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This topic will be moderated VERY severely. Balance whining and effortless posting will be bannable. Keep the discussion constructive, and generally avoid bad posting as well as posting incorrect advice. Thanks. |
I haven't played very much or watched many of the pro-matches. But from my limited amount of experience with it I think the best way to deal with it is just playing with superior reaction, micro and great multi-tasking drops to follow it up. (there are several maps like Heavy Rain that seem to be unsolvable though) Theoretically, the best way would be through revolutionary building placement and bunker placement but I don't see it ever coming to fruition before blizzard changes the map pool enough to negate the play significantly.
It is true that Terrans have placed less significance in building placement than Protoss players for around a year. If building placement was more developed, I bet blink builds won't be as big of a problem as it is today. (Like first few barracks, supply depot, and ebays closely grouped around the mineral line with bunker placements close to the CC and covering significant amount of the vulnerable space) Instead of building to keep zerglings from getting superior surface area, build to expose minimal area to stalker fire and maximize maneuverability of unstimmed bio and scvs to get into repair positions.
In practice, I am still trying to defend oracle builds and scv pulling and hope that the opponent is makes a mistake in his micro.
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Italy12246 Posts
The extra reaper and marine are hard to afford, but the scv idea has potential for sure. It's quite tough execution wise because during that phase of the game the Protoss will have his stalkers on the map, clearing towers and securing proxy pylon spots at least, but it's definitely doable.
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Ive been following this thread for a few days... and I see on many tourney the 2base blink...
Im now currently plat (was 8x masters on eu, 3x masters on cn and 2x masters on kr). When im laddering... I rarely see any perfect blink openings. Its probably I always hijack their gas at the 11th scv. 3-4 sec before the protoss takes their gas when you arrive at their base.
If they manage to get their second gas... I hijack their expansion (a bunker if i dont wanna expand fast or a ebay).
Of course this will mess up your own build order... but if you delay their BO with more then a miniute your own BO will be only delay about 30 sec... I dont spend my time try to counter the BO.. I just rather mess their timings up :D
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Has anyone tried to go for a fast 4 base expand by 5 minutes? So you don't make any units for a while but then by the time the push comes at around 20 mins you have maybe 50 cannons everywhere. I'm only in bronze but I can see this being extended to the pro level
User was temp banned for this post.
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Will this be changed to apply to the new maps? It seems like a lot of blink maps are gone
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David Kim, may he ever be damned, said that the new maps are meant to make blink builds a lot weaker.
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I'll grant you that some of the super-tough Blink maps (looking at you Heavy Rain) are gone, but it's not like all the new maps shut down Blink a la Habitation Station (which is a really bad Blink map). For example, Overgrowth has two points of possible entry but both are defendable with relatively easy Bunker placement and you only have to bounce between the two points as opposed to cover an entire massive cliff. The other maps are not nearly as easy to execute on as on Heavy Rain, but because Blink-friendly also means Reaper-friendly, I expect to see people still going 2-base Blink and trying very hard to hide it from your scouts.
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The thing that kind of sucks about the new map pool is that blink maps are also good maps for reaper scouting, so it becomes more difficult to scout as well. But I guess if there's one less all in to scout then it's a fair tradeoff.
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