Balance Test Map Soon July 8th - Page 6
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Cheeseling
Ukraine132 Posts
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iamcaustic
Canada1509 Posts
It's just mostly annoying being blind hard-countered every TvZ because the Zerg knows exactly what you'll be doing, scouting or not (and they always get the early scouting to verify it anyway). I was really hoping for a stim research time buff to allow more varied TvZ openings and open punishment against Zergs who currently just wander their overlords into the base with the expectation they're completely safe. Going marine-first hampers scouting, which is critically important due to the fragility of Terran's currently viable openings. As for TvP, I think it just makes WMs more annoying for Protoss and shuts down Templar styles even more, rather than really addressing a lot of the early game cheese Protoss can throw at the Terran. I see Terrans continuing to dread early game, while Protoss have more reason to complain about Terran drops on top of a whole tech option getting shut down. Bleh. | ||
LingBlingBling
United States353 Posts
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DekkuM
United States149 Posts
Edit: It'd probably help more in mech compositions, too. | ||
linuxguru1
110 Posts
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Magnet
United States77 Posts
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sCnInfinity
Germany82 Posts
In think the mine buff is good, but Blizz needs to adjust the damage vs Protoss shields. | ||
Code
Canada634 Posts
On July 09 2014 03:44 LingBlingBling wrote: Why is crying about "it will break pvp" for any suggested nerf to Protoss? This has been their argument since WOL. Changing a few things to the MSC won't break pvp......TVP is need of a dire change. Warp in takes away defenders advantage so in PvP the Msc helps stop the 4gate vs 4gate scenario every game. The duration of the Photon Overcharge helps defend a cycle of warp-ins and stablizes the matchup so it can be macro-orientated. It is a horribly designed bandaid solution though. | ||
Xinzoe
Korea (South)2373 Posts
On July 09 2014 03:43 Storm-Giant wrote: That radius change is so stupid lol. As it has been pointed out in previous posts, is going to be double now. Is going to be ridiculous either when it hits the zerg or it hits the terran with friendly fire. Let alone mention how it will completely wreck Protoss armies with the stupid +shields damage LOL agreed. gas first WM drops = RIP 30 PROBES A more reasonable change is to decrease friendly fire DMG or completely remove it | ||
linuxguru1
110 Posts
Whereas: gas first WM drops = RIP 8 SCVs/drones | ||
SetGuitarsToKill
Canada28396 Posts
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Tobblish
Sweden6404 Posts
Terran, however we feel that this type of mid-game buff also carries over into a late game buff. Great feeling but no, nothing carries over. The main problem is that Terran doesn't even want it to go to late game since their army composition is lackluster. Buffing the splash radius is a completely early/mid game buff. and hopefully increase micro opportunities against the spell. How about removing it completely if you want to increase micro opportunities? Also wheres the tank buffs?? edit: Going to be great fun to watch those WM shots killing workers to create some hype around nothing micro'd. | ||
Ctone23
United States1839 Posts
On July 09 2014 03:27 Plexa wrote: I agree with your assessment. However, I counter propose that widow mine splash radius increase with weapon upgrade. Changes nothing for TvP (unless mech gets big anytime soon) but with mech being more viable in TvZ and armories more common, the +1/2/3 weapons upgrade is actually researched and gives widow mines more presence late game. Widow mines have weapon upgrades? I thought it only applied to the armor, the splash effect non-changing? EDIT: Yeah I don't see anywhere that weapon upgrade effects damage on the WM | ||
WorkHorse
United States23 Posts
I don't know about the Thor change. It might make Roaches a lot stronger. Time Warp duration doesn't fix a damn thing. Why don't they actually fix the core problem in TvP? Can we get a real balance team and actually make good changes? Why is DK still in charge over there? He has no idea what he's doing. | ||
SetGuitarsToKill
Canada28396 Posts
On July 09 2014 03:50 Code wrote: Warp in takes away defenders advantage so in PvP the Msc helps stop the 4gate vs 4gate scenario every game. The duration of the Photon Overcharge helps defend a cycle of warp-ins and stablizes the matchup so it can be macro-orientated. It is a horribly designed bandaid solution though. I've always said that warp-ins cool down time should be based on distance from the gateway. It doesn't have to be a drastic increase in cooldown time, like an extra 7 seconds or something for a crossmap warp in. This would not only give PvP a defenders advantage, it would make doing large crossmap warp-ins a big riskier at all points in the game, and would make all-ins less potent as well. It would remove all need for the MSC. | ||
Karpfen
Italy959 Posts
On July 09 2014 03:50 Xinzoe wrote: agreed. gas first WM drops = RIP 30 PROBES A more reasonable change is to decrease friendly fire DMG or completely remove it Stalkers, PO. | ||
SNSeigifried
United States1640 Posts
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iHirO
United Kingdom1381 Posts
On July 09 2014 04:02 SNSeigifried wrote: can someone add these values to the post Splash radius changed from 1.25/1.5/1.75 to 1.5/2/2.5 Done. | ||
KatatoniK
United Kingdom978 Posts
As for the Time Warp change, half duration, ehh I'm not sure, it's a really useful tool when holding off Z aggression, especially with the current Hydra attack speed. I don't get why we can't just have it as an upgrade in the Twilight Council, given that the main issue with it is it's early game potential with Blink and Blink is also Twilight tech. Put Time Warp there too, P has to choose what they'd rather have earlier, Blink or Time Warp. All in all, this doesn't address a damn thing about late game PvT. Terran will still have no late game tech choices that are effective against P. Nor does it address the scouting ability of T in the early game. | ||
SetGuitarsToKill
Canada28396 Posts
On July 09 2014 04:02 SNSeigifried wrote: can someone add these values to the post Splash radius changed from 1.25/1.5/1.75 to 1.5/2/2.5 Wow, that's a massive difference. So the widow mine is going to have about double the AoE? | ||
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