2 a good competitive game that can challenge some of SC2's dominance (it probably won't take up much of SC2's market but can at least force blizzard to make SC2 a better game). If they do things like remove most of the randomness, add in better spectator tools, add in an easy-to-use map editor, allow mirror MUs, and maybe diversify the factions a little more I think it can be a great competitive game (assuming they keep all the great stuff from CoH1).
I really hope they don't do the DoW thing where they just add in a bunch of factions that can never be balanced. I want 3, maybe 4 factions top. In fact just 2 is good as long as they are different and balanced enough.
On May 04 2012 05:13 Kaal wrote: Oh boy relic will release another RTS that they completely abandon in terms of player support and game balance while putting out a crapton of overpriced DLC that add nothing to the game.
Man, I just can't wait.
do they really abandon their games this much? (serious question) I re-installed CoH a few weeks ago and the game's auto-patch was broken, but the game had like 50+ patches on the website. Of course you had to download all of them separately and they were HUGE so I just said fuck it and never patched the game at all, but that still seems like some good support... Or where they all useless patches and too little too late? Or are you referring to DoW games?
but yea that's really shitty how you have to go through SO MUCH SHIT to patch the game to the most current version from 1.0
games made by Relic will never be competetive titles. They always add so many RNGs that you can never balance them or properly play them competetively.
On May 04 2012 06:21 Ideas wrote: do they really abandon their games this much? (serious question) I re-installed CoH a few weeks ago and the game's auto-patch was broken, but the game had like 50+ patches on the website. Of course you had to download all of them separately and they were HUGE so I just said fuck it and never patched the game at all, but that still seems like some good support... Or where they all useless patches and too little too late? Or are you referring to DoW games?
but yea that's really shitty how you have to go through SO MUCH SHIT to patch the game to the most current version from 1.0
The big patches are the added ToV and OF units/factions, largely.
Every patch up until the more recent ones had its own broken playstyle or unit. The single most infamous example would be Aniketos' Piospam.
I don't know what the balance is like nowadays, but I get the feeling that balance was achieved too late.
On May 04 2012 06:22 Skilledblob wrote: games made by Relic will never be competetive titles. They always add so many RNGs that you can never balance them or properly play them competetively.
best player generally wins though, and you can't really cheese in coh, tbh I've lost more itmes to players who I know are worse at RTS than me in sc2 than I ever did in coh, despite the randomness
On May 04 2012 06:22 Skilledblob wrote: games made by Relic will never be competetive titles. They always add so many RNGs that you can never balance them or properly play them competetively.
but i feel like SC2's success might make relic want to make their game less random so that it can be played competitive. or at least I hope so.
On May 04 2012 06:22 Skilledblob wrote: games made by Relic will never be competetive titles. They always add so many RNGs that you can never balance them or properly play them competetively.
Relic RTS' are computer run tabletop games. Warhammer is played competitively, and relies on die rolls.
I hope this game will be worthy as a sequel to one of the best rts games I have ever played in my entire life. Only second to starcraft, this is simply the best imo.
On May 04 2012 02:34 FlyingToilet wrote: Huk just went fangirl bieber scream mode ;P
although Huk was a dick in the coh community, he was the best player
wrong on both accounts
games made by Relic will never be competetive titles. They always add so many RNGs that you can never balance them or properly play them competetively.
On May 04 2012 06:22 Skilledblob wrote: games made by Relic will never be competetive titles. They always add so many RNGs that you can never balance them or properly play them competetively.
Relic RTS' are computer run tabletop games. Warhammer is played competitively, and relies on die rolls.
and that's why their games aren't nearly as good competitively as blizzard games.
On May 04 2012 06:22 Skilledblob wrote: games made by Relic will never be competetive titles. They always add so many RNGs that you can never balance them or properly play them competetively.
The only thing that a game requires to be played competitively is enough people who play and support the game and give a fuck. There's actually no other requirement.
Sadly Relic games do not get this many players/followers so darn.
On May 04 2012 06:22 Skilledblob wrote: games made by Relic will never be competetive titles. They always add so many RNGs that you can never balance them or properly play them competetively.
The only thing that a game requires to be played competitively is enough people who play and support the game and give a fuck. There's actually no other requirement.
Sadly Relic games do not get this many players/followers so darn.
the implication is that not enough people play and support the competitive scene because all the randomness makes it less fun.
Awesome news, I really enjoyed COH and the Eastern Front mod. I don't really see them designing it for competitive play though.
On May 04 2012 04:09 Pangolin wrote: "- Lots of snow. Snow slows down troops and tanks, but can also form cover." They must have pretty hard snow in Russia if it is bulletproof enough to serve as cover.
Snow does give you cover from rifle fire. Of course you'd rather have sandbags or concrete but still better than nothing. Finnish army manual says 3 meters of new snow and 1.5 meters of tamped snow is enough to protect from (modern) rifle fire. This site (http://www.lonesentry.com/articles/ttt07/winter-fortifications.html) gives some insight on German winter fortifications in WW2.
On May 04 2012 06:22 Skilledblob wrote: games made by Relic will never be competetive titles. They always add so many RNGs that you can never balance them or properly play them competetively.
The only thing that a game requires to be played competitively is enough people who play and support the game and give a fuck. There's actually no other requirement.
Sadly Relic games do not get this many players/followers so darn.
the implication is that not enough people play and support the competitive scene because all the randomness makes it less fun.
I personally believe the random factor in CoH is heavily overblown by it's detractors. I've been involved in organizing a lot of the tournaments for CoH since it's initial release ( GR Tournies 1 - 22 ) and I have always witnessed that the better players did the best in the whole event.
Personally I think that the competitive player base isn't as big as SC2's is because there haven't been enough events since the game got released. With the increase in availability of livestreaming the competitive player base has increased and organizations other than GR are starting to host events. Very impressive for a 5 year old game.
On May 04 2012 06:22 Skilledblob wrote: games made by Relic will never be competetive titles. They always add so many RNGs that you can never balance them or properly play them competetively.
The only thing that a game requires to be played competitively is enough people who play and support the game and give a fuck. There's actually no other requirement.
Sadly Relic games do not get this many players/followers so darn.
the implication is that not enough people play and support the competitive scene because all the randomness makes it less fun.
I personally believe the random factor in CoH is heavily overblown by it's detractors. I've been involved in organizing a lot of the tournaments for CoH since it's initial release ( GR Tournies 1 - 22 ) and I have always witnessed that the better players did the best in the whole event.
Personally I think that the competitive player base isn't as big as SC2's is because there haven't been enough events since the game got released. With the increase in availability of livestreaming the competitive player base has increased and organizations other than GR are starting to host events. Very impressive for a 5 year old game.
The issue with COH was the balance that lead to idiotic gameplay; otherwise the game was great. Still have nightmares as Axis player dealing with Sherman Tanks that were invincible because of smoke and flaming nascar of death.
On May 04 2012 06:22 Skilledblob wrote: games made by Relic will never be competetive titles. They always add so many RNGs that you can never balance them or properly play them competetively.
The only thing that a game requires to be played competitively is enough people who play and support the game and give a fuck. There's actually no other requirement.
Sadly Relic games do not get this many players/followers so darn.
the implication is that not enough people play and support the competitive scene because all the randomness makes it less fun.
I personally believe the random factor in CoH is heavily overblown by it's detractors. I've been involved in organizing a lot of the tournaments for CoH since it's initial release ( GR Tournies 1 - 22 ) and I have always witnessed that the better players did the best in the whole event.
Personally I think that the competitive player base isn't as big as SC2's is because there haven't been enough events since the game got released. With the increase in availability of livestreaming the competitive player base has increased and organizations other than GR are starting to host events. Very impressive for a 5 year old game.
I would have been happy if my infantry actually went where I told them to go instead of running 30m away into unsafe cover and getting shot.
The guys here who say that CoH is "not made for competitive play" or anything simply don't have a clue what they're talking about. It's a different game than BW or SC2, thats for sure, but that doesn't make it any less competitive. The early game in the Wehr vs. US matchup is as skill- and artful of an rts-classic as is the BW ZvT matchup. So please, stop whining about randomness - it is actually one of the things that makes CoH an enormously exciting game to play. If you prefer StarCraft, go and play StarCraft. BTW: CoH does have a fantastic competitive community, albeit a small one, and it's an awesome spectator sport to watch - just check out the Saturday Night Fights series between KoreanArmy and Siberian Platoon (Tourney XXIII Finals) on Gamereplays!
- It’s set on the Russian front. You control the Soviets in their fight to repel the invading Nazi force. Snow plays a major part on the battlefield, falling and melting dynamically, and slowing your soldiers and tanks based on its depth.
- The game runs on the Essence 3 engine, the latest version of the graphics engine Relic have been updating and expanding upon for years.
- The cover system has been revamped, to function more realistically and allow soldiers to vault over obstacles.
- Line of sight plays a large tactical role, with the game’s fog of war based on what your soldier’s can actually see. Relic call this system “True Sight”, and it causes areas of the map to be grayed out and enemies within turned invisible by buildings, items of cover, or dropped smoke grenades.
- The Normandy landing that opened Company of Heroes (and Saving Private Ryan, one of its key inspirations), was the 23rd biggest battle of World War 2. “13 of the 15 bloddiest battles” happened on the Eastern front, points out Company of Heroes lead designer, Quinn Duffy. The game should represent those battles and their vicious scale, as much as it does minute infantry tactics.
- Just like the original, the scenery is highly destructible, and you’ll be given control of plenty of tanks and other explosive equipment. That includes barn-burning flamethrowers.
- There will be multiplayer, but Relic aren’t ready yet to talk about it.
So fucking pumped, hopefully Relic won't screw it up.
About HuK, he was one of the best 2v2 players and an up-and-coming 1v1 player when the SC2 beta hit and he stopped playing. He wasn't the best by any means, but he went from nobody to pretty damn close in the course of a few months, which was impressive.
I really hope they are successful at upping up the scale of the battles, possibly increasing the food count. The thing that I didn't like about the original CoH was how low the food count seemed to be, though this is coming from someone who only played the single-player and random skirmishes vs AI. Plus, I used to be a C&C fan, so food counts have always been annoying for me.
On May 04 2012 23:20 eviltomahawk wrote: I really hope they are successful at upping up the scale of the battles, possibly increasing the food count. The thing that I didn't like about the original CoH was how low the food count seemed to be, though this is coming from someone who only played the single-player and random skirmishes vs AI. Plus, I used to be a C&C fan, so food counts have always been annoying for me.
considering what Relic did with DoW2, I doubt that they will abandon their low food counts...
On May 04 2012 23:20 eviltomahawk wrote: I really hope they are successful at upping up the scale of the battles, possibly increasing the food count. The thing that I didn't like about the original CoH was how low the food count seemed to be, though this is coming from someone who only played the single-player and random skirmishes vs AI. Plus, I used to be a C&C fan, so food counts have always been annoying for me.
considering what Relic did with DoW2, I doubt that they will abandon their low food counts...
Yeah, I heard that people's opinions of DoW2 are rather divisive.
However, I really hope that they follow through with their promises of trying to represent the scale of those larger Russian battles.
- The Normandy landing that opened Company of Heroes (and Saving Private Ryan, one of its key inspirations), was the 23rd biggest battle of World War 2. “13 of the 15 bloddiest battles” happened on the Eastern front, points out Company of Heroes lead designer, Quinn Duffy. The game should represent those battles and their vicious scale, as much as it does minute infantry tactics.
On May 04 2012 23:20 eviltomahawk wrote: I really hope they are successful at upping up the scale of the battles, possibly increasing the food count. The thing that I didn't like about the original CoH was how low the food count seemed to be, though this is coming from someone who only played the single-player and random skirmishes vs AI. Plus, I used to be a C&C fan, so food counts have always been annoying for me.
That'd make the game incredibly hard tho. I already had problems controlling all units somewhat decent with the current CoH foodcount. Upping it would require godly micro and multitasking...
Or it'd just lead to players blobbing their units up creating the WW2 version of a Protoss deathball :S
On May 04 2012 23:20 eviltomahawk wrote: I really hope they are successful at upping up the scale of the battles, possibly increasing the food count. The thing that I didn't like about the original CoH was how low the food count seemed to be, though this is coming from someone who only played the single-player and random skirmishes vs AI. Plus, I used to be a C&C fan, so food counts have always been annoying for me.
That'd make the game incredibly hard tho. I already had problems controlling all units somewhat decent with the current CoH foodcount. Upping it would require godly micro and multitasking...
Or it'd just lead to players blobbing their units up creating the WW2 version of a Protoss deathball :S
On May 04 2012 23:20 eviltomahawk wrote: I really hope they are successful at upping up the scale of the battles, possibly increasing the food count. The thing that I didn't like about the original CoH was how low the food count seemed to be, though this is coming from someone who only played the single-player and random skirmishes vs AI. Plus, I used to be a C&C fan, so food counts have always been annoying for me.
That'd make the game incredibly hard tho. I already had problems controlling all units somewhat decent with the current CoH foodcount. Upping it would require godly micro and multitasking...
Or it'd just lead to players blobbing their units up creating the WW2 version of a Protoss deathball :S
Blobbing is a death sentence in CoH against any good player. Only time it works is when you have a significant number/weapon advantage over the other player at a certain area of the map, otherwise a good player will pretty much murder your blob in half a second.
On May 04 2012 04:09 Pangolin wrote: "- Lots of snow. Snow slows down troops and tanks, but can also form cover." They must have pretty hard snow in Russia if it is bulletproof enough to serve as cover.
Cover is not only about stopping bullets. It hinders vision as well.
And also, is water hard? No it isn't, does it stop bullets? Yes!
On May 04 2012 07:41 JimmyJRaynor wrote: i think HuK was 1 of the best CoH players who ever walked the face of the earth
play him and see just how "random" the game is
i didn't think HuK was a dick in the CoH community... he was cool.
i don't know where THQ is going to get the money to fund this project I guess we'll find out May 15th
Better than 12azor and 13laded ?
they played forever, huk destoryed them after playing only a few months, but huk was a total dick as was razor and bladed though, the coh community was pretty horrible tbh, full of wannabe progamers who were too bad to play BW, apart from Huk
is that jimmyraynor from GR? didn't you get banned on there for trolling and generally being a nuisance, lol
On May 05 2012 05:23 gTank wrote: sounds great but it wont replace any other rts game for competitive play if it is anything like the first one (or the dow series plus dow 2)
It's a pretty awesome spectator experience though for Company of Heroes.
Few games are as visually stunning and have as much heroic "comeback" potential.
@Ipkaifung thats AWESOME!!! I remember the times I had to walk to uni or work I would dl the mp3 casted games. Coh had some great casters! What happen to razor n bladed? They still on gr.org?.
On May 04 2012 05:13 Kaal wrote: Oh boy relic will release another RTS that they completely abandon in terms of player support and game balance while putting out a crapton of overpriced DLC that add nothing to the game.
Man, I just can't wait.
Dawn of War 2 got a lot of support and two pretty good expansions, as far as I know. I loved the fact that it veered off the beaten RTS path. Relic is one of the few developers that actually manage to do something different without comprimising the quality of the game.
On May 04 2012 05:13 Kaal wrote: Oh boy relic will release another RTS that they completely abandon in terms of player support and game balance while putting out a crapton of overpriced DLC that add nothing to the game.
Man, I just can't wait.
Dawn of War 2 got a lot of support and two pretty good expansions, as far as I know. I loved the fact that it veered off the beaten RTS path. Relic is one of the few developers that actually manage to do something different without comprimising the quality of the game.
And didn't they release a relatively big balance patch for CoH about a year ago or something?
That's longer than most devs care about their games
Prediction. CoH2 will be to the franchise what C&C4 was to the C&C Franchise if THQ and Relic are still alive in 2013. I don't think THQ and Relic have the cash required to invest in a solid balanced multiplayer game with 2+ diverse factions. The single player might be good though.
when you buy a copy of the UK PCGamer magazine they throw in a free copy of the original CoH.
CoH:Online was an experiment in microtransactions that failed because they tried to tack it onto the existing CoH gameplay instead of creating something entirely new. It was smart of them to kill it when they did.
The only thing that really worries me about CoH2 is the fact that the original CoH team hasn't been with Relic in a long time, and the products they released in Opposing Fronts and Tales of Valor were lackluster compared to the original. As for worries about making the game harder, CoH is an extremely easy game relative to SC2, at least as far as mechanics are concerned. Multitasking is important, but is easily done with 50ish APM. Furthermore, the emphasis on strategy over mechanics allows mechanically weak players to succeed if their understanding of the game is superior.
I'd be all for Relic adding some mechanical gameplay into the mix, if only to give players more to focus on outside of the strategy.
I just bought the series on steam, does anyone have any recommendations for starters? I played through the campaign of the first game already. I hit diamond on sc2, so I have a decent grasp on RTS.
Still need to try the first one. It's probably one of the few high profile games I've never even looked at (apart from watching Huk play it once on stream).
On May 07 2012 08:07 TBone- wrote: I just bought the series on steam, does anyone have any recommendations for starters? I played through the campaign of the first game already. I hit diamond on sc2, so I have a decent grasp on RTS.
I hit diamond on sc2, so I have a decent grasp on RTS
They're not even remotely similar games other than being from a top view, and you control units and buildings.
Prediction. CoH2 will be to the franchise what C&C4 was to the C&C Franchise if THQ and Relic are still alive in 2013. I don't think THQ and Relic have the cash required to invest in a solid balanced multiplayer game with 2+ diverse factions. The single player might be good though.
when you buy a copy of the UK PCGamer magazine they throw in a free copy of the original CoH.
I played this game for like 2-3 years off and on. It was a lot of fun. Unfortunately, Relic's lacked of support turned me away in the end. There were bugs in the game, and probably still are, that took years to acknowledge let alone fix. I dont expect it to be much of a competitive game tbh, the features they're talking about here are more geared towards realism like in Men of War.
I'll still get it though cause I love the era and Relic usually makes fun games with good mechanics, but for my competitive fix i'll be looking else where.
RTS titles like WC3 and SC2 succeed commercially because they appeal to a world wide audience. The CoH universe garners zero interest outside of Europe and North America. THQ is not properly equipped to market and sell to the eastern hemisphere.
If THQ is counting on serious money from CoH2 then its another big miscalculation. Korea, China, etc etc will not play this game.
RTS games' best profits accrue outside Europe and North America.
On May 06 2012 10:00 RoM.Inverse wrote: The only thing that really worries me about CoH2 is the fact that the original CoH team hasn't been with Relic in a long time, and the products they released in Opposing Fronts and Tales of Valor were lackluster compared to the original.
to be brutal here... all of Relic's highest priced and best talent has moved on.
the only guys left at Relic are making low $$$ that makes almost their entire salary subsidized by the government of British Columbia.
Well, the title will definitively go well in eastern Europe and Russia, thats for sure. If the game sold well there as well as in America and the rest of Europe, I think it could turn out to be a pretty good investment for them. Youd don't necessarily need to sell bigtime in Asia to make a buck, I don't think. Blizzards games might be holding the throne of RTS games, but Relic's are the runner-up. Homeworld 1+2, CoH and DoW were amazing games and I don't think they're gonna screw this one up (at this point in time its all speculation, obviously).
On May 10 2012 01:30 Anvil666 wrote: Well, the title will definitively go well in eastern Europe and Russia, thats for sure. If the game sold well there as well as in America and the rest of Europe, I think it could turn out to be a pretty good investment for them. Youd don't necessarily need to sell bigtime in Asia to make a buck, I don't think. Blizzards games might be holding the throne of RTS games, but Relic's are the runner-up. Homeworld 1+2, CoH and DoW were amazing games and I don't think they're gonna screw this one up (at this point in time its all speculation, obviously).
if you manufacture top of the line ice hockey equipment where do you want to sell it?
Ohio, Pennsylvania and Britain?
Or
Canada, Sweden and Russia?
that's the scale of difference involved here. The big money is in in the eastern hemisphere. NA and Europe are small time players.
that's the scale of difference involved here. The big money is in in the eastern hemisphere. NA and Europe are small time players.
no they are not. NA and Europe have always been the biggest markets for western developers and that is not going to change. Sadly I could not find detailed country sales for SC2 but Blizzard confirmed that in on launch day 1.2 million accounts were activated 600k were from the US. This means 50% of the total sales on launch were in NA. I'll try to find more detailed numbers but you are wrong if you think Asia would be the biggest market.
The asian market is mostly filled with f2p games, PCbangs and shitty homecomputers that are not on the same level like computers in NA or Europe. This means hardware demanding titles do not sell as much in asia and will most likely get played in PCbangs that probably do not pay any money to the developer.
So while there are a lot of asians they only pay a fraction of what the NA and Europe pay.
The second expansion should have been about the eastern front, and then CoH2 on the Pacific.
Instead they went for a MOBA style expansion and a microtransaction based game, ignoring that WW2 is the least casual theme ever. Now they have to hold the weight of the sequel with soviets, which pretty much no one likes.
On the other hand the engine still looks awesome (better than SC2 IMO) so development costs should be low.
On May 17 2012 07:57 Soap wrote: The second expansion should have been about the eastern front, and then CoH2 on the Pacific.
Instead they went for a MOBA style expansion and a microtransaction based game, ignoring that WW2 is the least casual theme ever. Now they have to hold the weight of the sequel with soviets, which pretty much no one likes.
Serious? lol. Sure.
Personally, I'm disappointed they stuck with WWII. I've always thought CoH could have been amazing in a cold war or modern setting with helicopters and gunship call-ins etc. If they're still in the 40's, though, nobody's more awesome than Russia.
Super excited about this, I just played through the first game again and I never really played the game for its multiplayer except with friends every once in a while so that doesn't really worry me. Also the eastern front is easily the most interesting part of the war in my opinion, I just hope they can convey the massive amounts of Soviet losses and their heroism even from civilians in the way that it should be shown.
On May 18 2012 11:39 CosmosXAM wrote: Super excited about this, I just played through the first game again and I never really played the game for its multiplayer except with friends every once in a while so that doesn't really worry me. Also the eastern front is easily the most interesting part of the war in my opinion, I just hope they can convey the massive amounts of Soviet losses and their heroism even from civilians in the way that it should be shown.
And I hope they convey the fact that Russia started the II World War together with Germany. That Eastern Europe was first raped and pillaged by Germans, and then raped and pillaged by Soviets. Americans often have that image of Red Army being some white knight that saved the day. Soviet Union did what it did out of necessity, because it was betrayed by 3rd Reich.
it remains to be seen if THQ can continue to fund Relic. THQ can't raise money through NASDAQ any longer. They are living strictly off of the money from sales of titles.
UFC 3 sold only 340,000 copies in its first month. WWE '12 sales fell 25% compared to last year.
Understandably, Relic is having problems retaining their best employees.
On May 18 2012 11:39 CosmosXAM wrote: Super excited about this, I just played through the first game again and I never really played the game for its multiplayer except with friends every once in a while so that doesn't really worry me. Also the eastern front is easily the most interesting part of the war in my opinion, I just hope they can convey the massive amounts of Soviet losses and their heroism even from civilians in the way that it should be shown.
And I hope they convey the fact that Russia started the II World War together with Germany. That Eastern Europe was first raped and pillaged by Germans, and then raped and pillaged by Soviets. Americans often have that image of Red Army being some white knight that saved the day. Soviet Union did what it did out of necessity, because it was betrayed by 3rd Reich.
did the "Soviet Union" or USSR or 3-C-P-1 or whatever it was called exist in 1941?
On May 18 2012 11:39 CosmosXAM wrote: Super excited about this, I just played through the first game again and I never really played the game for its multiplayer except with friends every once in a while so that doesn't really worry me. Also the eastern front is easily the most interesting part of the war in my opinion, I just hope they can convey the massive amounts of Soviet losses and their heroism even from civilians in the way that it should be shown.
And I hope they convey the fact that Russia started the II World War together with Germany. That Eastern Europe was first raped and pillaged by Germans, and then raped and pillaged by Soviets. Americans often have that image of Red Army being some white knight that saved the day. Soviet Union did what it did out of necessity, because it was betrayed by 3rd Reich.
did the "Soviet Union" or USSR or 3-C-P-1 or whatever it was called exist in 1941?
Yes, Soviets had border problems with Poland and Finland, they wanted to solve them + they didnt want war with germany so they were in pact, they didnt rape Eastern europe nor those countries, they were just part of invasion(Winter war with finland is different story tho...it goes way back and basicly is unrelated to nazi/communists)
On May 18 2012 11:39 CosmosXAM wrote: Super excited about this, I just played through the first game again and I never really played the game for its multiplayer except with friends every once in a while so that doesn't really worry me. Also the eastern front is easily the most interesting part of the war in my opinion, I just hope they can convey the massive amounts of Soviet losses and their heroism even from civilians in the way that it should be shown.
And I hope they convey the fact that Russia started the II World War together with Germany. That Eastern Europe was first raped and pillaged by Germans, and then raped and pillaged by Soviets. Americans often have that image of Red Army being some white knight that saved the day. Soviet Union did what it did out of necessity, because it was betrayed by 3rd Reich.
did the "Soviet Union" or USSR or 3-C-P-1 or whatever it was called exist in 1941?
Yes, Soviets had border problems with Poland and Finland, they wanted to solve them + they didnt want war with germany so they were in pact, they didnt rape Eastern europe nor those countries, they were just part of invasion(Winter war with finland is different story tho...it goes way back and basicly is unrelated to nazi/communists)
They didn't rape and pillage Eastern Europe? Really? T______T
On May 18 2012 11:39 CosmosXAM wrote: Super excited about this, I just played through the first game again and I never really played the game for its multiplayer except with friends every once in a while so that doesn't really worry me. Also the eastern front is easily the most interesting part of the war in my opinion, I just hope they can convey the massive amounts of Soviet losses and their heroism even from civilians in the way that it should be shown.
And I hope they convey the fact that Russia started the II World War together with Germany. That Eastern Europe was first raped and pillaged by Germans, and then raped and pillaged by Soviets. Americans often have that image of Red Army being some white knight that saved the day. Soviet Union did what it did out of necessity, because it was betrayed by 3rd Reich.
did the "Soviet Union" or USSR or 3-C-P-1 or whatever it was called exist in 1941?
Yes, Soviets had border problems with Poland and Finland, they wanted to solve them + they didnt want war with germany so they were in pact, they didnt rape Eastern europe nor those countries, they were just part of invasion(Winter war with finland is different story tho...it goes way back and basicly is unrelated to nazi/communists)
They didn't rape and pillage Eastern Europe? Really? T______T
It depends about year. I dont have anything good to say about Soviets in 1939, and I still think that liberation of Poland was rather side efect of soviet will to beat and burrow nazis, not of their kindness, but my grandfathers says that in 1944-1945 soviet army in Poland was not much hostile towards the Poles. Even watching the destruction of Warsaw in 1944 cant be seen as a soviet crime, becouse AK was not a formal ally of the USSR and there was no duty of the Soviets to save Warsaw Uprising. We can see this as a dick move, but we cant blame them for no action (we did exacly the same thing to Denikin in 1919).
The destruction of Prussia and devastation of Hungary is another story thou...
On May 18 2012 11:39 CosmosXAM wrote: Super excited about this, I just played through the first game again and I never really played the game for its multiplayer except with friends every once in a while so that doesn't really worry me. Also the eastern front is easily the most interesting part of the war in my opinion, I just hope they can convey the massive amounts of Soviet losses and their heroism even from civilians in the way that it should be shown.
And I hope they convey the fact that Russia started the II World War together with Germany. That Eastern Europe was first raped and pillaged by Germans, and then raped and pillaged by Soviets. Americans often have that image of Red Army being some white knight that saved the day. Soviet Union did what it did out of necessity, because it was betrayed by 3rd Reich.
did the "Soviet Union" or USSR or 3-C-P-1 or whatever it was called exist in 1941?
Yes, Soviets had border problems with Poland and Finland, they wanted to solve them + they didnt want war with germany so they were in pact, they didnt rape Eastern europe nor those countries, they were just part of invasion(Winter war with finland is different story tho...it goes way back and basicly is unrelated to nazi/communists)
They didn't rape and pillage Eastern Europe? Really? T______T
It depends about year. I dont have anything good to say about Soviets in 1939, and I still think that liberation of Poland was rather side efect of soviet will to beat and burrow nazis, not of their kindness, but my grandfathers says that in 1944-1945 soviet army in Poland was not much hostile towards the Poles. Even watching the destruction of Warsaw in 1944 cant be seen as a soviet crime, becouse AK was not a formal ally of the USSR and there was no duty of the Soviets to save Warsaw Uprising. We can see this as a dick move, but we cant blame them for no action (we did exacly the same thing to Denikin in 1919).
The destruction of Prussia and devastation of Hungary is another story thou...
On May 18 2012 11:39 CosmosXAM wrote: Super excited about this, I just played through the first game again and I never really played the game for its multiplayer except with friends every once in a while so that doesn't really worry me. Also the eastern front is easily the most interesting part of the war in my opinion, I just hope they can convey the massive amounts of Soviet losses and their heroism even from civilians in the way that it should be shown.
And I hope they convey the fact that Russia started the II World War together with Germany. That Eastern Europe was first raped and pillaged by Germans, and then raped and pillaged by Soviets. Americans often have that image of Red Army being some white knight that saved the day. Soviet Union did what it did out of necessity, because it was betrayed by 3rd Reich.
did the "Soviet Union" or USSR or 3-C-P-1 or whatever it was called exist in 1941?
Yes, Soviets had border problems with Poland and Finland, they wanted to solve them + they didnt want war with germany so they were in pact, they didnt rape Eastern europe nor those countries, they were just part of invasion(Winter war with finland is different story tho...it goes way back and basicly is unrelated to nazi/communists)
They didn't rape and pillage Eastern Europe? Really? T______T
It depends about year. I dont have anything good to say about Soviets in 1939, and I still think that liberation of Poland was rather side efect of soviet will to beat and burrow nazis, not of their kindness, but my grandfathers says that in 1944-1945 soviet army in Poland was not much hostile towards the Poles. Even watching the destruction of Warsaw in 1944 cant be seen as a soviet crime, becouse AK was not a formal ally of the USSR and there was no duty of the Soviets to save Warsaw Uprising. We can see this as a dick move, but we cant blame them for no action (we did exacly the same thing to Denikin in 1919).
The destruction of Prussia and devastation of Hungary is another story thou...
"Bo Oświęcim przy nich to była igraszka" - Witold Pilecki
Thats ok, I thouth that we are talking about ww2 as "I dont have anything good to say about Soviets in 1939". Besides you dont have to remind me Katyn, everybody in out country knows about that.
On May 18 2012 11:39 CosmosXAM wrote: Super excited about this, I just played through the first game again and I never really played the game for its multiplayer except with friends every once in a while so that doesn't really worry me. Also the eastern front is easily the most interesting part of the war in my opinion, I just hope they can convey the massive amounts of Soviet losses and their heroism even from civilians in the way that it should be shown.
And I hope they convey the fact that Russia started the II World War together with Germany. That Eastern Europe was first raped and pillaged by Germans, and then raped and pillaged by Soviets. Americans often have that image of Red Army being some white knight that saved the day. Soviet Union did what it did out of necessity, because it was betrayed by 3rd Reich.
did the "Soviet Union" or USSR or 3-C-P-1 or whatever it was called exist in 1941?
Yes, Soviets had border problems with Poland and Finland, they wanted to solve them + they didnt want war with germany so they were in pact, they didnt rape Eastern europe nor those countries, they were just part of invasion(Winter war with finland is different story tho...it goes way back and basicly is unrelated to nazi/communists)
They didn't rape and pillage Eastern Europe? Really? T______T
It depends about year. I dont have anything good to say about Soviets in 1939, and I still think that liberation of Poland was rather side efect of soviet will to beat and burrow nazis, not of their kindness, but my grandfathers says that in 1944-1945 soviet army in Poland was not much hostile towards the Poles. Even watching the destruction of Warsaw in 1944 cant be seen as a soviet crime, becouse AK was not a formal ally of the USSR and there was no duty of the Soviets to save Warsaw Uprising. We can see this as a dick move, but we cant blame them for no action (we did exacly the same thing to Denikin in 1919).
The destruction of Prussia and devastation of Hungary is another story thou...
"Bo Oświęcim przy nich to była igraszka" - Witold Pilecki
Thats ok, I thouth that we are talking about ww2 as "I dont have anything good to say about Soviets in 1939". Besides you dont have to remind me Katyn, everybody in out country knows about that.
Red Army was very brutal and abusive during the '44-'45 period, too.
On May 17 2012 07:57 Soap wrote: The second expansion should have been about the eastern front, and then CoH2 on the Pacific.
Instead they went for a MOBA style expansion and a microtransaction based game, ignoring that WW2 is the least casual theme ever. Now they have to hold the weight of the sequel with soviets, which pretty much no one likes.
Serious? lol. Sure.
Personally, I'm disappointed they stuck with WWII. I've always thought CoH could have been amazing in a cold war or modern setting with helicopters and gunship call-ins etc. If they're still in the 40's, though, nobody's more awesome than Russia.
Been hearing rumours about this for a while, glad to see its confirmed. Aboslutely loved the first game. Multiplayer was a bit hit and miss, matchmaking wasnt great (as much about player numbers as the system), some things were glaringly imbalenced (Kangeroo carriers anyone?) and those matches where one player just sat somewhere hard to get spamming arty/nebelwerfers/walking stukas made me want to cry. The singleplayer experience was top notch, as was some of the other modes (op stonewall is fun as hell) Also how CoH ran on my old peice of shit pc (2.0GHz songle core, 256MB shit graphics card) on decent settings without dropping framerate in huge battles still makes no sense to me. That game looked amazing and took less resources than iTunes, lets hope the new one is as optimised.
But it's the cold that defines Company of Heroes 2. The Eastern Front was the site of the biggest, bloodiest battles of the Second World War, and the Russian winter played a particular role in that. "There were many cases in the winter of 1941 where the temperatures got to minus-40 Fahrenheit," Duffy tells me. "With the wind and the blowing snow, it's going to feel like minus-60, and exposed flesh will freeze in a matter of minutes under those conditions. So exposure to the weather is a critical component of the cold tech system."
The poor, doomed Russian conscript squad is Duffy and McDermott's introductory course on the capricious nature of what the Russian forces referred to as "General Winter." This goes beyond more limited visibility or a different coat of paint — snow and cold had an effect on just about every tactical consideration in the level I was shown. Deep snow slows infantry down, blizzards cause them to freeze to death more quickly, and shelter has become even more important. Combat engineers are also indispensable given their ability to "stage" the battlefield, setting up life-saving fires, which in turn are a necessity for entrenched infantry units like mortar crews and machine gun teams.
