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On July 21 2014 20:01 fly747 wrote: Ok I change map then. Btw is there any way to play Zerg against 3 protoss AI? How to defend against triple zealot rush? Btw I managed to win protoss against 3 zergs. I simply built a huge wall of cannons and then got shuttle and took over the islands.
You have to use a simcity. Go 3-hatch before pool, put the third hatchery in the natural. Put hydralisk den and evolution chambers to block zealots, then put around 8 sunkens behind them. Make 2 zerglings, you can make several of the zealots to chase the zerglings while the rest try to attack your base.
However it will be hard to win afterwards, on most maps you will only be able to take 4-5 bases which won't be enough minerals for you to kill all 3 of the computers.
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op playing blizzard maps LOL
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Lul just make lurkers 4 lurkers and 2 hydras roflstomp zealots.
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Then put 1 lurker in each of the computer's mineral line they can't handle that.
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Directly send 1 probe to each of your AI opponents and stress them out constantly, while building up an army into gg.
+ Show Spoiler +I think this would be pretty hard to do, since you have to control 3 workers and build up your base at the same time... for most players it is even too hard to keep 1 scout probe alive until ranged enemies..
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On July 22 2014 20:39 chrisolo wrote:Directly send 1 probe to each of your AI opponents and stress them out constantly, while building up an army into gg. + Show Spoiler +I think this would be pretty hard to do, since you have to control 3 workers and build up your base at the same time... for most players it is even too hard to keep 1 scout probe alive until ranged enemies..
Actually, since it's versus AI, if he plays in single-player mode, he can adjust the game speed so that while he's harassing, he can control all the probes versus the computers while building.
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Or he could just press enter, type in "power overwhelming", and press enter again, and then do whatever he wants to win.....
Pro-tip - just before killing your final enemy, type in "game over man". It adds insult to injury.
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Bisutopia19042 Posts
On July 22 2014 10:55 hellokitty[hk] wrote: Lul just make lurkers 4 lurkers and 2 hydras roflstomp zealots. Lurkers won't stop 3 zealot rush. The zealots will target workers instead and kill them all really fast.
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You run your 2 hydras around.
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Gentlemen, you have courage to reply to this thread. I'm always willing to help players in general for anything related to the game, but I can't help but feel I'm getting trolled.
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^
But then, I'm so happy that this exists. Who could have imagined this in 1998?
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Wow, I can't believe this thread exists on TL ... lol. That said, it is pretty easy to hold 3 zealot rushes from the AI with lurkers, you can have 6 by the time they attack on most maps. You can also have an expansion at about the same time. It's been a LONG time, but I used to play a lot of 1 v 3+ AI for funzies. And I know that at the timing they tend to hit I would have my expansion up, and my lurkers strategically positioned so that I could effectively max my splash damage as they headed for my expansion. Even if they kill the expansion, you still have a fully mining main, at which point you just bring your lurkers back and run the drones around until the zealots are dead. Then you send 2 lurkers to the mineral line of the toss, and you should be able to almost completely just win the game from there.
The Protoss AI really has 3 openings: Fast Expo/cannons, DT rush, and Zealot rush. The biggest problem is when you DON"T see the zealot rush, because they other two openings get detection (cannons). In which case you have to be a little sneakier with your lurkers. But since you have overlords, you should be able to find out which AI went which build and react accordingly. In fact, I almost never play a game with zerg against AI where I *don't* use this opening, because all of the early attacks (all races) get shredded by 6 lurkers with little to no detection, and the safe expansion can fuel whatever the next tech choice is, like mutas.
That being said, this kind of opening against another player probably doesn't work quite as well since you are basically "all-in" on 6 lurkers and an expansion from the first moment you start the game with not a lot of room for variation. If you don't see an attack by the time the 5/6th lurker are hatching, you will want to start worrying about the econ build and figure out how to respond.
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You all should quit bashing, and be happy someone is actually interested in playing the best game of all time... something more than most of you are doing. Reality is a fickle mistress.
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Here's how you beat any number of AIs:
1. Bring one of your first workers to their base 2. Attack any of their structures once with your worker 3. Run like hell 4. Repeat
As soon as you attack a structure once with one of your workers, AIs will pull all of their workers and chase you and thus stop mining completely. They will keep chasing you all around the map until the worker that attacked the building dies. This is also good multitasking practice while you build your base.
You can do this with any number of AIs if your multitasking is good enough.
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On July 27 2014 04:53 Bill Murray wrote: You all should quit bashing, and be happy someone is actually interested in playing the best game of all time... something more than most of you are doing. Reality is a fickle mistress.
We're going to continue to bash on computers and AIs.
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if AI is your thing there are better ai (cheating and non-cheating, they can actually do proper build orders) that have been released before that are definitely better than the stock one, but most require loading an external exe or something. AI still suck anyway.
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