On November 07 2013 15:39 iamthegod wrote: Well I just wanted to speed things up. To get spam rolled up asap. And since in single player bases are usually taken I must first get saturation and then fight for the expos.
ok..........
Why are you even asking question about campaign mechanics when that really doesn't matter?
On November 07 2013 15:39 iamthegod wrote: Well I just wanted to speed things up. To get spam rolled up asap. And since in single player bases are usually taken I must first get saturation and then fight for the expos.
For the single player campaign you'll have to try different builds on your own. All the advice in this thread has been for 1v1 on standard maps which are completely different from the campaign.
The "5 Drone Rule": Once Zerg knows how many Hatcheries to build, the next question is how many Drones to build. A rule of thumb is roughly five drones per Hatchery. For a Hatchery to constantly pump Zerglings, 3 Drones on Minerals are required. To constantly pump Hydras, the Zerg player will need 5 Drones on Minerals and 2 Drones on Gas per Hatchery. Mutas require 5 Drones on Minerals and 3 Drones on gas per Hatchery. Thus, in a typical game, it is a good rule of thumb to plan for 5 Drones per Hatchery.
On November 23 2013 19:55 Golgotha wrote: that 5 drones per hatchery thing on liquipedia is really confusing for newcomers.
i am having a horrible time learning zerg .. and from what i understand .. after saturating a hatch with 5 drones i should start pumping units .. am i getting it right ?
On November 23 2013 19:55 Golgotha wrote: that 5 drones per hatchery thing on liquipedia is really confusing for newcomers.
i am having a horrible time learning zerg .. and from what i understand .. after saturating a hatch with 5 drones i should start pumping units .. am i getting it right ?
Are you following a build order? Please follow a build order when you are learning because it will teach you about how much saturation you need in order to execute a certain build/goal and many other things as well. And no, don't just pump units just because you have 5 drones per hatch. That will get you killed. There are many other variables that you have to take into account when you decide to pump drones versus pumping units. Learn the 6 Hatch Hydra build on Fighting Spirit (always play standard when learning) to better understand when to get units and when to get drones.
6 Hatch Hydra:
I am only a D-D rank Zerg so I hope someone backs me up or corrects me if I am wrong.
edit: oh and it is nice to see more players learning BW!
Liquipedia is so dangerous for beginners. It's damage is amplified because people keep recommending it, even though it says things that are just straight up incorrect all over the place.
For example, it says that sniping templars with mutalisks should not be attempted if the protoss has lots of dragoons. It doesn't mention corsairs. If it had said that it should never be attempted if the Protoss has a certain number of corsairs, it would have been incorrect and oversimplified, but at least it wouldn't have been as bad...
Just terrible.
It also talks about 2 gate observer like a valid build order in PvT (A standard one, even), and the mindset it encourages when talking about how fast to expand in PvT is that of a beginner who lacks understanding. Not helpful at all.
I think Liquipedia should just be a bunch of strategy guides. A game like StarCraft, which is constantly changing, has so many different ways to be played, and that forces you to react differently in each unique game, is not well suited for Liquipedia's format. There is no way you can have one strategy prepared for every scenario. You have to think of what to do during each unique game, as a reaction to your situation. Therefor, mindsets and principles are what beginners should learn (after getting some decent mechanics)
On November 24 2013 01:06 vOdToasT wrote: Liquipedia is so dangerous for beginners. It's damage is amplified because people keep recommending it, even though it says things that are just straight up incorrect all over the place.
For example, it says that sniping templars with mutalisks should not be attempted if the protoss has lots of dragoons. It doesn't mention corsairs. If it had said that it should never be attempted if the Protoss has a certain number of corsairs, it would have been incorrect and oversimplified, but at least it wouldn't have been as bad...
Just terrible.
It also talks about 2 gate observer like a valid build order in PvT (A standard one, even), and the mindset it encourages when talking about how fast to expand in PvT is that of a beginner who lacks understanding. Not helpful at all.
I think Liquipedia should just be a bunch of strategy guides. A game like StarCraft, which is constantly changing, has so many different ways to be played, and that forces you to react differently in each unique game, is not well suited for Liquipedia's format. There is no way you can have one strategy prepared for every scenario. You have to think of what to do during each unique game, as a reaction to your situation. Therefor, mindsets and principles are what beginners should learn (after getting some decent mechanics)
On November 24 2013 02:43 Golgotha wrote: we need more stuff like what nina and pauline did. modern guides. bw liquipedia is too outdated and skeletal now.
How about editing it? Like, actually log-in and press the edit button.
On November 24 2013 01:06 vOdToasT wrote: Liquipedia is so dangerous for beginners. It's damage is amplified because people keep recommending it, even though it says things that are just straight up incorrect all over the place.
For example, it says that sniping templars with mutalisks should not be attempted if the protoss has lots of dragoons. It doesn't mention corsairs. If it had said that it should never be attempted if the Protoss has a certain number of corsairs, it would have been incorrect and oversimplified, but at least it wouldn't have been as bad...
Just terrible.
It also talks about 2 gate observer like a valid build order in PvT (A standard one, even), and the mindset it encourages when talking about how fast to expand in PvT is that of a beginner who lacks understanding. Not helpful at all.
I think Liquipedia should just be a bunch of strategy guides. A game like StarCraft, which is constantly changing, has so many different ways to be played, and that forces you to react differently in each unique game, is not well suited for Liquipedia's format. There is no way you can have one strategy prepared for every scenario. You have to think of what to do during each unique game, as a reaction to your situation. Therefor, mindsets and principles are what beginners should learn (after getting some decent mechanics)
On November 24 2013 02:43 Golgotha wrote: we need more stuff like what nina and pauline did. modern guides. bw liquipedia is too outdated and skeletal now.
