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On September 17 2014 08:51 xGameMamba wrote:Guys please. I already wrote this in the Bnet Forum. Is there not a singel player out there thinking im right? This is a terrible terrible idea... Show nested quote +Did Blizzard went full retarded???
This is a BAD idea!!! SO BAD! INCREDIBLE BAD!
Let the Community pick 1 Map... Not all 7!
The Community wont be able to handle this. They look back to old maps like Daybreak (i loved this map in WoL btw) and think "that was such a cool map, i want it back". NONONONONO This map got removed because of !@#$ty 2 hour turtlegames with Swarmhost.
Steppes of War? WTF is wrong with you? Of course its fun to play this map a couple of times. But do you want to play it for 2 Months in Ladder having 5% Winrate in ZvT?
This is completely retarded. Probalaly this is fun for some low league Players (dont take it offensive please). But this is a kick in the nuts for every competitive Player out there. I cant take WCS serious anymore if they will play on Xelnaga Caverns.
Different Time. Different Meta. Different Maps. This is Retarded. OMG NONONONONO
Blizzard dont let this happen pleaaaaaaaaaaaase.
Sorry SoW wont be a breeze. This will be some serious 100% Terran Bull!@#$.
o good it must be 1. avril or something. This have to be a joke Sorry about this really aggressive post. I'm soo scared... Starcraft is E-Sport. And E-Sport is my life. Doesn't Blizzard care about E-Sports anymore? What are they gonna do next Season? letting goldleague players doing Balancechanges through a Votingsystem? () Mules OP? () Banelings OP? () Voidray OP? Sorry for my bad english. Its not my first language. normally its actually pretty fine, but im to shocked atm, to pay attention to my spelling. AAAAAAAAAAAARG
I totally agree with you. I'm quite worried. A lot of people seem to forget a season is long and you only have 3 vetos. Terrible maps are terrible, not "fun" or "shake the meta". I fear a very dull season is upon us if Blizzard doesn't monitor carefully the maps for which you can vote, because there seems to be a LOT of trolls firmly determined to have us playing on Steppes of War...
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On September 17 2014 08:05 Doodsmack wrote: Why on earth would you pick daybreak and cloud kingdom. Those maps were around for like a year and a half lol there's a reason people got sick of them.
Because they were good maps.
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Why would I want to play the "solid" maps that I already played to death? I thought the whole point is to bring maps that are not receiving enough attention.
I would like Shakuras (Meta turning point), Tal'Darim with the rocks (since you vetoed them in the ladder back then) and Desert Oasis (where Huk did Mothership Rush). Those 3 are the "staple" before I even begin to extrapolate all the map people vetoed and got little attention from.
For early HotS or end of WoL maps I would consider them out of the question. We played Star Station for four seasons, five if you count Star Station TE; Akilon for six seasons; Antiga since S2 2011 and we played it over 2 years; Cloud Kingdom (since 2012) and Daybreak are basically being played since the actual practice using build order (which is much less irrelevant before). I honest do not believe you can develop "new meta" on Cloud Kingdom that is not achievable on Foxtrot Labs. Ohana is just Bel'Shire Vestige with less ramps and you played this style map for 2+ years. Whirlwind you played it for a year when rain played it for 2 years (it was first used for the GSTL 2012 Season 2). They are all great maps but I doubt you will see anything new on it. Similar reasons can be said for maps that are basically the same style despite receiving little attention (e.g. Arid_Plateau]Arid Plateau is like Heavy Rain, Korhal Compound is like Overgrowth + Yeonsu, )
As for Stepps of War I do not really care. If it is up I will vote for it (we need at least 1 map from the very early SC2) instead of Lost Temple or the maps I mentioned above. I would not encourage Lost Temple for "meta game" since it has been overused to the brink (Broodwar, Warcraft 3, SC2 even some other non Blizz RTS has clones of it). In my opinion Lost Temple was used in the beta for benchmarking, nothing more.
The real gems that are usually missed and brought back up in less serious games are maps like Delta Quadrant (I know things will be different). Or epic maps like Metropolis (MVP vs Squirtle). Or Metaoplis for all the Funday games on it.
Therefore I urge you to seriously vote the maps that features a vastly different point of view, not for troll reasons but for sake of diversity. Vote Sharuras Plateau, Tal'Darim Altar (with the rocks), Any map from the beta era (Scrap Station (with the even gas), Desert Oasis, Blistering Sands, Steppes of War, Kulas Ravine, Incineration Zone and maybe Lost Temple), Slag Pits or Jungle Basin, Metropolis (must have to calm the "pros need practice" wineries).
