[Champion] Lux, the Lady of Luminosity - Page 12
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Ketara
United States15065 Posts
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Gnosis
Scotland912 Posts
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Harem
United States11390 Posts
On February 17 2014 02:20 Xenocide_Knight wrote: You wrote a guide about a character you don't even own a skin for!? Lux skins honestly aren't that good though. | ||
Ketara
United States15065 Posts
Spellthief is okay. I don't like how the hood looks on her in game. The splash is nice. | ||
YouGotNothin
United States907 Posts
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Ketara
United States15065 Posts
So instead of a video I just added another text section. It's up in the OP, but I'll also post it here. Big thanks to Atrioc for helping me with the video even though I ended up deciding not to finish it. + Show Spoiler + This section shows a few more specific, technical tricks that should help out newer players, or ones who aren't so familiar with Lux's spells. Lux isn't a very mechanically complicated champion like Riven or Lee Sin, but she does have a couple bright decisions in her repertoire. + Show Spoiler + Flashing into Prismatic Barrier The standard trick with Lux's shield is to throw it in the direction you're running away, so the second shield will hit you faster as you run into it. This is pretty basic stuff, but in an emergency you can also flash into or past the shield particle, which will give you the second shield immediately. This is a very rarely used trick but every once in a while it can save you from the last tick of an Ignite or an autoattack that you know will kill but hasn't quite hit you yet. Prismatic Barrier and Zhonyas Your shield works a little bit strangely with Zhonyas Hourglass. If another character uses Zhonya and you try to shield them while they're in stasis, it doesn't work. However, when the shield particle comes back to you it DOES give you the shield even if you're in the middle of stasis. Stasis lasts 2.5 seconds which is the same time it takes the shield to get back to you if you're standing still. What this means is if you get caught in a fight, you can shield yourself, wait till the enemy team breaks your first shield, and then use Zhonyas. Your second shield will hit you and activate while you're still in stasis and you'll have it the moment you come out. + Show Spoiler + Using Lucent Singularity for Vision Your E will see into any bush that it just barely touches. Knowing this, there are a few spots on the map where you can use it to see into two bushes at the same time, click the spoilers for the possible positions. There are also many spots in the jungle where throwing an E on top of a jungle wall will see things on both sides of the wall. + Show Spoiler [Dragon/Baron] + + Show Spoiler [Top Lane] + This will work for both spots between bushes. + Show Spoiler [Bot Lane] + Lucent Singularity levelup "exploit" One of the more mechanical tricks you can do with Lux, when levelling up in the early game, you should try to level Lucent Singularity after casting it but before detonating it. Throw out the E, press Ctrl+E immediately to level the ability while the orb is traveling, and then detonate it when it lands. What this does is give that particular instance of the spell the mana cost of the lower rank but the damage of the higher rank. You can only do this trick once each time you level the skill and it only saves 15 mana, so it's not going to win you any games, but it's not hard to do with a bit of practice and it gives you a small advantage in the early lane. + Show Spoiler + 1-2 Passive Combo Your standard combo is to throw out a Q and wait to see if it hits. If it does, cast E then R, and hit E again to detonate it right as the R channel finishes. Remember that you do NOT need to cast E and R before the snare hits, the snare will last long enough for you to wait and see if it's going to hit. If you can, autoattack them right after for a second passive proc. If they use Zhonyas to dodge your ult, you can leave the Singularity on the ground and hit them with it when they come out of stasis. 3 Passive Combo Doing a 3 passive combo is more difficult, and generally requires you to be in more or less melee range with the opponent, but it can be good to do in duels with bruisers or when people facecheck you in a bush. Snare the person with Q and then immediately cast R. After the R channel finishes throw an E under them and autoattack them. Right after the first autoattack hits detonate the E, the snare will usually end while your second autoattack is in the air, but at that point they can't stop it. Being very close to them is important for doing a 3 passive combo correctly, because if they have tenacity and your autoattack has too long a travel time the snare will end in time for them to flash out of your E. You cast E after R in this combo so that if they do have a lot of CC reduction and try to flash away too early you can still follow them with the E. Other Final Spark Interactions One of the most important things to know about Final Spark is that during the half second charge time, you can still use Barrier and Ignite. You'll get in many situations during your games where casting Barrier during the ult channel will buy you enough time to finish the channel and kill the other guy. Final Spark is also uninterruptable by enemy CC, so in some cases you can time using it just as an enemy stun is about to land on you as a way of partially ignoring the stun. Common Ult Spots Finally, I've put some common ult spots in the spoilers below. These spots let you hit buff camps and dragon/baron without being seen by common wards. + Show Spoiler [In Lane] + Many players all the way up to challenger have the bad habit of moving here between their tower and wall when backing away. This spot is a free hit with all of your spells. + Show Spoiler [Blue Buff] + If they don't pull the buff out this spot will hit it without you being seen by common wards. If they do pull the buff out to the bush you have to move farther to the right and will be seen by a ward. + Show Spoiler [Red Buff] + There really isn't a perfect spot for stealing red buff, but you don't attempt this very often anyway. + Show Spoiler [Baron/Dragon] + Both of these spots won't be seen by common wards, but it's a little easier to hit both the objective and the enemy team from the first spot than it is from the second. | ||