How about editing it? Like, actually log-in and press the edit button.
On November 24 2013 01:06 vOdToasT wrote: Liquipedia is so dangerous for beginners. It's damage is amplified because people keep recommending it, even though it says things that are just straight up incorrect all over the place.
For example, it says that sniping templars with mutalisks should not be attempted if the protoss has lots of dragoons. It doesn't mention corsairs. If it had said that it should never be attempted if the Protoss has a certain number of corsairs, it would have been incorrect and oversimplified, but at least it wouldn't have been as bad...
Just terrible.
It also talks about 2 gate observer like a valid build order in PvT (A standard one, even), and the mindset it encourages when talking about how fast to expand in PvT is that of a beginner who lacks understanding. Not helpful at all.
I think Liquipedia should just be a bunch of strategy guides. A game like StarCraft, which is constantly changing, has so many different ways to be played, and that forces you to react differently in each unique game, is not well suited for Liquipedia's format. There is no way you can have one strategy prepared for every scenario. You have to think of what to do during each unique game, as a reaction to your situation. Therefor, mindsets and principles are what beginners should learn (after getting some decent mechanics)
On November 24 2013 02:43 Golgotha wrote: we need more stuff like what nina and pauline did. modern guides. bw liquipedia is too outdated and skeletal now.
How about editing it? Like, actually log-in and press the edit button.
I would edit but I am a D-D rank zerg. Can you edit for us?
On November 24 2013 08:53 GeckoXp wrote: dont complain then
wtf is with your attitude? the people complaining about liquipedia being bad are the people who dont have the knowledge to edit it, if they did then they wouldnt be on it in the first place. and the people who do have the knowledge dont care about liquipedia anymore because they dont use it. unless youve actually been editing liquipedia yourself dont talk shit
On November 24 2013 08:53 GeckoXp wrote: dont complain then
wtf is with your attitude? the people complaining about liquipedia being bad are the people who dont have the knowledge to edit it, if they did then they wouldnt be on it in the first place. and the people who do have the knowledge dont care about liquipedia anymore because they dont use it. unless youve actually been editing liquipedia yourself dont talk shit
He's edited it a lot
I would edit the historical parts of it if I knew any history, but I don't.
On November 24 2013 01:06 vOdToasT wrote: Liquipedia is so dangerous for beginners. It's damage is amplified because people keep recommending it, even though it says things that are just straight up incorrect all over the place.
For example, it says that sniping templars with mutalisks should not be attempted if the protoss has lots of dragoons. It doesn't mention corsairs. If it had said that it should never be attempted if the Protoss has a certain number of corsairs, it would have been incorrect and oversimplified, but at least it wouldn't have been as bad...
Just terrible.
It also talks about 2 gate observer like a valid build order in PvT (A standard one, even), and the mindset it encourages when talking about how fast to expand in PvT is that of a beginner who lacks understanding. Not helpful at all.
I think Liquipedia should just be a bunch of strategy guides. A game like StarCraft, which is constantly changing, has so many different ways to be played, and that forces you to react differently in each unique game, is not well suited for Liquipedia's format. There is no way you can have one strategy prepared for every scenario. You have to think of what to do during each unique game, as a reaction to your situation. Therefor, mindsets and principles are what beginners should learn (after getting some decent mechanics)
On November 24 2013 02:43 Golgotha wrote: we need more stuff like what nina and pauline did. modern guides. bw liquipedia is too outdated and skeletal now.
How about editing it? Like, actually log-in and press the edit button.
I don't believe in the format
It would be like turning SC2 in to a good game.
I do. Why not add current build orders? Right now only people lack who tell others what to re-write and what not. If you point out what's outdated, we could work on a different strategy portal or re-arrange the articles. A lot of timeless things should be on already. If nobody does shit, it'll die for sure, just like this forum.
On November 24 2013 08:53 GeckoXp wrote: dont complain then
wtf is with your attitude? the people complaining about liquipedia being bad are the people who dont have the knowledge to edit it, if they did then they wouldnt be on it in the first place. and the people who do have the knowledge dont care about liquipedia anymore because they dont use it. unless youve actually been editing liquipedia yourself dont talk shit
I would edit but I am a D-D rank zerg. Can you edit for us?
I already did write some beginner's help there after 2pac pressured me to finalize it. I can edit more when it comes to 'design' or 'presentation' issues. I have not played a game for two years, I don't think I qualify as guy to add builds.
Gecko you edit liquidpedia's articles about tournaments and players, and that's very nice of you, you doing it very well. But to edit strategy part of liquidpedia you have to be very-very good player, a progamer. If you want liquidpedia to be a source of reliable knowledge of course. So surely people don't feel that their knowledge of game is enough to write a correct guide for liquidpedia. You can't blame them for that.
On November 25 2013 00:18 Larvator wrote: Gecko you edit liquidpedia's articles about tournaments and players, and that's very nice of you, you doing it very well. But to edit strategy part of liquidpedia you have to be very-very good player, a progamer. If you want liquidpedia to be a source of reliable knowledge of course. So surely people don't feel that their knowledge of game is enough to write a correct guide for liquidpedia. You can't blame them for that.
No. You do not have to be a very very good player or progamer to edit. There are many players who are nowhere near the mechanical ability of top players but they understand how pros play and what the modern meta game looks like. If only top players or pros could edit, almost no one could edit. Also, the small BW community cannot afford to be picky about who is qualified and who is not. obviously D players should be careful about what they edit, but I am all for having a C rank player make modern changes to the strategy section than having outdated info from 2+ years back. I'd rather have new content that the current community can discuss and even argue about if it is wrong, than seeing nothing happening on Liquipedia.