sincerely,
a stick jumper
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catplanetcatplanet
3818 Posts
sincerely, a stick jumper | ||
Shinshady
Canada1237 Posts
On March 20 2014 14:14 Aveng3r wrote: what exactly is the difference between a meteor and a spike? Meteors can be jump/up B cancelled if timed correctly. Spikes must have the entire hitstun off before you can do anything (unless you hit a wall in which you can tech/wall tech) | ||
Aveng3r
United States2411 Posts
On March 20 2014 14:42 Shinshady wrote: Show nested quote + On March 20 2014 14:14 Aveng3r wrote: what exactly is the difference between a meteor and a spike? Meteors can be jump/up B cancelled if timed correctly. Spikes must have the entire hitstun off before you can do anything (unless you hit a wall in which you can tech/wall tech) see I assumed that a meteor was a spike attack where the character performing the meteor was also shot downward (captain falcons down b in smash 64) where a spike with like DKs over a (smash 64) in that he wasnt shot downward, he just had the potential to spike someone downward at hgih trajectory if they had high damage. | ||
]343[
United States10328 Posts
"In Melee, there were two primary differences between meteor smashes and spikes. The main difference of the definition is that meteor smashes can be meteor canceled while spikes cannot, since the game doesn't register them as meteor smashes. The second difference is that all meteor smashes in Melee send opponents straight down or straight up (depends if they're airborne or grounded) while spikes send opponents at a diagonal angle that is downwards on airborne opponents or upwards on grounded opponents. While spikes under the true definition do not exist in Brawl, the meteors that were spikes in Melee send opponents at an diagonal angle still (though the trajectory is not as diagonal as it was in Melee)." So basically, spikes send you at a slight diagonal angle downward; the game lets you meteor cancel (jump or up-b) if the angle is very close to straight down (a "meteor smash"), but otherwise it thinks you got hit by a normal move, and you have to wait out the hitstun. So for example, Falco's down-air and Marth's tipper down-air are spikes; if you watch closely, you'll notice they hit you slightly forward as well as down. Captain Falcon's down-air is a meteor at his feet, hitting roughly straight down, but there's actually a spike hitbox of the down-air near his chest (the "nipple spike.") | ||
Beat93
Sweden14 Posts
Falco's down-air and Marth's tipper down-air are spikes These are good examples, but they only hold completely true in NTSC; in PAL, Marth's dair is a meteor smash, and Falco's dair only spikes for the first half of the duration (if you hit with the delayed hitbox it sends the opponent to the side and a bit upwards). | ||
MTB
France26 Posts
#UnpopularOpinions | ||
Kyuukyuu
Canada6263 Posts
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joshie0808
Canada1022 Posts
Maybe someone can add more/help me out here with the ??? terms. No John/Johns - making excuses (from what i gathered in the documentary) Being salty - QQ about losses? JV - not sure what it stands for??? but from what i gather it means winning with full stock and taking no hits (0%) Free/so free - sucking/being a newb/being bad??? (heard on streams) 4 stock/3 stock/# stocking someone - amount of lives left when winning the game Other more 'in-game' terms Neutral - ??? idunno anything about fighting games but its either equal life or a position where you can make the next attack? Tech - technial? techniques? Dair - down air attack? DI - Directional influence etc. Perhaps some more experienced people can clean up my list and add more for those of us new to the scene who don't really understanding the lingo used, thanks! | ||
GrandInquisitor
New York City13113 Posts
On March 19 2014 13:20 Shinshady wrote: http://smashboards.com/threads/dolphin-online-melee-netplay.335432/ Is the guide to playing melee online. You might also want a USB Gamecube controller adapter If you're bad like me and not super hardcore, an X360 controller works surprisingly well as a SSBM controller. | ||
YokaY
United States108 Posts
I wanna blame my emulator/controller but maybe i'm just remembering wrong. | ||
tofucake
Hyrule18780 Posts
Tech is just tech. It's not short for anything. It's when you hit the ground, you can tech, which will make you get up immediately with a few invincibility frames rather than lying on the ground or bouncing. Neutral is a form of attack, that is you hit A or B without a direction. | ||
YokaY
United States108 Posts