Ketara
United States15065 Posts
Gragas, Kassadin, Khazix and Yasuo nerfs will all be good for mid Lux. I think the Kassadin nerfs are tiny and won't change a thing, but I'm hoping I'm wrong. Dorans Shield nerfs will also help her early laning against lots of mids. Tear buff will be good if you decide to buy a Tear. If you're stacking it as fast as possible it makes it max out 2 minutes earlier. Not sure whether or not that's enough to change anything, but I'll test it and see what I think. For support, the support changes are big and it's going to take some time to figure them out. Support Lux potentially got a LOT better with the Spellthief changes, but whether or not it's better enough to make support Lux a competitive thing and not an unconventional mostly bad pick, we'll have to see. I'm going to do 20-30 support Lux games in normals and see if I need to completely change the build orders in the guide. | ||
GrandInquisitor
New York City13113 Posts
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scrubtastic
1166 Posts
Exception would be for stuff that can only be seen in motion. I still don't think Tear will be a good option. No 20% CDR, no MR (with Athenes running AP/lvl blues is pretty nice imo, would you run AP/lvl blues with Tear?), and Lux has high cooldowns and high mana costs which makes tear stacking irritating. The 3% mana AP passive yields what, 65 AP with a full Seraph's at level 18? I guess you can bait people really hard with Barrier + Seraphs or something | ||
Ketara
United States15065 Posts
You do get a proc off her passive, so one spell and one auto is all 3 procs. Early mana regen I think is going to be a serious problem supporting, but we'll see how it goes. I'm trying mana regen quints on support Lux atm. The build I'm going to try for is Frostfang > Sightstone > Sorc shoes > Frost Queens Claim > Banner of Command > Haunting Guise > Void Staff > Liandry > Ruby Sightstone, if anybody wants to discuss that. Just did one game so far and my ADC was a wet noodle but it still felt fairly weak in lane. | ||
YouGotNothin
United States907 Posts
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Ketara
United States15065 Posts
The mana issue in lane feels pretty excrutiating, post laning it doesn't seem so bad. You're not farming as support and maxing E last so your mana issues aren't as big a deal outside laning. I got to full build in my second game, had 2nd most gold on the team and 3rd most damage dealt, did more damage than our Ahri mid (kinda sad?). It felt pretty strong once it got going but initial lane still felt suspect. I got right around 2000 gold from Spellthief, 40 minute game. Rounds out to 8.3 GP10. Got almost twice as much gold from it as the other support got from Coin. | ||
YouGotNothin
United States907 Posts
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Ketara
United States15065 Posts
The Banner active is actually really strong IMO. | ||
MCMilo
United States365 Posts
A reasonable cheap damage item from a support Lux is Mejai's Soulstealer. I personally believe a support Lux buying high-end items for damage is sub-par and overall generates a huge loss in overall flexibility when it comes to map movement, vision, and teamfight control. If a teamfight was lost because a support Lux didn't have the damage to finish someone off then it's most likely your allies didn't play the fight well. Mana regen quints are not necessary at all. If anything go sneak in a few mana regen glyphs (3-5) instead of quints. Quintessence slots for supports are super important to ensure a safe laning phase, not a dangerous (aggressive) one. | ||
Ketara
United States15065 Posts
It's good when you're ahead, and when you're ahead other items are also good because you're ahead. And if you think you're ahead but you're really behind, it's suddenly very VERY bad. The Frost Queen active (although it's more like 100 damage now) is blatantly not as good as the Talisman active, this is v. true. Also the items only have a 10% CDR difference now, which isn't so big a deal, considering how many other ways to get CDR there are as support. Going mana regen glyphs instead of quints is not efficient. 8 mana regen glyphs would be 2.48 regen, the same as 2 mana regen quints. You'd lose 10.72 MR. 2 MR quints would give 8 MR, so it's just a bad decision. The ultimate problem is if you're going to be grabbing like Talisman Mikael Locket, there are other supports who will have a bigger game impact with that itemization than Lux will. So if Lux support is to be viable, AP items need to be viable. I'm having serious second thoughts on Banner of Command. Active is good when you get a good opportunity to use it, but using it is so awkward. Having to walk away from potential teamfights to use it is pretty dumbo. May just go with Morello because it's cheaper. But if I'm going with Morello, may not want regen quints at all. HMM. | ||
YouGotNothin
United States907 Posts
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Roffles
Pitcairn19291 Posts
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Ketara
United States15065 Posts
So, right now what I'm testing is: Hybrid pen / Armor / MR / AP 21/0/9 - http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=0-0-4-0-1-0-3-0-1-0-1-3-1-0-3-0-0-3-0-1&tree2=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&tree3=0-1-3-0-2-1-1-0-0-0-1-0-0-0-0-0-0-0&v=2 Spellthief 3 pot opener Frost Queen, Morello, Liandry and Void for AP itemz. | ||
GrandInquisitor
New York City13113 Posts
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