"We want our infantry units to always be viable, to try to make sure all the units in the game have strategies and viabilities as the game progresses," Duffy says. "So there's things like capturing and holding buildings, and you still need infantry for that. But what cold does is that it encourages different unit roles."
Yeah. I'm hoping it's like Warcraft 3's day/night cycle, so players can expect a blizzard and prepare the battlegrounds accordingly. Losing half my infantry because a blizzard randomly occured while they were on the offensive just isn't good multiplayer.
Company of Heroes 2 has rolled out its tiered pre-order goals on Steam, each of which will unlock a new level of free stuff for everyone who shells out for the Eastern Front rumble. Just for pre-ordering, you’re guaranteed beta access and two medium vehicle skins (one for the Russkies, and one for the Germans). Three more unlockable tiers will be added if enough people pre-order the game.
At the first reward tier (specific numbers for how many pre-orders are needed to unlock each one aren’t given), everyone gets a German and a Soviet hat for Team Fortress 2. The second tier adds a free copy of Warhammer 40K: Dawn of War 2′s stand-alone Retribution expansion. The third and final tier unlocks an “In-Game currency gift to be used towards purchasing future content,” an XP boost, a unit boost, and a new commander archetype.
This is the first we’ve heard of CoH2 having any sort of in-game currency system, and xp/unit boosts sound similar to the kinds of things you can buy in free-to-play multiplayer RTS games like Age of Empires Online. They’re also reminiscent of the canceled Company of Heroes Online, and it would be unsurprising to find that some ideas from that project have been rolled into this sequel. It seems like a persistent commander leveling system in multiplayer has been all but confirmed.
THQLynx: Relax you guys. This is not pay 2 win. Just because we're not ready to talk about MP features does NOT mean we've made a WWII themed league of legends. The stuff we're giving away with pre-order are cosmetic. Tank skins. SKINS. This sort of stuff does not impact the gameplay at ALL.
I can confirm that none of the ‘player boosts’ mentioned in the Steam tiered reward program will provide any competitive advantage in Player-vs-player combat.
Seriously, just relax. Everyone complaining all over the internet are acting like all the press and community people who have actually played CoH2 have lied about their experiences. Relic is still making the true successor to CoH. nothing about that has changed.
It seemed like the first game's key inspiration was Band of Brothers instead of Saving Pvt Ryan, but I could see that as well Can't wait for #2, amazing game.
Looking forward to the game, hopefully it can live up to its legacy. Not going to preorder or anything until it's got a more precise release date and loads more info available though.
Q&A stream of CoH2 at eurogamer. This is from the point of view from people who have played CoH competitively. I hope people find the info insightful as this is from people who have spent a lot of time playing the original CoH and not just gaming journalists who generally don't have the foggiest.
You should preorder it to help THQ out. This will be an awesome game play it with a buddy for even more fun. I regard COH as the second best RTS I ever played !
More CoH2 Beta Keys are being given out Sunday during episode 3 of Sunday Night Fights, tune into http://www.twitch.tv/sundaynightfights at 8pm GMT this Sunday!
I can't tell if this will affect Relic at all, as they have been pretty much the defacto Warhammer developers for like ever. Hopefully this doesn't mean anything bad for Relic, I have to assume that Space Marine sold pretty poorly. Hopefully this frees them up to make more non-Warhammer games (honestly I never really liked any Warhammer game).
On December 07 2012 13:27 JimmyJRaynor wrote: the low viewer count numbers on these youtube videos is scarey how are they going to sell enough copies to make this viable?
Is CoH really that good? I got it on the THQ humble bundle and didn't played yet because I'm too busy with everything + learning Dota 2 and replaying Arkham City.(Finally bought it.)
Hopefully when that gets lifted I can find out about the game: what sort of units there are, if the commander skill-tree thing still exists, how resources exist in the game ( I think I read that now each control point is blank and players decide which resource to mine from it?), if they will finally allow mirror matches, etc.
i have to say my 2x3000, 4gb and 5870 cannot run company of heroes 2 sadly. 1-15 fps is just horrible : /. WIshed they would have just stayed with dawn of war engine.
On December 12 2012 04:22 Teejing wrote: i have to say my 2x3000, 4gb and 5870 cannot run company of heroes 2 sadly. 1-15 fps is just horrible : /. WIshed they would have just stayed with dawn of war engine.
I thought it was the same engine that ran DoW2? It doesn't look like it's really too big a step above DoW2 graphically (not to say it looks bad - DoW2 is still a good-looking game).
That is probably why they are doing alpha-testing like this though, to figure out which machines they need to optimize for.
On December 12 2012 04:22 Teejing wrote: i have to say my 2x3000, 4gb and 5870 cannot run company of heroes 2 sadly. 1-15 fps is just horrible : /. WIshed they would have just stayed with dawn of war engine.
Probably optimization. The system requirements are actually quite low and given that this is still an alpha, there's still plenty of room.
On December 12 2012 03:51 Ideas wrote: Hopefully when that gets lifted I can find out about the game: what sort of units there are, if the commander skill-tree thing still exists, how resources exist in the game ( I think I read that now each control point is blank and players decide which resource to mine from it?), if they will finally allow mirror matches, etc.
If you would search there is allot of information available on COH2 from people that could play vs AI match on some game events. They are not under NDA and posted their experience online.
Still I think allot of things will change with it being in alpha and the event info being pre alpha / demo. You could try and creep on the coh2 forums. It seems allot of alpha testers are posting about their peeves in the public forum due to ignorance. Mods are running from thread to thread reminding people but new ones pop up in an amazing rate. They will probably start locking stuff down or start trowing the ban hammer around.
meh...iom really enjoying the alpha. but its sad i cant invite frinds or let them joni my private games. i mean its 1 week alpha anyway but since a friend and me both got keys, it would have been cool to play it together (((((
On December 12 2012 04:22 Teejing wrote: i have to say my 2x3000, 4gb and 5870 cannot run company of heroes 2 sadly. 1-15 fps is just horrible : /. WIshed they would have just stayed with dawn of war engine.
well....time to buy a new one. you cant expect companies to wait for every shit system there is still outthere...i heared there are plenty people still running a p4 3,6 ghz, should relic make it playable for them too? ^^
On December 12 2012 04:22 Teejing wrote: i have to say my 2x3000, 4gb and 5870 cannot run company of heroes 2 sadly. 1-15 fps is just horrible : /. WIshed they would have just stayed with dawn of war engine.
well....time to buy a new one. you cant expect companies to wait for every shit system there is still outthere...i heared there are plenty people still running a p4 3,6 ghz, should relic make it playable for them too? ^^
The amount of people with "shit systems", as you so eloquently call them, far exceeds that of those with high-end rigs. It's in a company's best interest to make their games run on as many different systems as popular.
The game runs like shit for everyone right now. It's not optimized at all considering it looks only marginally better than CoH 1. Speaking of which I am a little underwhelmed so far.
It is running fine for me everything maxed out no problems at all. But yes i am a gamer with a good rig its called an gamers PC.
It is the industry's best interest to push the envelope on development and produce greater and more demanding games as hardware develops. That is why I dislike consoles, because there is a limit of what the developer can do with the hardware set released (plus the input devices which results in dummed down control and other shenanigans.) Tough compatibility and keeping the min requirement on mid their gaming rigs is important for the reason you stated maartendq.
On December 12 2012 23:45 floor exercise wrote: The game runs like shit for everyone right now. It's not optimized at all considering it looks only marginally better than CoH 1. Speaking of which I am a little underwhelmed so far.
If you do not play it maxed you could miss a thing or two.
watched the latest sundaynightfights. I have never really played COH properly, because its so hard to get into when you haven't played it before... The commentary is awesome (although if i were you i would check with your guests if they are happy to cast because the other guy seemed a little anxious), really informative. The game looks so much fun, but i think i will just watch for now until COH2 comes out.....
nice production in general for the show though good job
"Everyone has a plan 'til they get punched in the mouth." — Mike Tyson
NVidia Corp., Relic Entertainment, THQ Inc. and COH2.ORG present...
Sunday Night Fights Season 4 The Championship Title Fight DevM vs. Fir3ball Best-of-5
AmiPolizeiFunk and Yoink will be joined by 12azor this Sunday to cast the Grand Finalé of Sunday Night Fights for Company of Heroes. The infamous 12azor will be providing analysis and barbed comments to compliment the enthusiasm and manic ramblings of AmiPolizeiFunk, and Yoink will hopefully keep them both in line. The Sunday Night Fights crew is also very proud to announce a special guest interview with the Lead Designer of Company of Heroes 2, Quinn Duffy! Quinn is a keen military historian and has worked at Relic for over fifteen years. He worked on the original Company of Heroes and has said he is excited to be a part of SNF.
Recent statement by Relic via Quinn Duffy ( head game designer guy)
"Hello All,
First off, I'm not intentionally being vague about any of this. I can't answer many questions because I simply don't have answers at this date. But I can give you a bit of backstory on the beta if it helps.
When is the Beta coming? I don't know.
We were working hard towards a beta for mid-late January but with all the uncertainty that emerged in the first week of January about the THQ bankruptcy process, we put a hold on the beta date pending the results of the THQ sale. Note, it did not put a hold on our effort internally - we kept working on the game.
Any future beta needs to be arranged in conjunction with Sega. When they are ready, we'll be ready.
I can tell you that there have been hundreds of changes in the game since the Alpha Stress Test in both gameplay and in the UI, hundreds of bugs have been fixed, and performance is improving daily.
Preorders. This isn't my area of expertise, so I can't really comment. My suggestion is to hang tight and wait for official word, but I understand that what you do regarding your pre-order is a personal decision.
Quinn"
The game had a release window of March 2013.
So, in effect, no one really knows when the beta test will start or when the game will be released. There is a bunch of speculation, but no one really knows anything including Quinn Duffy (the head game designer guy).
If Sega/Relic says something in the next few days I think everything will be fine. If Sega/Relic says nothing until March that'll be a bad move on their part.
On March 07 2013 03:33 JimmyJRaynor wrote: If any one cares Company of Heroes 2 has a new release date: June 5, 2013. Surprisingly, the previous release date was March 12.
On March 07 2013 03:33 JimmyJRaynor wrote: If any one cares Company of Heroes 2 has a new release date: June 5, 2013. Surprisingly, the previous release date was March 12.
On March 07 2013 03:33 JimmyJRaynor wrote: If any one cares Company of Heroes 2 has a new release date: June 5, 2013. Surprisingly, the previous release date was March 12.
On March 07 2013 03:33 JimmyJRaynor wrote: If any one cares Company of Heroes 2 has a new release date: June 5, 2013. Surprisingly, the previous release date was March 12.
I just watched DevM vs Fir3ball D: Simply epic. Normally I'm not a fan of these types of RTSes even after playing DoW II, but CoH looks good. Ima gonna go get it tomorrow since it should be cheap now
On March 07 2013 08:33 Latham wrote: I just watched DevM vs Fir3ball D: Simply epic. Normally I'm not a fan of these types of RTSes even after playing DoW II, but CoH looks good. Ima gonna go get it tomorrow since it should be cheap now
You should wait until it goes on sale again if you're picking it up through steam. There should be a spring sale coming up shortly. Not sure if you can find it cheaper elsewhere, but it is typically about $12.50 for the game and both expansions during sale.
On March 07 2013 03:33 JimmyJRaynor wrote: If any one cares Company of Heroes 2 has a new release date: June 5, 2013. Surprisingly, the previous release date was March 12.
Watching the SNF archives right now. Damn I want to be done with moving IRL so I can play some CoH again. It was truly awesome.
is it against forum rules for me to like 2 totally different RTS games?
SC and CoH are as different as 2 games can be and still be in the same genre. What is the matter with appreciating both? Both are good. Both have flaws.
CoH2 only having 2 factions makes it a limited experience. SC1 path finding and its assortment of other bugs was only recovered by Blizzard's 2 years of post sales support bug fixing.
On March 07 2013 08:33 Latham wrote: I just watched DevM vs Fir3ball D: Simply epic. Normally I'm not a fan of these types of RTSes even after playing DoW II, but CoH looks good. Ima gonna go get it tomorrow since it should be cheap now
You should wait until it goes on sale again if you're picking it up through steam. There should be a spring sale coming up shortly. Not sure if you can find it cheaper elsewhere, but it is typically about $12.50 for the game and both expansions during sale.
i hope this does not happen. This would happen under THQ with their fire sale rock bottom prices. I'd love to see CoH2 sell 2 million copies at full price and give Blizzard some real competition. I hope Sega keeps the price at $60 for a long time and bans hackers vigilantly. you realize David Kim is a former Relic employee?
Having several RTS Studios as powerhouses competing with one another is good for all fans of the genre. It keeps the genre alive.
I hope the Germans arent as big of babies in this game as they seemed to be in CoH1, even the Waffen SS and other divisions seemed like crybabies the entire game.
On March 07 2013 08:33 Latham wrote: I just watched DevM vs Fir3ball D: Simply epic. Normally I'm not a fan of these types of RTSes even after playing DoW II, but CoH looks good. Ima gonna go get it tomorrow since it should be cheap now
You should wait until it goes on sale again if you're picking it up through steam. There should be a spring sale coming up shortly. Not sure if you can find it cheaper elsewhere, but it is typically about $12.50 for the game and both expansions during sale.
i hope this does not happen. This would happen under THQ with their fire sale rock bottom prices. I'd love to see CoH2 sell 2 million copies at full price and give Blizzard some real competition. I hope Sega keeps the price at $60 for a long time and bans hackers vigilantly. you realize David Kim is a former Relic employee?
Having several RTS Studios as powerhouses competing with one another is good for all fans of the genre. It keeps the genre alive.
CoH2 will be priced normally. He was talking about CoH sale (which you could get in Humble THQ Bundle for $5).
On March 07 2013 08:33 Latham wrote: I just watched DevM vs Fir3ball D: Simply epic. Normally I'm not a fan of these types of RTSes even after playing DoW II, but CoH looks good. Ima gonna go get it tomorrow since it should be cheap now
You should wait until it goes on sale again if you're picking it up through steam. There should be a spring sale coming up shortly. Not sure if you can find it cheaper elsewhere, but it is typically about $12.50 for the game and both expansions during sale.
i hope this does not happen. This would happen under THQ with their fire sale rock bottom prices. I'd love to see CoH2 sell 2 million copies at full price and give Blizzard some real competition. I hope Sega keeps the price at $60 for a long time and bans hackers vigilantly. you realize David Kim is a former Relic employee?
Having several RTS Studios as powerhouses competing with one another is good for all fans of the genre. It keeps the genre alive.
CoH2 will be priced normally. He was talking about CoH sale (which you could get in Humble THQ Bundle for $5).
you could get the Humble Bundle with every CoH title for $1.
It was only if you wanted to have THQ's newest and best title ( i think it was Saints Row 3 ).... where u had to make a payment that was "higher than the average payment". And that price floated between $5.10 and $5.70 or so.
multiple delays in game release ( first January, then March, now June ), official web site is down a lot of the time with no warning,.. breaking promises about Beta Testing dates... bringing in volunteers with public announcements on craigslist to test ? wtf?
more and more red flags keep popping up and making you wonder if CoH2 will be as good as CoH1.
On March 07 2013 08:33 Latham wrote: I just watched DevM vs Fir3ball D: Simply epic. Normally I'm not a fan of these types of RTSes even after playing DoW II, but CoH looks good. Ima gonna go get it tomorrow since it should be cheap now
You should wait until it goes on sale again if you're picking it up through steam. There should be a spring sale coming up shortly. Not sure if you can find it cheaper elsewhere, but it is typically about $12.50 for the game and both expansions during sale.
i hope this does not happen. This would happen under THQ with their fire sale rock bottom prices. I'd love to see CoH2 sell 2 million copies at full price and give Blizzard some real competition. I hope Sega keeps the price at $60 for a long time and bans hackers vigilantly. you realize David Kim is a former Relic employee?
Having several RTS Studios as powerhouses competing with one another is good for all fans of the genre. It keeps the genre alive.
CoH2 will be priced normally. He was talking about CoH sale (which you could get in Humble THQ Bundle for $5).
you could get the Humble Bundle with every CoH title for $1.
It was only if you wanted to have THQ's newest and best title ( i think it was Saints Row 3 ).... where u had to make a payment that was "higher than the average payment". And that price floated between $5.10 and $5.70 or so.
multiple delays in game release ( first January, then March, now June ), official web site is down a lot of the time with no warning,.. breaking promises about Beta Testing dates... bringing in volunteers with public announcements on craigslist to test ? wtf?
more and more red flags keep popping up and making you wonder if CoH2 will be as good as CoH1.
yeah how dare they....not keeping their promises while THQ went financially broke and relic was bought by SEGA....how dare they just didnt ignore that and kept working as if nothing happened -.- -.- -.-.....
btw is it still true that u get into closed beta when you were alphatesting?
1. beta test announcement was supposed to be monday .. its not. 2. server switch was supposed to keep things off line for a coupe of hours .. lasted more than a week. 3. CoH1 multiplayer constantly going down despite repeated reassurances that everything is just fine.
also, during the entire THQ mess Relic stayed on message .."everything is great just keep up with the pre-order cash flowing in"
i'm not worried i didn't pre-order the game.
the feature set revealed by QD yesterday makes it look like this really is not a AAA $60 game.
they can't even keep their web site going. the promised "down a couple of hours to switch servers" lasted more than a week. and now again the official site is down... its a comedy show.
i wouldn't be too worried about it because it'll be on sale for a lot less than $60 a month or two after it is released... and you'll know exactly what you're going to get as opposed to spending $60 on a bunch of "ifs buts and maybes"...
CoH2 could turn out to be a good RTS game... i'm just not willing to bet $60 on it.
Should post your aliases or steam here so we get can a little TL group together, not sure what happened to the TL Steam group. I still actively play COH 1 since release so not totally clueless here
Nice find with the beta key give aways. So far it is pretty fun, but it feels like something is missing compared to the first one.. i just can't put my finger on it. At the moment I would not buy it at release.
It looks like the first game, so far it is a letdown. There are mods for CoH that introduce the russian faction as well and it wont cost me the fullprice of a new game.
On April 04 2013 12:10 gTank wrote: It looks like the first game, so far it is a letdown. There are mods for CoH that introduce the russian faction as well and it wont cost me the fullprice of a new game.
On April 04 2013 12:10 gTank wrote: It looks like the first game, so far it is a letdown. There are mods for CoH that introduce the russian faction as well and it wont cost me the fullprice of a new game.
my biggest problem with the game is the angle at which you look at the game. I hope they do something about that because right now it's really annoying.
On April 04 2013 12:10 gTank wrote: It looks like the first game, so far it is a letdown. There are mods for CoH that introduce the russian faction as well and it wont cost me the fullprice of a new game.
I don't understand - the first game was really good and as such a succesor should keep the good bits and just add more, right?
Sure, new games are expensive, but they're also rather expensive to produce so...
if they charged $20 or $30 for the game then ur typical consumer would not have to be as demanding.
But, they are charging $60 for the game and they are going to have to compete with other games that charge the same price. the graphics just don't look like a $60 game made in 2013.
it'll be interesting to see how long this game remains at $60... i don't think the price will fall as fast as the last couple of C&C games(down to $30 two months after initial release). But, I think the price will fall fast.
On April 04 2013 12:10 gTank wrote: It looks like the first game, so far it is a letdown. There are mods for CoH that introduce the russian faction as well and it wont cost me the fullprice of a new game.
I don't understand - the first game was really good and as such a succesor should keep the good bits and just add more, right?
Sure, new games are expensive, but they're also rather expensive to produce so...
On April 05 2013 02:39 Skilledblob wrote: my biggest problem with the game is the angle at which you look at the game. I hope they do something about that because right now it's really annoying.
Hold down the Alt key and you can free form the angle you want.
People need to keep in mind this is just beta, but an advanced coh 1 is pretty much exactly what i wanted. I agree that the graphics could be better, but the graphics maxed still are decent given the amount of stuff happening at once. Anyone feel that mortars a little bit too strong? Idk how i feel about them atm.
On April 05 2013 02:39 Skilledblob wrote: my biggest problem with the game is the angle at which you look at the game. I hope they do something about that because right now it's really annoying.
Hold down the Alt key and you can free form the angle you want.
People need to keep in mind this is just beta, but an advanced coh 1 is pretty much exactly what i wanted. I agree that the graphics could be better, but the graphics maxed still are decent given the amount of stuff happening at once. Anyone feel that mortars a little bit too strong? Idk how i feel about them atm.
k thanks for letting me know. No idea why they didnt put it on mousewheel
The alpha to me looked and played basically the same as COH but with an uglier UI. It makes me wonder if they just took the Saint's Row 4 avenue and decided to take an expansion and call it a true sequel
My hopes lie with the new Wargame and Planetary Annihilation
I don't mind it looks the same with some improvements in the engine but the UI is disgusting. I feel as its not the 60$ I payed for. Personally if its similar to the original, then you can easily adapt for automatch games, not many new features to learn.
I haven't played the first CoH, played a bit of the beta now. Is it just me or does this game have a problem with taking inputs? It never registers when I hold my mouse over something and the hotkeys are really slow, also left-clicking on the minimap puts me on a different part of the map. edit: just had a patch 5min after I posted...and its fixed, wow that was fast
I must admit the price tag is strange. $60 for you Americans? On Steam here it's £40, whereas a game doesn't go for more than £30 here unless it's Blizzard. However, I ordered from a supermarket online for £29.50, so it is available for more reasonable prices if you shop around.
" I spent $99 on the CE through Steam because I'm a big fan of the series. I guess the joke is on me. Hopefully Steam gives me $30 back or refunds all of it so I can just get the same samething on GMG for less. I feel like it would have been easier for Sega and all the retailers if Sega would have just made their own version of the CE. "
" I spent $99 on the CE through Steam because I'm a big fan of the series. I guess the joke is on me. Hopefully Steam gives me $30 back or refunds all of it so I can just get the same samething on GMG for less. I feel like it would have been easier for Sega and all the retailers if Sega would have just made their own version of the CE. "
Relax, we don't know what happened yet. If the CE stuff hasn't reappeared in some form when we're near launch (i.e. some time early June) it's time to get angry, but not yet.
" I spent $99 on the CE through Steam because I'm a big fan of the series. I guess the joke is on me. Hopefully Steam gives me $30 back or refunds all of it so I can just get the same samething on GMG for less. I feel like it would have been easier for Sega and all the retailers if Sega would have just made their own version of the CE. "
Relax, we don't know what happened yet. If the CE stuff hasn't reappeared in some form when we're near launch (i.e. some time early June) it's time to get angry, but not yet.
i am relaxed.. i knew that when THQ was in trouble that all kinds of this crap would happen "during the transition" ... and so i have no pre-order to worry about.
i can't say the same for the poor saps being hung out to dry on this one though. THQ made a bunch of promises that the new owners are having trouble keeping.
watching all the streams of the CoH2 beta (which is supposed to be under NDA lol ).. i'm glad i didn't pay $60 for it.
On April 05 2013 03:31 KelianQatar wrote: by August 1 I say this puppy is $40
I'm inclined to agree with this. RTS games aren't really a popular genre any more and it doesn't even have a big brand to back it up like SC2 has. I loved the original and will probably still eventually buy this, but not right away.
Why does alt-tab window the game? They should take away some pointless functions such as idle infantry and place the tactical map icon back in its original place, the only unit you might have idle are pios or engies anyway.
On April 06 2013 13:56 Disregard wrote: Why does alt-tab window the game?
That's a bug they already had in the first game (at least for me). At times it even fucks up the resolution when you maximize the game again which is especially annoying if you do it right before a match since you can't change the resolution during that.
On April 06 2013 16:40 Cornstyle wrote: Guys is it worth preordering for the beta? I love every CoH but $60 is more than I've spent on any PC game and I'm skeptical.I
At this point, i wouldn't preorder anything. Wait till the game comes out, look at a few reviews, then buy. Too much shit being produced with a lot of hype to ever take that risk.
another piece of advice.. watch the youtube.com videos during the beta. technically they are not supposed to be published.. but at this point there are all over the place..
some good news regarding the "disappearing Collector's Edition"
i think Steam/Relic/Sega contructed a new Collector's Edition because the old one was based upon THQ 'vaporware'.
Anyone else grab some keys from the Curse giveaway just now? Game actually looks pretty decent so far (just played some skirmish vs AI). But man the interface really needs some work, it's the messiest thing ever atm, especially coming from SC2.
Interface is wierd, but the game is awesomeee, really enjoyed it so far. The winter map and the blizzards rocks hard. Kinda wierd there is no mirror matchup though, but I think that is great tbh
On April 08 2013 16:14 KaiserJohan wrote: Interface is wierd, but the game is awesomeee, really enjoyed it so far. The winter map and the blizzards rocks hard. Kinda wierd there is no mirror matchup though, but I think that is great tbh
On April 08 2013 16:14 KaiserJohan wrote: Interface is wierd, but the game is awesomeee, really enjoyed it so far. The winter map and the blizzards rocks hard. Kinda wierd there is no mirror matchup though, but I think that is great tbh
There were no mirrors in the original either.
Aside from the realism there is nothing that comes out of eliminating mirror matchups. They could literally double the amount of matchups just by allowing people to play against their own faction. I guess balancing becomes harder once they start adding more factions (which they hopefully do with expansions) but imo the multiplayer could become stale just like the original did without more factions.
I don't think balancing matters that much for mirror's Germans vs Soviets can become stale pretty fast i guess...anyway time for a list of countries that fought on the eastern front they could use!
Axis Germany Romania Hungary Italy Finland Francoist Spain Spanish volunteers
On April 08 2013 22:54 Zeo wrote: I don't think balancing matters that much for mirror's Germans vs Soviets can become stale pretty fast i guess...anyway time for a list of countries that fought on the eastern front they could use!
Axis Germany Romania Hungary Italy Finland Francoist Spain Spanish volunteers
Former Axis powers or co-belligerents Romania (from 1944) Bulgaria (from 1944) Finland (from 1944)
Aerial role only France (1943–45) United Kingdom (1941) United States (1944)
I think they have plenty of fractions to go on
By saying there will be problems balancing i meant that once they add more factions it could get messy because you would have non-mirror matchups you otherwise wouldnt have. Like Poland vs Soviet Union or Germany vs Italy for example.
So much hate. Love the game so far, but I need to play a lot more to get used to it. I admit that the UI does look rather ancient, they could / should have streamlined it a bit more. The gameplay is as awesome as it gets though.
The only thing I "hate" about the game right now is mortars, they're so obviously overpowered and suck the fun out of the game. Setting up any kind of defensive lines is pointless as mortars simply obliterate them with extreme accuracy, damage and range.
On April 09 2013 02:00 Mannerheim wrote: The only thing I "hate" about the game right now is mortars, they're so obviously overpowered and suck the fun out of the game. Setting up any kind of defensive lines is pointless as mortars simply obliterate them with extreme accuracy, damage and range.
You can hear mortars (I hope you're playing with sound). Essentially you want to move your emplacements when you hear mortar fire. Setting up defensive lines that would be impossible to break would make the game extremely boring.
Moving away doesn't help much as the mortar projectiles will hit moving units with the same efficiency as stationary ones (unlike in CoH1 where they had a chance to miss against moving targets). This, combined with their massive damage and high rate of fire, means the only way to avoid getting killed is to run all the way back to your base. And all of this comes from a cheap low-tier unit.
Read the thread "The Problem With Mortars, Stats Based Explanation" on the beta forums, sums up really well why they're OP.
I dont know, I havn't had much problem with mortars, have only played some 20+ games but some against pretty good players. At first I though they were imba, but if you keep mobile and spread out I havnt had much problem with it. I play germans mainly though, and they tend to be abit better defensivly.
To counter a mortar/artillery heavy (soviet) opponent heres what I do:
1. Counter-barrage and then reposition! I usually keep one defensive mortar team behind the lines to react to any push/bombardment 2. When you hear mortar/artillery, simply reposition previously static defensive units that were targeted temporarily 3. NEVER keep one big fat defensive position; spread out defensive units along the entire map for vision and then have mech and armor in reserve to react to any soviet push. A quick halftrack-flamer + scout car or even a stug if you can afford will do wonders 4. Sneak scout cars to blast them from behind; dosn't really work on pripyat, but on the snow map it actually works wonders to snipe soviet mortar teams and katushyas
On pripyat, spawning in the west spot, you can really zone-of the east area at the water-crossing at the right-edge of the map by placing one bunker with MG42 upgrade and anti-tank mines + some barbed wire to free up manpower, and it would require a real dedicated effort by the soviet to punch through... although its really one of the few areas where static defense is viable, I agree it's a little weak but not impossible to pull off.
The only issue I have with the game is that flame weapons are absurd against infantry and most soviet infantry can access either flamers or molotovs easily. I guess its not THAT much of an issue since germany can get cheap engineers with flamers and the godly flamer halftracks, so both sides really have access to flamers, but its so boring infantry is simply worthless against any flamer weapons. For example trying to strategically place long-range grenadiers is really worthless since they will be charged in seconds.
Also, imo the soviet commanders are better than the german counterparts, especially when it comes to the early powers.
Axis vs allies doesn't make CoH stale, the game that emphasizes "strategy" (that is, build orders, timings, hand speed) is StarCraft. CoH requires you to think and pay attention.
On April 09 2013 02:19 Mannerheim wrote: Moving away doesn't help much as the mortar projectiles will hit moving units with the same efficiency as stationary ones (unlike in CoH1 where they had a chance to miss against moving targets). This, combined with their massive damage and high rate of fire, means the only way to avoid getting killed is to run all the way back to your base. And all of this comes from a cheap low-tier unit.
Read the thread "The Problem With Mortars, Stats Based Explanation" on the beta forums, sums up really well why they're OP.
You have the wrong mindset. Learn to micro and deal with them instead of complaining about how OP they are and retreating to your base.
Units that do massive damage tend to be very expensive, weak defensively, or very easy to dodge. Mortars fall into the weak and easy to dodge categories.
On April 09 2013 02:52 KaiserJohan wrote: I dont know, I havn't had much problem with mortars, have only played some 20+ games but some against pretty good players. At first I though they were imba, but if you keep mobile and spread out I havnt had much problem with it. I play germans mainly though, and they tend to be abit better defensivly.
I know they can be countered by moving a lot, but that's not the point. Such a small amount of such low tier units shouldn't be able to dictate how the game plays, as mortars currently do. It feels like the option to play defensively isn't even available, as mortars just make it so inefficient.
Yeah I did notice mortars seemed to be more powerful than CoH1, and MGs a little less so I believe? The suppression isn't quite as pronounced, and various infantry have abilities to counter it.
Also what is the point of the random 5%, 2%, etc. "bonuses" you can unlock, I mean I guess in the end everyone gets the same bonuses once you reach max level, but it is still pretty dodgy to me. They should have done it like HotS and given camos or achievements or whatever for leveling, instead of actual gameplay changes. I think there is one that increases the damage of the engineer unit by 5%, which can just plain leave one player at an early game disadvantage for no reason.
After reading that thread I am very happy with the changes. Now we can actually spike squads with explosives instead of them running through explosives because they're retreating. The only issue seems to be that mortars are using the wrong damage table. I guess doing double damage is a bit of a problem :0
Killing one model instead of damaging the entire squad also seems preferable as long as German can still reinforce from half-track.
On April 09 2013 02:52 KaiserJohan wrote: I dont know, I havn't had much problem with mortars, have only played some 20+ games but some against pretty good players. At first I though they were imba, but if you keep mobile and spread out I havnt had much problem with it. I play germans mainly though, and they tend to be abit better defensivly.
I know they can be countered by moving a lot, but that's not the point. Such a small amount of such low tier units shouldn't be able to dictate how the game plays, as mortars currently do. It feels like the option to play defensively isn't even available, as mortars just make it so inefficient.
The game seems to be based around extremely tight reactions and precise micro now. Squads melt in seconds to a variety of things; mortars, flamers, grenades. You really have to be careful about where your units are and the game really makes it easy to punish people who aren't. You can lose squads very easily compared to the first game I think (either a lot more damage output from squads or less life or both). Still debating on whether or not I like this or not. It is very easy to dominate somebody who doesn't know what they're doing now, but at the same time it makes the game extremely volatile where a small mistake is going to cost you a huge amount that might be unrecoverable.
Well used mortars have always been annoying; doesn't make them overpowered when they're used properly. People losing to mass mortars is just bad play on your part.
They both still look lethal when they hit things so I doubt much will change. I suppose mortars won't take out as many members of your squad now most likely.
On April 10 2013 05:37 Blitzkrieg0 wrote: Nevermind found em here
They both still look lethal when they hit things so I doubt much will change. I suppose mortars won't take out as many members of your squad now most likely.
Am i the only one who cant view the link? It says "Your administrator has required a password to access this forum. Please enter this password now." ...?
I'm thinking of getting this. Can someone answer a few questions for me before I do? 1. How big is the download (lol canadian internet) 2. What are all the "unlock-to-win" elements (like the generals what do they do) and how much do u need to play to unlock them all, and how much of an impact do they make on the gameplay? I really hope it's all minimal. 3. How do the graphics compare to original. 4. What's the average game length between good players. 5. If any can post a full tech tree image or something if it exists tht would be awesome.
1. about 6 GB 2. Yes but I liked the general-techtree in the first coh more because it was more clearly arranged. 3. graphics are almost identical to the fist coh 4. dunno ^^ 5. want that as well...
So far, I wont get it since there is not really much improvement to the first game, plus less factions plus it is obvious you have to buy addons/DLCs for them later on.
If allowed by NDA, can anyone say: is CoH 2 more like vanilla CoH? or more like the disasterous OP Fronts? :D
I loved the vanilla CoH; tactical; use of mechanics like combined arms and cover... the expansion fucking DESTROYED that for me. If this is more like vanilla, however, I'm all over it.
CoH 2 is very much like vCoH. Russians function similar to USA and German similar to Wehrmacht and combats depend mostly on positioning and movement, exploiting cover and combining arms (though mass conscripts are very strong en masse).
Honestly I'm not entirely sure what's really all that new about this game other then snow maps (which are, at this current point) really fucking awful to play on, a watered down Doctrine system and a lot of refinements and other subtle changes. It feels different enough to be a sequel but not one I'd play for as much as I played the first one.
