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Lux is def. one of the top champion picks for Mejai's, but I still think it's a cheesy item so I'm not going to include it in the guide
As to Zodde's "why chalice" question, unfortunately chalice is still just mandatory.
If you're vs. an AD you can do double dorans + morello and mana regen blues and skip the chalice, which is a strong build. But if you're not doing 2x dorans + Mregen blues the chalice is just a requirement. Chalice passive is too OP.
In regards to the "oldschool" double dorans into Deathcap build, I mean. There's a reason why Lux wasn't a strong pick when people built this way, and then suddenly shot up to top tier competitive / overpowered status in late S2 / early S3 when people switched from this build to Athenes. It's just better. Even with all the Athenes nerfs I think it's still better.
Lux's strongest phase of the game is the early/mid game, and her strength is all about building early mana regen + CDR.
I'd actually like to try AP blues on her, now that her AP ratios are so high. Counting the passive she has 0.9 on Q and 0.8 on E now, that's really high.
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On August 04 2014 10:17 Ketara wrote:Lux is def. one of the top champion picks for Mejai's, but I still think it's a cheesy item so I'm not going to include it in the guide As to Zodde's "why chalice" question, unfortunately chalice is still just mandatory. If you're vs. an AD you can do double dorans + morello and mana regen blues and skip the chalice, which is a strong build. But if you're not doing 2x dorans + Mregen blues the chalice is just a requirement. Chalice passive is too OP. In regards to the "oldschool" double dorans into Deathcap build, I mean. There's a reason why Lux wasn't a strong pick when people built this way, and then suddenly shot up to top tier competitive / overpowered status in late S2 / early S3 when people switched from this build to Athenes. It's just better. Even with all the Athenes nerfs I think it's still better. Lux's strongest phase of the game is the early/mid game, and her strength is all about building early mana regen + CDR. I'd actually like to try AP blues on her, now that her AP ratios are so high. Counting the passive she has 0.9 on Q and 0.8 on E now, that's really high.
WTF you are back?
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Gonna try morello + chalice for a few games, could be me just being stubborn lol.
2 dring Dcap is horrible, tried it when snowballing a few times (1600+ first back, lets go NLR, oh wait this sucks). You can however go chalice Dcap and then build cdr later, gives you a lot of wave clear and enough mana.
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Okay, seeing Lux in LCS this week made me want to update the thread, so I did.
Lot of changes to things this time around, so I will summarize.
1st - Summoner spells changed to reflect that Heal has been nerfed so much. I think both Barrier and Heal are acceptable now, and it is a preferential thing.
2nd - Having tried it, I think Dring openings are strong now, and having one Dring helps to make up for the nerfs to Chalice and Athenes. Forget going Chalice+Morello now, as if you have a Dring you no longer have the necessary item slots.
3rd - Messed around with the other itemization stuff. Most importantly, I think the increased AP ratios makes it okay in the super late game to sell your Boots for a Lich Bane now.
4th - Changed the Support Itemization around quite a lot, although I imagine people don't much care about that. Ardent Censer I think needs more AP before people are going to give a shit about it, just like we saw with Twin Shadows before.
The passive buff is kind of an awkward change to support Lux. It helps her if you're building damage, and helps in the very early lane (levels 1-3), but if you end up building utility items she'll be doing less damage than she was before. All in all it's not really a big change for her good or bad, and I still think support Lux is pretty crappy. Buffs to Ardent Censer may change that in the future.
As to the Illumination buff as mid lane and subsequent nerfs to other popular mid laners, I think Lux is in a pretty good spot right now. As a long range farming mage, her chief competition for that spot on a team are champions like Ziggs, Orianna and Xerath. Ziggs and Orianna are both feeling (or soon to feel, fuck you Ori) the nerfbat pretty hard, which I'm hoping will make Lux and Xerath more popular. We've been seeing both getting picked up in pro play recently, and soon might be in a place where it's viable to pick any of the four at a competitive level.
I think that's pretty cool.
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Don't even know if this belongs in the Lux thread, but here it goes anyways:
What's your favourite counterpick to Lux if someone steals it from you?
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Personally if somebody picks Lux I'll just pick Ziggs.
If you want somebody who's going to "counter" a Lux in lane and get kills, I'd say Jarvan, Syndra or Morgana.
Lux doesn't really have hard counters though. She's too safe for that.
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Fizz can really crash Lux's party.
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On August 12 2014 05:34 Ghost-z wrote: Fizz can really crash Lux's party.
Really? I usually eat Fizz early...til he gets DFG. Even if im 3 kills up, Fizz gonna Fizz.
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Lux beats Fizz if the Lux is playing properly.
Here's a little bit of data: http://www.lolking.net/charts?region=all&type=mid-matchup&range=weekly&map=sr&queue=1x1&league=ranked
According to that it's fairly 50/50, but once you get up to Diamond it becomes 51/49 in favor of Lux.
Basically, the way this matchup works is as follows:
If Lux plays properly (opens Q-W and takes barrier) and Fizz tries to all in at 2 or 3, Lux ends up getting a kill.
