Is there input lag on dolphin run locally? If I'm going from playing on a crt/gamecube am I going to get annoyed playing on dolphin?
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YokaY
United States108 Posts
Is there input lag on dolphin run locally? If I'm going from playing on a crt/gamecube am I going to get annoyed playing on dolphin? | ||
EchOne
United States2906 Posts
On March 20 2014 00:46 YokaY wrote: Is netplay reasonable for practice with friends? Or is it largely impractical? Is there input lag on dolphin run locally? If I'm going from playing on a crt/gamecube am I going to get annoyed playing on dolphin? The input lag on dolphin netplay is significant enough that you will definitely feel it coming from live. Even when I play with people closer to me geographically, it's still a different experience. I still like it for fun and for playing with friends who are in different parts of the continent. Input lag on dolphin locally is, at least from what I've noticed, noticeable but miniscule compared to netplay lag. | ||
Kyuukyuu
Canada6263 Posts
On March 20 2014 00:41 Promethelax wrote: My girlfriend mains dr. Mario and I've been playing around with fox recently. Neither of us are very good but I'm much better than her, what stages favour dr Mario over fox? I'd like to give her an edge without her knowledge to give her the confidence boost she needs to keep enjoying the game. If you both don't play competitively then competitive knowledge won't really apply. Doc has the edge on Final Destination but only because of chaingrabs. Don't worry, losing on purpose to your girlfriend in video games is a time honoured tradition, no one will judge you | ||
Count9
China10928 Posts
On March 20 2014 01:19 EchOne wrote: The input lag on dolphin netplay is significant enough that you will definitely feel it coming from live. Even when I play with people closer to me geographically, it's still a different experience. I still like it for fun and for playing with friends who are in different parts of the continent. Input lag on dolphin locally is, at least from what I've noticed, noticeable but miniscule compared to netplay lag. I'd say input lag on dolphin is worst than lcd/led tvs, and those are bad enough as it is. I would not recommend playing on dolphin until you are either really familiar with the game (in which case you're not gonna have your timings fucked up forever cause you're practicing on it) or completely just for fun. If you're going to practices ATs it's gotta be cube on crt. | ||
Theftz
5 Posts
On March 20 2014 00:41 Promethelax wrote: My girlfriend mains dr. Mario and I've been playing around with fox recently. Neither of us are very good but I'm much better than her, what stages favour dr Mario over fox? I'd like to give her an edge without her knowledge to give her the confidence boost she needs to keep enjoying the game. Hmm, I don't know if there's a good answer to this question because: 1. Stage knowledge is relative to the metagame being played at the highest current level, and factors could be completely different when people are still learning the game (think for example if a fox main needs to ride the wall to be able to sweetspot, BF becomes a counterpick to that fox, even though BF is generally a fine stage for fox). 2. Fox pretty much beats Dr. Mario on every stage. That said FD is pretty much Doc's best hope against fox. Doc has a chaingrab on fox with up-throw up to maybe 40% or so (not sure) plus generally a great combo game on this stage. Fox can also have a tough time getting around pills with no platforms to work with. A lot of foxes also dislike FoD because the moving platforms mess with their tech skill. | ||
Count9
China10928 Posts
On March 20 2014 04:41 Theftz wrote: Hmm, I don't know if there's a good answer to this question because: 1. Stage knowledge is relative to the metagame being played at the highest current level, and factors could be completely different when people are still learning the game (think for example if a fox main needs to ride the wall to be able to sweetspot, BF becomes a counterpick to that fox, even though BF is generally a fine stage for fox). 2. Fox pretty much beats Dr. Mario on every stage. That said FD is pretty much Doc's best hope against fox. Doc has a chaingrab on fox with up-throw up to maybe 40% or so (not sure) plus generally a great combo game on this stage. Fox can also have a tough time getting around pills with no platforms to work with. A lot of foxes also dislike FoD because the moving platforms mess with their tech skill. I'd recommend FoD just cause roll dsmash on doc wrecks on that stage and cape edge guards also do very well cause of moving platforms. And I imagine there's a lot of roll dsmashes when they're playing. | ||
Click_Decision
United States68 Posts
On March 20 2014 00:41 Promethelax wrote: My girlfriend mains dr. Mario and I've been playing around with fox recently. Neither of us are very good but I'm much better than her, what stages favour dr Mario over fox? I'd like to give her an edge without her knowledge to give her the confidence boost she needs to keep enjoying the game. more practice is the only factor that matters imo. can she do basic tech skill? if you say you're not very good then honestly any stage that might favor a character would take into account them being able to play the character effectively in the first place ^^ | ||
iaeuy
United States249 Posts
Is "mashing out" from grabs only dependent on button presses (which buttons?) and not analog/c stick? Any other details I should know about this mechanic (like mash rate to get out by certain number of pummels)? | ||
Count9
China10928 Posts
Mashing out is depending on number of inputs. Each direction change in either stick is an input and every button press is an input. With mash outs the safe pummels rule of thumb is 1 per 50%. | ||
Signia
United States12 Posts
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]343[
