[G] The Triple Barrel Bust - Zerg vs Terran - Page 2
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ETisME
12082 Posts
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Kfish
Chile282 Posts
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IcemanAsi
Israel681 Posts
It looks great and I just want to say I appreciate the tons of time these guides must take to write, so seriously, Thanks For me the best part here is the benchmarks, those help so much in seeing where I need to improve on my basics and give a real good anchor point. Great stuff! I was wondering if you can see anyway to incorporate SH play into this style in any way, I'm really fascinated by the SH as a unit and would love to add them to all my match-ups. Do you think there is any room for them here? I'm thinking maybe SH drops after the 2nd barrel would be interesting. Give Terran a taste of their own medicine. | ||
Gaizokubanou
United States61 Posts
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Decendos
Germany1338 Posts
overall awesome and superdetailled guide. love your in the face style zerg :D | ||
Cyro
United Kingdom20157 Posts
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NEEDZMOAR
Sweden1277 Posts
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Incognoto
France10234 Posts
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VanGore78
Switzerland7 Posts
I followed your streaming and coaching regarding this build already! I use it with quite some success in my own play. The first barrel is weaker with a bunker, but most payer put the bunker at the ramp, so you just I run by. What annoys me more is if the bunker is close to the mineral line. In that case i just park my lings outside of bunker's range and prevent mining for a little awhile....passive damage. I leave when the Hellions pop up. EZ PZ. Hellbat drops are annoying until I get my roaches out. So good Overlord spreed is crucial. They are no problem if scouted early enough. Build lings at home when moving out!!! Later on I am not shy on using static defense. It never happened to me that the 2 barrel did no damage at all. Tanks can not stop me from doing damage nor do mines. However, i try not to loose my whole army. Think of the 80/20 Pareto law. The first 80% of damage are quickly done, then the last 20% you insisted on adding will cost u much more than the first 80%. So retreat once your DPS is getting weaker. Tang shows a nasty little trick in one of his tuts. He moves in with his 20 roaches and most of his banes, but behind them he pulls a little train of banes. The Terran has to focus fire the banes in the first push (or he looses just everything), and the second train just rolls into the mineral his line BOOOOM While you retreat your 3 base is up and running. Crucial is to build lings at home when moving out and never ever forget your Overseer...I also morph one to stay at home with my lings in control group three... Keep it up! | ||
Channel56k
United States413 Posts
On June 13 2013 10:33 rikter wrote: to the people saying you cant do anything about barrel one, its easy. 2 marines in a bunker plus your hellions easily hold this with no damage and no wall. You can undercut barrel two with hellbat drops, which start at 715 or so. A hellbat marauder medi midgame into marine production at the end gives you enough to hold barrel two, even without tanks or mines. Doesnt seem productive to open pool first to me, especially to power an initial attack that shouldnt do damage. An aggressive build is meant to forward your economy by slowing theirs, and this hits before your hellions are out especially if you built a bunker, and even if you did build a bunker, on very few maps can the bunker cover both your expansion and your ramp. I dislike how you put it in such a snide way as if he did no research into this and played against pure scrubs. When Leenocks 3-3 ultras came out, people like you were writing posts like, "omg, 2 base totally kills this straight out... duh" and it didn't and it doesn't. If you have a deeper understanding of the game you can write a better post than: "this simply dies to this". | ||
FOREIGN735
Germany11 Posts
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Mahtasooma
Germany475 Posts
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TangSC
Canada1866 Posts
On June 13 2013 22:41 Mahtasooma wrote: Adding burrow would be an insane help to this build. Would you rather have 4 more Banelings or 20 burrow Roaches vs. stuff like Widow Mines? Burrow is an awesome addition because you can burrow a ling at his third/fourth right after the bust, delaying his expansion. Combine that with an Overlord spewing creep and you're golden. Or you could burrow some Banelings at his third mineral line | ||
TangSC
Canada1866 Posts
On June 13 2013 16:06 IcemanAsi wrote: I was wondering if you can see anyway to incorporate SH play into this style in any way, I'm really fascinated by the SH as a unit and would love to add them to all my match-ups. Do you think there is any room for them here? I'm thinking maybe SH drops after the 2nd barrel would be interesting. Give Terran a taste of their own medicine. Yeah I think Swarmhost transitions could work really well, just get +1/+1 Range/Carapace (instead of melee) and put down your 2/2 and infestation pit and maybe hydra den as you push. Then fully-saturate your third and start massing Swarm Host / Roach / Hydra. | ||
TangSC
Canada1866 Posts
On June 13 2013 17:18 NEEDZMOAR wrote: do you mind explaining why youre getting pool first over hatch first? for earlier speeD? The earlier Queen + Speed lets you hit your 14Speedling timing as early as possible, and it's not a huge commitment to your own economy. The pool-first opening also shuts down all Reaper builds extremely easily. | ||
Mahtasooma
Germany475 Posts
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TangSC
Canada1866 Posts
On June 13 2013 16:26 Decendos wrote: isnt your opening pretty bad since yes it hardcounters reaper openings but is horrible vs highground CC first flash-style or 2 rax which (beneath reaper openings) are the most common T openers right now. I had the same thought when I started using the opening, but in my personal experience there haven't been many (if any) games where Terran ends up much ahead after the opening, even if the only damage is a delayed expansion. There are other advantages to having those 14 Speedlings out in the midgame, too - often when Hellions move out there's an opportunity to counter-attack and kill some workers/force a retreat. | ||
TangSC
Canada1866 Posts
On June 13 2013 22:52 Mahtasooma wrote: That being said about the burrow, I think what's totally not used atm is Overlord Speed to soak up widow mine shots. Having just 2-4 Overlords with your army sending them in first would leave all (!) your units unharmed from mines in the first place. 200 HP for 100 minerals is nothing to sneeze at. I forgot to mention Overlords tanking Mines in the guide, though one of the tutorials shows that. Especially effective for the last bust, but could be worked into the second one as well. | ||
jbuck92
United States13 Posts
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ImperialFist
790 Posts
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