Criticism on the state of SC2 coverage - Page 8
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Daswollvieh
5553 Posts
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MrGh0st
United States35 Posts
Here's a few problems with SC2 Casters: 1.) Boy'ish tone 2.) Nasally accent/overhyper "I don't know what I'm talking about so I'll overcompensate with a loud personality" tone. 3.) Absolutely frightening outward appearance. The only exception is Day9. | ||
trainRiderJ
United States615 Posts
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wanghis
United States320 Posts
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Targe
United Kingdom14103 Posts
On June 11 2013 03:45 MrGh0st wrote: This is pretty much why I have all streams on "Mute" when it comes to watching tournaments. Here's a few problems with SC2 Casters: 1.) Boy'ish tone 2.) Nasally accent/overhyper "I don't know what I'm talking about so I'll overcompensate with a loud personality" tone. 3.) Absolutely frightening outward appearance. The only exception is Day9. What on earth is boy'ish tone? | ||
domisama
Switzerland46 Posts
On June 11 2013 03:45 MrGh0st wrote: This is pretty much why I have all streams on "Mute" when it comes to watching tournaments. Here's a few problems with SC2 Casters: 1.) Boy'ish tone 2.) Nasally accent/overhyper "I don't know what I'm talking about so I'll overcompensate with a loud personality" tone. 3.) Absolutely frightening outward appearance. The only exception is Day9. There are a lot of professional casters in terms of appearance. Kaldor, Appollo, Artosis, Tasteless etc. I don't think there are a lot of professional casters that look shoddy / unprofessional while casting. The only place where that happens is probably with the smaller casters that get 100-500 views on their streams, they usually tend to not care about appearance as much. | ||
Targe
United Kingdom14103 Posts
On June 11 2013 17:46 domisama wrote: There are a lot of professional casters in terms of appearance. Kaldor, Appollo, Artosis, Tasteless etc. I don't think there are a lot of professional casters that look shoddy / unprofessional while casting. The only place where that happens is probably with the smaller casters that get 100-500 views on their streams, they usually tend to not care about appearance as much. Tbh none of them should care about appearance too much, it's the not caring that makes esports great, stuff like the Artosis/Apollo pokemon collaboration makes my day. | ||
ElBlanco
Australia140 Posts
I also hope that one day the scene can get past the whole thing of having massive breaks during tournaments. The 10,20 or 30 minute breaks are already unbearable enough but the massive 2+ hour breaks you see at some tournaments (like WCS) are just straight up hype killers. Who has the time to just sit there for 2 hours waiting for the next series? It's kind of frustrating that despite the high quality of play in HOTS the quality of the tournaments hasn't really gotten any better. | ||
dadde
Italy314 Posts
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sabas123
Netherlands3121 Posts
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GhostFiber
Australia88 Posts
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Waxangel
United States32547 Posts
The problem might be that if that's the ONLY kind of content created, but as a frequent consumer of traditional sports media I don't have a problem with ONE show, WCS Today, being directed the way it is on a base level (of course there's room for more variety, features, and deep segments as time goes along). | ||
Frem
France13 Posts
I actually think that having the caster become more professional (I don't say "better casters" because it is not really the matter here), is one of the key elements for the Starcraft 2 to get a better audience and most generally speaking, for eSport to have a better credibility. Regarding the statistics, it is SO damn true, stop never ending talks about it. Yes they are important, but it is a minor part of your cast ; most statistics should actually be displayed on the some part of the screen. Actually, think about Tennis were statistic are so important, but are not that commented, just displayed a lot. | ||
Sif_
Brazil3106 Posts
And reading some posts i kinda realized it has to do with early game being the 'hype/stats stage' of the match, and the casters tend to forget about the match itself. | ||
dreamseller
Australia914 Posts
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The_Darkness
United States910 Posts
Casters have hours and hours to fill so they have to use buzzwords and talk about things broadly. I agree some times they go overboard (tasteless is guilty of this -- every single person who loses is "outplayed badly") but what are they supposed to talk about? What suggestions do you have? Which caster does a good job at filling the time and what does he do that's right in your opinion? I mildly agree on the data point. In some events, I would like a little more info about players -- Elo scores, map scores, their record the past few weeks, etc. To some degree, this sort of information is already provided in Proleague and WCS Korea events, although I would like even a bit more -- the % of builds where a player opens two gate - robo - expand and that build's overall record (e.g.), although I think most people can live without that level of detail so I'm not going to go around pouting and whining about its absence. To build hype, more player backstories might be nice and WCS america and Europe have done a bunch of player interviews and posted them and proleague has amusing interviews with a bunch of different players, so this issue is being addressed to a certain degree. Although there is perhaps a grain of truth in some of what you say, your post generally amounts to unjustified whining supported by cherry picked examples. It's also completely unconstructive and would thus seem to be an outlet for whining rather than anything that will ultimately prove helpful. | ||
freetgy
1720 Posts
On June 12 2013 00:17 Sif_ wrote: What i've been missing the past months is early game analysis. Sometimes i feel like if they switch the production tab to any other tab i'll just be completely lost. And reading some posts i kinda realized it has to do with early game being the 'hype/stats stage' of the match, and the casters tend to forget about the match itself. Well i can only compare it to how soccer is casted here in Europe and would work in SC2 quite well. Before the game: Talk about what happened prior to the game, who fought who etc. notable acievements, Players styles etc. (Hyping phase) During the Game: Talk about the current game, why the Strategy works etc. or which it is not .... -Do not hype, -Do not talk about something is "good" or "bad" -Talk about why something is effective or not effective, working not working, -Do not tell the viewers what the player should do -Try to make cleary why the player tries what he tries -Be aware that you have a maphack, while the player does not! During Break: Talk about what went wrong, what could have been better, actual situation, possible options and strategys with REAL PLAYERS (Hyping phase) During the Game Talk about the current game, why the Strategy works etc. or which it is not .... (Do not hype) End of the Game: Sum it up, finishing thoughts, review of what was said before the game, why it turned out how it turned out Outlook for the next games Casting teams need to have a solid "casting plan" about how they are going to cast a game, when they can say what, and when they can't. | ||
The_Darkness
United States910 Posts
On June 08 2013 07:03 GolemMadness wrote: Hype videos are lame and uncreative these days. Blizzard should hire Nukethestars. + Show Spoiler + + Show Spoiler + I've always loved Nukethestars and he did make great hype videos. Just had to give him a shout out. | ||
Phanekim
United States777 Posts
seems like they are all day9 wannabes or love the sound of their voice. | ||
GhostFiber
Australia88 Posts
On June 12 2013 00:26 The_Darkness wrote: Although there is perhaps a grain of truth in some of what you say, your post generally amounts to unjustified whining supported by cherry picked examples. You seem extremely mad. The OP is a forum poster with a solid opinion that many agree with. Not a scientific researcher paid millions of dollars to discuss the subject of quality casting....nor would this be the place for that anyway. On June 12 2013 00:28 freetgy wrote: Casting teams need to have a solid "casting plan" about how they are going to cast a game, when they can say what, and when they can't. Excellent idea, and it doesn't have to be mapped out for every game. A solid template like the one you mentioned would suffice. | ||
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