United States10328 Posts
On March 20 2014 12:09 iaeuy wrote: What inputs do people jump cancel upsmash with? (x/y+cstick, controlstick+a, etc.?) I use controlstick + a for running upsmashes and controlstick up + cstick up for upsmash out of shield | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
On March 19 2014 10:26 Chairman Ray wrote: L cancel is when you hit L right as you land, and it will recover you right away instead of having to get up slowly. can you spam L as you're landing or do you have to time it right? | ||
oscar62
Canada417 Posts
On March 20 2014 13:07 amazingxkcd wrote: can you spam L as you're landing or do you have to time it right? for L-cancels you can spam it and it will still work, i sometimes use this technique if i'm using a move like link or ganondorf's dair where the L-cancel timing is drastically different if you hit it compared to a whiff. also if you ever spam an L-cancel like this, be wary of edges because you don't want to edge-cancel into airdodge off a platform. however for teching, incorrectly pressing L/R will lock you out for 40 frames, so the only way to tech is to time the button press just before hitting the ground/wall/ceiling. | ||
Thrillz
4313 Posts
On March 20 2014 12:25 Count9 wrote: JC usmash is probably easiest with a double up motion on both sticks (control stick + cstrick). Same with usmash out of shield. I know some people claw JC usmash, you can try that too as they say it's more consistent but in my experience way more smashers use double up. Mashing out is depending on number of inputs. Each direction change in either stick is an input and every button press is an input. With mash outs the safe pummels rule of thumb is 1 per 50%. I remember KK and a few Fox mains said on the Fox boards that claw JC Usmash with y/x+cstick is the most consistent and easiest to pull off, esp. once you get to use it. I def agree as timing it is much easier, but it's up to how comfortable you are. I've seen quite a few players selectively claw a few things, M2K being the most notable hybrid user. | ||
Kyuukyuu
Canada6263 Posts
On March 20 2014 13:07 amazingxkcd wrote: can you spam L as you're landing or do you have to time it right? you can spam it but don't click the button down. L-canceling works if you soft press the shoulders but if you hard press it'll count as an attempted tech so you won't be able to tech for some time after | ||
Thrillz
4313 Posts
On March 20 2014 13:07 amazingxkcd wrote: can you spam L as you're landing or do you have to time it right? Spamming does work I belive, at least in theory, but the frame window is kinda small already so I don't if you would be able to spam fast enough. I would advise against spamming for L-cancel in general. Learning how to time you L-cancels IS incredibly important. Also don't use push all the way down until it clicks to L-cancel because you don't need to. Use light press as it doesn't take away your teching window. | ||
Signia
United States12 Posts
On March 19 2014 11:25 Doomblaze wrote: In NTSC melee, there are 2 kind of spikes. Meteor spikes, and pure spikes. If you press jump right after being spiked, you can perform whats called a meteor cancel, where you negate a large part of the spike, generally enough to recover from. The timing becomes more strict as you get to a higher percent. Ganon, marth, falco, and when you spike with captain falcon's nipple are pure spikes. They cannot be meteor cancelled, so when you get hit by them you need to up b from way below the stage to recover. Ganon's down-air is a meteor, it's his aerial down-B that's a spike. The Dair is very difficult to survive, though, due to the odd timing due to the long hit-pause and the huge knockback. If you get Dair'd below the ledge, it's all over. Meteor cancelling not as simple as jumping or Up-Bing as soon as you see yourself get hit by a meteor attack. You have to input it 8 frames after you start falling from the attack, and if you do it too early, you get locked out. You can also get locked out of the meteor cancel if you Up-B'd recently. So, if you get meteored out of your Up-B, you're dead, son. How recently you had to have Up-B'd and how long you're locked out? I forget. | ||
Spazer
Canada8025 Posts
On March 20 2014 00:46 YokaY wrote: Is netplay reasonable for practice with friends? Or is it largely impractical? Is there input lag on dolphin run locally? If I'm going from playing on a crt/gamecube am I going to get annoyed playing on dolphin? Netplay is for fun. In my opinion, it's pretty bad for practicing techskill. Input lag will generally be 5 frames or more as distance increases. That's enough for things to feel really off. For instance, I get something like 80-100 ping and use 9-10 frame delay. That much delay means that I get punished for the dumbest things sometimes. It's just something you have to deal with if you want to play online. Input lag from dolphin will vary depending on your setup. I believe there's ways to figure out the exact number. Google around. | ||
Thrillz
4313 Posts
On March 20 2014 13:26 Signia wrote: Ganon's down-air is a meteor, it's his aerial down-B that's a spike. The Dair is very difficult to survive, though, due to the odd timing due to the long hit-pause and the huge knockback. If you get Dair'd below the ledge, it's all over. Meteor cancelling not as simple as jumping or Up-Bing as soon as you see yourself get hit by a meteor attack. You have to input it 8 frames after you start falling from the attack, and if you do it too early, you get locked out. You can also get locked out of the meteor cancel if you Up-B'd recently. So, if you get meteored out of your Up-B, you're dead, son. How recently you had to have Up-B'd and how long you're locked out? I forget. You can survive gannon's dair if you have a decent vertical on your upb, or if you meteor-cancel with jump, but yeah it is hard to do. | ||
Aveng3r
United States2411 Posts
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