Still, tis a closed beta. Wonder what they'll do by release. If you never played CoH 1 and are curious I think you might enjoy this game. If you played the fucking shit out of CoH 1 then I think you might have trouble with this one.
The Doctrine system is pretty bad, but I've been having a hard time exploring this game between the awful winter maps and dead accurate mortar teams which both heavily encourage armor rushing. I still play a lot of CoH but I'm worried for CoH 2 because not much seems to have changed since the alpha stress test.
The doctrine system sucks hard compared to the old tech-tree; its just so generic and boring. The mortar and flamers were nerfed recently though which is AWESOME
On April 10 2013 17:59 gTank wrote: 3. graphics are almost identical to the fist coh
Have you played this game? The graphical difference is ENORMOUS. It might not be as apparent as the difference between sc1 and 2, but it is still huge. Just play a game of coh2 and then vcoh, you will notice that vcoh looks much more static and has less overall fidelity. Also don't forget that this is a beta, thus they probably haven't implemented all graphics effects and left out ultra high resolution textures for download size.
On April 16 2013 06:41 maartendq wrote: Looking forward to this game. Relic and Blizzard are pretty much the only studios that still make quality RTS nowadays.
If anyone wants to play CoH 2 with me tonight let me know ! I just got the beta and I am excited to play, sadly my friend cant play because of windows xp
On April 17 2013 04:35 elfonse wrote: Im down to play too if anyone has it. though i struggle with a easy AI
Can add CloudMephisto. I'm not the greatest player ever, but I can stomp the AI ^_^ That video that got posted above has some good theorycraft in it that you can probably copy. Keep in mind it was prior to the flamer/mortar nerf though so when you see them melting things that doesn't happen anymore.
On April 16 2013 06:41 maartendq wrote: Looking forward to this game. Relic and Blizzard are pretty much the only studios that still make quality RTS nowadays.
If you've never played Total War i feel for you.
I have, and every game I've played so far (Rome, Empire, Napoleon and Shogun 2) left me with mixed feeling. I really enjoyed the TBS part of it all, but the real-time battles were a little to slow to my liking. It looks epic and all, but in the end I end up resolving 99% of all battles automatically.
I still prefer starcraft/age of empires/c&c-like mechanics over TW. Besides, Relic has their own view on RTS, and I really like it.
New beta patch upped StuG cost from 200/50 to 400/85 (and doubled damage to compensate). That's a welcome buff for the Soviet early armor phase, which used to be miserable due to T-34/76 losing to StuG 1on1 while (previously) costing more.
How do you deal with infantry blobbing these days? Mass conscript just seems to be ridiculous with hit the deck and their ppsh upgrades. It's so cheap to upgrade ppsh that you can throw infinite anti tank nades if they do the natural scout car counter ^_^
MG42s, I usually go gren, mg, gren, mg, sniper and maybe a mortar, then T2. Can usually stay in T2 for a long time since T1 and T2 has good anti infantry and anti tank capabilities.
Panzergrens do amazing up close with their mp44s and the LMG42 upgrade on grenadiers is amazing vs conscripts.
On April 18 2013 03:02 IpKaiFung wrote: MG42s, I usually go gren, mg, gren, mg, sniper and maybe a mortar, then T2. Can usually stay in T2 for a long time since T1 and T2 has good anti infantry and anti tank capabilities.
Panzergrens do amazing up close with their mp44s and the LMG42 upgrade on grenadiers is amazing vs conscripts.
I want to counter blob play not play it ^_^ Blobbing is pretty terrible versus competent people. Maybe I just need to micro the scout cars better since they outrange antitank nades.
Also that video is extremely cringe worthy. When your strategy involves things like don't make MGs because you have to know where to set them up for them to be effective ^_^
He didnt say dont make MGs. he said that they are harder to use that standard rifle squads but they counter blobs amazingly well. He still uses two of them in his build.
On April 18 2013 04:07 IpKaiFung wrote: He didnt say dont make MGs. he said that they are harder to use that standard rifle squads but they counter blobs amazingly well. He still uses two of them in his build.
The idea that you should use an inferior opening instead of learning how to place MGs in a strategy show is just utter idiocy. I would prefer a strategy video that gives you some tips on how to place MGs effectively than telling me how hard it is and that I should just cop out and blob infantry.
Also I'm sick of MMing making me play level 1s. If anybody wants to 1v1 add CloudMephisto please.
That would be a good idea for a video however MG use is something you only become proficient at by playing and using them a lot.
The Scout car is also not a great anti infantry unit btw in fact, it's much more useful at killing light vehicles such as M3s and Katusyha Rocket Trucks.
The scout car with the 20mm upgrade is horrible without vet against infantry compared to the PE AC in COH1. The AC was a meat grinder regardless of vet. I'm not saying it should be that way, just comparing the two since they are essentially the same vehicles.
Any TL members want to play some games, against AI, 1v1 or whatever else? Lack of a gamelist lobby makes it difficult to get some random games going. And still not accustomed to the COH2 UI and hotkeys, it just feels different to COH1. I pre-ordered it ages ago but only played a few hours or probably less.
Can someone tell me how to use the building that is supposed to be placed in a secured zone? Or do you actually have to place 1 out of the 2, and if you do place 1 the other cant be used anymore? Btw im really enjoying this game, are there any bunkers u can place on waypoints? what building is that ?
you have to decide whether you want the ammo or the fuel upgrade on a point, can't do both on one point. but you are able to place multiple ones around the map
On April 18 2013 04:07 IpKaiFung wrote: He didnt say dont make MGs. he said that they are harder to use that standard rifle squads but they counter blobs amazingly well. He still uses two of them in his build.
The idea that you should use an inferior opening instead of learning how to place MGs in a strategy show is just utter idiocy. I would prefer a strategy video that gives you some tips on how to place MGs effectively than telling me how hard it is and that I should just cop out and blob infantry.
Also I'm sick of MMing making me play level 1s. If anybody wants to 1v1 add CloudMephisto please.
With the nerf on Flamethrowers it's actually not a bad idea to spam Grens with LMGs. There's no real solid counter to it other than expending alot of MP on Snipers/MGs/Mortars supported by Conscripts, and that delays your tech big time (which is one of the big advantages SU players have right now).
I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Do you think they can change the apparently bad Doctrine system? Sounds like the map mechanics are fine, just the current maps are crap. Anywhere you recommend I can start reading-up on it before jumping in, or will the tutorial be fine for me?
On April 23 2013 21:06 Cedstick wrote: I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?
This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.
On April 23 2013 21:06 Cedstick wrote: I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?
This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.
Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?
Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?
On April 23 2013 21:06 Cedstick wrote: I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?
This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.
Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?
Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?
On April 23 2013 21:06 Cedstick wrote: I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?
This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.
Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?
Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?
all i have to say is
good luck dealing with german armor
Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.
On April 23 2013 21:06 Cedstick wrote: I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?
This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.
Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?
Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?
all i have to say is
good luck dealing with german armor
Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.
German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else.
On April 23 2013 21:06 Cedstick wrote: I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?
This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.
Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?
Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?
all i have to say is
good luck dealing with german armor
Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.
German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else.
The americans at least had bazookas (where russians have crappy at guns that die in one hit from a tiger and guards rifles that are good for pinging it), and the russian heavy armor option is more expensive than the tiger (which is further silly due to the opel blitz truck with the same general that gives free fuel and munitions). Sure you can ram the tanks with t34s, but that destroys your gun and immobilizes your tank and gives a engine damage + crew stunned on a tiger. Thats assuming it somehow gets past the fifty thousand panzergrenadiers with heatseeking panzerschreks.
im not even talking about how the stugs are superior to all russian armor alone, let alone the panzeriv, the panther, elefant...
every soviet game i've won has been due to sending enough t34s to ram enemy tanks and hope to disable them long enough to have victory points count down.
soviet flametrack is pretty op too tho, although the sheer amount of panzershrecks available wastes them pretty quickly.
On April 23 2013 21:06 Cedstick wrote: I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?
This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.
Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?
Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?
all i have to say is
good luck dealing with german armor
Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.
German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else.
The americans at least had bazookas (where russians have crappy at guns that die in one hit from a tiger and guards rifles that are good for pinging it), and the russian heavy armor option is more expensive than the tiger (which is further silly due to the opel blitz truck with the same general that gives free fuel and munitions). Sure you can ram the tanks with t34s, but that destroys your gun and immobilizes your tank and gives a engine damage + crew stunned on a tiger. Thats assuming it somehow gets past the fifty thousand panzergrenadiers with heatseeking panzerschreks.
im not even talking about how the stugs are superior to all russian armor alone, let alone the panzeriv, the panther, elefant...
every soviet game i've won has been due to sending enough t34s to ram enemy tanks and hope to disable them long enough to have victory points count down.
soviet flametrack is pretty op too tho, although the sheer amount of panzershrecks available wastes them pretty quickly.
Sounds historically accurate, or a least authentic. Russian tanks were used to ram German tanks and often did not have optics or other critical equipment. There was no single Russian tank that was better than most German tanks, they were easier to build and repair. I would be willing to bet that the T-34 repairs faster that any German tank.
On April 25 2013 06:06 Audemed wrote: Yeah, Germans OP. Don't you dare make an SU-85!
of course i dont dare to, they have worse range than elefants, lose on 1v1 fights to anything thats not a stug pointed in the wrong direction, and die to one panzergrenadier squad.
On April 25 2013 06:19 FliedLice wrote: They at least have a field repair skill that lets them repair themselves while disabling their turret.
except that the bloody tree that skill is in forces you to get t34/85s, which cost far more than a regular t34 for relatively minor benefits.
On April 23 2013 21:06 Cedstick wrote: I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?
This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.
Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?
Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?
all i have to say is
good luck dealing with german armor
Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.
German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else.
The americans at least had bazookas (where russians have crappy at guns that die in one hit from a tiger and guards rifles that are good for pinging it), and the russian heavy armor option is more expensive than the tiger (which is further silly due to the opel blitz truck with the same general that gives free fuel and munitions). Sure you can ram the tanks with t34s, but that destroys your gun and immobilizes your tank and gives a engine damage + crew stunned on a tiger. Thats assuming it somehow gets past the fifty thousand panzergrenadiers with heatseeking panzerschreks.
im not even talking about how the stugs are superior to all russian armor alone, let alone the panzeriv, the panther, elefant...
every soviet game i've won has been due to sending enough t34s to ram enemy tanks and hope to disable them long enough to have victory points count down.
soviet flametrack is pretty op too tho, although the sheer amount of panzershrecks available wastes them pretty quickly.
Sounds historically accurate, or a least authentic. Russian tanks were used to ram German tanks and often did not have optics or other critical equipment. There was no single Russian tank that was better than most German tanks, they were easier to build and repair. I would be willing to bet that the T-34 repairs faster that any German tank.
That's a load of horse crap. The T-34 was a superior tank to everything the Germans could field until late in 1942, and even then Panthers, P4's with improved guns, and Tigers were not fielded in significant numbers.
In 1941, the T-34 was bar none was far better than any tank the Germans could field. The issue with the T-34 was due to poor crew or bad build quality (nothing to do with the design, but bad quality control)
On April 23 2013 21:06 Cedstick wrote: I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?
This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.
Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?
Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?
all i have to say is
good luck dealing with german armor
Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.
German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else.
The americans at least had bazookas (where russians have crappy at guns that die in one hit from a tiger and guards rifles that are good for pinging it), and the russian heavy armor option is more expensive than the tiger (which is further silly due to the opel blitz truck with the same general that gives free fuel and munitions). Sure you can ram the tanks with t34s, but that destroys your gun and immobilizes your tank and gives a engine damage + crew stunned on a tiger. Thats assuming it somehow gets past the fifty thousand panzergrenadiers with heatseeking panzerschreks.
im not even talking about how the stugs are superior to all russian armor alone, let alone the panzeriv, the panther, elefant...
every soviet game i've won has been due to sending enough t34s to ram enemy tanks and hope to disable them long enough to have victory points count down.
soviet flametrack is pretty op too tho, although the sheer amount of panzershrecks available wastes them pretty quickly.
Sounds historically accurate, or a least authentic. Russian tanks were used to ram German tanks and often did not have optics or other critical equipment. There was no single Russian tank that was better than most German tanks, they were easier to build and repair. I would be willing to bet that the T-34 repairs faster that any German tank.
That's a load of horse crap. The T-34 was a superior tank to everything the Germans could field until late in 1942, and even then Panthers, P4's with improved guns, and Tigers were not fielded in significant numbers.
In 1941, the T-34 was bar none was far better than any tank the Germans could field. The issue with the T-34 was due to poor crew or bad build quality (nothing to do with the design, but bad quality control)
well it was more like this
german tactics >>> soviet tank tactics t34s >>>> panzer iiis t34s = panzer ivs t34s inspired panzer vs aka patnhers tigers kind of shat on anything, but like the panther, were prone to break down with shitty fuel pumps. theres a reason why a lot of t34s that got captured were pressed into service with german crews and why the sloped armor design of the panther v was based off that of the t34
On April 23 2013 21:06 Cedstick wrote: I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?
This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.
Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?
Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?
all i have to say is
good luck dealing with german armor
Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.
German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else.
The americans at least had bazookas (where russians have crappy at guns that die in one hit from a tiger and guards rifles that are good for pinging it), and the russian heavy armor option is more expensive than the tiger (which is further silly due to the opel blitz truck with the same general that gives free fuel and munitions). Sure you can ram the tanks with t34s, but that destroys your gun and immobilizes your tank and gives a engine damage + crew stunned on a tiger. Thats assuming it somehow gets past the fifty thousand panzergrenadiers with heatseeking panzerschreks.
im not even talking about how the stugs are superior to all russian armor alone, let alone the panzeriv, the panther, elefant...
every soviet game i've won has been due to sending enough t34s to ram enemy tanks and hope to disable them long enough to have victory points count down.
soviet flametrack is pretty op too tho, although the sheer amount of panzershrecks available wastes them pretty quickly.
Sounds historically accurate, or a least authentic. Russian tanks were used to ram German tanks and often did not have optics or other critical equipment. There was no single Russian tank that was better than most German tanks, they were easier to build and repair. I would be willing to bet that the T-34 repairs faster that any German tank.
That's a load of horse crap. The T-34 was a superior tank to everything the Germans could field until late in 1942, and even then Panthers, P4's with improved guns, and Tigers were not fielded in significant numbers.
In 1941, the T-34 was bar none was far better than any tank the Germans could field. The issue with the T-34 was due to poor crew or bad build quality (nothing to do with the design, but bad quality control)
I'm not really getting into the grognard argument over which tanks were superior to other tanks and which points in the war. The Russian's had problems with their production and crews which made the their tanks preform poorly despite their design. The German tanks preformed better due to their well trained, which helped make up for their outdated design. These are facts that took place during the war and are represented in CoH2 gameplay, which is what I am really interested in.
On April 23 2013 21:06 Cedstick wrote: I haven't read-up on this game at all, and was just going to learn it all the painful way: when I eventually bought it after release. My friend who I played CoH with got me a beta key, though, so I'll be installing when I get home and likely playing tomorrow. How is it so far, guys? Anywhere you recommend I can start reading-up on it before jumping in?
This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.
Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?
Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?
all i have to say is
good luck dealing with german armor
Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.
German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else.
The americans at least had bazookas (where russians have crappy at guns that die in one hit from a tiger and guards rifles that are good for pinging it), and the russian heavy armor option is more expensive than the tiger (which is further silly due to the opel blitz truck with the same general that gives free fuel and munitions). Sure you can ram the tanks with t34s, but that destroys your gun and immobilizes your tank and gives a engine damage + crew stunned on a tiger. Thats assuming it somehow gets past the fifty thousand panzergrenadiers with heatseeking panzerschreks.
im not even talking about how the stugs are superior to all russian armor alone, let alone the panzeriv, the panther, elefant...
every soviet game i've won has been due to sending enough t34s to ram enemy tanks and hope to disable them long enough to have victory points count down.
soviet flametrack is pretty op too tho, although the sheer amount of panzershrecks available wastes them pretty quickly.
Sounds historically accurate, or a least authentic. Russian tanks were used to ram German tanks and often did not have optics or other critical equipment. There was no single Russian tank that was better than most German tanks, they were easier to build and repair. I would be willing to bet that the T-34 repairs faster that any German tank.
That's a load of horse crap. The T-34 was a superior tank to everything the Germans could field until late in 1942, and even then Panthers, P4's with improved guns, and Tigers were not fielded in significant numbers.
In 1941, the T-34 was bar none was far better than any tank the Germans could field. The issue with the T-34 was due to poor crew or bad build quality (nothing to do with the design, but bad quality control)
I'm not really getting into the grognard argument over which tanks were superior to other tanks and which points in the war. The Russian's had problems with their production and crews which made the their tanks preform poorly despite their design. The German tanks preformed better due to their well trained, which helped make up for their outdated design. These are facts that took place during the war and are represented in CoH2 gameplay, which is what I am really interested in.
I'm sorry man, you really can't make a "historically accurate" comment and then dismiss that stuff as "grognard" when you get called out for being wrong.
T34s did not perform poorly at all. They had their faults, but they were formidable enough to precipitate major upgrades to the German armour. They also remained a major threat (for much more than just ramming) right up until 1945. That's not well represented in the game right now.
Whether it's historically accurate or not, it's also pretty poorly balanced. I'm happy to set aside realism for the sake of good gameplay, but in terms of late-game armour balance, history is actually doing a better job than relic atm.
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This game is quite different from CoH1 in terms of pacing. Matches are overall faster, you lose shit faster (losing an entire infantry squad to one mortal shell is not at all uncommon) and have less margin for error. Balance is a bit flaky at the moment, early game slightly favors Soviets while the late game massively favors the Germans. The cold mechanic splits opinions, I think they should remove the freezing deaths, so blizzards would only slow down infantry and limit visibility.
Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?
Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?
all i have to say is
good luck dealing with german armor
Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.
German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else.
The americans at least had bazookas (where russians have crappy at guns that die in one hit from a tiger and guards rifles that are good for pinging it), and the russian heavy armor option is more expensive than the tiger (which is further silly due to the opel blitz truck with the same general that gives free fuel and munitions). Sure you can ram the tanks with t34s, but that destroys your gun and immobilizes your tank and gives a engine damage + crew stunned on a tiger. Thats assuming it somehow gets past the fifty thousand panzergrenadiers with heatseeking panzerschreks.
im not even talking about how the stugs are superior to all russian armor alone, let alone the panzeriv, the panther, elefant...
every soviet game i've won has been due to sending enough t34s to ram enemy tanks and hope to disable them long enough to have victory points count down.
soviet flametrack is pretty op too tho, although the sheer amount of panzershrecks available wastes them pretty quickly.
Sounds historically accurate, or a least authentic. Russian tanks were used to ram German tanks and often did not have optics or other critical equipment. There was no single Russian tank that was better than most German tanks, they were easier to build and repair. I would be willing to bet that the T-34 repairs faster that any German tank.
That's a load of horse crap. The T-34 was a superior tank to everything the Germans could field until late in 1942, and even then Panthers, P4's with improved guns, and Tigers were not fielded in significant numbers.
In 1941, the T-34 was bar none was far better than any tank the Germans could field. The issue with the T-34 was due to poor crew or bad build quality (nothing to do with the design, but bad quality control)
I'm not really getting into the grognard argument over which tanks were superior to other tanks and which points in the war. The Russian's had problems with their production and crews which made the their tanks preform poorly despite their design. The German tanks preformed better due to their well trained, which helped make up for their outdated design. These are facts that took place during the war and are represented in CoH2 gameplay, which is what I am really interested in.
I'm sorry man, you really can't make a "historically accurate" comment and then dismiss that stuff as "grognard" when you get called out for being wrong.
T34s did not perform poorly at all. They had their faults, but they were formidable enough to precipitate major upgrades to the German armour. They also remained a major threat (for much more than just ramming) right up until 1945. That's not well represented in the game right now.
Sorry about that, I played a lot of WWII table top games and you can get some real German army grognards in that group who will debate the design of a tank until you ears bleed. I should have articulated my point better. What I meant to say was in general, the average T-34 in the field in WWII normally had production flaws and less skilled crew, so in general they had disadvantages against the well trained German army. The T-34 was a better designed tank at the time, but as you stated, the Russian production has a number of holes and supply problems. Hell, in Stalingrad, they would roll them out of the factory without sights and just tell the crew to aim with the barrel.
But back to the topic at hand. How do man operated anti tank guns fair against German armor? Tanks vs tanks is neat to watch, but I always had better luck with anti-tank guns in CoH1. Are they still awesome or do they just get messed up by infantry before they ever get a shot off.
It feels like everyone and their mother plays germany, it's impossible to get a game as german (1v1). I'm getting tired of winning as soviet!
EDIT: here's basic opening BO for players struggling as soviets:
3x constripts molotov [+ hospital at some point] support building 2x mortars if wehr inf/support heavy (some wehr goes crazy with like 3-4 grens and some support wpns), 1x mortar/1x fieldgun otherwise 1x fieldgun/maxim, depending on wehr composition Shock commander for SMG upgrade on conscripts makes them stand pretty much toe-to-toe to wehr inf you now have tons of fuel to transition to tanks
Proper mortar usage is incredibly powerful against the more defensive germans
combat eng maxim maxim mortar OR at gun maxim OR at gun horde manpower at this point and get ready to transition to tanks
seriously maxims cost the same as conscripts for the same 6 men + a machine gun that you can literally walk up to an mg42 and take. I also like to throw a conscript or two in there to steal german equipment whenever i can. I stole a stug once, i was so happy~
Heavy mortar strats won't work against good players who know how to keep their units moving. If they get T2 early, they will wipe your army off the field with 2 PzGrens and a flame halftrack.
Strong russian starts right now are conscript spam with "Hit the Dirt" and the PPSh upgrade, or 2 Cons into Trucks w flamers on board, or quick shock troops with Snipers.
If your opponent skipped T1 and is going straight for a flame HT, you'll have to rush an ATG or a T70 to stop him.
Yeah definately you have to react to his opening, if you see him just running around with pioneers you know whats comming soon. The only time I'd advocate getting 2 mortars would be if he goes heavy on grens and mgs early on, but having 1 mortar makes you very flexible.
Mortars are awesome, not as actually dealing damage, but simply moving them around and shelling possible camping spots for grens and mgs whenever you can is an awesome manpower drain on the wehr. In early-mid they can really fuck-up the wehr chokepoints he places on the maps, killing any potential bunkers and forcing his mgs to relocate.
Either way I love the various soviet openings as they are really diverse, for example in my BO I never even touch specialized infantry hq.
Btw does the PzG BO really work...? I have never had any trouble at all dealing with PzG rushes as soviet, but maybe I've just met bad players doing this..
Its good to know that the squads aren't damage sponges like their where in CoH1. What about tanks and anti armor? My biggest problem with tanks in CoH1 was that tanks took really random damage and anti tank weapons where not reliable at all. Has that changed and can you get anti tank weapons earlier in the game?
Also, did they remove the awesome part where one of your squad members would move out of cover for not reason and cause the entire squad to be suppressed?
all i have to say is
good luck dealing with german armor
Your bumming me out. But it is Beta, so I guess that might be ok if they pull it in a bit. I might have to check this out since I loved the other game so much.
German armor isn't any worse than the previous game. More so because German doesn't buy vet anymore than anything else.
The americans at least had bazookas (where russians have crappy at guns that die in one hit from a tiger and guards rifles that are good for pinging it), and the russian heavy armor option is more expensive than the tiger (which is further silly due to the opel blitz truck with the same general that gives free fuel and munitions). Sure you can ram the tanks with t34s, but that destroys your gun and immobilizes your tank and gives a engine damage + crew stunned on a tiger. Thats assuming it somehow gets past the fifty thousand panzergrenadiers with heatseeking panzerschreks.
im not even talking about how the stugs are superior to all russian armor alone, let alone the panzeriv, the panther, elefant...
every soviet game i've won has been due to sending enough t34s to ram enemy tanks and hope to disable them long enough to have victory points count down.
soviet flametrack is pretty op too tho, although the sheer amount of panzershrecks available wastes them pretty quickly.
Sounds historically accurate, or a least authentic. Russian tanks were used to ram German tanks and often did not have optics or other critical equipment. There was no single Russian tank that was better than most German tanks, they were easier to build and repair. I would be willing to bet that the T-34 repairs faster that any German tank.
That's a load of horse crap. The T-34 was a superior tank to everything the Germans could field until late in 1942, and even then Panthers, P4's with improved guns, and Tigers were not fielded in significant numbers.
In 1941, the T-34 was bar none was far better than any tank the Germans could field. The issue with the T-34 was due to poor crew or bad build quality (nothing to do with the design, but bad quality control)
I'm not really getting into the grognard argument over which tanks were superior to other tanks and which points in the war. The Russian's had problems with their production and crews which made the their tanks preform poorly despite their design. The German tanks preformed better due to their well trained, which helped make up for their outdated design. These are facts that took place during the war and are represented in CoH2 gameplay, which is what I am really interested in.
I'm sorry man, you really can't make a "historically accurate" comment and then dismiss that stuff as "grognard" when you get called out for being wrong.
T34s did not perform poorly at all. They had their faults, but they were formidable enough to precipitate major upgrades to the German armour. They also remained a major threat (for much more than just ramming) right up until 1945. That's not well represented in the game right now.
Sorry about that, I played a lot of WWII table top games and you can get some real German army grognards in that group who will debate the design of a tank until you ears bleed. I should have articulated my point better. What I meant to say was in general, the average T-34 in the field in WWII normally had production flaws and less skilled crew, so in general they had disadvantages against the well trained German army. The T-34 was a better designed tank at the time, but as you stated, the Russian production has a number of holes and supply problems. Hell, in Stalingrad, they would roll them out of the factory without sights and just tell the crew to aim with the barrel.
But back to the topic at hand. How do man operated anti tank guns fair against German armor? Tanks vs tanks is neat to watch, but I always had better luck with anti-tank guns in CoH1. Are they still awesome or do they just get messed up by infantry before they ever get a shot off.
Antitank guns are powerful, but the soviet AT has a very tiny firing arc making them very hard to use. What they lack in coverage they make up for in range though.
On April 26 2013 00:59 KaiserJohan wrote: Yeah definately you have to react to his opening, if you see him just running around with pioneers you know whats comming soon. The only time I'd advocate getting 2 mortars would be if he goes heavy on grens and mgs early on, but having 1 mortar makes you very flexible.
Mortars are awesome, not as actually dealing damage, but simply moving them around and shelling possible camping spots for grens and mgs whenever you can is an awesome manpower drain on the wehr. In early-mid they can really fuck-up the wehr chokepoints he places on the maps, killing any potential bunkers and forcing his mgs to relocate.
Either way I love the various soviet openings as they are really diverse, for example in my BO I never even touch specialized infantry hq.
Btw does the PzG BO really work...? I have never had any trouble at all dealing with PzG rushes as soviet, but maybe I've just met bad players doing this..
PzG timings wipe out everything you can field except MGs+Sniper support, which a Russian player rarely if ever builds. The second 2 PzGs hit the map, your Conscript squads have to basically autoretreat every single time they engage a PzG squad unless you want to lose like 2-3 models instantly.
PzG + Tank Support especially is basically impossible to fight against late game, especially if the PzG squads get up to Vet 3. They eat every other unit in the game alive except for Vet 3 Shock Troopers, and if there's a Panther or a P4 behind the PzGs, gl winning.
The NDA for CoH2 has been lifted so everyone can stream now, we have a stream list on the front page for people to find streams should you be interested in watching.
On June 06 2013 12:00 IpKaiFung wrote: The NDA for CoH2 has been lifted so everyone can stream now, we have a stream list on the front page for people to find streams should you be interested in watching.
On June 05 2013 05:00 Pull wrote: Soooo...not to be that guy but do we see CoH2 as being a viable competitive esport???
I would prefer to play CoH2 over SC2. If CoH2 gets popular, that would be awesome.
So far CoH2 beta has been aweful. You cannot surrender. It doesn't give you experience if you lose. so you leave the game open and walk away whenever you get behind otherwise no exp. There is no way to speed up unit movement. I hope that it doesn't become an esport. I hear that they won't even be supporting the game after release. I have absolutely no idea why you like this game so much. please clarify on what you like better about it?
On June 05 2013 05:00 Pull wrote: Soooo...not to be that guy but do we see CoH2 as being a viable competitive esport???
I would prefer to play CoH2 over SC2. If CoH2 gets popular, that would be awesome.
So far CoH2 beta has been aweful. You cannot surrender. It doesn't give you experience if you lose. so you leave the game open and walk away whenever you get behind otherwise no exp. There is no way to speed up unit movement. I hope that it doesn't become an esport. I hear that they won't even be supporting the game after release. I have absolutely no idea why you like this game so much. please clarify on what you like better about it?
I managed to quit a game the other day (surrender), I don't play it for exp anyway.
I'm really enjoying it from the little i've played, it's a slow burner but WW2 makes a refreshing change from Starcraft 2.
I like... -Mortars -WW2 stuff -Win Conditions -Looks pretty -Snow element -Caping abandoned tanks -Creating kill zones -Mines -Flaming stuff -Tactical decisions that go right
So anyone want to add me and become my 2v2 partner? I have always loved company of heroes, I bought 2 and it's great fun.
Would like a 2v2 partner who isn't completely bad, plays for fun but wants to get better at the same time as more of a fun deal though and can preferably play nights :p.
How do you beat panther spam late game? I've run into this multiple times where I simply hit a wall of panthers in the late game and no matter what kind of tanks I build they annihilate me. If i build the team anti tank guns they just take too long to setup and die before killing anything. Maybe I'm just shitty with soviets but the germans seem a lot easier to use.
On June 09 2013 09:38 Infernal_dream wrote: How do you beat panther spam late game? I've run into this multiple times where I simply hit a wall of panthers in the late game and no matter what kind of tanks I build they annihilate me. If i build the team anti tank guns they just take too long to setup and die before killing anything. Maybe I'm just shitty with soviets but the germans seem a lot easier to use.
I can't seem to get past conscript spam as the Germans at the moment.
This isn't a pro response by any means but the mobile guns seem to do a lot of damage to them. Unless the Panther just drives round it...
On June 09 2013 09:38 Infernal_dream wrote: How do you beat panther spam late game? I've run into this multiple times where I simply hit a wall of panthers in the late game and no matter what kind of tanks I build they annihilate me. If i build the team anti tank guns they just take too long to setup and die before killing anything. Maybe I'm just shitty with soviets but the germans seem a lot easier to use.
I can't seem to get past conscript spam as the Germans at the moment.
This isn't a pro response by any means but the mobile guns seem to do a lot of damage to them. Unless the Panther just drives round it...
Try looking for replays at COH 2 . org
To question 1) Lots of well placed AT guns, as well as ISU-152 and their Level 6 bombing doctrine does REALLY well. YOu just need to keep the ISU152 far back. They have super range. Also, while you control map early, drop mines EVERYWHERE. Any damage to slowdown the germans from map control will help later. I dont use tanks until i reach ISU-152. I might make 1 Tank Destroyer, but u need t hat fuel. They 4-5 shot the panthers from about 2 screens away :p
I was going to ask something like "Am I the only one getting rolled as Soviet?", I guess I'm not the only one.
I normally start with some infantry, then get a mortar or machine gun crew depending. But after a few minutes, ze Germans come with 3-4 tanks, put some gun emplacements and that's it.
Yeah I have only played with soviet so far and I am having a hard time. The only time I win is when the German players suck sadly.
But I just try to spam anti tank guns at the right time. I have heard that some people have had some success spamming T-34s and ramming the enemy tanks then finishing it off with AT guns or other tanks.
I still don't understand why the soviets don't have any AT weapons on their infantry (or maybe they have and I have just missed it).
On June 10 2013 08:40 Zuxo wrote: Yeah. Just played a game (2v2) where the score was like 450-250 in our favor. That didn't matter though when the German tanks showed up -.-
If you have that much of an overwhelming advantage you should have at least two tanks for each one they have. VP only matters when the ticker hits zero. If you're exerting map control by ticking the clock down rather than starving the enemy resources then you're using your advantage wrong (or don't actually have one).
The Soviet advantage is in range and numbers. I also thinking ramming is typically a dumb maneuver. Unless your tank is going to die anyway or you want to force the tank to stay in a bad location then ramming just damages both the tanks and doesn't provide you an advantage. That might be because my friend uses the ram button whenever he can though so I have an unnatural hatred for it.
On June 10 2013 07:59 teapot wrote: Seems whatever happens at the start, it all goes downhill when the Invincible Panther Gods show up. =/
hehe same as coh1 it's why I picked germans in coh2 (well no americans) but I remember me and my friend would just get hammered if the germans ever got their tanks up xD
On June 10 2013 07:59 teapot wrote: Seems whatever happens at the start, it all goes downhill when the Invincible Panther Gods show up. =/
hehe same as coh1 it's why I picked germans in coh2 (well no americans) but I remember me and my friend would just get hammered if the germans ever got their tanks up xD
At least in CoH2 the tanks don't start with vet1 invulnerability.
On June 10 2013 05:23 teapot wrote: I need some tips as Soviet. Just anything, please.
Snipers early game. German squads are smaller than soviets, so you can kill them off faster with snipers. Most German team guns are better than soviet team guns. If you can snipe them off the gun have your conscripters go pick them up. I won a game today while being down 1 point to 475. Somehow managed to win thanks to picking off so many MG teams and using the mg's special ability against their own half tracks. Late game...well panthers will fuck you. I generally either spam MG or snipers and just try to get su85 asap. If you can have like three of them before one panther you should be alright. Also ISU-152's are panthers for the soviets. The MG on panthers has to go. Makes it so effective vs. infantry and team guns. If you're real lucky you could pick up and abandoned panther or panzershrek weapon but good luck.
Also feel like the soviets "defense" are much worse than the germans. Let's see, do I want landmines and shitty barbed wire, or a bunker that can be used to reinforce, or heal, or have an MG in it. Pretty obvious choice, mines are one time use, no range, and can easily just blow up to the mass amount of AOE in the game. The bunker has quite a bit of health, massive range, and is useful throughout the entire game.
On June 10 2013 07:58 Zuxo wrote: Yeah I have only played with soviet so far and I am having a hard time. The only time I win is when the German players suck sadly.
But I just try to spam anti tank guns at the right time. I have heard that some people have had some success spamming T-34s and ramming the enemy tanks then finishing it off with AT guns or other tanks.