If Fizz doesn't try to all in, Lux harasses him down and gets to level 6 first with a CS lead.
If the Lux is bad and tries to go aggro on Fizz at this point, Fizz can hop over snares and bully the lane. But if the Lux doesn't Q until after Fizz uses his jump, she can outshove Fizz (which means she has more roaming opportunity) and move to teamfights, where she's actually pretty good at preventing Fizz from killing squishies.
Best way to win as Fizz in this matchup is to call for lots of ganks. Lux wins most 1v1 duels with Fizz, but she wins them barely, and is often sub-100 HP after the fight, so it doesn't take much from a jungler to turn it into a kill for Fizz, and it doesn't take much of that to get Fizz snowballing to the point where Lux can't win the 1v1's anymore.
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I still open E vs Fizz. Am i bad? I mash his face in lvl 1 with E+auto, afk farm lvl 2 (i get Q to self peel), and then idc from there i play "normal" i guess.
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You can open E, especially if you know you're going to hit level 2 first.
Opening Q was more required when Fizz was going 30/0 Ignite/Barrier in S3. There you HAD to be Q+W at level 2 to survive that shit.
Basically, if Fizz tries to jump on you right when he hits level 2, you let him jump on you, then snare him at melee range while he's inside all of your minions, and your minions end up killing him.
The other big trick vs. Fizz is to use Barrier immediately rather than saving it. Since he does damage based on missing health you want to use Barrier when you're still close to 100% HP and have that +W absorb his burst, so his subsequent autos don't do a lot of missing HP damage.
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Hey, been playing Lux recently again to good success in Plat 4. I have a couple questions.
How do you play against assassins like Talon, Akali, Zed and etc? 2nd summoner: barrier, tp, exhaust or heal? I see that you recommend 21/9/0 masteries in some match-ups, how does that affect your mana usage?
Also what are some reasons or times to roam as Lux? I tend to not really roam much as mid.
I feel pretty comfortable against other AP mages as it just becomes a farm fest.
What do you think about scaling aps blues vs mr blues vs flat ap blues? I like scaling ap's, maximum laser damage especially in farming matchups.
How I play Lux below in spoilers and some notes on some match-ups.
+ Show Spoiler +Some Notes on Games I played
Summoners: Varies. Flash + Ignite/Heal/Ghost. Idk about tp or exhaust or barrier.
Runes: 9x scaling ap blues, 3 ap quintes, 9 magic pen marks, 9 flat amr
Masteries 21-0-9
Build: Doran's Ring > Chalice + Boots + Ward > Grail > Sorc Boots/Wand/Rod > Dcap > Zhonya/Void Staff
I don't get blues enough, fk'ing junglers.
1. Lux vs Katarina - I went Ignite for kill pressure. I think that Katarina's a really bad laner, easily bullied and has trouble controlling the wave. Also Kat had a Quinn Jungle who was fb'ed by me in a jungle invade. Easily outfarm and a get kill on Kat and pressure her and set up/control wards mid. Kat will only be dangerous when she gets jungle help...otherwise Lux wins the 1v1.
2. Lux vs Annie - I went heal to try to survive Annie burst a lil. Well this time Annie got a fb on our support. I die lv 3 or lv 2 to Annie's burst and flash. Timed the flash cuz gotta know when you may probably die again. Eventually I just farm quite safely.
3. Lux vs Xerath - farm lane. I pressured better pre-6, pre-back. He pressured better after that. It seems he can if E + W combos you, you're stunned long enough by the E that you can't W to shield his W.
His team had a soup kitchen Cait for me to get fed on.
4. Lux vs Ahri - play safe, farm lane. Dodge her skillshots and landed E's, but can't necessarily trigger mark on her (after lv2/3), cuz she can charm you. I won pre-6 and got a kill. Once Ahri gets DFG though have to play safe. Well it was a bad Ahri.
Lux Midgame is pretty good. Sweeper and some wards are necessary to control mid, would get them 1st to 3rd back. Most fun as Lux is to hide behind things and 100-0 people.
Edit: 420 post.
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I think scaling AP blues are fine if you're comfortable with that. Not sure that I like flat APs, although to be fair, they just got a lot better after the passive buff. With flat APs your level 2 Q-auto-E-auto combo would be doing about 375 damage. That's about 50 more damage than a level 2 Ori combo.
As far as roaming, I think basically the best time to roam as Lux is when a fight is about to go down in another lane. It's difficult to just talk about roaming in general terms. But for Lux specifically, Lux isn't much of a 1 on 1 champion, unless you're fed and can instakill somebody. In a typical game, Lux is stronger the more people there are in a fight, since all 4 of her abilities are big AOE. Because of this, I will typically roam bot a lot more often than top.
She's also good at roaming to assist fights because she can laser things before she gets there. It's important to actually have your camera on the fight as you're moving down, even a half second stun gives you a guaranteed max range laser hit. In many cases just an exhaust or a big slow lets you hit the laser guaranteed.
As far as Assassins go, you typically want Barrier. Exhaust vs. Zed.
