On August 30 2014 15:24 n00b1n8R wrote: I'm not sure of the phrase for it, but it's when a player bounces on the ledge. How do you do that quickly as Marth?
Can you provide a video / gif so we know what you're talking about? Sounds like you're talking about teching, or (???) ledgedashing... or maybe grabbing the ledge repeatedly?
To me it sounds like repeatedly grabbing the ledge.
Yeah, control stick or c-stick down or away from ledge, and just jump immediately. You might have to practice timing so that your doublejump sweetspots the ledge (or at least doesn't get hit by horizontally-hitting or slightly down-angled moves.)
is it possible to cc the downward third hit of marth's side b? i hypothesize the answer is no since it's a meteor but i'm not actually sure and i have no way of testing this right now
Recently I have tried using y for most of my wavedashing/landing and any lazer and shine shit. Then using x for any aerial attacks. I probably developed this because I used to only use x ever and flick it down (towards the c-stick) since I originally only played captain falcon. Is this a good way to use the jump buttons for fox or do I really have to learn to just tap x or y really fast rather than flick different ones depending on whether I am gonna be pushing b next or a / c stick. I am having a bit of trouble learning how to do all the fox shit quickly and efficiently.
I know this probably isn't what you want to hear, but just do whatever is comfortable. Like for example, I use x for everything except wavedashing which for some reason i use y. Not on purpose, that's just how i learned i guess. I know Ken has stated multiple times that he uses x and L for everything, all characters. I have also heard pros recommend using y if possible because it is technically just a bit closer to the b button and c stick, so there's that as well...
When I'm using Luigi's down-b tornado as a recovery move, does jamming the control stick upward give me more vertical height in recovery? Or is it all on how fast I mash b? Btw I am aware that you need to "charge" the tornado on the stage once.