I still don't understand why the soviets don't have any AT weapons on their infantry (or maybe they have and I have just missed it).
Because historically the soviets didn't use mobile AT. When they finally developed some mobile AT the infantry hated it and never used it.
On June 10 2013 05:45 kleetzor wrote: I was going to ask something like "Am I the only one getting rolled as Soviet?", I guess I'm not the only one.
I normally start with some infantry, then get a mortar or machine gun crew depending. But after a few minutes, ze Germans come with 3-4 tanks, put some gun emplacements and that's it.
Any tips?
Btw,I'm playing 3v3, 4v4
Guards rifle I think they're called? From the commanders are super useful against 90% of the german tanks. Those along with conscripts or the dudes who drop satchel charges can wreck. It also depends on what part of the map you're doing though. For me personally I always hope I spawn south (fuel side of the map with the water) it's much easier to hold with infantry than any other part of the map. There's also a lot less room for them to flank you.
Edit: Is there a site to upload/download replays for CoH2 like there is for sc2?
ive found the following build to work decently on 3v3/4v4 use starting engis to capture, build engis use second engi to build rus t1 scout car, send it to support engis, don't lose it to panzerfausts sniper team, put it in the clown car and harass like mad, build a penal squad + flamer send one of the engis back to build t2, get an anti tank gun just defend and kill things, go shock armor doctrine, get a shock troops + smgs ??? kv8+su85, then is2, win.
How does the kv8 fare against Panthers? Su-85's don't work well enough and there's not near enough fuel/manpower on the map to get t37's and Su-85' for ramming. I usually use the doctrine that allows ISU-152's because they're the only thing that can flat out beat panthers. Can go toe to toe pretty well with elefants as well if you have the concrete round off CD.
On June 11 2013 02:16 Infernal_dream wrote: How does the kv8 fare against Panthers? Su-85's don't work well enough and there's not near enough fuel/manpower on the map to get t37's and Su-85' for ramming. I usually use the doctrine that allows ISU-152's because they're the only thing that can flat out beat panthers. Can go toe to toe pretty well with elefants as well if you have the concrete round off CD.
kv8s are probably the tankiest russian tank, even more so than is2s. What I like to do is send the kv8 followed by a pair of su85s and maybe an is2 if i can afford it. The kv8 kills all the panzergrenadiers, and if ur lucky ur shock troops can grab a panzerschreck or two. If the panzer goes for the kv8, the su85s can usually kill the panther before ur kv8 dies. If it tries to go for the su85s, u kill off the infantry and now the panther is isolated, and u can switch to the 45mm on the kv8 to have a shot at breaking its rear armor.
On June 10 2013 05:23 teapot wrote: I need some tips as Soviet. Just anything, please.
If it's 1v1......
Open into a Clown Car (Scout Car) with Sniper combo (put the Snipers in the car, proceed to watch hilarity ensue) and harass the living shit out of your opponent while decapping points. Get Hit the Dirt + Flame Molotovs and just spam Conscripts, control the map and get out your T-34. Adjust your build if you see him going Flame HT rush, otherwise continue as usual into fast T-34 build. Follow up with SU-85s and AT Guns for Barrage+Piercing, and just roll the other guy into oblivion with combined arms and superior ranged.
On June 10 2013 05:45 kleetzor wrote: I was going to ask something like "Am I the only one getting rolled as Soviet?", I guess I'm not the only one.
I normally start with some infantry, then get a mortar or machine gun crew depending. But after a few minutes, ze Germans come with 3-4 tanks, put some gun emplacements and that's it.
Any tips?
Btw,I'm playing 3v3, 4v4
I play soviet only. I dont have issues winning. In fact, ive on 9 of my last 10. (2v2, 3v3, 4v4) (both with good allies, and terrible ones)
What i do is: go cap stuff with engi. Make 2 conscripts. Get molotovs. Get 1 more conscript as the engi returns home to make the support weapons building. Get 1-2 AT guns. Use conscripts speed boost to get up close and throw molotovs and whatnot. Prob make a 4th conscript, and get the AT grenade. Sometimes ill get a HMG, but meh.
Make AT guns and mortars as needed. Normally yous hould be able to take enemy mortars from them just fine with conscripts and a lil bit of luck. Utilize your ammunition for the Light Artillery Barrage on your AT guns. Make a bunch of sand bags // drop mines etc.
Pick the commander that lets conscripts repair. Save up till your lvl 5, spam a bunch of ISU152. Keep using your conscripts to repair/reinforce your more important units (AT guns, stolen mortars, stolen HMG)
Keep ISU152 off in the distance, they wreck any other tank and shoot farther than any other tank -- but keep them safe with coverage from mines/AT guns. Use the lvl 6 bombardment on panthers or elefants, i guess :p Win the game. GG.
On June 12 2013 00:50 Zuxo wrote: So I have a question. Is there matchmaking in this game or is it just completely random who you get matched with?
There is, but relic's matchmaking is really loose.
There aren't enough people playing right now to have tight matchmaking. I wouldn't worry about it in open beta.
Yeah there's been games where one team or the other completely outclasses and you have to surrender with like 300 points remaining because every point is being lost. Still fun though :D
On June 12 2013 00:50 Zuxo wrote: So I have a question. Is there matchmaking in this game or is it just completely random who you get matched with?
There is, but relic's matchmaking is really loose.
There aren't enough people playing right now to have tight matchmaking. I wouldn't worry about it in open beta.
Yeah there's been games where one team or the other completely outclasses and you have to surrender with like 300 points remaining because every point is being lost. Still fun though :D
Ive never had that issue, yet But, I dont see how MORE will play on release? I mean, atm, its FREE.
On June 12 2013 00:50 Zuxo wrote: So I have a question. Is there matchmaking in this game or is it just completely random who you get matched with?
There is, but relic's matchmaking is really loose.
There aren't enough people playing right now to have tight matchmaking. I wouldn't worry about it in open beta.
Yeah there's been games where one team or the other completely outclasses and you have to surrender with like 300 points remaining because every point is being lost. Still fun though :D
Ive never had that issue, yet But, I dont see how MORE will play on release? I mean, atm, its FREE.
CoH1 had quite a following. I think more will play after it releases. I know it sounds weird but what the MM says are searching vs. the CoH1 vets alone doesn't make sense.
On June 12 2013 05:36 PoP wrote: I'd love to give this game a try but controls are so unresponsive. Feels so sluggish after playing SC2...
Well I guess I'll have to get used to it. Looks pretty nice apart from that.
I think it's because the units are a squad vs. individual. Makes things feel a little less responsive and precise but you get used to it. I like how it forces you to spread out over the map vs. just a moving each other.
On June 12 2013 00:50 Zuxo wrote: So I have a question. Is there matchmaking in this game or is it just completely random who you get matched with?
There is, but relic's matchmaking is really loose.
There aren't enough people playing right now to have tight matchmaking. I wouldn't worry about it in open beta.
Yeah there's been games where one team or the other completely outclasses and you have to surrender with like 300 points remaining because every point is being lost. Still fun though :D
Ive never had that issue, yet But, I dont see how MORE will play on release? I mean, atm, its FREE.
CoH1 had quite a following. I think more will play after it releases. I know it sounds weird but what the MM says are searching vs. the CoH1 vets alone doesn't make sense.
On June 12 2013 05:36 PoP wrote: I'd love to give this game a try but controls are so unresponsive. Feels so sluggish after playing SC2...
Well I guess I'll have to get used to it. Looks pretty nice apart from that.
I think it's because the units are a squad vs. individual. Makes things feel a little less responsive and precise but you get used to it. I like how it forces you to spread out over the map vs. just a moving each other.
I personally thought it was "unresponsive" but as i played it more, it seemed more "realistic" because your sending orders from the commander to the platoon, it takes time ^.^
I forgot to mention in my soviet EZ guide: USE all your ammunition early. You have a huge advantage over the germans until they get set up with the heavy tanks and securely with mortars/HMGs. You NEED to press the early # advantage and take good positions, steal their guns (to save you $) and keep reinforcing/repairing them so you have a nice bank to make ISU-152 or w/e ^.^
And AT grenades are OP. They destroy SOMETHING on the vehicle every throw.
On June 12 2013 05:48 Malpractice.248 wrote: I forgot to mention in my soviet EZ guide: USE all your ammunition early. You have a huge advantage over the germans until they get set up with the heavy tanks and securely with mortars/HMGs. You NEED to press the early # advantage and take good positions, steal their guns (to save you $) and keep reinforcing/repairing them so you have a nice bank to make ISU-152 or w/e ^.^
And AT grenades are OP. They destroy SOMETHING on the vehicle every throw.
Stealing their team MG's and AT's is a huge key as soviets. The german MG's are miles better. Get an incendiary armor piercing round with veteran and a much wider cone of fire. Can just roll snipers + conscripts in the early game to keep him pinned back.
On June 12 2013 05:48 Malpractice.248 wrote: I forgot to mention in my soviet EZ guide: USE all your ammunition early. You have a huge advantage over the germans until they get set up with the heavy tanks and securely with mortars/HMGs. You NEED to press the early # advantage and take good positions, steal their guns (to save you $) and keep reinforcing/repairing them so you have a nice bank to make ISU-152 or w/e ^.^
And AT grenades are OP. They destroy SOMETHING on the vehicle every throw.
Stealing their team MG's and AT's is a huge key as soviets. The german MG's are miles better. Get an incendiary armor piercing round with veteran and a much wider cone of fire. Can just roll snipers + conscripts in the early game to keep him pinned back.
Agreed. YOu just have to USE those early 6-unit squads to get speed boost/molotovs. Trade blow for blow and get lucky. You have less to lose.
Yes, you do. The idea is to sacrifice that unit in exchange for a Panther, for example. You can outrange a panther with ISU152 or AT guns, but it halts their offensive. Especially if done in a choke, then the tanks behind it really get screwed :p
Losing the 1 vehicle to stop that offensive, in some cases, saves you 2-4 units that might be maneuvered around
The theory makes sense to me; it is the practical application part where that never seems to happen, especially since you're typically sacrificing a vetted T-34 to pull this maneuver.
why do you need to ram when you can just kill german tanks with well positioned mines, at guns, and su85s? maybe u can even steal a panzerschreck or two from the krauts!
What about playing CoH2 overseas. I'm in China and even the main site has difficulties. I can access it, but it's all white like it has opacity over it. :/ can't interact.
On June 12 2013 05:36 PoP wrote: I'd love to give this game a try but controls are so unresponsive. Feels so sluggish after playing SC2...
Well I guess I'll have to get used to it. Looks pretty nice apart from that.
This a 10000 times.
And it has nothing to do with Squads... It just feels so slooow and unresponsive... The units do what you tell them but its as if they first have to realise what you actually said to them and then they do it.
From the 2-3 games in Beta i played nothing made me "wait it out" until it will feel "natural".
On June 12 2013 20:43 Caller wrote: why do you need to ram when you can just kill german tanks with well positioned mines, at guns, and su85s? maybe u can even steal a panzerschreck or two from the krauts!
Do panzerschrecks actually get dropped? I don't recall them being lootable, although at that point they might have just gotten blown up.
I stole a tank last night, actually. Twas a stug. Almost had it repaired before it got blown up though. Mostly due to someone lagging right before then and couldnt micro
Is it normal that I frequently get kicked out of a game (in fact, it counts as a loss) due to "your connection to Steam has been lost"? Suspiciously, this happens a lot when I'm winning, and I can guarantee that it's not my internet connection. Probably just some bug, but quite annoying none the less -.-
On June 13 2013 05:55 ACrow wrote: Is it normal that I frequently get kicked out of a game (in fact, it counts as a loss) due to "your connection to Steam has been lost"? Suspiciously, this happens a lot when I'm winning, and I can guarantee that it's not my internet connection. Probably just some bug, but quite annoying none the less -.-
CoH2 is still using the peer to peer bullshit that has been in every other relic game in the past years. Connections being terrible is standard.
On June 12 2013 20:43 Caller wrote: why do you need to ram when you can just kill german tanks with well positioned mines, at guns, and su85s? maybe u can even steal a panzerschreck or two from the krauts!
Do panzerschrecks actually get dropped? I don't recall them being lootable, although at that point they might have just gotten blown up.
my vet 3 shock troops had a field day oneshotting halftracks last night with stolen panzerschrecks courtesy of a kv8 sneaking behind a blob of panzer grenadiers~
On June 13 2013 05:55 ACrow wrote: Is it normal that I frequently get kicked out of a game (in fact, it counts as a loss) due to "your connection to Steam has been lost"? Suspiciously, this happens a lot when I'm winning, and I can guarantee that it's not my internet connection. Probably just some bug, but quite annoying none the less -.-
On June 13 2013 05:55 ACrow wrote: Is it normal that I frequently get kicked out of a game (in fact, it counts as a loss) due to "your connection to Steam has been lost"? Suspiciously, this happens a lot when I'm winning, and I can guarantee that it's not my internet connection. Probably just some bug, but quite annoying none the less -.-
On June 12 2013 20:43 Caller wrote: why do you need to ram when you can just kill german tanks with well positioned mines, at guns, and su85s? maybe u can even steal a panzerschreck or two from the krauts!
Do panzerschrecks actually get dropped? I don't recall them being lootable, although at that point they might have just gotten blown up.
my vet 3 shock troops had a field day oneshotting halftracks last night with stolen panzerschrecks courtesy of a kv8 sneaking behind a blob of panzer grenadiers~
How to win with Soviet - Steal all the German guns ^_^
- Twitch fully unlocked for players - Single Player E3 Demo Mission unlocked - Tutorial Mission unlocked - Stability fixes - Compatibility fixes
Balance Changes
Anti-Tank grenades and Panzerfaust: - Range reduced from 20 to 15.
Veterancy Change: - Rates changed from 50%/50% (Damage applied / received damage) to 75%/25%.
Upkeep: - Rate changed from 4 upkeep per pop to 1.5. - Upkeep thresholds removed. Riegel 43 Anti-tank Mine
- Reduced the time to plant the mine from 12 to 6 seconds - Changed the ability to allow it to be targeted in the fog of war. - Removed the cooldown.
Brummbar: - Cost from 520mp/140fuel to 520mp/170fuel - Max distance scatter from 10 to 4.55 - Reload time from 9.75s to 8.25s - AOE from 6m to 5m. - Health from 1280 to 800 - Front armor from 175 to 200 - Acceleration from 1.5 to 2 - Target Size decreased from 24 to 22 - Max speed from 4.5 to 4.8 - 50% of the shell’s damage is applied on non-penetrating rounds against enemy armor. - Added a 1 in 3 chance of 5s crew shocked critical on target deflections
Elefant: - Price from 520mp/220 fuel to 640mp/260 fuel - Front Armor from 270 to 400 - Pop cost from 13 to 16. 250 Halftrack: - Front armor from 25 to 11 and Rear armor from 15 to 5.5 - Health from 300 to 240 222 20mm Autocannon: - Increased AOE from 0.5 to 1 making this weapon a bit more effective against infantry.
Opel Blitz Truck: - Health decreased from 300 to 160 - Armor reduced from 25/15 to 7/5 German 10.5cm Howitzer: - AOE Radius reduced from 9 to 7.5
Ostwind: - Price from 400mp/100fuel to 320mp/115 fuel - Build time from 40 to 50. - Pop cost from 10 to 8. - Scatter from 5 to 1.98 increases its accuracy.
Panzerwerfer: - Increased ice damage from 55 to 75 - Acceleration from 3 to 3.75 - Max speed from 5.5 to 6
Panther: - Price from 560mp/150fuel to 440mp/165fuel - Pop from 14 to 11. - Health from 1280 to 960 - Rear Armor from 135 to 112.5 - Acceleration from 1.9 to 2.3 - Max speed from 5.2 to 5.5 - Range from 60m to 50m - Reduced the rotation rate from 30 to 27.
Panzer IV Command Tank: - Price from 560mp/140 fuel to 360mp/125 fuel - Pop from 14 to 9. - Damage from 60 to 80 - Penetration from 50 to 55 - [Bug Fix] Range from 45 to 40 - Scatter from 5 to 5.6
Panzer IV: - Price from 480mp/120 fuel to 320mp/115 fuel - Pop from 12 to 8. - Reload time from 4.75s to 5.75s - Damage from 80 to 160 - Scatter from 7m to 6m - Acceleration from 2.8 to 2.4 - Max speed from 5.3 to 5.2
Stug: - Price from 400mp/85 fuel to 280mp/95 fuel - Scatter from 10m to 6.5m - Health from 640 to 480 - Target Size from 20 to 14 - Increased rotation from 20 to 22 - Area of Effect from .5m to 1.5m - Damage all in hold set to TRUE, similar to other AOE heavy weapons. This will allow the weapon’s Area of Effect damage to apply to targets inside a halftrack or scout car. - Main gun range from 60m to 50m - Reload time from 3s to 4s - Main gun penetration from 110 to 140.
Tiger: - Price from 520mp/210 fuel to 600mp/250 fuel - Reload from 8.75s to 6.25s - Scatter from 10m to 6.8m - Area of Effect From 3.75m to 2.5m - Armor from 400 front/200 rear to 350 front/250 rear - Acceleration reduced from 1.5 to 1.25 - Max speed increased from 4.5 to 4.7 - Added a 1 in 5 chance for a 5 second crew shocked critical on target deflections - Main gun rotation from 19 to 17
KV-8: - Health increased from 640 to 960 - Armor decreased from 360 front/225 rear to 240 front/120 rear - Cost from 440mp/120 fuel to 360mp/135 fuel
IS-2: - Armor from 400 front/200 rear to 375 front/225 rear - Pop from 14 to 16 - Health from 1280 to 960 - Price from 560mp/210fuel to 680mp/300fuel - Reload time from 8.25s to 9s - Scatter from 10m to 7.5m - Acceleration increased from 1.5 to 2 - Rotation rate increased from 25 to 30 - 1 in 6 chance of 5 second crew shocked critical on target deflections - Penetration increased from 110 to 140 - 25% of the shell’s damage is applied on non-penetrating rounds against enemy armor.
ISU-152: - Price from 520mp/215 fuel to 680mp/290 fuel - Pop from 13 to 17. - Armor from 120 front/60 rear to 200 front/100 rear - Health from 1280 to 960 - AOE from 5m to 6m - Damage from 160 to 240 - Scatter from 10m to 13.2m - Reload from 6.125s to 10s - Penetration from 170 to 150 - Target Size from 24 to 26 - Acceleration from 1.5 to 2 - Max Speed from 4 to 3.8 - 33% of the shell’s damage is applied on non-penetrating rounds against enemy armor. - Added a 1 in 3 chance of crew shocked critical on deflections - Reduced main gun tracking speed from 25 to 12 - G-530 Concrete Piercing Round ability penetration increased to 1000
SU-76: - Price from 200mp/45 fuel to 160mp/55 fuel - Pop from 5 to 4 - Reload from 3.875s to 2.375s - Penetration from 75 to 93
SU-85: - Price from 440mp/90 fuel to 320mp/115 fuel - Pop from 11 to 8 - Front armor from 160 to 180 - Increased acceleration and max speed from 2 to 2.4 and from 5 to 5.3 - Increased Area of Effect from 0.5m to 1m
T34/76: - Price from 280mp/75 fuel to 240mp/95 fuel - Pop from 7 to 6 - Acceleration from 2.5 to 2.8 - Rotation rate from 30 to 36 - Max speed from 5.6 to 5.8 - Rear armor from 57.5 to 70. - Main gun scatter from 7m to 5.1m
T34/85: - Price from 360mp/100 fuel to 360mp/130 fuel - Health from 640 to 800 - Armor from 115 front to 124 front - Acceleration from 1.9 to 2.3 - Main gun scatter from 5m to 3.4m
T70: - Price from 200mp/55 fuel to 160mp/55 fuel - Main gun scatter from 5m to 1.84m - Penetration from 50 to 45 - Reduced target size from 20 to 14 Dshk Tank and Bunker starting positions: - Increased penetration on DShk from 1 to 2.
German MG42: - Increased nearby suppression multiplier from .4 -> .55. This applies 55% of the weapon’s suppression to nearby squads. - Increased nearby suppression radius rom 10 -> 12 - Decreased reload duration from 6 -> 5 - Increased reload frequency from 5 -> 7 source
Will be interesting to see how the Soviet Heavies turn out.
panther is cheaper and faster for a slight range decrease and slight health and armor nerf (and just the rear armor at that, which doesnt matter cuz its a fucking race car)
IS-2 gets an armor nerf, a massive cost nerf (+120 mp + 90 fuel, that's HUGE), shoots slower, only slightly more accurate, slightly faster, and can occasionally stun now, but even the tiger is less expensive and far stronger
panzer ivs are cheap as shit now t34s are more expensive (fuel wise) mg42s are even more hard to not get pinned in the one half decent soviet anti tank costs even more fuel to get out
Ive been playing the open beta for a bit but honestly outside of a few graphics and now the ability to steal destroyed cars and tanks i dont see much of what theyve added. And to the guy above me looks like youll have to invest more into the 360man power at guns as mother russia since apparently relic doesnt want us to use t34/76 to kill tanks.
On June 14 2013 21:44 Caller wrote: so wait, german armor was broken, so they nerfed soviet armor and buffed german armor?
Soviet heavies actually fire HE rounds now. The implications of this are hard to speculate about, but it was almost definitely a buff even after the price increase.
The ISU152 is pretty good. The IS2 is utter shit because the kv8 is OP.
On June 15 2013 00:14 Caller wrote: panther is cheaper and faster for a slight range decrease and slight health and armor nerf (and just the rear armor at that, which doesnt matter cuz its a fucking race car)
IS-2 gets an armor nerf, a massive cost nerf (+120 mp + 90 fuel, that's HUGE), shoots slower, only slightly more accurate, slightly faster, and can occasionally stun now, but even the tiger is less expensive and far stronger
panzer ivs are cheap as shit now t34s are more expensive (fuel wise) mg42s are even more hard to not get pinned in the one half decent soviet anti tank costs even more fuel to get out
The range nerf on panzer is very significant. Now the typical soviet AT outranges it.
On June 13 2013 05:55 ACrow wrote: Is it normal that I frequently get kicked out of a game (in fact, it counts as a loss) due to "your connection to Steam has been lost"? Suspiciously, this happens a lot when I'm winning, and I can guarantee that it's not my internet connection. Probably just some bug, but quite annoying none the less -.-
CoH2 is still using the peer to peer bullshit that has been in every other relic game in the past years. Connections being terrible is standard.
Wow, really? Still? I can't wait to sit in lobby for 20 minutes trying to connect the last player of a 2:2 game only for it to fail and restart the whole matchmaking process over again......
I just don't understand how you are suppose to deal with the Germans late game now, I mean the ISU costs 290 gas (I think) which is just fucking insane. I guess Relic don't want Soviet to use tanks.
On June 15 2013 05:16 Zuxo wrote: I just don't understand how you are suppose to deal with the Germans late game now, I mean the ISU costs 290 gas (I think) which is just fucking insane. I guess Relic don't want Soviet to use tanks.
You don't. If germans ever get tanks you're pretty fucked unless you have more than a 2 to 1 advantage. Of course they'll always say "just ram the panther then it's worthless!" yeah so is my tank. And that's assuming my tank makes it to your panther before your other tanks/mg/at stop it. The issue with the panther is how good it is at killing it's counter AND destroying infantry. You can get it to vet 3 ridiculously fast just rolling it around killing infantry. Compare that to an SU85 which is fucking horrendous at killing infantry. Put 1 panther against 1 team AT weapon and the panther wins. Put 2 su85 against the same weapon, and the SU85's get annihilated.
On June 15 2013 05:16 Zuxo wrote: I just don't understand how you are suppose to deal with the Germans late game now, I mean the ISU costs 290 gas (I think) which is just fucking insane. I guess Relic don't want Soviet to use tanks.
You don't. If germans ever get tanks you're pretty fucked unless you have more than a 2 to 1 advantage. Of course they'll always say "just ram the panther then it's worthless!" yeah so is my tank. And that's assuming my tank makes it to your panther before your other tanks/mg/at stop it. The issue with the panther is how good it is at killing it's counter AND destroying infantry. You can get it to vet 3 ridiculously fast just rolling it around killing infantry. Compare that to an SU85 which is fucking horrendous at killing infantry. Put 1 panther against 1 team AT weapon and the panther wins. Put 2 su85 against the same weapon, and the SU85's get annihilated.
Viewing units in isolation is your problem. Almost all of the soviet weapons are dual purpose and truly shine in combined arms situations. The T34/85 annihilates infantry after the patch to increase accuracy; try comparing that one to the panther.
On June 15 2013 05:16 Zuxo wrote: I just don't understand how you are suppose to deal with the Germans late game now, I mean the ISU costs 290 gas (I think) which is just fucking insane. I guess Relic don't want Soviet to use tanks.
You don't. If germans ever get tanks you're pretty fucked unless you have more than a 2 to 1 advantage. Of course they'll always say "just ram the panther then it's worthless!" yeah so is my tank. And that's assuming my tank makes it to your panther before your other tanks/mg/at stop it. The issue with the panther is how good it is at killing it's counter AND destroying infantry. You can get it to vet 3 ridiculously fast just rolling it around killing infantry. Compare that to an SU85 which is fucking horrendous at killing infantry. Put 1 panther against 1 team AT weapon and the panther wins. Put 2 su85 against the same weapon, and the SU85's get annihilated.
Viewing units in isolation is your problem. Almost all of the soviet weapons are dual purpose and truly shine in combined arms situations. The T34/85 annihilates infantry after the patch to increase accuracy; try comparing that one to the panther.
Uh, the T34 vs. Infantry compared to a Panther vs. Infantry? That's a huge win for the panther. Have you ever used infantry to blow up a panther? It doesn't work. You will lose every single squad. T34 on the other hand will get shot down by three groups of infantry. You also mentioned that looking at them in isolation is my problem yet you set an example based in isolation. If you look at the overall of the t34 and the panther the gap becomes even larger. You can do this with every tank against the panther except the ISU-152 which is the only one comparable to the current panther. SU-85 is decent against panthers but utterly horrendous against infantry. Anything other tank that isn't an IS-2 or ISU-152 isn't even worth building against panthers. Not even to ram them. The only downside of the panther is that it's expensive. It's far too all around and not situational at all. I have to build different tanks depending on the composition, he can just build panthers. They're not unbeatable (unless you still only have infantry, good luck) but it takes a lot more micro.
I just can't get into this. I want resource-gathering and base-building in my RTSs. CoH plays way too slow. And if you have no idea what to do, its just no fun at all.
On June 15 2013 05:16 Zuxo wrote: I just don't understand how you are suppose to deal with the Germans late game now, I mean the ISU costs 290 gas (I think) which is just fucking insane. I guess Relic don't want Soviet to use tanks.
You don't. If germans ever get tanks you're pretty fucked unless you have more than a 2 to 1 advantage. Of course they'll always say "just ram the panther then it's worthless!" yeah so is my tank. And that's assuming my tank makes it to your panther before your other tanks/mg/at stop it. The issue with the panther is how good it is at killing it's counter AND destroying infantry. You can get it to vet 3 ridiculously fast just rolling it around killing infantry. Compare that to an SU85 which is fucking horrendous at killing infantry. Put 1 panther against 1 team AT weapon and the panther wins. Put 2 su85 against the same weapon, and the SU85's get annihilated.
Viewing units in isolation is your problem. Almost all of the soviet weapons are dual purpose and truly shine in combined arms situations. The T34/85 annihilates infantry after the patch to increase accuracy; try comparing that one to the panther.
Uh, the T34 vs. Infantry compared to a Panther vs. Infantry? That's a huge win for the panther. Have you ever used infantry to blow up a panther? It doesn't work. You will lose every single squad. T34 on the other hand will get shot down by three groups of infantry. You also mentioned that looking at them in isolation is my problem yet you set an example based in isolation. If you look at the overall of the t34 and the panther the gap becomes even larger. You can do this with every tank against the panther except the ISU-152 which is the only one comparable to the current panther. SU-85 is decent against panthers but utterly horrendous against infantry. Anything other tank that isn't an IS-2 or ISU-152 isn't even worth building against panthers. Not even to ram them. The only downside of the panther is that it's expensive. It's far too all around and not situational at all. I have to build different tanks depending on the composition, he can just build panthers. They're not unbeatable (unless you still only have infantry, good luck) but it takes a lot more micro.
I'd attribute the infantry versus tanks German winning and Soviet not because Germans have infantry AT weapons like panzershrecks while the Soviets have PTRS (and these are doctrine specific). If your shock troops loot a panzershreck you can wreck German vehicles just as easily as a Pgren wrecks your vehicles. The SU-85 makes up for this though; Elephants are stronger, but SU-85 is a cheap and effective tank destroyer. With it's obscene range you can't even take it out. This is also why the IS-2 and ISU-152 are so good. Their range is their biggest strength despite having weaker stats for heavy tanks.
There are differences between the T34/85 and the standard T34/76. The 85 shoots HE rounds which make it much stronger versus infantry much like the IS-2 or the ISU-152 which also fire HE rounds. The T34s don't have the front armor of a panther so of course they'd lose to it one on one, but that isn't the purpose of the Soviet arsenal. If you play Soviet like you play German you're going to lose the game. Different race, different play style. Your tanks aren't front line sponges as Soviet.
The Germans don't have variety right now because the stug got overnerfed to the point where it is useless. It is so expensive now that it isn't worth picking up, much like the IS2 and the KV8 relationship.
I really have trouble as the Wehrmacht sometimes. Mostly T70 and 120mm mortar makes my life a pain. That T70 shreds through my Infantry if I don't have any AT out. After the Faust/AT-Nade range nerf it is really difficult to get one off if the soviet pays attention.
On June 23 2013 00:43 PeggyHill wrote: Does anyone cast high level games of this?
No mostly because Soviets run over Germans in 1v1s like 95% of the time. Basically in a legit high level 1v1 Germans never win unless the Soviet player just completely fucks up or the German player is significantly better by huge margins. 4 Conscript/Molotov = > Scout Car openings basically ruin everything a German player can field early, and combine Scout Car with Sniper you can harass and MP bleed Germans into the ground to the point where they will essentially have nothing come midgame.
On June 23 2013 00:43 PeggyHill wrote: Does anyone cast high level games of this?
No mostly because Soviets run over Germans in 1v1s like 95% of the time. Basically in a legit high level 1v1 Germans never win unless the Soviet player just completely fucks up or the German player is significantly better by huge margins. 4 Conscript/Molotov = > Scout Car openings basically ruin everything a German player can field early, and combine Scout Car with Sniper you can harass and MP bleed Germans into the ground to the point where they will essentially have nothing come midgame.
Clown car is just the worst designed thing in this game. Dunno who had the idea of having snipers still retain 100% accuracy while in a moving vehicle. Too bad it doesn't work near as well in team games.
They should just introduce mirror matches to be quite honest.
There seems to be a long delay when telling units to move, makes it impossible when dodging nades and molotovs. I feel that infantry in COH1 is much more responsive.
On June 25 2013 06:06 chroniX wrote: So how is the game?
I only played 1-2 hours in the beta. We had terrible connection problems and a lot of crashes...
Did they fix that?
The game is still using the same peer to peer connections that were in vcoh and their dawn of war titles so I'd expect the connection issues and crashes to remain.
Guy, i really like coh1 but i am still can not decide to buy coh 2. I have skim through your comment on beta and still can not make up my mind. May be i should wait a few month until threr is a discount on steam? Can anyone please give a final review for it because i am not going to trust a review from metaric or gamespot. Thanks
On June 25 2013 11:25 pedduck wrote: Guy, i really like coh1 but i am still can not decide to buy coh 2. I have skim through your comment on beta and still can not make up my mind. May be i should wait a few month until threr is a discount on steam? Can anyone please give a final review for it because i am not going to trust a review from metaric or gamespot. Thanks
What reasons would you not buy it? The big nail why you wouldn't want to pick it up are lack of dedicated severs (Noun has posted on official forums that there are also no plans to implement dedicated servers). There are also lack of stats/leaderboards, but I imagine that will get fixed eventually (or a third party will intervene).
You may want to wait a few days to see how these DLC/CE edition commanders turn out as well. If they turn out to be pay to win then there is gonna be a huge uproar. The E3 code possibly being exclusive already has peoples panties in a bunch. Apparently you can buy all the Pre-order/CE edition commands for $3 each ^_^
On June 25 2013 16:40 GGTeMpLaR wrote: I've got about 30 hours played and haven't crashed once.
Well i just loaded the game up for the first time, ran a performance test (the performance, BTW, is terrible. Its the first game i have EVER played which doesn't run smoothly on my computer) and afterwards the game crashed to desktop. Good start :\
On June 23 2013 01:22 Vault Boy wrote: I just can't get into this. I want resource-gathering and base-building in my RTSs. CoH plays way too slow. And if you have no idea what to do, its just no fun at all.
I find that this is exactly why I like it so much. You don't have to worry about economy management so much that you can actually think a lot while playing and make good moves. Also its just much more relaxed overall.
On June 24 2013 11:34 lamprey1 wrote: $60 for 1 match up makes me just want to play Airmech for free.
the price of this thing is going to fall like a rock. there will be 'super amazing incredible sale deals" for this game in a matter of weeks. you'll get it for $20 if you shop carefully.
with no dedicated servers then relative to SC2 it is an incomplete product
I may play just to have the singleplayer under my belt, but i was hoping that much more would be introduced at release for the multiplayer (i have not played since the end of beta).
I heard that there were co-op compaigns also~so that is nice.
On June 26 2013 05:06 nanaoei wrote: How do you guys feel about the game?
I may play just to have the singleplayer under my belt, but i was hoping that much more would be introduced at release for the multiplayer (i have not played since the end of beta).
I heard that there were co-op compaigns also~so that is nice.
Not worth the money. I canceled my pre order when I saw how many people were actually playing the game. As the other guy said in a month this game will be on sale.
So happy to have this game now! It's definitely the second best RTS to me by far! And it's so wonderfully unique! It's not just a poor attempt to copy Starcraft like many other games.
I pre-orderd the game and got it for 26.99 GBP from amazon uk. Seems a fair price for a PC game at release. I hate when they try and creep console game prices on PC games. I would not buy it at Steam's current price of 39.99 GBP.
Must admit I am slightly disgusted to see that the "add all DLC to basket" on Steam is 43 GBP. And you know there is lots more DLC on the way. Pfff.
