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On May 24 2013 06:16 Metafour wrote:Show nested quote +On May 19 2013 03:38 Slayer91 wrote:On May 16 2013 00:36 Metafour wrote: Hard counter to Udyr, Nasus. Playing this matchup hurts. You can be kited really hard with wither even with boots of swiftness. not that bad you out sustain nasus in trade wars in fights with stun vs wither and withering you for whatever 30% less effective slow and lasting only 3 seconds or something instead of a full duration full effect slow on an ad carrry is quite the trade off I agree that you can probably trade better then he can in fights, but if your playing a good nasus and your gropued he will likely wither you alot. I guess it also depends.
If Nasus is withering you in teamfights then, to be perfectly honest, he's wasting a wither that should be going on your ADC. Don't get me wrong, being withered as Udyr sucks, but your main job in teamfights is to get as many stuns off and soak up as much damage with your shield as possible, and wither doesn't stop either of those things from happening.
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This phoenix proc change on Udyr is absolutely retarded. Before the change, you were rewarded for good orbwalking but now you can simply accomplish the same feat by activating with R and then mashing your keyboard. Good job Riot. You've managed to make an easy champ even more braindeadly easy.
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On June 11 2013 16:41 AsianEcksDragon wrote: This phoenix proc change on Udyr is absolutely retarded. Before the change, you were rewarded for good orbwalking but now you can simply accomplish the same feat by activating with R and then mashing your keyboard. Good job Riot. You've managed to make an easy champ even more braindeadly easy. lol what
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Czech Republic11293 Posts
I don't know about him being easy, but since he's pretty bad due to atrocious scaling and not that impressive earlygame, I don't know if that concern, should it arise, is justified.
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orbwalking was relevant because you wanted to stay in range to keep your aoe damage nad to hit the third auto to proc the extra 200 damage orbwalking is still relevant because you want to stay in range to keep your aoe damage and to hit the 4th auto hit or your next R cd whichever comes first
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Why such misuse of the term orbwalking. It genuinely doesn't exist in its original meaning in LoL at all.
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dunno i still call it marine micro so i cant claim higher ground
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Play Wukong and you'll understand that orb-walking as in "animation cancelling" definitely exists in LoL. Udyr has a pretty good auto animation though.
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Only Orb walking isn't animation cancelling originally. Its never getting an attack animation in the first place because you don't actually attack but cast a 0 cd spell instead that has low or no animation time that requires you to stand stilll continuously. Theres like 7 heroes in DotA that can orbwalk after a certain lvl: Destroyer, Clinkz, Drowranger, Silencer, Huskar, Enchantress and Viper (might be forgetting some and might be there are more now compared to when I actively played DotA).
I mean maybe the term has lost its original meaning and moved on to applying to any form of animation cancelling but originally it had a more specific meaning.
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nobody cares about the original meaning its just a word adopted so that people roughly know what you're talking about without explaining it kinda like calling people gay over the internet doesnt mean you're a homophobe except in forum arguments in which one person wants to take the moral highground
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On June 12 2013 00:19 Slayer91 wrote: dunno i still call it marine micro so i cant claim higher ground usually call it dragoon micro personally lolol.
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On June 12 2013 06:02 arb wrote:Show nested quote +On June 12 2013 00:19 Slayer91 wrote: dunno i still call it marine micro so i cant claim higher ground usually call it dragoon micro personally lolol. Am I the only one who says stutter-step? Huh.
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On June 12 2013 06:16 Magus wrote:Show nested quote +On June 12 2013 06:02 arb wrote:On June 12 2013 00:19 Slayer91 wrote: dunno i still call it marine micro so i cant claim higher ground usually call it dragoon micro personally lolol. Am I the only one who says stutter-step? Huh. I do sometimes, but it reminds me of the kind of micro from BW where you would close the gap with dragoons vs marines or whatever personally.
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What do you get if you're absolutely stomping? I've had a few games lately where I've gotten very fed so i just built more tanky; is that a better solution to dealing more damage? If you do want to do damage, what is it you want? Mallet, etc?
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On June 12 2013 08:36 Arisen wrote: What do you get if you're absolutely stomping? I've had a few games lately where I've gotten very fed so i just built more tanky; is that a better solution to dealing more damage? If you do want to do damage, what is it you want? Mallet, etc? I usually build Wit's since it lets you duel everyone, but no one here seems to like that item anymore. I'm also Silver, so, take my advice with a grain of salt.
I think Trinity is the generally agreed upon offensive option for Udyr.
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On June 12 2013 08:39 Magus wrote:Show nested quote +On June 12 2013 08:36 Arisen wrote: What do you get if you're absolutely stomping? I've had a few games lately where I've gotten very fed so i just built more tanky; is that a better solution to dealing more damage? If you do want to do damage, what is it you want? Mallet, etc? I usually build Wit's since it lets you duel everyone, but no one here seems to like that item anymore. I'm also Silver, so, take my advice with a grain of salt. I think Trinity is the generally agreed upon offensive option for Udyr. Yeah i usually almost always get wits. If i'm getting uber fed and the other team is failing hard i've gone almost everything trolly tbh. Iedge stuff like that(only in trolly games tho).
Usually Boots 2/Bulwark/Wits/Randuins is my core tho. anything after that pretty situational
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Depends on what role you need to fill in your team and what champs you are facing. Also how other lanes are going etc. Do you only need to peel an assassin from your ADC or do you need to disrupt their entire team and push out their adc. Are lanes going to break down soon because you are to fed or can you farm up more before the big teamfights/standoffs over towers happen. Generally if you are just peeling an assassin, can expect there to be skirmishes between a lesser number of people before team fights truly break out or aren't just fed but also not facing any fed people its fine to go with more damage/chasing/duelling power. But if you are going to have to initiate fights with bear, or are facing a fed ADC/etc or just generally up agains't a team that kites well you probably just want to go tanky right away (unless it means your team has no threat at all then). And yeah ofc, aura items are always a great way to share some of the feed you got with your team, i.e. bulwark, locket etc. Also consider warding more for your team so the mid or top can save on a couple of those.
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New wit's feels really nice on phoenix jungle udyr. I rushed wit's after machette in a few games just so I could farm really hard when I don't see any gank. Also iceborn gauntlet on udyr Is super fun.
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`just get new madreds and spirit stone and you fucking melt down camps so fast you don't need to rush wits end at all new jungle is a significant buff to udyr wits end iteslf isn't all that much better
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but why would you get madred's after spirit stone when you can get just get wits end to farm fast AND kill fools.
And yeah the changes to jungle really help a lot. Shyvanna too. Love having twice the other junglers farm by 20min.
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