A Second Overview of HotS Zerg - Page 11
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Solanek
Romania7 Posts
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THAmarx
65 Posts
Ik have a question for zvt.. what usually happens is that terran is going for a reaper opening into hellion. Then the common options are => -fast cc with rax into bio mine push -fast starport with cloaked banshee harras -fast starport and raxs for a fast double drop with stimmed marines. depending on this i will have to react differently... so i have to know this. Can is send my first overlord that checked the nat into his main to have this information and get out... or how are you getting this information? Or maby don't you need it and you see it a different way. thx in advance | ||
blade55555
United States17423 Posts
On November 20 2013 21:37 THAmarx wrote: happy birthday blade, Ik have a question for zvt.. what usually happens is that terran is going for a reaper opening into hellion. Then the common options are => -fast cc with rax into bio mine push -fast starport with cloaked banshee harras -fast starport and raxs for a fast double drop with stimmed marines. depending on this i will have to react differently... so i have to know this. Can is send my first overlord that checked the nat into his main to have this information and get out... or how are you getting this information? Or maby don't you need it and you see it a different way. thx in advance I sacrifice an overlord at 6-6:15 through the main (and have the natural overlord take a little peak in natural). If I don't see anything I pay attention to his hellion timing and how many. His hellion count can give away if he's going into banshee/hellion or not. Also with how popular it is seeing if he 3 CC's is another thing to look out for. If you don't see anything at all I am throwing down 1 spore at least and if I see a banshee throw down another 2, 1 at each base. | ||
blarkh
Austria72 Posts
Do you have any thoughts yet on tanks in zvt? I don't know whether they have become a LOT stronger, but people are certainly doing tank marine a lot more often and I had trouble with that in WoL already, without the Infestor nerf. So what do you do against that? | ||
Lobotomist
United States1541 Posts
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blade55555
United States17423 Posts
On November 20 2013 22:57 blarkh wrote: Happy birthday! Do you have any thoughts yet on tanks in zvt? I don't know whether they have become a LOT stronger, but people are certainly doing tank marine a lot more often and I had trouble with that in WoL already, without the Infestor nerf. So what do you do against that? Not sure I rarely faced tanks before in hots so I never knew how weak/good they are in general. I know people say they were bad, not sure though since I never played it hehe. But I would do ling/bane/muta with flanking and it works well against tanks. Also engaging when they aren't sieged is a plus if possible. On November 21 2013 05:21 Lobotomist wrote: Blade, what are your thoughts on muta/corruptor in zvp? I watched the day 9 daily you linked in the OP, which made the style seem very strong. However, the build it was used against is very specific (1 Phoenix into voidray with fast 3rd into 2 more stargates into templar). Soulkey skipped the hydra den entirely (and the roach warren I believe) which you couldn't do unless you had a very good read on his gateway count. Also, its not uncommon (from what I've seen) for toss to build 4+ Phoenix instead of transitioning directly into voidray, at which point you probably don't want to go directly for muta. How viable are muta/corruptor compositions in the mid game when faced with situations other than the one the OP shows? It's a strong style, I would never do it versus a player going heavy air though (3 stargates constantly pumping for example). I would do it against a phoenix if they only make 4-5 and I can kill some of them (or all of them). It's a very viable strategy, but does require control and all that fun stuff. | ||
blarkh
Austria72 Posts
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Karpfen
Italy959 Posts
On November 22 2013 22:45 blarkh wrote: Fair enough. What about mech with the tank buff though? I feel like SH are pretty useless against 5 or more tanks now. "now" ahah. Pretty no relevant change. | ||
blade55555
United States17423 Posts
On November 22 2013 22:45 blarkh wrote: Fair enough. What about mech with the tank buff though? I feel like SH are pretty useless against 5 or more tanks now. Um it's always been that way with sh vs tank, the tank buff didn't change anything with it. SH is still the best way to play vs mech and getting vipers hydra/roach/ling, muta switch or bl/corr if you want are all strong versus mech. Vipers are what make mech not so broken, if it weren't for vipers zvt mech would probably be terran favored. | ||
Marcinko
South Africa1014 Posts
I finally got around to reading your guide and I say thank you. A 5 game losing streak made me decide I need help On your ZvZ section you made a small typo • Roach speed ASAP< • +2 as soon as +1 is done; add tech of choice at the same time (infestors/hydralisks are most common)/ul> Cheers. | ||
RaiZ
2813 Posts
On November 23 2013 02:02 blade55555 wrote: Um it's always been that way with sh vs tank, the tank buff didn't change anything with it. SH is still the best way to play vs mech and getting vipers hydra/roach/ling, muta switch or bl/corr if you want are all strong versus mech. Vipers are what make mech not so broken, if it weren't for vipers zvt mech would probably be terran favored. I'd even dare to say that Viper are actually Imbalanced vs mech... >_< | ||
Slapsticks
Canada21 Posts
If I decide to build a 15 hatch, when do I build my pool? Likewise, if I go for a 15 pool, when should my hatch go down? | ||
blade55555
United States17423 Posts
On November 23 2013 07:37 Slapsticks wrote: Little bit confused about the Zergling/Baneling/Mutalisk/Swarm Host Build. If I decide to build a 15 hatch, when do I build my pool? Likewise, if I go for a 15 pool, when should my hatch go down? Should be in the builds but same time, 15 hatch 16 pool (or 3 hatch before pool). Imo you should never 15 pool versus terran, but if you ever 15 pool either 15 hatch or 16 hatch. | ||
CutTheEnemy
Canada373 Posts
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KeksX
Germany3634 Posts
On November 25 2013 17:52 CutTheEnemy wrote: Any chance of updated replays since the patch? It takes forever to watch old replays every time they friggin patch the game... Would love this too But I think as Blade already said, focusing on a few players (Jaedong for ZvP for example) is a good idea as well! | ||
Moonsalt
264 Posts
PS: I love the build orders and explanations | ||
seupac
Canada148 Posts
one thing i notice in the muta zvz build is that you take +1 air for it - is that under the assumption that your opponent isnt going muta? i just ran 10 mutas with +1 air versus 10 mutas with +1 carapace in the unit tester to be sure and carapace upgrades seem to scale extremely well especially at low numbers. should we be taking +1 carapace if we scout spire? | ||
blade55555
United States17423 Posts
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Calarague
France33 Posts
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A_Scarecrow
Australia721 Posts
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