On June 28 2013 04:33 Blitzkrieg0 wrote: Anybody want to do the co-op challenges in theater of war? The difficulty curve of said challenges seems to be pretty stupid, but ^_^
On June 29 2013 07:34 IpKaiFung wrote: Posted late but Day 1 matches of The Frontline Network World Championships are being streamed here: http://www.twitch.tv/TheFrontlineNetwork
hans(soviet) vs morgengrad(ostheer) was pretty good. That was the only one I really got a chance to watch the entire match, I only know hans from COH but the other dude seems to be relatively unknown but either way no established meta game.
On June 29 2013 10:24 Disregard wrote: hans(soviet) vs morgengrad(ostheer) was pretty good. That was the only one I really got a chance to watch the entire match, I only know hans from COH but the other dude seems to be relatively unknown but either way no established meta game.
I feel that COH2 has so many useless units that will never be utilized, only maybe in a prolonged 2v2 they can be viable but in a 1v1 they are not worth it. Right now it seems that the norm revolves around Panzers IV and SU-85s and not to mention vet 3 conscripts with the PPSh upgrade are godly.
is there a match maker in place that finds opponents for you based on wins and losses against other players? or is the match maker related to your "RPG Level"?
On July 09 2013 05:34 JimmyJRaynor wrote: is there a match maker in place that finds opponents for you based on wins and losses against other players? or is the match maker related to your "RPG Level"?
From what I've seen the match maker is completely random... your "level" doesn't factor in who you get matched up against, and you can't even see win/loss so I doubt that gets factored in either...
there's a hidden elo rating used for the match maker, used to be able to find it in the warnings logs but since open beta your rating was no longer recorded in the logs.
Scout car nerf was justified, however the changes to t2 were a bit overkill. IMO the mg42 was already better than the maxim as it offered amazing support pinning everything in a huge radius. If they are going to nerf the maxims damage by as much as they did, it should gain the ability to actually pin a squad in a reasonable amount of time.
Not sure why the german mortar got buffed, but the 120mm got nerfed which it probably should have been, but i would have liked to see it be nerfed in other ways. For example make it so you need 2 or 3 command points to access it instead of 1.
Overall I i feel they went a bit overboard with the t2 changes
Played a few games last night... The 4-man axis squads seemed alright to fight against. Less MG42s being dropped for my men but the rate they were dropping at before was probably a little imba...
On July 12 2013 01:38 mrmin123 wrote: Played a few games last night... The 4-man axis squads seemed alright to fight against. Less MG42s being dropped for my men but the rate they were dropping at before was probably a little imba...
this was also needed in my eyes....molotovs and other stuff just melted away your weapon team in no time....making them so easy to counter
On July 15 2013 22:59 lamprey1 wrote: a CoH2 community leader guy basically surrendered to "the problem of hackers" in the game.
his official position on all the hacking going on now is, and this is a direct quote : "Time to start playing in person."
what kind of hacks are there right now?? i was just thinki0ng about drop ahcks since the amount of disconencts is ridiculous
On July 12 2013 01:38 mrmin123 wrote: Played a few games last night... The 4-man axis squads seemed alright to fight against. Less MG42s being dropped for my men but the rate they were dropping at before was probably a little imba...
this was also needed in my eyes....molotovs and other stuff just melted away your weapon team in no time....making them so easy to counter
On July 15 2013 22:59 lamprey1 wrote: a CoH2 community leader guy basically surrendered to "the problem of hackers" in the game.
his official position on all the hacking going on now is, and this is a direct quote : "Time to start playing in person."
what kind of hacks are there right now?? i was just thinki0ng about drop ahcks since the amount of disconencts is ridiculous
The only time MG dropped was when a lowbob German went AFK and didn't retreat from my M3. The additional squad member just makes it harder for conscripts to pull off a successful flank, because small arms fire is pathetic enough as it is, forcing you to use T1 building, because nothing else can touch MG... Maxim damage nerfed, Mortar made even more useless...
On July 12 2013 01:38 mrmin123 wrote: Played a few games last night... The 4-man axis squads seemed alright to fight against. Less MG42s being dropped for my men but the rate they were dropping at before was probably a little imba...
this was also needed in my eyes....molotovs and other stuff just melted away your weapon team in no time....making them so easy to counter
On July 15 2013 22:59 lamprey1 wrote: a CoH2 community leader guy basically surrendered to "the problem of hackers" in the game.
his official position on all the hacking going on now is, and this is a direct quote : "Time to start playing in person."
what kind of hacks are there right now?? i was just thinki0ng about drop ahcks since the amount of disconencts is ridiculous
from watching the most popular Twitch.tv streams i saw a lot of hacking and drop hacking going on. no wonder that IPK guy said "time to play in person".
the problem is the "pro scene" can't support live events the way the C&C and SC scenes have in the past.
i saw only 3,000 people playing world wide on Steam last night. currently, 32 people viewing CoH2 games on twitch.tv the community is miniscule.
On July 12 2013 01:38 mrmin123 wrote: Played a few games last night... The 4-man axis squads seemed alright to fight against. Less MG42s being dropped for my men but the rate they were dropping at before was probably a little imba...
this was also needed in my eyes....molotovs and other stuff just melted away your weapon team in no time....making them so easy to counter
On July 15 2013 22:59 lamprey1 wrote: a CoH2 community leader guy basically surrendered to "the problem of hackers" in the game.
his official position on all the hacking going on now is, and this is a direct quote : "Time to start playing in person."
what kind of hacks are there right now?? i was just thinki0ng about drop ahcks since the amount of disconencts is ridiculous
from watching the most popular Twitch.tv streams i saw a lot of hacking and drop hacking going on. no wonder that IPK guy said "time to play in person".
the problem is the "pro scene" can't support live events the way the C&C and SC scenes have in the past.
i saw only 3,000 people playing world wide on Steam last night. the community is miniscule.
Lets see...
RTS games been bleeding players to F2P MOBAs.
Tank fans are probably playing World of Tanks.
Eastern Front setting does not feature USA, and is generally a depressing and bleak theater of war. Not exactly going to pull in new players is it...
One thing really harming the game play experience. is this...
"That is the true failure of the game - not balance etc - those can be fixed - but something as simple and as core as being able to create your own game, select your own map, select your own starting conditions - this is what is driving players off who either are bored with the current lop sided "auto match" ability - which anybody playing a game greater than 2v2 right now will tell you is a complete failure - OR - POTENTIAL players are sitting on the side lines waiting for these features to be included."
you can't even set up your own basic matches. and they want $60 for CoH2?
it looks like Relic just ran out of money and shipped what they could.
On July 17 2013 23:52 JimmyJRaynor wrote: it looks like Relic just ran out of money and shipped what they could.
That's definitely what it seems like. The last two Three Moves Ahead podcasts talking about CoH2 seems to imply that that's the case, then you have Sega suing THQ for the preorder money for CoH2.... urgh.
The people who complain about SC2 should check out the complaints about CoH2 and then they can do 3 Hail Mary's and thank Mike Morhaime, Dustin Browder, and David Kim,
A Relic employee "Noun" in the CoH2 official forums responded to a request for lobbies and chat rooms so that you can set up a game AGAINST a friend you know from the game. At this point creating your own custom game is not possible. You can not play against your friends. Its "auto match" only.
"Noun" said "not in the near future" to any kind of custom games and also any kind of lobby where friends can meet.
I commend this employee for his honesty.
If I can't play against my friends I'm not buying the game even if its on sale for $5. CoH2 players are getting tired of all the bad news coming from Relic and are leaving the game in droves. The total # of players online is 2,416.
The small CoH2 player base is hemorrhaging. The total # of players online is 2,416.
I'm calling it now. Unless Games Workshop pays SEGA a giant tonne of cash for another DoW title for Relic to make. This is Relic's last game. If Relic goes down its a sad day for the entire RTS industry.
On July 18 2013 14:49 JimmyJRaynor wrote: The people who complain about SC2 should check out the complaints about CoH2 and then they can do 3 Hail Mary's and thank Mike Morhaime, Dustin Browder, and David Kim,
A Relic employee "Noun" in the CoH2 official forums responded to a request for lobbies and chat rooms so that you can set up a game AGAINST a friend you know from the game. At this point creating your own custom game is not possible. You can not play against your friends. Its "auto match" only.
"Noun" said "not in the near future" to any kind of custom games and also any kind of lobby where friends can meet.
I commend this employee for his honesty.
If I can't play against my friends I'm not buying the game even if its on sale for $5. CoH2 players are getting tired of all the bad news coming from Relic and are leaving the game in droves. The total # of players online is 2,416.
The small CoH2 player base is hemorrhaging. The total # of players online is 2,416.
I'm calling it now. Unless Games Workshop pays SEGA a giant tonne of cash for another DoW title for Relic to make. This is Relic's last game. If Relic goes down its a sad day for the entire RTS industry.
Apparently they still killed it on the comp stomp sales
Loving the game, but I'm not sure whats up with automatching, my team is always decent, and our opponents just seem to be crap, sucking at retreating, suiciding into AT guns etc...
On July 18 2013 14:49 JimmyJRaynor wrote: A Relic employee "Noun" in the CoH2 official forums responded to a request for lobbies and chat rooms so that you can set up a game AGAINST a friend you know from the game. At this point creating your own custom game is not possible. You can not play against your friends. Its "auto match" only.
erm no, that's not true at all. You can make custom games and play against friends. How else have would the tournaments that have been held so far been done. Getting lucky in the auto match?
under only 1 set of victory conditions. without the ability to choose the map you want.
i'll just directly quote PingPing here: "You know how the match making worked in COH1 - we want match making with RANDOM players that can JOIN your game - thats all players want."
the thing that is going to kill multiplayer is the fact that not many people will be online playing the game.
like i said though, at least noun was honest enough to acknowledge any change in this area is NOT coming soon. so you have to give Relic credit for being honest.
On July 18 2013 21:50 JimmyJRaynor wrote: under only 1 set of victory conditions. without the ability to choose the map you want.
i'll just directly quote PingPing here: "You know how the match making worked in COH1 - we want match making with RANDOM players that can JOIN your game - thats all players want."
the thing that is going to kill multiplayer is the fact that not many people will be online playing the game.
like i said though, at least noun was honest enough to acknowledge any change in this area is NOT coming soon. so you have to give Relic credit for being honest.
Dude, i don't know what game you are playing, but i can change map and victory conditions in my CoH2 version.
On July 18 2013 21:50 JimmyJRaynor wrote: under only 1 set of victory conditions. without the ability to choose the map you want.
i'll just directly quote PingPing here: "You know how the match making worked in COH1 - we want match making with RANDOM players that can JOIN your game - thats all players want."
the thing that is going to kill multiplayer is the fact that not many people will be online playing the game.
like i said though, at least noun was honest enough to acknowledge any change in this area is NOT coming soon. so you have to give Relic credit for being honest.
No, you can chose any map you want, you can change VP settings, you can change to VP or annihilate, you can change starting resources, you can invite your friends to your custom games.
I wouldn't pay any attention to the rantings of pingping, a person who doesn't even own the game so wouldn't know what the situation is and also you blatently don't own the game either.
you missed the phrase "RANDOM players" in there. i do not own the game. i've watched others play on Twitch.tv
it'd be great if i saw the example PingPing brings up actually performed.
WIth no leaderboards, no map maker , no real ladder, and a matchmaker that puts together a 2v2 game with 1 player from australia, Lake Placid New York, Siberia, and KIruna Sweden. This makes the 2v2 unplayably laggy... i'd have to see the feature i'm discussing to actually believe it exists.
i wanted to like the game because i was so pleasantly surprised by CoH1 way back when. Relic has been pretty transparent about most of the issues i've discussed that make the game feel rather incomplete relative to other $60 titles. By no means do i think Relic is a fraud. But, CoH2 just has not delivered the way CoH1 did.
The steadily falling online numbers reflect this. 2,300 last night man. Ouch!
I hope I'm wrong and Relic pulls this out of the fire, becomes the best RTS studio on the planet and hires 100 top notch Canadian software engineers from the University of Waterloo ( CombatEX is giong for a BMath so technically that would not include him ). Blizzard could use the competition.
But, i must stick to my prediction sir. This is Relic's last game unless Games Workshop funds something from top to bottom. It is clear in my eyes that Relic is out of cash.
I wish you well in the future in your attempts to foster the multiplayer competitive scene of CoH2. So far you've done a lot of hard work and put together some quality content.
On July 19 2013 00:25 JimmyJRaynor wrote: thanks for the prompt reply.
you missed the phrase "RANDOM players" in there. i do not own the game. i've watched others play on Twitch.tv
it'd be great if i saw the example PingPing brings up actually performed.
WIth no leaderboards, no map maker , no real ladder, and a matchmaker that puts together a 2v2 game with 1 player from australia, Lake Placid New York, Siberia, and KIruna Sweden. This makes the 2v2 unplayably laggy... i'd have to see the feature i'm discussing to actually believe it exists.
i wanted to like the game because i was so pleasantly surprised by CoH1 way back when. Relic has been pretty transparent about most of the issues i've discussed that make the game feel rather incomplete relative to other $60 titles. By no means do i think Relic is a fraud. But, CoH2 just has not delivered the way CoH1 did.
The steadily falling online numbers reflect this. 2,300 last night man. Ouch!
I hope I'm wrong and Relic pulls this out of the fire, becomes the best RTS studio on the planet and hires 100 top notch Canadian software engineers from the University of Waterloo ( CombatEX is giong for a BMath so technically that would not include him ). Blizzard could use the competition.
But, i must stick to my prediction sir. This is Relic's last game unless Games Workshop funds something from top to bottom. It is clear in my eyes that Relic is out of cash.
I wish you well in the future in your attempts to foster the multiplayer competitive scene of CoH2. So far you've done a lot of hard work and put together some quality content.
Only thing I am going to comment from this post is the 2v2 being laggy. No it's not, I play 2v2 every day and I have had maybe 2-3 games where a player lagged (then was dropped). If you haven't even played the game then don't say false information like this.
I do agree however that relic is really being silly with the no leaderboards, no real rankings. Wish that would change :D
We at ESL are proud to announce our next event. The 1v1 Summer League will start on Monday 5th August where all opponents will play in a group stage. The group stage will then feed into a double elimination bracket towards the end of the season where we will crown our champion for the summer.
On July 19 2013 04:14 blade55555 wrote: Only thing I am going to comment from this post is the 2v2 being laggy. No it's not, I play 2v2 every day and I have had maybe 2-3 games where a player lagged (then was dropped). If you haven't even played the game then don't say false information like this.
I do agree however that relic is really being silly with the no leaderboards, no real rankings. Wish that would change :D
the information is not false.
i'm getting that comment from watching 2v2 games on twitch. its the way i decide whether or not to buy a game. and i've seen lots of lag in lots of 2v2 games.
could be bad luck that i've seen so much lag in these games.
regarding the low # of players.. there are also a small # of community members who put together online competitive events. all it takes is for 1 or 2 of these guys to take a hiatus for any reason and what little competitive scene there is will disappear.
At the moment the game feels like a giant joke. Balance so oddly in favour of the worse players that cry the most on the forums. There are so many issues with the game I don't even know where to begin... -.-
The community/playerbase consist of awful trolls and unreasonable little dickheads that would do anything to ruin your day if you beat them or somehow hurt their feelings because you tell them to micro better.
Anywho, for this game to attract more competitive players Relic allready has done goof with the DLC packages. Skins and Theatre of War content was fine, but the commanders being DLC only such a money grab however small the price is. I can't make myself recommend this game(sigh bulletin grind) for anyone who would play this at the competitive levels. Coh2 has potential but the same thing could be said about Ages of Empires Online.
The only thing amusing with this game is how involved Relic and it's employees are with this HelpingHans Vs the world drama. Relic should stick to fixing things instead and/or maybe look back to what made games like red alert/warcraft/starcraft series widely played by alot of gamers(chat channels if it was too vague), instead of scouring third party sites for quotes to ban a select few players who where mean to one smug streamer that had it coming.
Edit: CoH2 is lots of fun if you love explosions and stuff. I hope Relic figures things out. =1
On July 20 2013 06:40 Infernal_dream wrote: Anythying more than 1v1 is terribly laggy, don't really know how you can defend it. The netcode is pure shit.
Guess I am lucky whenever I play with my friend we won't get lag xD
On July 20 2013 06:40 Infernal_dream wrote: Anythying more than 1v1 is terribly laggy, don't really know how you can defend it. The netcode is pure shit.
Guess I am lucky whenever I play with my friend we won't get lag xD
It's pretty much what caused me to stop playing. Almost every game at least one person drops, the first minute of the game takes about 5 minutes of real time, it's just not fun. I don't even care about the balance issues and all that. I'd just like to actually play a game.
I wish Relic well. There are not many first rate RTS developers left standing.
The campaign makers creating this story have led Relic into a minefield without even realizing it.
Many Russians are justifiably not happy with the campaign plot points and are now on a mission to discredit the game in any way possible. They are firing request's at Relic's server to try and overwhelm it and bring it down. The angry protestors are adding their own "user reviews" to Metacritic taking the Metacritic User Review score down to 2. http://www.metacritic.com/game/pc/company-of-heroes-2/user-reviews
Set in the background of this Relic is in a nasty dispute with a little know clan consisting of guys who can barely speak english. These guys think "fucking" and "faggotry" are real adjectives because its what they hear all the time. Its their "gamer" exposure to the English language. Jeremy from pure pwnage would be proud.
Why is Relic starting an "internet war" with a bunch of 17 year olds who can barely speak english?
I would call this a "pr nightmare" except for the fact that nobody cares because no one is playing the game.
I was really looking forward to this game. I would have bought it on release day if it weren't for the fact that I was abroad for a month. Seeing the reactions and the disappointing review scores, especially compared to Relic's previous games, I'm going to wait until this game can be found in bargain bins.
It's a pity though. Relic is (or was) pretty much the only good RTS developer apart from Blizzard.
On July 25 2013 17:16 lamprey1 wrote: I wish Relic well. There are not many first rate RTS developers left standing.
The campaign makers creating this story have led Relic into a minefield without even realizing it.
Many Russians are justifiably not happy with the campaign plot points and are now on a mission to discredit the game in any way possible. They are firing request's at Relic's server to try and overwhelm it and bring it down. The angry protestors are adding their own "user reviews" to Metacritic taking the Metacritic User Review score down to 2. http://www.metacritic.com/game/pc/company-of-heroes-2/user-reviews
Set in the background of this Relic is in a nasty dispute with a little know clan consisting of guys who can barely speak english. These guys think "fucking" and "faggotry" are real adjectives because its what they hear all the time. Its their "gamer" exposure to the English language. Jeremy from pure pwnage would be proud.
Why is Relic starting an "internet war" with a bunch of 17 year olds who can barely speak english?
I would call this a "pr nightmare" except for the fact that nobody cares because no one is playing the game.
What's wrong with the story?
Haven't actually played the game at all since beta eventhough I preordered...
On July 25 2013 17:16 lamprey1 wrote: I wish Relic well. There are not many first rate RTS developers left standing.
The campaign makers creating this story have led Relic into a minefield without even realizing it.
Many Russians are justifiably not happy with the campaign plot points and are now on a mission to discredit the game in any way possible. They are firing request's at Relic's server to try and overwhelm it and bring it down. The angry protestors are adding their own "user reviews" to Metacritic taking the Metacritic User Review score down to 2. http://www.metacritic.com/game/pc/company-of-heroes-2/user-reviews
Set in the background of this Relic is in a nasty dispute with a little know clan consisting of guys who can barely speak english. These guys think "fucking" and "faggotry" are real adjectives because its what they hear all the time. Its their "gamer" exposure to the English language. Jeremy from pure pwnage would be proud.
Why is Relic starting an "internet war" with a bunch of 17 year olds who can barely speak english?
I would call this a "pr nightmare" except for the fact that nobody cares because no one is playing the game.
What's wrong with the story?
Haven't actually played the game at all since beta eventhough I preordered...
Watched the first mission on youtube, wish I hadn't... not even ten minutes in and you have things like Soviet troops being sent into battle unarmed, sadistic commissars randomly shooting friendly soldiers in the back, executing unarmed German soldiers, the good old 'innocent war hero stuck in a gulag for ten years' story, but the war hero's name is impossible for a Russian (Lev Abramovich Isakovich), Russian words completely misspellt in the subtitles, the list goes on and on. If I were Russian I would be livid, sloppy writing on Relic's behalf has left this game in a pool of obscenely overblown stereotypes that feed off of each and make anyone that knows what went on on the eastern front more and more pissed off. What was Relic thinking?
The latest misinformation for Sega is rather worrying. Sega is boasting about "shipped copies" of the game rather than "units sold".
We've all seen publishers attempt this little piece of PR spin only to fall flat on their face. Hopefully, Sega will reveal a nice large total of games sold in the near future. But, every one I've talked to says their local Best Buy and GameStop is swimming in unsold boxes of CoH2.
Also, the CM for CoH2 is gone without a replacement being named.
On July 25 2013 17:16 lamprey1 wrote: I wish Relic well. There are not many first rate RTS developers left standing.
The campaign makers creating this story have led Relic into a minefield without even realizing it.
Many Russians are justifiably not happy with the campaign plot points and are now on a mission to discredit the game in any way possible. They are firing request's at Relic's server to try and overwhelm it and bring it down. The angry protestors are adding their own "user reviews" to Metacritic taking the Metacritic User Review score down to 2. http://www.metacritic.com/game/pc/company-of-heroes-2/user-reviews
Set in the background of this Relic is in a nasty dispute with a little know clan consisting of guys who can barely speak english. These guys think "fucking" and "faggotry" are real adjectives because its what they hear all the time. Its their "gamer" exposure to the English language. Jeremy from pure pwnage would be proud.
Why is Relic starting an "internet war" with a bunch of 17 year olds who can barely speak english?
I would call this a "pr nightmare" except for the fact that nobody cares because no one is playing the game.
What's wrong with the story?
Haven't actually played the game at all since beta eventhough I preordered...
Watched the first mission on youtube, wish I hadn't... not even ten minutes in and you have things like Soviet troops being sent into battle unarmed, sadistic commissars randomly shooting friendly soldiers in the back, executing unarmed German soldiers, the good old 'innocent war hero stuck in a gulag for ten years' story, but the war hero's name is impossible for a Russian (Lev Abramovich Isakovich), Russian words completely misspellt in the subtitles, the list goes on and on. If I were Russian I would be livid, sloppy writing on Relic's behalf has left this game in a pool of obscenely overblown stereotypes that feed off of each and make anyone that knows what went on on the eastern front more and more pissed off. What was Relic thinking?
On July 25 2013 17:16 lamprey1 wrote: I wish Relic well. There are not many first rate RTS developers left standing.
The campaign makers creating this story have led Relic into a minefield without even realizing it.
Many Russians are justifiably not happy with the campaign plot points and are now on a mission to discredit the game in any way possible. They are firing request's at Relic's server to try and overwhelm it and bring it down. The angry protestors are adding their own "user reviews" to Metacritic taking the Metacritic User Review score down to 2. http://www.metacritic.com/game/pc/company-of-heroes-2/user-reviews
Set in the background of this Relic is in a nasty dispute with a little know clan consisting of guys who can barely speak english. These guys think "fucking" and "faggotry" are real adjectives because its what they hear all the time. Its their "gamer" exposure to the English language. Jeremy from pure pwnage would be proud.
Why is Relic starting an "internet war" with a bunch of 17 year olds who can barely speak english?
I would call this a "pr nightmare" except for the fact that nobody cares because no one is playing the game.
What's wrong with the story?
Haven't actually played the game at all since beta eventhough I preordered...
Watched the first mission on youtube, wish I hadn't... not even ten minutes in and you have things like Soviet troops being sent into battle unarmed, sadistic commissars randomly shooting friendly soldiers in the back, executing unarmed German soldiers, the good old 'innocent war hero stuck in a gulag for ten years' story, but the war hero's name is impossible for a Russian (Lev Abramovich Isakovich), Russian words completely misspellt in the subtitles, the list goes on and on. If I were Russian I would be livid, sloppy writing on Relic's behalf has left this game in a pool of obscenely overblown stereotypes that feed off of each and make anyone that knows what went on on the eastern front more and more pissed off. What was Relic thinking?
After multiple failed attempts to create an appropiate answer: just no. The video is just some guy (propably russian) whos national pride got hurt, who might have some valid points but fails to present them in a serious manner. You mistake indepth for "video of lenght which throws a lot of numbers and 'facts', while making sometimes weird logical jumps". Russia has some serious problems when it comes to its own history, especially the time of Stalinism. Yes, the nazis where evil, the holocaust showed a unique grade of determination but the number of people who died under the regim of stalin shouldnt become forogtten. Even though the stalinism doesnt showed that grade of determination, it was still evil and cruel. Together with Stalins own plans for war it clearly declassifies the UDSSR as a hero of WW2. Had the UDSSR invaded nazi-germany first and won, there wouldnt be that big of a difference in terms of casualtys. While Relic might got historical facts wrong, this should not be abused to glorify the reign of Stalin. Let us all thank the UDSSR for helping to defeat the third Reich, but never forget that Stalin was a vilian too.
EDIT: Maybe it is a good video... I feel tempted to buy CoH2 and play the campaign just to write an detailed essay to point out why the video sucks and the author is "buthurt".
the WW2 history buff i know states that the CoH2 campaign story is way off base and merely highlights many pop culture misconceptions of the events on the eastern front.
and for the record he is not russian so the "butthurt" theory does not work.
the "its just a game" defense loses credibility when Relic/Sega did stuff like this.
So they can not on 1 hand say "guys the whole game is really just a fun, humourous light hearted account of WW2". and then on the other hand advertise the game as though its an authentic simulation of WW2.
Relic really screwed up large with the single player campaign of CoH2. They should've considered not doing a campaign at all.
On August 03 2013 16:21 JimmyJRaynor wrote: the WW2 history buff i know states that the CoH2 campaign story is way off base and merely highlights many pop culture misconceptions of the events on the eastern front.
and for the record he is not russian so the "butthurt" theory does not work.
the "its just a game" defense loses credibility when Relic/Sega did stuff like this. + Show Spoiler +
So they can not on 1 hand say "guys the whole game is really just a fun, humourous light hearted account of WW2". and then on the other hand advertise the game as though its an authentic simulation of WW2.
Relic really screwed up large with the single player campaign of CoH2. They should've considered not doing a campaign at all.
I did not say "Relic is right" since I have to admit that I havent played the game. Therefore I cant express in detail where exactly he failed, but can see when someone shows the typical signs of wrong historical understanding. I dont study history, but history is one of my hobbies which I take very serious sometimes, I also have a close friend that studies military history, as soon as you try to glorify Stalin or the UDSSR he would happily hand you a mulitple page essay why you are way off. I just said that the linked video isnt good criticism at all, as soon as someone potraits the UDSSR as some kind of hero of WW2 and/or Stalin as a glorious leader, he immediatly left the bounds of reality. Stalin was the second biggest villian in WW2, Hitler was just the first who attacked and Stalin wasnt so stupid to document exaktly how many people he killed, thats why Stalin could become a "Savior" in the first place. As soon as you act like the UDSSR and Stalin where big altruistic heros, you lost all your historical credibility. Hitler-Stalin Pact / Molotov-Ribbentrop Pact anyone?
Also for the record: Channel description is in russian, website is .ru, so naturallyI assumed that he is russian/citizin of a state thats in former UDSSR-territory which happens to have a big misunderstanding from the time of Stalinism, as long as they are still under the influence of modern russia. If this isnt the case, I was wrong about the intention why the creator made this video, but its still far away from good.
EDIT: lets put it this way: If all the criticism regarding relic and COH2 is true, the video ameks an equal mistake, just in the opposite direction.
I don't think you understand the point... Imagine a Russian game studio made a game about the Vietnam war, you take control of the US forces and the whole game from then on is about drugs and the rape and murder of civilians, the whole game just about killing inocent people while on drugs. Oh and the only person who tried to stop it is a homeless veteran, shit on by society bla bla bla, the vietcong were the good guys, if it wasn't for the USSR and China many more people would have been raped and killed. Yep the whole game like that. Yes, stuff like this did go on in Vietnam, was it the only thing going on? Any sane person know the answer to that. Now how big would the shitstorm be in America if a game like this was ever made?
On July 25 2013 17:16 lamprey1 wrote: I wish Relic well. There are not many first rate RTS developers left standing.
The campaign makers creating this story have led Relic into a minefield without even realizing it.
Many Russians are justifiably not happy with the campaign plot points and are now on a mission to discredit the game in any way possible. They are firing request's at Relic's server to try and overwhelm it and bring it down. The angry protestors are adding their own "user reviews" to Metacritic taking the Metacritic User Review score down to 2. http://www.metacritic.com/game/pc/company-of-heroes-2/user-reviews
Set in the background of this Relic is in a nasty dispute with a little know clan consisting of guys who can barely speak english. These guys think "fucking" and "faggotry" are real adjectives because its what they hear all the time. Its their "gamer" exposure to the English language. Jeremy from pure pwnage would be proud.
Why is Relic starting an "internet war" with a bunch of 17 year olds who can barely speak english?
I would call this a "pr nightmare" except for the fact that nobody cares because no one is playing the game.
What's wrong with the story?
Haven't actually played the game at all since beta eventhough I preordered...
Watched the first mission on youtube, wish I hadn't... not even ten minutes in and you have things like Soviet troops being sent into battle unarmed, sadistic commissars randomly shooting friendly soldiers in the back, executing unarmed German soldiers, the good old 'innocent war hero stuck in a gulag for ten years' story, but the war hero's name is impossible for a Russian (Lev Abramovich Isakovich), Russian words completely misspellt in the subtitles, the list goes on and on. If I were Russian I would be livid, sloppy writing on Relic's behalf has left this game in a pool of obscenely overblown stereotypes that feed off of each and make anyone that knows what went on on the eastern front more and more pissed off. What was Relic thinking?
You do realize that the Russian army did send soldiers unarmed into battle, telling them to take up the weapon of fallen comrades? You do realize that some commanders may have killed friendies just to coerce people going into battle unarmed? You do realize that killing POWs, while an attrocity, happened quite a lot on both sides?
The Second World War was terrible and cruel, especially on the eastern front.
Two men one rifle only happend in the movies like 'enemy at the gates'. Not in real life...thats why 'bend the truth' movies/games should be called out because as you have shown people actually belive these things happend
On August 04 2013 02:37 Zeo wrote: Two men one rifle only happend in the movies like 'enemy at the gates'. Not in real life...thats why 'bend the truth' movies/games should be called out because as you have shown people actually belive these things happend
proof? btw russian propaganda changed alot what really happened while the war was going on and even years after....both sides did horrible inuhman things, end of story....
At the time of Stalingrad the USSR had an abundance of Mosin-Nagant rifles, what they lacked was ammunition but even then very few soldiers had less than 2 clips. Two men one rifle actualy happend in Russia, but it was the first world war. Also most accounts about 'human waves' and soldiers without guns came from the German soldiers during and after the war
On August 04 2013 02:57 Zeo wrote: At the time of Stalingrad the USSR had an abundance of Mosin-Nagant rifles, what they lacked was ammunition but even then very few soldiers had less than 2 clips. Two men one rifle actualy happend in Russia, but it was the first world war. Also most accounts about 'human waves' and soldiers without guns came from the German soldiers during and after the war
On August 04 2013 02:57 Zeo wrote: At the time of Stalingrad the USSR had an abundance of Mosin-Nagant rifles, what they lacked was ammunition but even then very few soldiers had less than 2 clips. Two men one rifle actualy happend in Russia, but it was the first world war. Also most accounts about 'human waves' and soldiers without guns came from the German soldiers during and after the war
you make a valid point about WW1. the problem is that Relic has attempted to advertise that CoH2 would be some kind of accurate simulation of WW2.. not WW1.
On August 04 2013 02:37 Zeo wrote: Two men one rifle only happend in the movies like 'enemy at the gates'. Not in real life...thats why 'bend the truth' movies/games should be called out because as you have shown people actually belive these things happend
proof? btw russian propaganda changed alot what really happened while the war was going on and even years after....both sides did horrible inuhman things, end of story....
the problem is Relic based a couple of hokey game mechanics around those inhumane things for the Russians. And, did not do so for the Allies or the Germans or the Finns etc etc. Relic's portrayal of WW2 is woefully inaccurate.
The problem is most of these myths about the USSR comes from Nazi propaganda and German soldiers during the war ect. Exept Germany and the rest of NATO didn't feel the need to debunk these myths after the war because of something called the cold war... The CoH community won't play mirror matchups because it didn't happen in 'history' and Relic gives them this?
thank the baby jesus that Gearbox now owns the IP for Homeworld. Relic bares little resemblance to the studio that made the RTS greats Homeworld and Company of Heroes 1.
Amongst Canadian males over 40 there is a definite anti-USSR bias. How old is Quinn Duffy?
On July 25 2013 17:16 lamprey1 wrote: I wish Relic well. There are not many first rate RTS developers left standing.
The campaign makers creating this story have led Relic into a minefield without even realizing it.
Many Russians are justifiably not happy with the campaign plot points and are now on a mission to discredit the game in any way possible. They are firing request's at Relic's server to try and overwhelm it and bring it down. The angry protestors are adding their own "user reviews" to Metacritic taking the Metacritic User Review score down to 2. http://www.metacritic.com/game/pc/company-of-heroes-2/user-reviews
Set in the background of this Relic is in a nasty dispute with a little know clan consisting of guys who can barely speak english. These guys think "fucking" and "faggotry" are real adjectives because its what they hear all the time. Its their "gamer" exposure to the English language. Jeremy from pure pwnage would be proud.
Why is Relic starting an "internet war" with a bunch of 17 year olds who can barely speak english?
I would call this a "pr nightmare" except for the fact that nobody cares because no one is playing the game.
What's wrong with the story?
Haven't actually played the game at all since beta eventhough I preordered...
Watched the first mission on youtube, wish I hadn't... not even ten minutes in and you have things like Soviet troops being sent into battle unarmed, sadistic commissars randomly shooting friendly soldiers in the back, executing unarmed German soldiers, the good old 'innocent war hero stuck in a gulag for ten years' story, but the war hero's name is impossible for a Russian (Lev Abramovich Isakovich), Russian words completely misspellt in the subtitles, the list goes on and on. If I were Russian I would be livid, sloppy writing on Relic's behalf has left this game in a pool of obscenely overblown stereotypes that feed off of each and make anyone that knows what went on on the eastern front more and more pissed off. What was Relic thinking?