On March 21 2014 02:13 joshie0808 wrote: Do you think we could maybe get a glossary of "melee-scene" terms/shorthands? Maybe something that can be added to the first post, idunno. For context i've only watched the documentary when the announcement was made and Ken's stream yesterday and just started gaining an interest in competitive smash. Maybe someone can add more/help me out here with the ??? terms. No John/Johns - making excuses (from what i gathered in the documentary) Being salty - QQ about losses? JV - not sure what it stands for??? but from what i gather it means winning with full stock and taking no hits (0%) Free/so free - sucking/being a newb/being bad??? (heard on streams) 4 stock/3 stock/# stocking someone - amount of lives left when winning the game Other more 'in-game' terms Neutral - ??? idunno anything about fighting games but its either equal life or a position where you can make the next attack? Tech - technial? techniques? Dair - down air attack? DI - Directional influence etc. Perhaps some more experienced people can clean up my list and add more for those of us new to the scene who don't really understanding the lingo used, thanks! Neutral is not holding anything on the stick, like a jab or neutral aerial. tech is what happens when you hit a wall and shield. you can roll or stand up instantly. | ||
Kyuukyuu
Canada6263 Posts
On March 21 2014 02:15 tofucake wrote: A JV is Junior Varsity I was under the impression it's named after JV3X3 (the MLG guy in the documentary) but I could be wrong On March 21 2014 02:20 YokaY wrote: Neutral is not holding anything on the stick, like a jab or neutral aerial. That's one definition, but the way he asks for "neutral" instead of "neutral air" makes me think he's talking about when commentators use the word as shorthand for "neutral game". Neutral game is when neither character is in an advantageous position and both are weaving around looking for stage control or openings. On March 21 2014 02:15 YokaY wrote: Is there a small delay to when you can input things after wavedashing? I wanna blame my emulator/controller but maybe i'm just remembering wrong. There's a couple frames of standard landing lag On March 21 2014 02:15 GrandInquisitor wrote: Show nested quote + On March 19 2014 13:20 Shinshady wrote: http://smashboards.com/threads/dolphin-online-melee-netplay.335432/ Is the guide to playing melee online. You might also want a USB Gamecube controller adapter If you're bad like me and not super hardcore, an X360 controller works surprisingly well as a SSBM controller. yeah this works surprisingly well. just note that if you intend on getting involved in your local scene at some point (and not necessarily as a top player or anything like that) you're gonna really suck at tourneys without a GC controller | ||
tofucake
Hyrule18780 Posts
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OnceKing
United States939 Posts
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Fazers
734 Posts
Is there like a Small VOD equivalent of it? | ||
Count9
China10928 Posts
On March 21 2014 02:33 OnceKing wrote: What edgeguard options does Marth have against a Falco using a ledgehop double laser to get up? If you couldn't get over there fast enough to cover the ledge and falco got invincibility frames wding back closer to the center of the stage and spacing to cover all his options when he tries to get back to the center is your best option. If it's a shitty ledgehop double laser you can crouch under the first laser and dtilt him, but you'd have to count on falco fucking up. | ||
ZAiNs
United Kingdom6525 Posts
On March 20 2014 14:23 catplanetcatplanet wrote: Dunno if anyone here plays Project M, but I would appreciate tips for PM Ness sincerely, a stick jumper Skip to 36 minutes. | ||
YokaY
United States108 Posts
On March 21 2014 02:21 Kyuukyuu wrote: Show nested quote + On March 21 2014 02:15 YokaY wrote: Is there a small delay to when you can input things after wavedashing? I wanna blame my emulator/controller but maybe i'm just remembering wrong. There's a couple frames of standard landing lag My follow up question is, is there normally an input buffer when you wavesmash? Or do you just have to time after your landing lag? | ||
MountainGoat
United States507 Posts
On March 21 2014 03:42 Fazers wrote: Where can I find archives of old school / modern Smash Tournament games? Is there like a Small VOD equivalent of it? I would recommend reading through the Melee year in reviews found here and then looking up those tournaments on youtube or finding their result threads or video threads on smashboards. Usually by googling "x tournament smashboards results/videos" or something close to that. The Melee Year in review posts are also a great way to get a feel for the history of smash outside of the smash documentary. | ||
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