Simple Questions, Simple Answers - Page 26
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Xeofreestyler
Belgium6733 Posts
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]343[
United States10328 Posts
best teams characters are fox, puff, peach, maybe sheik/falcon | ||
DarkPlasmaBall
United States42228 Posts
On July 07 2014 13:19 ]343[ wrote: marth is actually not that good a teams character (hits his teammate too easily?) But if hitting his teammate wasn't an issue, he'd be pretty sick. That was the point, I think. | ||
Spazer
Canada8025 Posts
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Kyuukyuu
Canada6263 Posts
On July 07 2014 14:18 Spazer wrote: Doubling falco lasering the entire stage is one of the examples often used to explain why team attack is on. Also explains the free cash I got at a random frat house tourney awhile back! If any "casual tourneys" ever pop up with a doubles bracket I highly endorse this method. | ||
Nickemwit
United States253 Posts
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Noak
Sweden84 Posts
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Spazer
Canada8025 Posts
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puppykiller
United States3125 Posts
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Shikyo
Finland33997 Posts
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Nickemwit
United States253 Posts
On July 08 2014 17:53 puppykiller wrote: So I play Captain Falcon and Puff. I practice my falcon from time to time and try to make it faster with as good shuffling and platform wavelanding as I can as well as a few other tricks. I barely practice my puff at all. My roomate uses ice climbers and samus and barely even wavedashes at all and never L cancels anything. Am I allowed to bitch about how hard falcon is when I am going like 50/50 versus him? Not really.. just because you practice tech skill doesn't mean you are better than someone. Falcon is considered to have pretty heavy advantages over both those characters anyway. It's more likely that you are just bad, and that even though he might be bad, you aren't at a level where you can take advantage of his sloppiness. Samus and Ice Climbers are basically useless characters without wavedashing -.- | ||
Kyuukyuu
Canada6263 Posts
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Flameberger
United States226 Posts
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Shikyo
Finland33997 Posts
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Flameberger
United States226 Posts
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Spazer
Canada8025 Posts
Bigger shield (less chance of shield pokes) More shield damage (see pewpewu's shield breaker kill on hbox) You slide farther (used practically in the marth killer, for example. Also see yoshi) More shieldstun Slower degen over time The only times I really see light shielding is on platforms, because the extra sliding can push you off the edge for an easy escape. And, of course, for marth killers. | ||
Aveng3r
United States2411 Posts
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Shikyo
Finland33997 Posts
Basically you just do a JC shine on the ground for an instant shine with no recovery. | ||
Thrillz
4313 Posts
On July 10 2014 01:00 Shikyo wrote: It is, in my opinion, the most underutilized / undiscovered mechanic in the game at this point. It makes your shield bigger so that attacks that would otherwise whiff, hit it. In addition, it makes you slide further back when shielding. This is in my opinion the best way to escape spaced aerials on your shield and other sorts of shield pressure, and for example when Falco does something like SHFFL dair -> shine, light shielding can make Falco be too far for the shine to hit you, most likely allowing for a punish. It can also counter Peach's dsmash because light shield is almost impossible to shieldpoke through, and you slide so far that you're out of range after just 1-2 hits of the dsmash, giving you more than enough time to actually punish Peach's dsmash with a shieldwavedash on some characters. Disagree with the last part, lightshielding will give you more hitstun and will allow you to slide farthur away, which allows you to escape the dsmash. But the way to punish is regular shield and then WDOOS immediately after the dsmash ends. You can see Leffen/Mango do this a lot to punish Dsmashes. Lightshielding away gets you stuck in hitstun for quite a bit longer and pushing yourself to far makes it harder to punish with WDOOS. You want to be close to Peach if you want a guranteed wdoos punish on dmsash. | ||
Shikyo
Finland33997 Posts
If you play as Sheik though you don't need to worry about that because Sheik's shield is too stronk | ||
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