You do realize that the Russian army did send soldiers unarmed into battle, telling them to take up the weapon of fallen comrades? You do realize that some commanders may have killed friendies just to coerce people going into battle unarmed? You do realize that killing POWs, while an attrocity, happened quite a lot on both sides?
The Second World War was terrible and cruel, especially on the eastern front.
On August 04 2013 02:37 Zeo wrote: Two men one rifle only happend in the movies like 'enemy at the gates'. Not in real life...thats why 'bend the truth' movies/games should be called out because as you have shown people actually belive these things happend
proof? btw russian propaganda changed alot what really happened while the war was going on and even years after....both sides did horrible inuhman things, end of story....
maybe all the reports wrote by Manstein, Guderian, Grossman and Beevor?
yeah, sometimes 6 guys were sended with 3 rifles, knives and 1 sword, but it was at midnight in commando operation, not in the same way that enemy at the gates .
at this point it does not matter whether or not a single Russian citizen has a grievance 'in fact". all that matters is what they perceive. at this point, perception is reality.
It is Relic's responsibility , when making a campaign, to not offend its player base. Relic screwed up big time. They rolled the dice and it came up snake eyes.
Victory Games recently side stepped any anger ( again .. whether justified or not is immaterial ) by making GLA an "all nations" faction. Relic did not do enough "side stepping".
Relic promised a "real" campaign. Without backing it up with enough real due diligence.
The ability to produce weapons is not the same thing as the ability or willingness to distribute weapons. It seems clear that penal battalions, at the very least, suffered from this issue.
On August 06 2013 13:57 xuanzue wrote: maybe all the reports wrote by Manstein, Guderian, Grossman and Beevor?.
Which reports? Why are German generals and journalists authoritative subjects on Soviet logistics?
Not sure why people are so surprised at summary execution of troops and prisoners in an Eastern Front game. From what I recall, the NKVD set up machine guns behind the front lines to massacre retreating soldiers, let alone kill them on the front line itself.
the problem is that Relic turned it into a game mechanic for only the Soviets.
of 600,000+ arrested a little more than 10,000 were actually executed.
furthermore, consumers make buying decisions based upon perception rather than reality. otherwise, Mcdonald's, cigarette, soda pop and candy bar companies would've all gone out of business 50+ years ago.
On August 06 2013 15:39 JimmyJRaynor wrote: the problem is that Relic turned it into a game mechanic for only the Soviets.
of 600,000+ arrested a little more than 10,000 were actually executed.
furthermore, consumers make buying decisions based upon perception rather than reality. otherwise, Mcdonald's, cigarette, soda pop and candy bar companies would've all gone out of business 50+ years ago.
Relic messed this one up, big time.
Those numbers are low, as they only include people executed after being detained--it was perfectly legal to instantly shoot deserters WH40k style. Troops executed under desertion exceeded 150,000.
On August 06 2013 15:39 JimmyJRaynor wrote: the problem is that Relic turned it into a game mechanic for only the Soviets.
of 600,000+ arrested a little more than 10,000 were actually executed.
furthermore, consumers make buying decisions based upon perception rather than reality. otherwise, Mcdonald's, cigarette, soda pop and candy bar companies would've all gone out of business 50+ years ago.
Relic messed this one up, big time.
Those numbers are low, as they only include people executed after being detained--it was perfectly legal to instantly shoot deserters WH40k style. Troops executed under desertion exceeded 150,000.
you should try reading the links you post as sources. if Relic included game mechanics featuring the bad things americans and germans did during the conflict it would make for a more even presentation. they did not do this. some russians are angry about it.
turning historic atrocities into game mechanics is like playing with fire. relic got burned. the #s do not matter.
when it comes to buying decisions perception is reality.
look for Sega-Sammy or Sammy-Sega or whatever they are called to protect the Sega brand.
Winston Churchill siphoned food away from India to feed the British army, over 3 million Indians died from hunger. Numerous times he stated the Indians/brown people were sub-human while also hated Gandhi with a passion. Was there a 'steal food from India' mechanic in CoH1?
On August 06 2013 20:00 Zeo wrote: Winston Churchill siphoned food away from India to feed the British army, over 3 million Indians died from hunger. Numerous times he stated the Indians/brown people were sub-human while also hated Gandhi with a passion. Was there a 'steal food from India' mechanic in CoH1?
EXACTLY. give this man a gold star.
its just a bad move by Relic to turn any kind of historical atrocity into a "game mechanic". it does not even matter if it actually happened or not. nor does the exact scale of the atrocity matter.
why stir the pot in the first place?
i wish i could be a fly on the wall at the offices of Relic to watch all the finger pointing going on.
did u guys hear the news? a bunch of hydralisks are planning on picketing in front of Mike Morhaime's house because of how Blizzard misrepresented the invasion of Aiur.
On August 06 2013 20:00 Zeo wrote: Winston Churchill siphoned food away from India to feed the British army, over 3 million Indians died from hunger. Numerous times he stated the Indians/brown people were sub-human while also hated Gandhi with a passion. Was there a 'steal food from India' mechanic in CoH1?
....Wait, this is even dumber than I originally thought it was. A Soviet battlefield commander could summarily execute his troops, but how would a British battlefield commander control intraempire logistics? This is COH, not Civilization.
There's no more a "starve the Indians" button than there is a "rape and burn the next village" button because that's irrelevant to field command.
The actual number was closer to six million. However, this is the first time I've seen famine blamed on food exports to the 50,000 abroad soldiers of the British-Indian Army, rather than the loss of Burma to Japanese forces and institutional failings*. Would you happen to have a source that isn't from a conspiracy theorist?
*Alongside the usual imperialist bureaucratic failures, provinces raised trade barriers amongst themselves against all known laws of economics. Democratically ><
On August 06 2013 20:00 Zeo wrote: Winston Churchill siphoned food away from India to feed the British army, over 3 million Indians died from hunger. Numerous times he stated the Indians/brown people were sub-human while also hated Gandhi with a passion. Was there a 'steal food from India' mechanic in CoH1?
....Wait, this is even dumber than I originally thought it was. A Soviet battlefield commander could summarily execute his troops, but how would a British battlefield commander control intraempire logistics? This is COH, not Civilization.
There's no more a "starve the Indians" button than there is a "rape and burn the next village" button because that's irrelevant to field command.
The actual number was closer to six million. However, this is the first time I've seen famine blamed on food exports to the 50,000 abroad soldiers of the British-Indian Army, rather than the loss of Burma to Japanese forces and institutional failings*. Would you happen to have a source that isn't from a conspiracy theorist?
*Alongside the usual imperialist bureaucratic failures, provinces raised trade barriers amongst themselves against all known laws of economics. Democratically ><
Way to completely miss the entire point of his post. His point is that those two buttons didn't exist in CoH1, so why the fuck are they in 2? Why would they take something completely unnecessary, and completing condescending to every Russian and implement it into the game? Why would you ONLY show the Russian atrocities when every country completely fucked whoever they had to in order to win the war.
On August 07 2013 08:15 Infernal_dream wrote: Way to completely miss the entire point of his post. His point is that those two buttons didn't exist in CoH1, so why the fuck are they in 2? Why would they take something completely unnecessary, and completing condescending to every Russian and implement it into the game? Why would you ONLY show the Russian atrocities when every country completely fucked whoever they had to in order to win the war.
Calm down good sir, neither of those two buttons exist in COH2 either. Nor can you execute your own troops DOW-style. But you already knew that, as you clearly own the game and have researched it in excruciating detail.
If people are insulted that summary execution by the NKVD was integrated into the Soviet regional command structure in World War Two and that this was shown in the Single Player Campaign, they are free to not buy the game. The State will not force them to purchase COH2, capitalism will prevail, free markets work, etc.
"Controversy" aside, I'd think that the gameplay is just as historically-realistic as the previous title: not at all. Given Relic's track record, I'd also doubt that the game will be balanced any time soon.
On August 07 2013 09:04 acker wrote: "Controversy" aside, I'd think that the gameplay is just as historically-realistic as the previous title: not at all.
it just adds to the problem. and they now know that "fair or unfair" turning a war atrocity into a "game mechanic" can stir up nationalistic feelings.
seeing as the upper management of relic consists of a bunch of 40+ canadians you'd think they'd have taken a page out of Pierre Trudeau's guide on how to quell nationalism.
also, it would not be much of a surprise to find out that this same bunch of 40+ canadians is anti-russian/anti-soviet considering how much major canadian media inundated their young minds with anti-USSR propaganda.
no one is playing the game any way.. and Relic is 1 more failure away from non-existence. as you've said .. capitalism will fix this problem.
seeing as the upper management of relic consists of a bunch of 40+ canadians you'd think they'd have taken a page out of Pierre Trudeau's guide on how to quell nationalism.
The ability to produce weapons is not the same thing as the ability or willingness to distribute weapons. It seems clear that penal battalions, at the very least, suffered from this issue.
Yet, some units getting sent to combat without full equipment due to lack/ or inability do deliver it in time is not the same as saying it was a deliberate. It makes no sence to not distribute weapons to soldiers, even if you sent them to death, since they can take out enemies.
I would compare it to this: US army is notorious for blue on blue incidents. However, nobody seem to be stupid enought to say something along the lines of "US army encourages soldiers to first shoot, and then figure out if the target is friendly or not" it is neither true, nor nice. Somehow it is fine for portrayal of Soviets though.
Also, penal battalions were present in other armies. Germans had them before Russians.
On August 06 2013 13:57 xuanzue wrote: maybe all the reports wrote by Manstein, Guderian, Grossman and Beevor?.
Not sure why people are so surprised at summary execution of troops and prisoners in an Eastern Front game. From what I recall, the NKVD set up machine guns behind the front lines to massacre retreating soldiers, let alone kill them on the front line itself.
All armies have police units. All police units are armed. All police units are set behind frontlines to catch desertirs and other.
First of all, desertirs are armed with military weapons, so no surprise, police has to well armed, and machienguns are among the better weapons. Also, NKVD was often fighting itself, since Germans were manuverable.
The "massacres" of "retreating" is nothing more than a myth. Why people don`t even consider that retreating troops actually take cassualties, you know, fighting Germans, before retreating? Why shooting retreating? they can still fight later, or can be sentenced to labour camp and contribute to war effort. Killing them doesn`t contribute to victory, but waists pressious human resources and ammunition, and can get NKVD killed in retaliation, since, once again, retreating people are armed.
Why people can not get out of cold war mindset of "every Russian is some stupid, illigical and cruel unhuman" and see any logic.
Why don`t people ask themselves what would happen if US soldier refused to assault beaches of Normandy, would US do nothing about that? No, US would punish the very few that actually would, and the rest would not have to be forced. Why do you think Soviet soldiers were any different in that reguard in the first place?
On August 06 2013 20:00 Zeo wrote: Winston Churchill siphoned food away from India to feed the British army, over 3 million Indians died from hunger. Numerous times he stated the Indians/brown people were sub-human while also hated Gandhi with a passion. Was there a 'steal food from India' mechanic in CoH1?
And you show that in game mechanichs how ?
Yet, some units getting sent to combat without full equipment due to lack/ or inability do deliver it in time is not the same as saying it was a deliberate. It makes no sence to not distribute weapons to soldiers, even if you sent them to death, since they can take out enemies.
It depends on the mission of those troops mostly. Of course it is better to send everyone armed, but it is not useless to have the higher amount of "bodies", except if you have some sort of weapons that only one soldier can use, or your enemy weaponry is too advanced for you to use (neither is the case). But logistic are a bitch.
On August 07 2013 15:02 Godwrath wrote: And you show that in game mechanichs how ?
let's put Owen Hart, Chris Benoit and his wife and kids in the next WWE game and see how well it sells in canada.
as part of the new "WWE Career mode" we'll have Benoit's career ending after performing an S&M rape and murder scene on his wife and kids.
the game will sell better because it will show the "grim realities" of the pro wrestling business. and no can say it didn't happen. everyone should be comfortable with it. we can even make a giant poster like Relic did about how "REAL" everything is.
maybe we can put a few steroid doctors in the game.. along with Vince Mcmahon's $7000/hour Legal team. you'll have to pick who the best lawyer is for the steroid scandals and, owen hart death falls.
Canadians will buy the game by the millions because it'll have Chris Benoit, Owen Hart and Pat Patterson in it.
the only way u get an intercontinental title shot is if u have anal sex with Pat Patterson!
O ... and ya.. the negotiations that went on between Martha Hart and Vince's legal team! Canadians will love that.
So you go from a very bad analogy posted by other user which actually makes no sense to implement as gameplay (you can add that to the campaign, in fact, i would love to see that kind of things in the background history, any fucking bit of history shouldn't go to waste) to wild crazy canadian stuff.
guy, when you put a war atrocity into a video game you are taking a risk. twisting your mind into a pretzel of rationalizations to excuse what relic did has proven to be moot.
guy, when you put a war atrocity into a video game you are taking a risk. twisting your mind into a pretzel of rationalizations to excuse what relic did has proven to be moot.
Relic gambled and lost. it's over now.
Well I'm pretty sure this seals the deal for CoH 2. And everyone defending the story line and things shown in the campaign...you might as well stop, Relic already did. They chose a terrible road to go on and it didn't pay off. There is 0 reason to have the things in the campaign that they did. It didn't contribute anything to it. The campaign was never realistic in the first place.
On August 09 2013 09:25 TSORG wrote: so theyre no longer selling this game?
Russian distributor 1C-SoftClub stopped selling the game. Apparently this woke up Sega and Relic. Sega states they are taking the issue "very seriously" and "investigating". They also apologized for any who are offended.
It wouldn't surprise me if a non-campaign version of CoH2 were made available. Russian and CIS citizens can still purchase an online version of the game.
Sega just wants to make sure none of this costs them any Rome2 sales. They are protecting the Sega brand.
My steam says i have played this game for 4 minutes. I have to have all the graphics settings on low, to avoid a CTD or insanely low framerates apparently, even though i have an i5 2500k and a 6970.
Surprise Surprise, CoH2 is on sale in less than 3 months after its release. It goes until 1PM ( New York City Time ) Monday http://store.steampowered.com/
On September 20 2013 22:07 JimmyJRaynor wrote: Surprise Surprise, CoH2 is on sale in less than 3 months after its release. It goes until 1PM ( New York City Time ) Monday http://store.steampowered.com/
It's not even worth those 33euro I'm seeing. I'd say 20-25 tops. Skirmish is quite fun, but that's about it. The community is minuscule, and CoH 1 outshines this game in almost every way.
On September 20 2013 22:07 JimmyJRaynor wrote: Surprise Surprise, CoH2 is on sale in less than 3 months after its release. It goes until 1PM ( New York City Time ) Monday http://store.steampowered.com/
Thanks for the heads up. I always said I would buy it if it came out on Steam, but you know what... even £19 seems a bit too much for this game. The beta was so generous I almost played it too much and got burned out!
the latest DLC offering moves the game towards a pay 2 win model.
Sega is starting to squeeze CoH's most loyal fans for every possible dollar.
First the Relic community figurehead guy claims sales of the game are super great and amazing. a few weeks later... they need paid DLC to keep the game going. ZZZZzzzzz....
Was about to complain about it costing $10, but I got Code Blue for free from pre-ordering so ^_^ Are they really charging $10 for FIVE additional ToW missions? They aren't that good, especially the AI battles are just custom game versus AI with the time appropriate units.
Relic has been dead silent on the "input lag" issue. It is even present during the campaign.
"input lag" undercuts any of the positives the game has.
The Collector's Edition and Pre-Order customers are no longer getting any additional "paid DLC" for free. Sega is really leaning on the games biggest fans and getting some real Relic loyalists to question their motives.
Best preorder cancel I've ever done. As soon as I noticed the beta community was small just kinda clicked that this game was doomed. Had a lot of potential too.
any TLers who play this game ? I'd love to find someone to play with , I just finished the campaign and I'm playing VS AI atm , will start playing 1v1s soon , so technically I would be called a "wood league" if we use sc2 terms
On September 26 2013 12:18 FliedLice wrote: Those might have been the worst 50€ I spent this year.... :/
Agreed, I really regret spending a full price on it. The complete lack of refinement or even keeping the strengths of CoH1, which was an awesome game, especially in its vanilla state before OF, really makes this a lackluster game. Combine this with the serious issues of Rome2 will make me very hesitant the next time I see the Sega brand on a new game I'd consider otherwise.
On September 26 2013 12:18 FliedLice wrote: Those might have been the worst 50€ I spent this year.... :/
Agreed, I really regret spending a full price on it. The complete lack of refinement or even keeping the strengths of CoH1, which was an awesome game, especially in its vanilla state before OF, really makes this a lackluster game. Combine this with the serious issues of Rome2 will make me very hesitant the next time I see the Sega brand on a new game I'd consider otherwise.
I keeping hearing about these ROME 2 issues , what are they and how do they effect COH2 ?
based on this there is no way both the CoH2 sales totals and the Rome2 sales totals are correct. based on Steam player totals i'd say the Rome2 numbers are legit and the CoH2 #s are bull.
based on that i'd say CoH2 has 90,000 units sold. This is also the VGChartz.com total.
Sega did a great job of getting other people to do their lying for them though.. in their previous "earnings/investor call" that cryptic chart was epic... the fan boys gobbled it up.
Hey guys , I have a 40% discount coupon on company of heroes 2 , I'm looking to trade it on steam (believe me I am not asking for something expensive) , anyone interested please PM me
So 4.5 months after laying down $100 for the "Digital Collector's Edition" customers have to spend $8-$13 to get units and abilities in the multiplayer?
I'll be playin this all weekend. I was going to pre-order for £40 but feel like I sidestepped a landmine because i've heard nothing but bad things about P2W commanders, input lag not being fixed and a low player base.
On January 18 2014 00:35 Shottaz wrote: I'll be playin this all weekend. I was going to pre-order for £40 but feel like I sidestepped a landmine because i've heard nothing but bad things about P2W commanders, input lag not being fixed and a low player base.
Real shame, I had high hopes for CoH 2.
Same here. I had it preordered and canceled because of how bad the beta was. Just gonna fuck around in f2p weekend though because the game is highly entertaining in team modes.
So I just bought this last weekend, is any1 here still playing and is there still a Teamliquid group or anything? Are there any good replays to watch to understand the deeper meta of the game?
atm only playing as Ostheer.
quick (and stupid questions):
- do Mines deal FF ? do my own mines trigger by my own units or can I safely walk/drive over them? :O
- Im getting weird Spikes that last for 3 seconds or longer, after them the game resumes at high speed until im caught up with the game, why is that? is that a known issue? couldnt find anything about that. (my internet should be good enough, 100mb/s).
1. it's safe for your units to go over your own mines however don't camp on top of them as enemy aoe attacks (mortars, artillery etc.) can set them off and damage your units.
On April 30 2014 04:01 IpKaiFung wrote: 1. it's safe for your units to go over your own mines however don't camp on top of them as enemy aoe attacks (mortars, artillery etc.) can set them off and damage your units.
also if you are looking for resources for the CoH franchise check out coh2.org.
ty very much.
3rd Question: Are Soviets overpowered? my opponent just gave me the tip to "just play russians", he was convinced that they are just plain stronger, is that true/an accepted fact in the community ?
a new update only came out a few days ago so in all honesty it's hard to tell but the key to winning with germans is good MG42 play which takes a lot of practice and most importantly map knowledge to fully exploit.
Ty so far, another Question that I had is concerning damage, I have only played the first 2 missions or so (very long time ago xD) and afair it wasnt explained at all :X
from what I understand is that each Squad has a Health Bar that decreases every time they get shot, Units in that Squad can die with every shot but it happens random, the chance that someone dies in a Squad gets higher if the squad health is lowered(also crit chance gets higher with lower enemy hit points). Did I get that right?
Another assumption: When a Squad loses a member, the whole squad deals less damage, is there a way to tell how much dmg a unit deals in numbers? My German Engineer Squad lost units Quicker than Russian Enginner Squads in a 1v1 fight (1sq vs 1sq). Was it just random or are German Squads generally weaker in combat? How can I know these things when dmg and HP arent shown in the UI?
There aren't any criticals per se, each entity in a squad has 80 hit points, men can't die by taking only one hit and a member in each squad will only die when the hit points of that entity reach 0.
Each bolt action rifle does 16 dmg per hit so it's 5 hits to kill but to represent germans having better training and experience than soviet conscripts, grenadiers have much higher accuracy values so they roll hits more often than conscripts. Which entity in a squad takes hits is beyond your control and sometimes your health can get really low without losing an entity so it appears that the chance of entities dying in a squad increases as the health gets lower.
When you see a man in a full health squad die after one volley of shots is where that one entity gets hit at the same time unfortunately.
On April 30 2014 07:55 IpKaiFung wrote: There aren't any criticals per se, each entity in a squad has 80 hit points, men can't die by taking only one hit and a member in each squad will only die when the hit points of that entity reach 0.
Each bolt action rifle does 16 dmg per hit so it's 5 hits to kill but to represent germans having better training and experience than soviet conscripts, grenadiers have much higher accuracy values so they roll hits more often than conscripts. Which entity in a squad takes hits is beyond your control and sometimes your health can get really low without losing an entity so it appears that the chance of entities dying in a squad increases as the health gets lower.
When you see a man in a full health squad die after one volley of shots is where that one entity gets hit at the same time unfortunately.
On April 30 2014 07:55 IpKaiFung wrote: There aren't any criticals per se, each entity in a squad has 80 hit points, men can't die by taking only one hit and a member in each squad will only die when the hit points of that entity reach 0.
Each bolt action rifle does 16 dmg per hit so it's 5 hits to kill but to represent germans having better training and experience than soviet conscripts, grenadiers have much higher accuracy values so they roll hits more often than conscripts. Which entity in a squad takes hits is beyond your control and sometimes your health can get really low without losing an entity so it appears that the chance of entities dying in a squad increases as the health gets lower.
When you see a man in a full health squad die after one volley of shots is where that one entity gets hit at the same time unfortunately.
also: the thing about who gets hit in a squad: When I got an Upgrade (like a flamethrower on engineers) that guy always dies last, right?
He doesn't, but his buddies will pick up his weapon so you don't actually lose it.
and there are infantry criticals like you'll see your flamethrower guy explode into a ball of flame sometimes if you're unlucky.
The engineer versus engineer has a lot to do with distance and cover as well. The Germans at close range will obliterate you since they have mp40s whereas the Russians have rifles so you want to keep distance. If you try to close on Russian engineers in cover this will end poorly for you though.
The infantry critical is somewhat misleading. The instant death occurs like I said earlier if one entity gets hit at exactly the same time with enough shots to take it's hp down to 0
With the flamethrower there is a chance for it to explode or the guy to carry it to drop it but most of the time if he dies another member in the squad will get it.
This is also applicable to panzershrecks and LMG42s or any other heavy weapon upgrade such as the DP-28 for the soviets or the PTRS.
This graph may also help with weapon damage output as well.
the original base game that came out a year ago had 2 armies and only 1 "online matchup" because mirror matches were not permitted
now we'll have 4 match ups... so SC2 fans accustomed to 6 matchups might be more comfortable laying out $40 for it. ($20 for base game and $20 for the expansion)
the expansion is heavily focused on improving CoH2 multiplayer. this is an important time for the series.
it'll be interesting to see how well this expansion does as its coming out right in the middle of the famous "Steam Summer Sale".
On June 26 2014 05:00 Jer99 wrote: I'm gonna pick this game up and as I understand it there is only 1 expansion, so the base game and then western fronts?
Western fronts is a standalone expansion so choose which races you want to play.
On June 26 2014 05:00 Jer99 wrote: I'm gonna pick this game up and as I understand it there is only 1 expansion, so the base game and then western fronts?
Western fronts is a standalone expansion so choose which races you want to play.
If you buy the western front standalone, you will get the oberkommando west, and US force factions to play as. You will still be playing against the werhmacht and soviet factions, but you need the vanilla version to play as these factions. Same goes for if you just buy the oberkommando or the US forces individually. Basically its Oberkommando west + werhmacht against Soviets + US forces when playing matchmaking.
On June 26 2014 05:00 Jer99 wrote: I'm gonna pick this game up and as I understand it there is only 1 expansion, so the base game and then western fronts?
Western fronts is a standalone expansion so choose which races you want to play.
If you buy the western front standalone, you will get the oberkommando west, and US force factions to play as. You will still be playing against the werhmacht and soviet factions, but you need the vanilla version to play as these factions. Same goes for if you just buy the oberkommando or the US forces individually. Basically its Oberkommando west + werhmacht against Soviets + US forces when playing matchmaking.
PS - This game is great, buy it!
So it's basically similar to what Relic did with older games like Dawn of War and Company of Heroes 1, which is nice. I think it's a decent compromise not to split the player base.
I found CoH 2 to be very mediocre compared to CoH1 and lost interest quickly after release. Anyone got experience with the Xpack and new factions (I assume there was a beta for this?). Did the community die out (Friday fight nights, small tourneys and youtube VoDs /w commentaries?
On June 26 2014 07:15 Latham wrote: I found CoH 2 to be very mediocre compared to CoH1 and lost interest quickly after release. Anyone got experience with the Xpack and new factions (I assume there was a beta for this?). Did the community die out (Friday fight nights, small tourneys and youtube VoDs /w commentaries?
Nope community is stronger than ever actually. Alienware combined with Cevo ran a tournament series that just ended earlier this week in which the prize money was 1000+ euros. You can find the vods that were casted here for the euro cup, and here for the american cup. Rumor has it the winner of the euro cup will face the winner of the american cup in a western front showmatch sometime soon, granted the players are up for it. IMO the euro vods are a bit better from a commentators standpoint, but the guys who the american games Rogers and Pounders are quite entertaining imo. Sunday night fights has been running strong.
At this point i think it is safe to say that the game is just as good as coh1 and it just comes down to preference. Many people on coh2.org bitch about balance, but dont let that deter you becuase most of those posts are irretional and not well thought out. Thats not to say the game couldnt use a few adjustments to make it better, but it is far from "x faction is op lolol".
Good to hear^^! Me and a buddy are going to play some 1v1's and learn the game at the same time, then i guess we can try to kill that ladder! heh probably not. We have no DLC, addons or the expo's so i am kind of worried that people will just win by having bought the extra addons and such, but we will find out.
I'm kinda curious for competitive play, how do the factions work? From my understanding, it is always axis vs allies, so there are no mirror matches and what not. Is this correct, and if so, what determines who gets which faction? Does this also mean that all players have to learn all factions equally as well?
On June 26 2014 08:26 rebuffering wrote: Good to hear^^! Me and a buddy are going to play some 1v1's and learn the game at the same time, then i guess we can try to kill that ladder! heh probably not. We have no DLC, addons or the expo's so i am kind of worried that people will just win by having bought the extra addons and such, but we will find out.
You can get additional commanders as drops in game now. Not sure if it is all of them or not at this point though.Confirm although the permanent ones are exceedingly rare apparently.
On June 26 2014 08:38 [Agony]x90 wrote: I'm kinda curious for competitive play, how do the factions work? From my understanding, it is always axis vs allies, so there are no mirror matches and what not. Is this correct, and if so, what determines who gets which faction? Does this also mean that all players have to learn all factions equally as well?
They play both races yes. Third game the person who lost the fewest victory points gets to race pick.
On June 26 2014 08:38 [Agony]x90 wrote: I'm kinda curious for competitive play, how do the factions work? From my understanding, it is always axis vs allies, so there are no mirror matches and what not. Is this correct, and if so, what determines who gets which faction? Does this also mean that all players have to learn all factions equally as well?
Im getting back into CoH2 now that the exp is out, and im loving it. The US is so much fun to play. I used to play Soviet 100% of the time, but the US is sooo sweeeeet. Game is good.
Has the expansion made the game more balanced? My teammate and I had an unbeatable Wehrmacht strat going on before it dropped, it was just plain exploitative.
On July 07 2014 07:05 Larkin wrote: Has the expansion made the game more balanced? My teammate and I had an unbeatable Wehrmacht strat going on before it dropped, it was just plain exploitative.
Most of the exploits are being patched. Having good team strategy/synergy is part of the game.
On July 07 2014 07:05 Larkin wrote: Has the expansion made the game more balanced? My teammate and I had an unbeatable Wehrmacht strat going on before it dropped, it was just plain exploitative.
Most of the exploits are being patched. Having good team strategy/synergy is part of the game.
I see the cost of Panzer IVs has been raised slightly, that's good to see balance wise.
On June 26 2014 07:15 Latham wrote: I found CoH 2 to be very mediocre compared to CoH1 and lost interest quickly after release. Anyone got experience with the Xpack and new factions (I assume there was a beta for this?). Did the community die out (Friday fight nights, small tourneys and youtube VoDs /w commentaries?
Nope community is stronger than ever actually. Alienware combined with Cevo ran a tournament series that just ended earlier this week in which the prize money was 1000+ euros. You can find the vods that were casted here for the euro cup, and here for the american cup. Rumor has it the winner of the euro cup will face the winner of the american cup in a western front showmatch sometime soon, granted the players are up for it. IMO the euro vods are a bit better from a commentators standpoint, but the guys who the american games Rogers and Pounders are quite entertaining imo. Sunday night fights has been running strong.
At this point i think it is safe to say that the game is just as good as coh1 and it just comes down to preference. Many people on coh2.org bitch about balance, but dont let that deter you becuase most of those posts are irretional and not well thought out. Thats not to say the game couldnt use a few adjustments to make it better, but it is far from "x faction is op lolol".
Coh2's balance is wildly off at the moment. A well played US player basically cannot lose 1v1 against Wermacht or OKW. If US gets into end game scenario they outrange and outartillary both sides so hard it's not even funny.
On June 26 2014 07:15 Latham wrote: I found CoH 2 to be very mediocre compared to CoH1 and lost interest quickly after release. Anyone got experience with the Xpack and new factions (I assume there was a beta for this?). Did the community die out (Friday fight nights, small tourneys and youtube VoDs /w commentaries?
Nope community is stronger than ever actually. Alienware combined with Cevo ran a tournament series that just ended earlier this week in which the prize money was 1000+ euros. You can find the vods that were casted here for the euro cup, and here for the american cup. Rumor has it the winner of the euro cup will face the winner of the american cup in a western front showmatch sometime soon, granted the players are up for it. IMO the euro vods are a bit better from a commentators standpoint, but the guys who the american games Rogers and Pounders are quite entertaining imo. Sunday night fights has been running strong.
At this point i think it is safe to say that the game is just as good as coh1 and it just comes down to preference. Many people on coh2.org bitch about balance, but dont let that deter you becuase most of those posts are irretional and not well thought out. Thats not to say the game couldnt use a few adjustments to make it better, but it is far from "x faction is op lolol".
Coh2's balance is wildly off at the moment. A well played US player basically cannot lose 1v1 against Wermacht or OKW. If US gets into end game scenario they outrange and outartillary both sides so hard it's not even funny.
I partially agree with you, i find its not impossible to lose with USF but they do seem to be the strongest faction atm. In my opinion this is because they take control of the game and map easily early on with riflemen spam into Lt. and M15 hafltrack which usually transitions into win unless the german player can hold out till the late game, which is where OKW truly shines.
Once OKW start getting vet 5 units along with their high tier tanks the battle typically swings in their favor quite heavily vs USF. It's just getting to that point is the problem. It seems you almost never see long games between the western front factions, typically because USA takes full map control early on and on the rare occasion the OKW manages to out maneuver and destroy the aa halftrack very early, he is able to push out and make it to the late game in which it swings in his favor.
This is not to say i dont think the games needs a few tweaks to make it more balanced not just for the western armies but all factions as well, i just think OKW is not fully fleshed out atm, whereas USF is very straight forward and easy to use.
On June 26 2014 07:15 Latham wrote: I found CoH 2 to be very mediocre compared to CoH1 and lost interest quickly after release. Anyone got experience with the Xpack and new factions (I assume there was a beta for this?). Did the community die out (Friday fight nights, small tourneys and youtube VoDs /w commentaries?
Nope community is stronger than ever actually. Alienware combined with Cevo ran a tournament series that just ended earlier this week in which the prize money was 1000+ euros. You can find the vods that were casted here for the euro cup, and here for the american cup. Rumor has it the winner of the euro cup will face the winner of the american cup in a western front showmatch sometime soon, granted the players are up for it. IMO the euro vods are a bit better from a commentators standpoint, but the guys who the american games Rogers and Pounders are quite entertaining imo. Sunday night fights has been running strong.
At this point i think it is safe to say that the game is just as good as coh1 and it just comes down to preference. Many people on coh2.org bitch about balance, but dont let that deter you becuase most of those posts are irretional and not well thought out. Thats not to say the game couldnt use a few adjustments to make it better, but it is far from "x faction is op lolol".
Coh2's balance is wildly off at the moment. A well played US player basically cannot lose 1v1 against Wermacht or OKW. If US gets into end game scenario they outrange and outartillary both sides so hard it's not even funny.
I partially agree with you, i find its not impossible to lose with USF but they do seem to be the strongest faction atm. In my opinion this is because they take control of the game and map easily early on with riflemen spam into Lt. and M15 hafltrack which usually transitions into win unless the german player can hold out till the late game, which is where OKW truly shines.
Once OKW start getting vet 5 units along with their high tier tanks the battle typically swings in their favor quite heavily vs USF. It's just getting to that point is the problem. It seems you almost never see long games between the western front factions, typically because USA takes full map control early on and on the rare occasion the OKW manages to out maneuver and destroy the aa halftrack very early, he is able to push out and make it to the late game in which it swings in his favor.
This is not to say i dont think the games needs a few tweaks to make it more balanced not just for the western armies but all factions as well, i just think OKW is not fully fleshed out atm, whereas USF is very straight forward and easy to use.
OKW late game can't beat US late game. You'll have 3+ Shermans and a M36 at that point. Between engine damage skills from Vet rifles, Bazookas, long range M36's that are basically SU85s on a turret, along with smokes and the maneuverability of the Sherman, you really can't win late game. Takes alot more micro, and alot more positional play with mines, barbed wire, etc. but you'll field a tank or two at most, while the US is sitting pretty with 4-5 Vehicles plus support.
On June 26 2014 07:15 Latham wrote: I found CoH 2 to be very mediocre compared to CoH1 and lost interest quickly after release. Anyone got experience with the Xpack and new factions (I assume there was a beta for this?). Did the community die out (Friday fight nights, small tourneys and youtube VoDs /w commentaries?