There's basically two types of Assassins. The ones who will go aggro on you pre 6 (Talon, Fiora, Fizz) and the ones who will generally not do anything until 6 (Akali, Kassadin, Katarina). Zed and Yasuo are a little bit trickier because they're really capable of both playstyles.
In the first group (Talon/Fizz/Fiora), you want to be extremely aggro level 1, and then back off as soon as they hit level 2. None of these champions can do anything to you at level 1, they either have their gapcloser and no damage, or damage and no gapcloser, so you can abuse them as much as you want. Basically your goal is to A - hit level 2 first (first minion of the second wave), and B - have more HP than them by the time they hit level 2.
Once they hit level 2, you back off. You play defensive 2-6 and don't let them kill you. Your first back you buy some defensive gear, either Chalice or 1-2 Cloth Armors for your Armguard. If you do the initial lane well you should have an EXP advantage (meaning you'll hit each level a little bit before they do) and a gold advantage which you've put entirely into defensive items, and then hopefully you're capable of duelling them should it come to that.
These champions usually are strong in 1v1's and weaker in 5v5's, while you are strong in a 5v5 and not so hot in 1v1, so if you just stay ahead of them in farm and don't die, you'll be able to beat them in the late game. That's not true for every situation obviously, but it's usually true.
The second group (Akali, Kassadin, Katarina) are absolute pushovers 1-5, and then suddenly become scary as fuck level 6 and just get scarier and scarier. Katarina not so much as Akali/Kassadin, IMO Katarina is just a bad champ atm. You need to be a kill up on these guys by level 6. You can afford to bully them like crazy 1-5 and your jungler should be ganking for you before they hit 6 to ensure you get a kill.
If you are a kill ahead and an item ahead, then even if Akali/Kassadin jump on you, you should still win a straight fight. If you're not sufficiently ahead then as soon as they hit 6 you basically have to play passive as fuck for the remainder of the lane, and only fight them when your jungler comes.
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In what match ups should Lux start Q or E first? And is W at level two only necessary against heavy early aggro champs? I have been going Q>E or E>Q in pretty much every match. Q first for level 1 fights, E first for just going into lane.
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Basically, if you think they're going to all in you at level 2, W at 2 is great, because it's a 160 strength shield when they're trying to all in and break both parts. You'd rather have a 160 strength shield than an 80 strength damaging spell that can miss.
I go Q-W against matchups like Fiora, Xin Zhao, Fizz, Jarvan, Wukong, etc. People who can't really fight without going all in and can't go all in before level 2.
These champions usually have a timing window at either level 2 or 3 where they need to try to kill you. If they don't, you'll slowly win the lane just with autoattacks. Their goal is to either kill you at their timing, or get you so low that you can't survive a second round, so that they can deny you farm after that with the threat of a second all in.
Going Q-W allows you to survive pretty much any all in attempt, and will often end up with you killing them instead. As soon as they jump on you you shield, then snare them inside of all of your minions. There is almost no level 2 fight that Lux will lose if you do this, because the double strength shield is just so ridiculously strong at level 2, and your minions will do a lot of damage to them.
That's basically the only time I'll go Q-W. I go Q-E if we invade and I use the snare to catch somebody, but in every other circumstance E-Q is ideal.
Note also that you only want to take W at 2 if you think said champion is going to jump on you. If you win level 1 hard enough that they're too low to jump on you already, you can take E at 2 and continue bullying them.
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For Fizz specifically, E-Q-W is probably fine these days. I'm noticing most Fizzes now don't try a level 2 all in anymore, they try for a level 3 all in. I think Fizz is an important champ to check lolnexus during the loading screen and see what their runes/masteries are. If they're going something cheesy like 30/0/0 with red elixir, Q-W is probably how you want to go. If they open 21/9/0 and start flask, the guy is probably assuming that he can't win the early lane and just wants to survive till 6, and you can play normal.
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Thanks, Ketara for the advice. Usually I don't like playing assassins as Lux and now I think I'll feel better in those match-ups.
I never thought about going Q-W in those certain match-ups. Will definitely try that out now.
Also, it seems when I play Lux, my team is always good, never flames and works well together. Coincidence?
Btw any matchups where you get lv1 W? Maybe vs Panth?
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Nah. Pantheon honestly E-Q is fine. He typically won't all in at all, he'll just chuck spears till you're out of the lane.
You won't get both shields from just a spear throw, so you won't get enough of a benefit to take W over E.
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So earlier today I learned that Lux beats Talon straight up if she takes Exhaust. And not just beats, like totally dominates.
He's still scary lategame if your team is dumb but so are light bindings and lasers on 30 second cd.
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Dai and I talked about taking Exhaust vs. Talon.
I think there are a few champs you could probably take Exhaust against if you have faster fingers than I do. The issue is you need to hit the Exhaust on them before their burst happens. Talon the burst is really quick, and I am just not mechanically fast enough to click Exhaust on them before it happens.
With Zed it's reeeeeeeeally easy because there's nearly a full second before he starts his burst.
In general though I have never really had problems with Talon using Barrier. I have never really been sure why people say it's a hard matchup for Lux.
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