Nope community is stronger than ever actually. Alienware combined with Cevo ran a tournament series that just ended earlier this week in which the prize money was 1000+ euros. You can find the vods that were casted here for the euro cup, and here for the american cup. Rumor has it the winner of the euro cup will face the winner of the american cup in a western front showmatch sometime soon, granted the players are up for it. IMO the euro vods are a bit better from a commentators standpoint, but the guys who the american games Rogers and Pounders are quite entertaining imo. Sunday night fights has been running strong.
At this point i think it is safe to say that the game is just as good as coh1 and it just comes down to preference. Many people on coh2.org bitch about balance, but dont let that deter you becuase most of those posts are irretional and not well thought out. Thats not to say the game couldnt use a few adjustments to make it better, but it is far from "x faction is op lolol".
Coh2's balance is wildly off at the moment. A well played US player basically cannot lose 1v1 against Wermacht or OKW. If US gets into end game scenario they outrange and outartillary both sides so hard it's not even funny.
I partially agree with you, i find its not impossible to lose with USF but they do seem to be the strongest faction atm. In my opinion this is because they take control of the game and map easily early on with riflemen spam into Lt. and M15 hafltrack which usually transitions into win unless the german player can hold out till the late game, which is where OKW truly shines.
Once OKW start getting vet 5 units along with their high tier tanks the battle typically swings in their favor quite heavily vs USF. It's just getting to that point is the problem. It seems you almost never see long games between the western front factions, typically because USA takes full map control early on and on the rare occasion the OKW manages to out maneuver and destroy the aa halftrack very early, he is able to push out and make it to the late game in which it swings in his favor.
This is not to say i dont think the games needs a few tweaks to make it more balanced not just for the western armies but all factions as well, i just think OKW is not fully fleshed out atm, whereas USF is very straight forward and easy to use.
OKW late game can't beat US late game. You'll have 3+ Shermans and a M36 at that point. Between engine damage skills from Vet rifles, Bazookas, long range M36's that are basically SU85s on a turret, along with smokes and the maneuverability of the Sherman, you really can't win late game. Takes alot more micro, and alot more positional play with mines, barbed wire, etc. but you'll field a tank or two at most, while the US is sitting pretty with 4-5 Vehicles plus support.
Oh that would be a nice change from coh1. I should really get the US and play them :D
On June 26 2014 07:15 Latham wrote: I found CoH 2 to be very mediocre compared to CoH1 and lost interest quickly after release. Anyone got experience with the Xpack and new factions (I assume there was a beta for this?). Did the community die out (Friday fight nights, small tourneys and youtube VoDs /w commentaries?
Nope community is stronger than ever actually. Alienware combined with Cevo ran a tournament series that just ended earlier this week in which the prize money was 1000+ euros. You can find the vods that were casted here for the euro cup, and here for the american cup. Rumor has it the winner of the euro cup will face the winner of the american cup in a western front showmatch sometime soon, granted the players are up for it. IMO the euro vods are a bit better from a commentators standpoint, but the guys who the american games Rogers and Pounders are quite entertaining imo. Sunday night fights has been running strong.
At this point i think it is safe to say that the game is just as good as coh1 and it just comes down to preference. Many people on coh2.org bitch about balance, but dont let that deter you becuase most of those posts are irretional and not well thought out. Thats not to say the game couldnt use a few adjustments to make it better, but it is far from "x faction is op lolol".
Coh2's balance is wildly off at the moment. A well played US player basically cannot lose 1v1 against Wermacht or OKW. If US gets into end game scenario they outrange and outartillary both sides so hard it's not even funny.
I partially agree with you, i find its not impossible to lose with USF but they do seem to be the strongest faction atm. In my opinion this is because they take control of the game and map easily early on with riflemen spam into Lt. and M15 hafltrack which usually transitions into win unless the german player can hold out till the late game, which is where OKW truly shines.
Once OKW start getting vet 5 units along with their high tier tanks the battle typically swings in their favor quite heavily vs USF. It's just getting to that point is the problem. It seems you almost never see long games between the western front factions, typically because USA takes full map control early on and on the rare occasion the OKW manages to out maneuver and destroy the aa halftrack very early, he is able to push out and make it to the late game in which it swings in his favor.
This is not to say i dont think the games needs a few tweaks to make it more balanced not just for the western armies but all factions as well, i just think OKW is not fully fleshed out atm, whereas USF is very straight forward and easy to use.
OKW late game can't beat US late game. You'll have 3+ Shermans and a M36 at that point. Between engine damage skills from Vet rifles, Bazookas, long range M36's that are basically SU85s on a turret, along with smokes and the maneuverability of the Sherman, you really can't win late game. Takes alot more micro, and alot more positional play with mines, barbed wire, etc. but you'll field a tank or two at most, while the US is sitting pretty with 4-5 Vehicles plus support.
Oh that would be a nice change from coh1. I should really get the US and play them :D
It's exactly like vcoh besides the fact that it is impossible to get to the late game without a huge fuel advantage. You'll notice his US late game has three times as much fuel as the OKW player ^_^ and he still requires superior positioning and micro...
On June 26 2014 07:15 Latham wrote: I found CoH 2 to be very mediocre compared to CoH1 and lost interest quickly after release. Anyone got experience with the Xpack and new factions (I assume there was a beta for this?). Did the community die out (Friday fight nights, small tourneys and youtube VoDs /w commentaries?
Nope community is stronger than ever actually. Alienware combined with Cevo ran a tournament series that just ended earlier this week in which the prize money was 1000+ euros. You can find the vods that were casted here for the euro cup, and here for the american cup. Rumor has it the winner of the euro cup will face the winner of the american cup in a western front showmatch sometime soon, granted the players are up for it. IMO the euro vods are a bit better from a commentators standpoint, but the guys who the american games Rogers and Pounders are quite entertaining imo. Sunday night fights has been running strong.
At this point i think it is safe to say that the game is just as good as coh1 and it just comes down to preference. Many people on coh2.org bitch about balance, but dont let that deter you becuase most of those posts are irretional and not well thought out. Thats not to say the game couldnt use a few adjustments to make it better, but it is far from "x faction is op lolol".
Coh2's balance is wildly off at the moment. A well played US player basically cannot lose 1v1 against Wermacht or OKW. If US gets into end game scenario they outrange and outartillary both sides so hard it's not even funny.
I partially agree with you, i find its not impossible to lose with USF but they do seem to be the strongest faction atm. In my opinion this is because they take control of the game and map easily early on with riflemen spam into Lt. and M15 hafltrack which usually transitions into win unless the german player can hold out till the late game, which is where OKW truly shines.
Once OKW start getting vet 5 units along with their high tier tanks the battle typically swings in their favor quite heavily vs USF. It's just getting to that point is the problem. It seems you almost never see long games between the western front factions, typically because USA takes full map control early on and on the rare occasion the OKW manages to out maneuver and destroy the aa halftrack very early, he is able to push out and make it to the late game in which it swings in his favor.
This is not to say i dont think the games needs a few tweaks to make it more balanced not just for the western armies but all factions as well, i just think OKW is not fully fleshed out atm, whereas USF is very straight forward and easy to use.
OKW late game can't beat US late game. You'll have 3+ Shermans and a M36 at that point. Between engine damage skills from Vet rifles, Bazookas, long range M36's that are basically SU85s on a turret, along with smokes and the maneuverability of the Sherman, you really can't win late game. Takes alot more micro, and alot more positional play with mines, barbed wire, etc. but you'll field a tank or two at most, while the US is sitting pretty with 4-5 Vehicles plus support.
Oh that would be a nice change from coh1. I should really get the US and play them :D
It's exactly like vcoh besides the fact that it is impossible to get to the late game without a huge fuel advantage. You'll notice his US late game has three times as much fuel as the OKW player ^_^ and he still requires superior positioning and micro...
Since OKW has no snipers they can't MP bleed a US player, and they cannot contest the map early vs US players because a Echelon Squad will just instapin your Engies/Volks. If the US player doesn't misplay (especially after they removed OKW supply truck crushing infantry), he has early control of the game, and will get his HT out first, and control the map from there. By the time you even manage to get a Tank out, the US player will have 4x as much Fuel on the field as you do.
It takes alot more micro to play the US side, but when played up to their potential, US basically rolls over OKW and to a lesser extent Wermacht (Wermacht has it slightly easier since they have non-doctrinal MG and Snipers to MP bleed a US player early).
If an Allied player is losing 1v1 vs OKW or Wermacht early game they are severely misplaying badly. Between M3 Scout Cars, HTs, Snipers, Volley Fire, Hit the Dirt, and all other sorts of early game shenanigans that the US/Russia has, they should never lose early game and should use that advantage to snowball and roll.
I haven't played since the Volley Fire nerf, but realize that Volley Fire used to be able to suppress multiple squads at the same time. If you were losing as a US with that ability you were fucking incompetent and just bad at the game.
On July 09 2014 06:09 Catch]22 wrote: I disagree, balance feels pretty good at the moment. I play both the US and OKW pretty well by now...
How do you deal with the M15 exactly?
I mostly try to deal with them by staying mobile as much as I can, not blobbing etc... Its not an easy unit to play against, but it also eats up a lot of manpower when he has to invest into it...
On July 09 2014 06:09 Catch]22 wrote: I disagree, balance feels pretty good at the moment. I play both the US and OKW pretty well by now...
How do you deal with the M15 exactly?
I mostly try to deal with them by staying mobile as much as I can, not blobbing etc... Its not an easy unit to play against, but it also eats up a lot of manpower when he has to invest into it...
Eats up a lot of manpower when it beats everything until you get out a puma isn't a problem at all. Plus even when the puma comes out it is a micro battle; not like the puma just straight up hard counters it.
On July 09 2014 06:09 Catch]22 wrote: I disagree, balance feels pretty good at the moment. I play both the US and OKW pretty well by now...
How do you deal with the M15 exactly?
I mostly try to deal with them by staying mobile as much as I can, not blobbing etc... Its not an easy unit to play against, but it also eats up a lot of manpower when he has to invest into it...
For your units to not insta die they have to stay in green cover, and eventually they still have to move. Maybe if you bait it into Incendiary Rounds of a MG42, but that would mean the US player really blew. M15 just exerts too much map control.
On July 26 2014 02:00 FliedLice wrote: Is this worth checking out again?
Those were the worst 60€ spent last year, have things changed?
Yes. It's pretty awesome now. Even disregarding the WFA, the amount of fixes and patches added to the game actually made it look and feel more "complete" and on par with CoH1 (if not better). I'm just re-discovering this title and I must say I haven't had so much fun in an RTS in a long while. Blizzards and wading in mud are amazing rng additions and I love them.
On July 07 2014 09:02 superstartran wrote: Coh2's balance is wildly off at the moment. A well played US player basically cannot lose 1v1 against Wermacht or OKW. If US gets into end game scenario they outrange and outartillary both sides so hard it's not even funny.
OKW lategame > US lategame, Wehrmacht is a lot trickier. It's early- to mid-game where US dominates over Germans.
On July 26 2014 02:00 FliedLice wrote: Is this worth checking out again?
Those were the worst 60€ spent last year, have things changed?
I've been checking the game out again the last few days, and I've had a lot more fun with it now - unlike at release, when I was sorely disappointed by the game. Give it a shot
I'm having a lot of fun with this game also, if anyone wants to play some games feel free to add me, Elite00fm on steam and send me a message. It's a lot more fun playing with people you can go on teamspeak with and play multiple games with. 2v2 is probably my favorite game type, but I also play 1v1 and sometimes 3v3.
So just tried to play CoH2 again and wanted to know if the Wehrmacht fraction is still underpowered?
Played about 6 matches and had no chance whatsoever. Is there a good guide on playing Wehrmacht? No one could give me any good tips so far. Tried to play this strategy: http://www.coh2.org/guides/5235/fortified-armor-strategies but either i end up in a 1squad vs 1squad situation (where I lose, everytime) vs Soviet,
or vs the US i just lose because i cant defeat their m20 car thingy, I need 3 Grenadier Rockets to kill it wich seems way too much (thats 180 ammunition, right?). No idea what US is all about (didnt buy that DLC thing and last time i played was before that faction came out).
Any tips? Most important for me to know is: What should I spend my ammunition on?
Grenadiers beat conscripts as long as you maintain range since they have a higher accuracy value than conscripts. I'd suggest working on your positioning if you think it is auto-loss.
If your opponent has vehicles you need to think about getting a pak or getting a shreck on your pgrens. For a small vehicle like the M20 you're better off luring it into a mine. The single use faust on the gren squads should be used to finish off a vehicle or produce a critical so that it can't retreat from whatever you're going to kill it with. If you use a faust or two on it and then he retreats and repairs you've pretty much screwed yourself.
On October 19 2014 02:16 Blitzkrieg0 wrote: Grenadiers beat conscripts as long as you maintain range since they have a higher accuracy value than conscripts. I'd suggest working on your positioning if you think it is auto-loss.
1 of my Opponents said that too, that most early soviet units are rly good in short range combat, thats why they rush into me but I dont know what exactly long / medium range is. I dont have any visual queue, and im not sure about the penalty.
For example: If his conscripts just run into me to close the distance, should I just move back and wait for him to stop at a Point ?
I never get Shreks on the Pgrens because i never have enough Ammunition, I guess your tip will fix this since I actually screwed myself everytime by using the gren shreks and having no chance to actually kill anything with it.
Also: Strategically, can you give me more tips? I tried to capture and hold 2 Ammo boxes and 1 Fuel Node and mostly ignoring 1 side of the map and I cant hold it at all :X what should my general strategy be?
Is the Build order in the Link above any good? should I use another one? On what should I be spending my Ammunition on first? (Flamethrower, Med station etc)
edit: Weeeee I won vs a soviet player that had a waaaayyy higher lvl than me, the tips work out! Ty Blitzkrieg0 !
Are flamethrower engies + clown car spam still the GG strat in this game? If not, why? I might actually want to get into this game past the campaign that I finished sometime last year.
On October 20 2014 17:51 Brindled wrote: Are flamethrower engies + clown car spam still the GG strat in this game? If not, why? I might actually want to get into this game past the campaign that I finished sometime last year.
I don't think there are any GG strats in this game. Some units are quite cheesy - M15A1 in reverse gear comes to mind - but apart from that I haven't encountered anything major or gamebreaking.
If you are a 1v1 player you might get some enjoyment out of it, but if you want to play team games then I wouldn't bother. It is completely dominated by Axis.
As a player who plays mostly US and some Soviet, I disagree, I never really consider the game to be unwinnable at any stage. Although I might not qualify for that Top 200 segment that data is from, besides, they nerfed OKW Munitions gain since then.
Flamethrowers in clown cars are still viable, but GGstrat? Lol'd
I am interested in CoH. What do i get with the with the normal game? Can i play all armies in multiplayer? Which DLCs are out there? What should you advice to buy?
If you want all 4 factions you need to buy the base game and Western Front Armies. DLCs are basically a big moneygrab selling additional commanders which give you more options in a match. Like instead of being able to build T34/76 you'll be able to call in T34/85 which are much better tanks. Likewise for germans, with a proper commander you may be able to call in Tiger tanks to the battlefield which normally aren't able to be built in a match.
Still, at least as Allies, even the basic commanders you start with are fully capable. Heck the best US commander hands down is one of the three you start with. Heck, even the one you mention which can call in T34/85 is one of the basic Soviet ones, not some DLC commander.
You buy either the basic game and get Soviet/Ostheer (Germans), or the xPac and get US and Oberkommando West (Also Germans). You can buy only one of them (xpac standalone) or both.
So, I played a lot of CoH 1 and liked it, but the RNG elements drove me crazy when it came to armored units and anti tank weapons. Did they address this in the new game? I have been looking for a multiplayer RTS to play some 2v2 and 3v3s with.
Also, hows that Netcode? DoW 2 chugged if one guy had a bad PC.
On October 21 2014 01:08 Plansix wrote: So, I played a lot of CoH 1 and liked it, but the RNG elements drove me crazy when it came to armored units and anti tank weapons. Did they address this in the new game? I have been looking for a multiplayer RTS to play some 2v2 and 3v3s with.
Also, hows that Netcode? DoW 2 chugged if one guy had a bad PC.
You mean like shells bouncing or your units missing? Yes. That will always be in the game.
Did you play DoW2 after the steamworks conversion? (Retribution or opt in beta for the GFWL versionsSteamworks got pushed to live version a month ago) If yes then it should be similar and if not then it should be significantly better.
On October 19 2014 02:16 Blitzkrieg0 wrote: Grenadiers beat conscripts as long as you maintain range since they have a higher accuracy value than conscripts. I'd suggest working on your positioning if you think it is auto-loss.
1 of my Opponents said that too, that most early soviet units are rly good in short range combat, thats why they rush into me but I dont know what exactly long / medium range is. I dont have any visual queue, and im not sure about the penalty.
For example: If his conscripts just run into me to close the distance, should I just move back and wait for him to stop at a Point ?
If you're in cover when the conscripts are advancing then you shouldn't need to move. Your results may vary based on RNG or if you're in yellow cover and the conscripts enter yellow cover as well.
Also: Strategically, can you give me more tips? I tried to capture and hold 2 Ammo boxes and 1 Fuel Node and mostly ignoring 1 side of the map and I cant hold it at all :X what should my general strategy be?
Is the Build order in the Link above any good? should I use another one? On what should I be spending my Ammunition on first? (Flamethrower, Med station etc)
edit: Weeeee I won vs a soviet player that had a waaaayyy higher lvl than me, the tips work out! Ty Blitzkrieg0 !
I haven't played recently to give meta strategy advice. The guide you're reading is from a year ago though so I'd imagine it is out of date. One thing to be wary of is that most maps have a cut off point. This is the point that completes the supply chain to your base (or your opponents) and is an important position to hold or cut off (hence the name) from your opponent to gain an advantage. Holding the ammo/fuel points is important, but the strategy is slightly deeper than that. If you hold all the points except the cut off then you won't actually gain any of the resources all those points provide.
On October 20 2014 17:51 Brindled wrote: Are flamethrower engies + clown car spam still the GG strat in this game? If not, why? I might actually want to get into this game past the campaign that I finished sometime last year.
I don't think there are any GG strats in this game. Some units are quite cheesy - M15A1 in reverse gear comes to mind - but apart from that I haven't encountered anything major or gamebreaking.
On October 20 2014 22:12 Catch]22 wrote: As a player who plays mostly US and some Soviet, I disagree, I never really consider the game to be unwinnable at any stage. Although I might not qualify for that Top 200 segment that data is from, besides, they nerfed OKW Munitions gain since then.
Flamethrowers in clown cars are still viable, but GGstrat? Lol'd
Good to hear. When I tried multi a year ago, Soviet players just spammed cars + flamethrowers and followed up with mortars to win. Things have changed a lot since then I guess.
On October 21 2014 01:08 Plansix wrote: So, I played a lot of CoH 1 and liked it, but the RNG elements drove me crazy when it came to armored units and anti tank weapons. Did they address this in the new game? I have been looking for a multiplayer RTS to play some 2v2 and 3v3s with.
Also, hows that Netcode? DoW 2 chugged if one guy had a bad PC.
You mean like shells bouncing or your units missing? Yes. That will always be in the game.
Did you play DoW2 after the steamworks conversion (Retribution or opt in beta for the GFWL versions)? If yes then it should be similar and if not then it should be significantly better.
I have not and I should. That game was one of my favorites for just jumping in and playing a 3v3 or a 4v4 and having a good time. I love CoH prime for that too. Maybe I'll try CoH 2, or just hit the reinstall button on DoW.
Do any of the COH2 veterans/regulars here see worth in them? I personally have not found any guide yet that explains how the US forces tech up. With Soviet/Ost the tiers are purchasable right? Is US/OKW different?
On October 22 2014 14:02 Brindled wrote: Found a pretty good resource for guides, build orders, and strategy! http://www.coh2.org/guides
Do any of the COH2 veterans/regulars here see worth in them? I personally have not found any guide yet that explains how the US forces tech up. With Soviet/Ost the tiers are purchasable right? Is US/OKW different?
The US techs up by purchasing a unit. The Lieutenant, Captain, and Major are their tech path so to speak. After purchasing it the other units in that structure are unlocked. OKW receives a truck from offscreen that is set up to produce additional units much like soviet or german base building, except you don't need an engineer and the truck can be set up in any controlled territory rather than only the base.
COH2 improved a lot since they added the mechanics from COH1 a few patches ago(smgs doing more damage close range, rifles doing more long etc).
Build wise for US you usually skip the captain. You usually go for Lt. after getting some rifles, get the AA gun on the back of the truck, and then save up to tech to major. You also unlock zookas and bars depending on what sort of composition the opponent has. From there its just getting shermans and wolverines and using your commander to fill in weak holes in the unit compositions.
If you want to play wehrmacht, I suggest grabbing the mech assault doctrine. I so love the Stug, and assault grenadiers are awesome early on if you have to weather some russian conscript spam.
1. Is he worth it? I cant find a site where I can read up on Unit stats so I have no idea if he has good HP&Damage values and I have limited experience with him, 1 time he was not very helpful another time he killed a TON of Units in very short time (without having veterancy!).
2. The Barrage Abillities:
a) Do these come from off map artillery or do I need to have a nearby Mortar Team or something?
b) To me it sounds like it does exactly what a "Select all Mortar Teams & Rocket Cars" + "right click" does, but it costs 80 Munitions, is there an advantage to this abillity that im not seeing? Or is this just for Teamgames where you can make your teammates Artillery shoot as well without having to talk to your teammate?
c) is this abillity worth the cost? How much more accurate/faster does this make Infantry/light vehicles?
3. How does the Resource income work on this thing? I looked at this Forum post (very old) and found no good answer. In my last game it gave me +1 Fuel and +2 Munitions every ~19 seconds (its not 20 seconds, its slightly below(or above?)). Some said that it gives you more resources if you deploy in an area that is NOT adjacent to your Headquarters, Ill try to test that theory in my next game, but maybe someone else can shed some light into the Mystery of the Opel.
This answer should be rather obvious, even the worst case scenario for the truck provides +1 fuel and +2 munitions every 20 sec, or +3 fuel and +6 munitions per minute. Compare to a fuel OP giving +3 fuel per minute or munitions OP giving +5 munitions per minute we can assign +1 fuel per minute a manpower value of 66.66 and 40 mp for munitions.
Worst case scenario: +3 fuel/min = 200 mp +6 munitions/min = 240 mp 200 + 240 - 200 = 240 mp more value for the same cost as an OP
We can extend this to the other more positive scenarios: Munitions point but no fuel +3 fuel/min = 200 mp +18 munitions/min = 720 mp 200 + 720 - 200 = 720 mp surplus
Fuel point but no munitions +9 fuel/min = 600 mp +6 munitions/min = 240 mp 600 + 240 - 200 = 640 mp surplus
So to clarify: in the best case scenario which is quite most likely (you often control both 1 fuel and 1 munitions point in a equal match up) you get a 1120 mp surplus from using a Opel blitz compared to a OP. Or in other words, you would need 1120/200 = 5,6 plus one so a total of 6.6 OPs (1320 manpower worth) to match the resource production of one Opel blitz with OPs.
So give you an example, let's say you get get out two Opel blitzes with the best case scenario, you would have to construct 13.2 OPs or 2640 manpower worth to get the same resource production. Unfortunately there's not even that many viable OP points on the map. Let's assume you don't own a fuel nor munitions point, you still need to spend 880 manpower on OPs to match 400 manpower on Opel Blitzes.
Verdict: Opel Blitz is THE shit. Never ever construct an OP with that commander.
I dont quite get what he means with "worst case" and what hes calculating there. "OP"'s are the Munitions/Fuel Caches that you can build, right?
All in all: I think i found my new favourite Doctrine, since I like ALL of the abillities, wich one do you guys usually use as Ostheer?
On February 13 2015 11:23 Blitzkrieg0 wrote: Ardennes assault is finally on sale. Anybody recommend picking it up?
It's pretty fun. They even made the campaign DoW-like, where you hold territories and move your army around to attack different regions on the map. You're playing with 3 different companies (if you won't get the Fox Company DLC you will only have the standard 3 to pick up) so you're basically using 3 different armies. Winning games nets you requisition which you can use to unlock upgrades for your company (fun new twist on regular doctrine abilities) and if you preserve vetted units you gain company xp which also grants you bonuses (or you can sacrifice it to replenish company strength, it's important since losing battles is harsh, can even make entire company KIA - unable to play with it any more during the campaign). The fun thing is that some of the encounters/battles are random, giving it more replay value. As a bonus you can get full skin sets for USF for completing the campaign (Fox Company skins and Dog Company skins).
Haven't finished it yet as I have no time to spare, but it's really nice.
btw. check out this new awesome playstyle for Ostheer:
On February 13 2015 11:47 Blitzkrieg0 wrote: Would you say it is closer to DoW2 campaign (retribution or standard) or Dark Crusade?
Dark Crusade, but with more story, drama and your actions having much more impact on everything (and there's no way to load between missions so if you lose, you lose and the game goes on - can't replay the missions so easily).
On February 13 2015 11:47 Blitzkrieg0 wrote: Would you say it is closer to DoW2 campaign (retribution or standard) or Dark Crusade?
Dark Crusade, but with more story, drama and your actions having much more impact on everything.
Excellent thanks for the help.
As long as it isn't RNG terror like I/I XCOM
Usual CoH RNG (sqads getting wiped by detonations, flamer crits etc.). The random encounters thing is "random mission" stuff, like playing regular CP game with additional twists - you get 0 manpower income and only get 700mp every 5 minutes, you can shorten this time interval by killing enemy officers, et cetera, et cetera.
Guys, the entire CoH franchise is on sale for $25.00 on Steam.
I loved the original CoH, played a bit of CoH 2 during a free weekend, hear people complaining about DLC and pay2win stuff, still think the game looks fun... Is it worth it?
On March 29 2015 05:53 RuiBarbO wrote: Guys, the entire CoH franchise is on sale for $25.00 on Steam.
I loved the original CoH, played a bit of CoH 2 during a free weekend, hear people complaining about DLC and pay2win stuff, still think the game looks fun... Is it worth it?
If you already own CoH then don't bother with the franchise pack. Buy CoH2 and the western front individually (still 75% off) for $15 instead of $25. The other CoH2 DLCs are just a few scenario missions that weren't very good.
On March 29 2015 05:53 RuiBarbO wrote: Guys, the entire CoH franchise is on sale for $25.00 on Steam.
I loved the original CoH, played a bit of CoH 2 during a free weekend, hear people complaining about DLC and pay2win stuff, still think the game looks fun... Is it worth it?
If you already own CoH then don't bother with the franchise pack. Buy CoH2 and the western front individually (still 75% off) for $15 instead of $25. The other CoH2 DLCs are just a few scenario missions that weren't very good.
Gotcha. If I don't have the CoH 1 DLCs is it worthwhile to pick them up? Like, is there a reason to go back and play CoH 1 even though CoH 2 has been out for so long?
Edit: Also, just noticed that Ardennes Assault isn't included. Is that important or does Western Front cover enough of the same stuff?
On March 29 2015 05:53 RuiBarbO wrote: Guys, the entire CoH franchise is on sale for $25.00 on Steam.
I loved the original CoH, played a bit of CoH 2 during a free weekend, hear people complaining about DLC and pay2win stuff, still think the game looks fun... Is it worth it?
If you already own CoH then don't bother with the franchise pack. Buy CoH2 and the western front individually (still 75% off) for $15 instead of $25. The other CoH2 DLCs are just a few scenario missions that weren't very good.
Gotcha. If I don't have the CoH 1 DLCs is it worthwhile to pick them up? Like, is there a reason to go back and play CoH 1 even though CoH 2 has been out for so long?
Edit: Also, just noticed that Ardennes Assault isn't included. Is that important or does Western Front cover enough of the same stuff?
The CoH1 expansions were good, but you probably aren't going to play both games. There is still a sizable fanbase playing the first CoH and many people prefer it over CoH2. Which one you like more is a matter of opinion though.
Ardennes Assault is a single player addon campaign. You can read about it a few posts up when I asked Manitou about it, but I haven't actually gotten around to playing it yet so no opinion. Buying CoH2 and the Western fronts gives you most of the multiplayer content. There are some commanders that are DLC (which is where people get the pay to win idea from), but not required to enjoy playing imo.
Hi TL RTS players and fans. Over at COH2.ORG we are hosting a crowdfunded 1v1 tournament for Company of Heroes 2. The prize pool is currently $3,837.38, and we are paying out the top 6 places. Registration opens tomorrow, Sept. 6th, 2015. Come play!! More info: http://www.coh2.org/topic/38197/ocf-questions-and-answers
On September 23 2015 07:01 Latham wrote: Just to ask, how's the balance now with Brits joining the fray? Are Wehrmacht and OKW underpowered? US of A got a late game buff?
I almost exclusively play OKW and they don't feel underpowered, at least in 1v1. For US, I still feel like they are absolutely hopeless when it comes to late game as their tanks still seem to not be able to do shit and also getting countered completely by just 3 volks or by the tank from the hospital HQ. If that thing is on vet 5 and in stealth, it still oneshots every vehicle the US has to offer if you are lucky and don't get me started on how poor I feel for them if a OKW-tiger has arrived. If I lose to US it is in the early or mid-game. I still think they need a heavy tank.
About the brits, I don't have the DLC, but so far I have a 100% winrate against them with OKW. I have to try them at one point, because I don't get them. They seem more fitted for team games as everything they have seems to be unbelievable resilient, but not dealing the damage it needs to become a threat (unless when fighting against what they hardcounter). Only BOFORs give me the worst nightmares. I count how many times I missed a BOFOR going up and losing a whole infantry-squad in the blink of an eye. At least vs retreating units they seriously need a big nerf as they still wipe an entire retreating squad far to fast. Their infantry-squads seem to not lose models until the very last moment, their tanks are real "tanks", but can't do much against a proper enemy tank... To me, the whole fraction seems to have awesome units to initiate fights as they can push even through heavy artillery just fine and take a lot of pounding, but overall they need some damage dealers. Never seen a tankbattle vs my tiger that lasted that long while at the same time not really damaging the tiger in the process.
There is only one thing I really cry about with OKW: They removed the sturmtiger from the regular tech and put him exclusively into the elite armor doctrine-commander - which you either have to buy, or you have to get really lucky with war spoils. Admittedly, it was an extremely situational unit that I almost never used, but the few times I did and had success with it, it felt so amazing. Not being able to build it anymore and I heavily dislike that you most likely have to spend money for it.
EDIT: One thing to mention with the brits though. I am not sure, but it seems like there is a lot less radio-com going on while facing them which leads in losing units. Could be me just being more occupied by having to face different units then usual though.
edit: Just to ask, how's the balance now with Brits joining the fray? Are Wehrmacht and OKW underpowered? US of A got a late game buff?
Put it this way - despite the Alpha, Relic still had to release a huge balance patch to nerf the Brits 2 weeks after their release. And as usual, despite team modes being very popular in COH2 compared to SC2, for example, no consideration is given to them when applying balance. I think there have been over 15 more balance patches to COH2 so far than there were for COH1 in total.
It is in a better state now than 2 weeks ago. But it's still horrific when compared to SC2, imo. The 'asymmetic balance' is just plain stupid - as ever, with Allies, you have to win early game or you lose to superior lategame stuff, and vice versa. Medium tank spam, stupid RNG stuff, bad pathing and AI behaviour, and just a constant influx of "moar really powerful stuff! buff the powerful stuff!" (like they just did to the US Rifle Company commander) makes it a very frustrating game to play. It can be fun, and with ~400 hours logged I won't go so far as to say I dislike it - but it is very, very unstable balance wise, and due to the design differences between factions I am not sure there is all that much they can do about it. Pretty much everything about the game is based on snowballs. There is minimal comeback mechanic - if you lose early game, you lose map control, lost map control = no resources, no resources = no way of stopping medium tank spam. You can't turtle. Which as a Protoss, sucks. :p
That said, I do play 2v2 pretty much exclusively, so maybe it is better in 1v1.
Yeah, even if you have only the slightest knowledge of CoH2, the games are just intense. Like watching an really well made movie. Those players must feel completely drained after a single match.
Well, the centaurs(that tanks with the flak gun on them) let him bleed pretty hard. They killed quite a bit, including his mortar and decrewed the PaK, took it over. StuGs arent that great against brits as every tank of them is resilient as fuck. And when the tiger arrived, the brits already had the captured PaK, later he got another, a antitank-gun of his own plus another tank... So no, KoreanArmy just got into a position where he couldn't rely on his infantrie because of 2 centaurs and couldnt use his tanks properly due to the enemy having 3 AT-guns, 2 of which used to be his own. But I do admit, the centaur is a scary scary tank. If you thought the ostwind was a nightmare, I have bad news for you.
I noticed a severe lack of OKW. Why is that? I understand not wanting to play USA since their power declines the longer the game goes, but why is almost everyone preferring Wehrmacht over OKW? Back when I was playing OKW Panthers Obersoldaten and Fallschrimjagers were top of the line troops. Even Pumas were although fragile, pretty manageable. With Luftwaffle or Fortification you could get some MGs on the field and be OKish early. You'd be bleeding VPs early but that was acceptable for what you'd gain late.
edit: lol seems like rifle company (easy 8 shermans) for US is banned. Yet another reason not to pick that faction.
Was wondering too as I enjoy them greatly. It might be them not being comfortable with OKW or the VP-bleed which could cost them to chose side in the decider match.
On September 27 2015 03:37 waffelz wrote: But I do admit, the centaur is a scary scary tank. If you thought the ostwind was a nightmare, I have bad news for you.
Yeah. I don't find a tank that catches you slightly out of position and then wipes out 5 infantry squads instantly to be very enjoyable.
Well... have you ever heard of BOFORs? Those things are even worse, admittedly they are fortifications, but still. You cant even retrieve a full squad along the side of their outer-range. If one of them goes up without you noticing, it is almost guaranteed to kill that sqad that walks into its range. + Show Spoiler +
On September 27 2015 04:09 waffelz wrote: Well... have you ever heard of BOFORs? Those things are even worse, admittedly they are fortifications, but still. You cant even retrieve a full squad along the side of their outer-range. If one of them goes up without you noticing, it is almost guaranteed to kill that sqad that walks into its range.
I haven't seen any British play besides the last two games.
On September 27 2015 03:30 Blitzkrieg0 wrote: So are British that OP? The one guy lost two mediums(?) and two snipers early and still wins by a landslide...
British are crazy broken because the Centaur just wipes out all infantry in seconds. You can't use AT Infantry against it, have to use AT guns, but then British Infantry are stupid resliant and can walk through MG fire and still kill your shit. Heaven forbid you have to actually fight British late game of Firefly/Churchill tank combos with infantry/AT gun support.
You can MP bleed them with a sniper, or you can try to force them into bad engages early on, but the second a Centaur hits the field you are struggling big time if he controls and protects it well. Oh I also forgot they have the best Sniper in the game along with an MG that does stupid damage.
Russia vs Wehrmacht seems the most balanced. It's kinda funny that base game factions seem to receive more polish than OKW/USF. Not to mention the amount of commanders for each faction.
After having seen them more and more at this high level, I have to admit brits might be OP if someone skilled enough plays them.
EDIT: As it seems, BOFORs got nerfed. Previously they where really hard to kill without dedicating a proper tank to it. But watch out for an infantry squad walking slightly into its range : D. Previously, the BOFOR would just have switched back into "dmg? whats that?"-mode and then it would have gotten repaired.
On September 28 2015 03:53 waffelz wrote: After having seen them more and more at this high level, I have to admit brits might be OP if someone skilled enough plays them.
EDIT: As it seems, BOFORs got nerfed. Previously they where really hard to kill without dedicating a proper tank to it. But watch out for an infantry squad walking slightly into its range : D.
They pretty much said BOFORs could hunker down permanently (you could chain the ability) to reduce damage, and that damage nerf I guess. It still shrekt the 222 as soon as it got in range, but 222s are a ricksy business anyway.
BTW I loved that Wehramcht Panther vs KV-8s last series :D
On September 28 2015 03:53 waffelz wrote: After having seen them more and more at this high level, I have to admit brits might be OP if someone skilled enough plays them.
EDIT: As it seems, BOFORs got nerfed. Previously they where really hard to kill without dedicating a proper tank to it. But watch out for an infantry squad walking slightly into its range : D.
It wrecked the 222 that walked into range, but I'd rather devote that fuel to a centaur cause those things are just absurd.
I do think now that the brits might be a bit OP. That game though was pretty sloppy play from the wehrmacht-player. The 222 is just very fragile, so he lost the first by driving into the brit base very stupidly. If you rely heavily on 222s, you have to have the micro and attention to keep them alive, which he clearly didn't. He also could have avoided losing his tiger. In general, those 2 players seemed way lower then for example koreanarmy and aimstrong.
On September 28 2015 04:15 Latham wrote: So what do you guy think of that game? Brits OPopie? Too many 222s made by Wehrmacht? / Too many mistakes by GER player overall?
The Wehrmacht mistakes just cost him so much more than the British. If that mine had been avoided instead of detonate on the Tiger then the game plays out completely differently.
The Wehrmacht mistakes just cost him so much more than the British. If that mine had been avoided instead of detonate on the Tiger then the game plays out completely differently.
Or driving the tiger forward and around the bush instead of more into the center of the airstrike. Or not losing a 222 by driving into a base, not retreating when he is so low that the next snipershot would kill it. Or driving an 222 into a BOFOR. Or not moving his mortar-halftrack enough. Or having 2 mortars, but still not using them against the sniper, despite him not changing positions that fast.
EDIT: Seems like OKW/Ostheer like to throw games this tourney^^
EDIT2: Or not. But they sure like to donate AT-guns.
This tournament makes me so sad that CoH2 will never be big in esports. Awesome games and good cast, despite the lack of experience with such a big event.
On September 29 2015 19:29 waffelz wrote: This tournament makes me so sad that CoH2 will never be big in esports. Awesome games and good cast, despite the lack of experience with such a big event.
you know how Blizzard never releases a game "until its ready". its because you only get one chance to make that critical "first impression". CoH2 released with 2 factions and only 1 match up for $60. Except for very hard core CoH-ers that just won't fly. CoH2 severely limited its audience with a full box price. a small campaign. and 1 match up.
The game has hung on to the small #s of people who bought the game though... credit to Relic for creating long term sustainable game play on a shoe string budget.
On September 29 2015 19:29 waffelz wrote: This tournament makes me so sad that CoH2 will never be big in esports. Awesome games and good cast, despite the lack of experience with such a big event.
you know how Blizzard never releases a game "until its ready". its because you only get one chance to make that critical "first impression". CoH2 released with 2 factions and only 1 match up for $60. Except for very hard core CoH-ers that just won't fly. CoH2 severely limited its audience with a full box price. a small campaign. and 1 match up.
The game has hung on to the small #s of people who bought the game though... credit to Relic for creating long term sustainable game play on a shoe string budget.
Unfortunately Grey Goo and Act of Aggression did a similar thing. So did Planetary Annihilation. I guess you cannot be like Blizzard unless you got money like Blizzard.
On September 29 2015 19:29 waffelz wrote: This tournament makes me so sad that CoH2 will never be big in esports. Awesome games and good cast, despite the lack of experience with such a big event.
you know how Blizzard never releases a game "until its ready". its because you only get one chance to make that critical "first impression". CoH2 released with 2 factions and only 1 match up for $60. Except for very hard core CoH-ers that just won't fly. CoH2 severely limited its audience with a full box price. a small campaign. and 1 match up.
The game has hung on to the small #s of people who bought the game though... credit to Relic for creating long term sustainable game play on a shoe string budget.
Unfortunately Grey Goo and Act of Aggression did a similar thing. So did Planetary Annihilation. I guess you cannot be like Blizzard unless you got money like Blizzard.
The RTS market isn’t as robust as others and there is an identity crisis in RTS games. They keep trying to look like AAA games(with the exception of PA) with full cinematic, high fidelity effects and realistic graphics, but their hardcore base doesn’t seem to care. I really feel the RTS would do better to just scale is back and make something with the graphical quality of Darkest Dungeon, Mark of the Ninja or Don't Starve. Lower budget, great art, tone, game play, rather than pump out a $60 product that tries to chase $60 sales. They are so busy chasing they think RTS games used to be, they aren’t really making anything new. I feel like I’ve been playing the same 5 RTS games for the last 15 years. In a world with amazing AI and city simulators, bases in RTS games almost exactly the same as they were in BW.
And with a game like PA, I really feel that game had something going for it. They needed to iterate more and streamline the travel between planets. The farther away from Supreme commander base building simulator that game got, the more interesting it became.
At least Relics games break the mold a little. I liked what they are putting out and I want to get into CoH again. But I really want more out of my RTS games.
It is not only about company of heroes facing many problems on release, it is also that RTS in general doing pretty bad. SC2 is currently also fighting against becoming irrelevant. Also, the setting makes it pretty tough for sponsors I believe. WW2 was one of the few wars that where justified and against a "true" evil, which makes it so easy for games as long as you play as the allied. When it comes to the other side on the frontline, things change though. I know that in the US accepting the victories of the Wehrmacht isn't that much of a problem, but over here in Europe it mostly is. Even hinting that you acknowledge what got achieved in certain scenarios or how genius some generals where immediately escalates. Even when the german military wanted a study about the generals of the Wehrmacht and their tactical finesse, pretty every one that was only suspected to be associated with war crimes immediately got crossed of the list. It ended up being a study of those generals who definitely didn't commit any war crimes and their tactical achievements instead of what it was supposed to be. You just can't play Wehrmacht over here, especially now with the internet. Just think about the "message to the sponsors"-shit that pitchforked through SC2 not long ago... I don't think any sponsor would be safe from shitstorms as soon as CoH2 would get to a broader audience. There already was a (proportionally) big shitstorm when various FPS hit the market where you could play as germans in multiplayer, despite the internet not being so filled up with loudmouthed people at that time.
Three Moves Ahead talks about the game with one of the developers and does address some of the pricing issues, that the expansions are stand alone and $60 PC only games are rough. But they said they designed CoH 2 so people didn't have to buy the base game if they only played the British. Apparently that matters for some section of their audience.
Three Moves Ahead talks about the game with one of the developers and does address some of the pricing issues, that the expansions are stand alone and $60 PC only games are rough. But they said they designed CoH 2 so people didn't have to buy the base game if they only played the British. Apparently that matters for some section of their audience.
I would also like to say that 3ma has been a favorite podcast of mine for years, and people into strategy games should really give it a listen. I do remember them giving CoH2 a pretty rough go when it came out, but they have since came back around, and are pretty happy with the British addition.
I have so say, watching OCF kinda gave me some flashbacks to like, TSL2. I had a ton of fun watching and learning about a game that people are really into despite there not being a ton of money in it.
I bet if Relic/Steam dropped the price on CoH2 while OCF is still fresh in the minds of those 4.7k viewers they'd get some new blood, too.
On September 29 2015 19:29 waffelz wrote: This tournament makes me so sad that CoH2 will never be big in esports. Awesome games and good cast, despite the lack of experience with such a big event.
you know how Blizzard never releases a game "until its ready". its because you only get one chance to make that critical "first impression". CoH2 released with 2 factions and only 1 match up for $60. Except for very hard core CoH-ers that just won't fly. CoH2 severely limited its audience with a full box price. a small campaign. and 1 match up.
The game has hung on to the small #s of people who bought the game though... credit to Relic for creating long term sustainable game play on a shoe string budget.
Unfortunately Grey Goo and Act of Aggression did a similar thing. So did Planetary Annihilation. I guess you cannot be like Blizzard unless you got money like Blizzard.
i would not lump AoA and GG in with CoH2. CoH2 is a sequel to a successful a game. CoH2 has a long stream of additional content years after initial release. CoH2 continues to sustain a vibrant mulitplayer community years after its launch.
none of these things are true about AoA or GG. GG is already dead in terms of "automatch" multiplayer, and AoA is well on its way there. Automatch multiplayer is still going strong in CoH2 , two plus years after release.
i'm glad Relic/Sega have found an interesting and unqiue way to make a nice steady profit off of the CoH franchise. they certainly have earned it.
Been playing this a lot recently, and when the germans get tigers out, it's all over. Nothing deals significant damage to them, even my IS-2's shells bounce off them.
Speaking of IS-2's, they are pretty terrible. Slow as hell, even slower reload timing, mediocre damage.. insane cost.. i can go on and on about how bad they are compared to the T34's
On January 30 2016 08:32 Jer99 wrote: Any good AT for the soviets against tigers?
Been playing this a lot recently, and when the germans get tigers out, it's all over. Nothing deals significant damage to them, even my IS-2's shells bounce off them.
Speaking of IS-2's, they are pretty terrible. Slow as hell, even slower reload timing, mediocre damage.. insane cost.. i can go on and on about how bad they are compared to the T34's
ok so theres a lot of misconceptions you have here
first off the is2 is fucking incredible
it has a retarded amount of HP and the top mounted machine gun absolutely annihilates infantry
once they get up to vet 2 they get significantly better, and their absurd health pool ensures they live long enough to get there
just watch basically any 1v1 cast on langreskaya and youll probably see 1 wreck face
second ZIS guns are the 3rd best AT gun in the game, if you go shock rifle frontline you even get a cloak for them, youll probably want at least 2 in the lategame in team games
in 1v1 you can get away with 1 if you have some sort of mobile AT out
SU-76s also shouldnt be underestimated, theyre really cheap for how effective they are and the free barrage is really nice
and plant mines everywhere. soviets basically always float tons of muni so theres no real reason not to plant them everywhere, even if your opponent sweeps 3/4 of them you at least keep him on his toes and make him wary of making deep dives without sweeping first
tigers are just going to bounce a lot in general, don't expect to kill one unless you snare it
on the other hand your is2 shouldnt be dying unless it gets snared
also when going for the IS-2 you shouldnt tech past tier 3, all it does is delay it for no real gain
once the is2 is out you can tech up if you need to, but outside team games that should provide you with everything you need
also make sure to try to avoid shooting while moving with it, it has much better accuracy when not moving
this from the perspective of a top 100 soviet 1v1 player
On January 30 2016 08:32 Jer99 wrote: Any good AT for the soviets against tigers?
Been playing this a lot recently, and when the germans get tigers out, it's all over. Nothing deals significant damage to them, even my IS-2's shells bounce off them.
Speaking of IS-2's, they are pretty terrible. Slow as hell, even slower reload timing, mediocre damage.. insane cost.. i can go on and on about how bad they are compared to the T34's
ZiS all the way. I yet have to see anything that damages even a King Tiger more reliably then a vetted ZiS. 2 of those can force a Tiger to retreat pretty fast, even a King Tiger. Plus their ability is even acceptable against infantry. Like with all AT-guns you have to take care of placement, often shift them around according to the battlefield etc.
The SU-85 is also not bad, especially if its vetted (increase to firerate). Completely useless against infantery though.
On February 04 2016 05:03 Jer99 wrote: I watched a bit of it a couple of weekends ago, saw someone from complexity playing
Yep! That's HelpingHans He's an emotional Brit that's always faced off against the top but always choked.
The top to watch are mostly in EU. Some more top player names: Luvnest (#1 ez), Jove, Paul, DevM, Aimstrong (when he plays).
People talk about Brood War and the beautiful game of positioning it required, well, CoH2 is almost all about positioning. :D Edit: IMO, CoH2 has the potential to pick up a lot of the people disillusioned with SC2 as of late. Things holding it back is: R N G still has big effects on some things like abandoned vehicle chance, but we had a huge community pushback against the creative director justifying plane crashes instakilling anything they land near and got them massively nerfed. The other major thing, IMO, is optimization. There's like nobody from the original team, so there's little chance that any optimization on the engine will be done. CoH2 is a really demanding game, and it shouldn't be like that. Oh, and no custom hotkeys. But, still, things seem to be looking up.
On February 04 2016 05:03 Jer99 wrote: I watched a bit of it a couple of weekends ago, saw someone from complexity playing
Yep! That's HelpingHans He's an emotional Brit that's always faced off against the top but always choked.
The top to watch are mostly in EU. Some more top player names: Luvnest (#1 ez), Jove, Paul, DevM, Aimstrong (when he plays).
People talk about Brood War and the beautiful game of positioning it required, well, CoH2 is almost all about positioning. :D Edit: IMO, CoH2 has the potential to pick up a lot of the people disillusioned with SC2 as of late. Things holding it back is: R N G still has big effects on some things like abandoned vehicle chance, but we had a huge community pushback against the creative director justifying plane crashes instakilling anything they land near and got them massively nerfed. The other major thing, IMO, is optimization. There's like nobody from the original team, so there's little chance that any optimization on the engine will be done. CoH2 is a really demanding game, and it shouldn't be like that. Oh, and no custom hotkeys. But, still, things seem to be looking up.
Sorry, but not even close. It would take SC2 multiple game-killing expansions to be surpassed by COH2. COH2 is fun game but that's just not on the same level.
On February 04 2016 05:03 Jer99 wrote: I watched a bit of it a couple of weekends ago, saw someone from complexity playing
Yep! That's HelpingHans He's an emotional Brit that's always faced off against the top but always choked.
The top to watch are mostly in EU. Some more top player names: Luvnest (#1 ez), Jove, Paul, DevM, Aimstrong (when he plays).
People talk about Brood War and the beautiful game of positioning it required, well, CoH2 is almost all about positioning. :D Edit: IMO, CoH2 has the potential to pick up a lot of the people disillusioned with SC2 as of late. Things holding it back is: R N G still has big effects on some things like abandoned vehicle chance, but we had a huge community pushback against the creative director justifying plane crashes instakilling anything they land near and got them massively nerfed. The other major thing, IMO, is optimization. There's like nobody from the original team, so there's little chance that any optimization on the engine will be done. CoH2 is a really demanding game, and it shouldn't be like that. Oh, and no custom hotkeys. But, still, things seem to be looking up.
Sorry, but not even close. It would take SC2 multiple game-killing expansions to be surpassed by COH2. COH2 is fun game but that's just not on the same level.
Id wager CoH1 was like a vastly superior game to SC2 but that's mostly because SC2 is trash but still
On February 04 2016 05:03 Jer99 wrote: I watched a bit of it a couple of weekends ago, saw someone from complexity playing
Yep! That's HelpingHans He's an emotional Brit that's always faced off against the top but always choked.
The top to watch are mostly in EU. Some more top player names: Luvnest (#1 ez), Jove, Paul, DevM, Aimstrong (when he plays).
People talk about Brood War and the beautiful game of positioning it required, well, CoH2 is almost all about positioning. :D Edit: IMO, CoH2 has the potential to pick up a lot of the people disillusioned with SC2 as of late. Things holding it back is: R N G still has big effects on some things like abandoned vehicle chance, but we had a huge community pushback against the creative director justifying plane crashes instakilling anything they land near and got them massively nerfed. The other major thing, IMO, is optimization. There's like nobody from the original team, so there's little chance that any optimization on the engine will be done. CoH2 is a really demanding game, and it shouldn't be like that. Oh, and no custom hotkeys. But, still, things seem to be looking up.
Sorry, but not even close. It would take SC2 multiple game-killing expansions to be surpassed by COH2. COH2 is fun game but that's just not on the same level.
Id wager CoH1 was like a vastly superior game to SC2 but that's mostly because SC2 is trash but still
personally i think CoH1 is better than CoH2. However, CoH2 has a nice active slowly growing community that is 3 years old.
One can fake short term success with fancy graphics and hype. One can't do it for 3 years on Sega's meagre budget. Sega and Relic can not afford hype. Their promo trailers are low budget at best. And the graphics ain't that great. CoH2's three years of sustained success is due to game play.
the test of time has proven CoH2 is a good game to play... it just might not be my kind of game .. or your kind of game. No point trashing it with pure speculation ; people are enjoying it for years.
On February 04 2016 05:03 Jer99 wrote: I watched a bit of it a couple of weekends ago, saw someone from complexity playing
Yep! That's HelpingHans He's an emotional Brit that's always faced off against the top but always choked.
The top to watch are mostly in EU. Some more top player names: Luvnest (#1 ez), Jove, Paul, DevM, Aimstrong (when he plays).
People talk about Brood War and the beautiful game of positioning it required, well, CoH2 is almost all about positioning. :D Edit: IMO, CoH2 has the potential to pick up a lot of the people disillusioned with SC2 as of late. Things holding it back is: R N G still has big effects on some things like abandoned vehicle chance, but we had a huge community pushback against the creative director justifying plane crashes instakilling anything they land near and got them massively nerfed. The other major thing, IMO, is optimization. There's like nobody from the original team, so there's little chance that any optimization on the engine will be done. CoH2 is a really demanding game, and it shouldn't be like that. Oh, and no custom hotkeys. But, still, things seem to be looking up.
Sorry, but not even close. It would take SC2 multiple game-killing expansions to be surpassed by COH2. COH2 is fun game but that's just not on the same level.
Id wager CoH1 was like a vastly superior game to SC2 but that's mostly because SC2 is trash but still
personally i think CoH1 is better than CoH2. However, CoH2 has a nice active slowly growing community that is 3 years old.
One can fake short term success with fancy graphics and hype. One can't do it for 3 years on Sega's meagre budget. Sega and Relic can not afford hype. Their promo trailers are low budget at best. And the graphics ain't that great. CoH2's three years of sustained success is due to game play.
the test of time has proven CoH2 is a good game to play... it just might not be my kind of game .. or your kind of game. No point trashing it with pure speculation ; people are enjoying it for years.
Yeah, I like it. Even with the pay model being what it is, it's fun.
I've been playing this game consistently for a few months now, it's really a lot of fun
more specifically, I play soviets only and mostly against AI, and have been trying a few different things.
My favorite opening is 3x maxims into either shock troops or a zis, depending on my CP progression, and if they have armor on the way. Typically it'll be a zis since my manpower floats high before i get CP 2 so I get the zis as safety
Following that i'll get another shock troop and push hard for squad wipes. Eventually i'll get a 2nd zis and just play infantry until kv8 then is2 and use positioning to my advantage
On April 25 2016 09:02 Jer99 wrote: I've been playing this game consistently for a few months now, it's really a lot of fun
more specifically, I play soviets only and mostly against AI, and have been trying a few different things.
My favorite opening is 3x maxims into either shock troops or a zis, depending on my CP progression, and if they have armor on the way. Typically it'll be a zis since my manpower floats high before i get CP 2 so I get the zis as safety
Following that i'll get another shock troop and push hard for squad wipes. Eventually i'll get a 2nd zis and just play infantry until kv8 then is2 and use positioning to my advantage
No 1v1's though just team games and ai
Playing vs ai is surprisingly fun, in my opinion. The only thing is the highest level ai cheats by starting with a ridiculous amount of manpower, which makes it hard to use as a "let me practice for 1v1" kind of thing. Still fun though.
I've been playing mostly Wehr in multiplayer. I was really bad at them when I started playing multiplayer and so I decided to focus on them and now I'm better at them than I am at Soviets (or the other factions but I haven't played them). I usually get a mortar against anyone who isn't USF, two if I'm against a UKF player who's getting emplacements (if you just play Soviets you probably have not experienced firsthand the joy of finding a BOFORS in the middle of the battlefield). By the time I'm ready to tech up I'll aim to have a sniper, a mortar, and 2-3 grenadiers, HMG optional (MG42 is surprisingly not good against Maxims). Then the 222, pretty much a must since it's only 10 fuel and can stand up to infantry killers like shock troops.
I don't play against shock troops very much but I feel like the reason people usually don't get them is a) the manpower cost (which hurts vs. snipers) and b) the lack of utility against vehicles, particularly the 222. Still they make my grenadiers very sad.
You might wanna try fitting in a T-70 somewhere (not that I'm an expert). If you can get it early enough the Axis player(s) will usually have at most one AT gun on the field (at least if they're Wehr) so if you can dodge that you've got a really durable infantry and scout car slayer. Plus it's so adorable looking. For a killing machine. And since KV-8 and IS-2 are so CP intensive you probably won't set yourself too far behind fuel-wise.
Expert AI get 1.5x the resource income than you do, which is pretty much necessary if you have decent positioning skills. It's really fun to just get a quickie in against AI with a friend, but yeah I've never done a 1v1.
I used to open with a quick T-70 (something like constant maxims (4x+) and build the Tankoviy as resources allow, and then my T-70 ASAP) and I do feel it would work well in 1v1, but in team games there's just too much AT potential around the board to really get in there and get squad wipes. Quick raketens and grenadier fausts are scary when vs people. Against AI it's easy to scoot around with it and get vet3 early, but I feel people would be more keen on countering it. I don't know I haven't played against people that much, I should try experimenting with it and see how viable it is.
I spent a lot of time playing this game throughout the year but after brits were released the game just wasn't that fun for me anymore.
In my opinion there were a lot of outright abusive things in the game that took wayyyy too long to patch. I really felt like relic made brits overpowered when they released them just to sell, at a cost to the gameplay.
The release of the emplacement commander made a lot of games really, really boring to me.
I'm reading through the April 27th patchnotes right and and a lot of the changes there are very agreeable to me.
On April 26 2016 05:58 Jer99 wrote: Expert AI get 1.5x the resource income than you do, which is pretty much necessary if you have decent positioning skills. It's really fun to just get a quickie in against AI with a friend, but yeah I've never done a 1v1.
I used to open with a quick T-70 (something like constant maxims (4x+) and build the Tankoviy as resources allow, and then my T-70 ASAP) and I do feel it would work well in 1v1, but in team games there's just too much AT potential around the board to really get in there and get squad wipes. Quick raketens and grenadier fausts are scary when vs people. Against AI it's easy to scoot around with it and get vet3 early, but I feel people would be more keen on countering it. I don't know I haven't played against people that much, I should try experimenting with it and see how viable it is.
IMO light vehicle play in team games can be incredibly powerful if you work together with your ally to concentrate where your vehicles attack.
A raketen or faust is not that scary if you have two t-70s together that threaten to wipe out any AT before they can destroy your tanks. This gets especially strong if you move your tanks well and force retreats, since the light vehicles can easily chase and wipe out retreating units.
On April 27 2016 00:19 KtheZ wrote: I spent a lot of time playing this game throughout the year but after brits were released the game just wasn't that fun for me anymore.
In my opinion there were a lot of outright abusive things in the game that took wayyyy too long to patch. I really felt like relic made brits overpowered when they released them just to sell, at a cost to the gameplay.
The release of the emplacement commander made a lot of games really, really boring to me.
I'm reading through the April 27th patchnotes right and and a lot of the changes there are very agreeable to me.
On April 26 2016 05:58 Jer99 wrote: Expert AI get 1.5x the resource income than you do, which is pretty much necessary if you have decent positioning skills. It's really fun to just get a quickie in against AI with a friend, but yeah I've never done a 1v1.
I used to open with a quick T-70 (something like constant maxims (4x+) and build the Tankoviy as resources allow, and then my T-70 ASAP) and I do feel it would work well in 1v1, but in team games there's just too much AT potential around the board to really get in there and get squad wipes. Quick raketens and grenadier fausts are scary when vs people. Against AI it's easy to scoot around with it and get vet3 early, but I feel people would be more keen on countering it. I don't know I haven't played against people that much, I should try experimenting with it and see how viable it is.
IMO light vehicle play in team games can be incredibly powerful if you work together with your ally to concentrate where your vehicles attack.
A raketen or faust is not that scary if you have two t-70s together that threaten to wipe out any AT before they can destroy your tanks. This gets especially strong if you move your tanks well and force retreats, since the light vehicles can easily chase and wipe out retreating units.
The only thing to be careful of is mines.
Yeah I lost a game to the Brit emplacement commander and it sucked. That said, with recent patches + better awareness of how BOFORS work teching-wise + generally being better at the game, I usually feel pretty okay when I see my opponent throwing them down in a 1v1. Depends in part on the map, of course. I still think it's kind of stupid that they can't be like, de-crewed, even though that might not work with balance. They just feel wrong somehow. But if you can give them the Maginot Line treatment and go around them (or kill them while they're building), they're beatable. The weirdest thing about them to me is that they are actually very cost efficient against artillery, which you would think would be great against them but good luck getting a return on that 600 manpower investment with the first barrage. Mortars and medium armor seem a lot better.
Also with T-70s movement seems pretty crucial. They're fast enough that even if your opponent has an AT gun on the field, you shouldn't get killed by it unless you're also snared, and doing those two things together entails having a squad and AT gun in one place, which leaves the T-70 free to go blow stuff up elsewhere. And if they build 2 AT guns then, hey, they built 2 AT guns to counter a T-70. Queue shock troops. It's one of my favorite units because it can do a lot of work but you get punished severely if you lose track of it.
I've been playing USF for Ardennes Assault and I'm trying to decide if I want to try them or stick with Soviets in multiplayer. Riflemen are cool infantry units but I love my zis-3s and T-70s.
On April 26 2016 05:58 Jer99 wrote: Expert AI get 1.5x the resource income than you do, which is pretty much necessary if you have decent positioning skills. It's really fun to just get a quickie in against AI with a friend, but yeah I've never done a 1v1.
I used to open with a quick T-70 (something like constant maxims (4x+) and build the Tankoviy as resources allow, and then my T-70 ASAP) and I do feel it would work well in 1v1, but in team games there's just too much AT potential around the board to really get in there and get squad wipes. Quick raketens and grenadier fausts are scary when vs people. Against AI it's easy to scoot around with it and get vet3 early, but I feel people would be more keen on countering it. I don't know I haven't played against people that much, I should try experimenting with it and see how viable it is.
The first thing you should learn in practically any Relic game (CoH, DoW2, CoH2) is that you shouldn't build much static stuff (like maxims) if you ever plan to play against a human being. Mobility is all that counts, single maxim/mg42 is all you need to lock down some key choke-point/objective. Learn to flank with your more mobile units instead and learn to utilize them more by being very pro-active in objective-grabbing and general map control.
On April 26 2016 05:58 Jer99 wrote: Expert AI get 1.5x the resource income than you do, which is pretty much necessary if you have decent positioning skills. It's really fun to just get a quickie in against AI with a friend, but yeah I've never done a 1v1.
I used to open with a quick T-70 (something like constant maxims (4x+) and build the Tankoviy as resources allow, and then my T-70 ASAP) and I do feel it would work well in 1v1, but in team games there's just too much AT potential around the board to really get in there and get squad wipes. Quick raketens and grenadier fausts are scary when vs people. Against AI it's easy to scoot around with it and get vet3 early, but I feel people would be more keen on countering it. I don't know I haven't played against people that much, I should try experimenting with it and see how viable it is.
The first thing you should learn in practically any Relic game (CoH, DoW2, CoH2) is that you shouldn't build much static stuff (like maxims) if you ever plan to play against a human being. Mobility is all that counts, single maxim/mg42 is all you need to lock down some key choke-point/objective. Learn to flank with your more mobile units instead and learn to utilize them more by being very pro-active in objective-grabbing and general map control.
If you said mg42s i would agree, but maxims specifically are mobile enough to spam/use as frontline infantry from my experience. I agree with the overall point though.
EDIT: Oh wait it got nerfed a week ago so my point might be moot
If you guys want to play some games as allies add me, Jerdong
I'm pretty good at staying proactive about moving my troops around and not staying static, I never make conscripts though so that's something I'll need to work on if I ever get into 1v1s
On April 27 2016 03:44 Jer99 wrote: If you guys want to play some games as allies add me, Jerdong
I'm pretty good at staying proactive about moving my troops around and not staying static, I never make conscripts though so that's something I'll need to work on if I ever get into 1v1s
On April 27 2016 03:44 Jer99 wrote: If you guys want to play some games as allies add me, Jerdong
I'm pretty good at staying proactive about moving my troops around and not staying static, I never make conscripts though so that's something I'll need to work on if I ever get into 1v1s
Until recently I think Maxims were considered better to start with in 1v1s than Conscripts, but more challenging to execute properly. At least on some maps. I think. Though they just got nerfed a little so that may change things up a bit.
went 3-0 in some 2v2s with my buddy, the games weren't even remotely close either lol
did most of the same thing, this time i went 4-5 maxims and skip the early zis completely, get 2x shock troops then a zis if they have armor on the way
alright i just did the faceoff at rostov coop scenario, and holy shit it's insane. After getting repeatedly destroyed trying to play normally, I looked up how to do it and people recommended to just rush their base and destroy the buildings. So we did that and also capped the VPs in the end and jesus FUCK the amount of units that they produce is just ridiculous. In about 60 seconds, the enemy AI must have made around 30 squads of engineers. I really don't see how this is possible if you play legitimately, their supply cap goes way above 200 while you can't really make anything based on income alone.
On June 19 2016 01:37 Jer99 wrote: alright i just did the faceoff at rostov coop scenario, and holy shit it's insane. After getting repeatedly destroyed trying to play normally, I looked up how to do it and people recommended to just rush their base and destroy the buildings. So we did that and also capped the VPs in the end and jesus FUCK the amount of units that they produce is just ridiculous. In about 60 seconds, the enemy AI must have made around 30 squads of engineers. I really don't see how this is possible if you play legitimately, their supply cap goes way above 200 while you can't really make anything based on income alone.
I did it without rushing their base but I don't quite remember how... I'll take a look and see if I can remember.
I definitely used the non-default commanders and had intel bulletins.
On June 19 2016 01:37 Jer99 wrote: alright i just did the faceoff at rostov coop scenario, and holy shit it's insane. After getting repeatedly destroyed trying to play normally, I looked up how to do it and people recommended to just rush their base and destroy the buildings. So we did that and also capped the VPs in the end and jesus FUCK the amount of units that they produce is just ridiculous. In about 60 seconds, the enemy AI must have made around 30 squads of engineers. I really don't see how this is possible if you play legitimately, their supply cap goes way above 200 while you can't really make anything based on income alone.
I did it without rushing their base but I don't quite remember how... I'll take a look and see if I can remember.
I definitely used the non-default commanders and had intel bulletins.
Well, I couldn't quite remember how I did it before, but I did manage to beat Faceoff at Rostov again with an AI ally using Mobile Defense. Took 55 minutes, whereas before it took 38.
Unfortunately I don't think it actually saved the replay and I'm having a little trouble remembering how I opened the game... but the basic idea was, abuse the fact that the Soviets will only use their mega reinforcements to push up to the VPs (i.e. they'll just stop and sit on a VP after it's taken; they'll still cross to your side of the river with normal units and KV-1s, but that swarm of engis/penals/shocks/guards won't). I did this by building a medic bunker just north of the central VP, and using my halftrack to reinforce without retreating, which meant I had control of the bridge and crossroads pretty much all game. That in turn meant I had plenty of security for my mortar to whittle down the infantry swarms in both the middle and right VPs while my pumas could readjust really quickly to deal with armor.
The basic army I tried to maintain was:
2 Grens w/LMG and stolen flamethrowers 1 mortar 2-3 HMGs 2-3 pumas 1 AT gun, plus whatever I could steal 1 halftrack 1 P4 command tank 2 pioneers
I did get a bit lucky in that I rarely got the vet 3 T-34 swarm, which I think may be because I built so much AT. Also the first T-34 swarm went for the island, which was great. I just let them camp there until my AI opponent managed to kill them all. Had they gone for the right VP, I might have had a problem.
The right VP changed hands a few times, but I held it for most of the game thanks to the fact that you can cover the main approach with one MG42 (it helped that the Soviets don't really go for it that frequently). I put it in the house to the southwest first, then when that collapsed I put another one in the trench around the VP. That one actually held off an entire swarm of guards and flamer engis by itself until another wave of reinforcements showed up. The big square warehouse building northwest of the point is also a great MG42 spot since the MG will cover your mortar will it bombards the VP.
The middle VP was easier to hold when I decided I would just not actually try to keep them from capping it. I had an MG42 in the house at the corner which helped stall infantry pushes up the hill to my bunker and AT guns. If I'd had the presence of mind, I would probably have mined the approaches to both VPs a lot more (I was floating 900 munitions by the end). I did plant some AP mines in front of the right base and obliterated like half a swarm of guards with them.
The other big thing was abusing the halftrack to quickly recrew and fully reinforce weapons without retreating anything.
Didn't build the T3 building since Stug Es are useless and the P4 command tank from Mobile Defense is a cheaper way to slay infantry than the regular P4. The starting Stug E did hit vet 3 and was very helpful in drawing fire away from my more fragile pumas. Finished with maybe 120 points remaining. Lost like 7 gren squads, 1 P4 command tank, a few pumas, 3 pioneers, 1 halftrack, the Stug E, and at one point I had to rebuild the medic bunker (but I also had a halftrack to reinforce during that time). Anyway, real difficult for sure.