Have fun and remember to vote on Sep 24!
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So many great memories with all of these maps.
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I'm fed up with that "diversity" "shake the meta" nonsense. All this "oh I'm bored with standard maps we need something new" shit ever gave us is Daedalus Point and Alterzim Stronghold. Maps can and should possess innovative features, but "vastly different points of view" are just stupid gimmicks that once in a blue moon give a gem like Habitation Station and every other time give an unplayable broken map. A map should aimed at simple things like being balanced, promoting counter-attack based and positional play, and not favoring any strategy to the point of becoming dull. You don't need to "shake the meta" to do such things.
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Cloud Kingdom was awesome, Frost was one of the very best maps in sc2 history, Entombed Valley was also a pretty damn good macro map, for example these 3 maps fits current meta perfectly. Wanna go deeper? We had Crevasse and Terminus, which are both also macro-oriented and fits also fine, and they are old!
Akilon or Belshir Vestige were bad? Akilon is not a threat anymore vs Protoss since MSC vision was nerfed.
Ohana is one of the very "comfortable" maps of all time were also loved by many players.
Stepps of War, Blistering Sands, Jungle Basin, Shakuras Plateau, Delta Quadrant, Metalopolis, Lost Temple, Desert Oasis, Taldarim Altar and Scrap Station were bad? I mean, srsly bad considering that we got Foxtrot labs in current season?
P.S. I do belive, many pro-players would feel a nostalgia playing those old maps, for all those moments they passed with game, as well as many other non-pro. Touchy feelings are great, and btw it gonna be for a single season, so it's fine, I just hope that few the most played maps of season 1 in 2015 will remain in season 2.
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Cloud Kingdom! And I never thought I'd want to see another game played on it but daybreak!
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Cloud Kingdom! And I never thought I'd want to see another game played on it but daybreak!
Edit: double post my bad
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On September 17 2014 09:08 cSc.Dav1oN wrote:Cloud Kingdom was awesome, Frost was one of the very best maps in sc2 history, Entombed Valley was also a pretty damn good macro map, for example these 3 maps fits current meta perfectly. Wanna go deeper? We had Crevasse and Terminus, which are both also macro-oriented and fits also fine, and they are old! Akilon or Belshir Vestige were bad? Akilon is not a threat anymore vs Protoss since MSC vision was nerfed. Ohana is one of the very "comfortable" maps of all time were also loved by many players. Stepps of War, Blistering Sands, Jungle Basic, Shakuras Plateau, Delta Quadrant, Metalopolis, Lost Temple, Desert Oasis, Taldarim Altar and Scrap Station were bad? I mean, srsly bad considering that we got Foxtrot labs in current season?
Your post is overall very reasonable until the last paragraph, because Foxtrot Labs is miles ahead in every regard of the maps you quoted. Maybe not Shakuras Plateau / Taldarim / LT which should be remotely playable.
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Steppes of War, Delta Quadrant, Kulas Ravine Please!
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On September 17 2014 09:11 [PkF] Wire wrote:Show nested quote +On September 17 2014 09:08 cSc.Dav1oN wrote:Cloud Kingdom was awesome, Frost was one of the very best maps in sc2 history, Entombed Valley was also a pretty damn good macro map, for example these 3 maps fits current meta perfectly. Wanna go deeper? We had Crevasse and Terminus, which are both also macro-oriented and fits also fine, and they are old! Akilon or Belshir Vestige were bad? Akilon is not a threat anymore vs Protoss since MSC vision was nerfed. Ohana is one of the very "comfortable" maps of all time were also loved by many players. Stepps of War, Blistering Sands, Jungle Basin, Shakuras Plateau, Delta Quadrant, Metalopolis, Lost Temple, Desert Oasis, Taldarim Altar and Scrap Station were bad? I mean, srsly bad considering that we got Foxtrot labs in current season? Your post is overall very reasonable until the last paragraph, because Foxtrot Labs is miles ahead in every regard of the maps you quoted. Maybe not Shakuras Plateau / Taldarim / LT which should be remotely playable.
Let's take a look at our problem with another angle. We had a huge diversity of maps, there were very notable maps, and some maps that I can't remember how they even looks like, some macro oriented maps, some strange maps like Stepps of War, a ton of maps with impossible 3rd expo, few 3 players maps, some maps where u hardly may get ur natural expo and so on.
So do we still wan't a huge variety? Let's see how our pro players gonna adjust to "new" maps with all those knowleges they got about current meta and game in fact. And taking in mind that it gonna be a community voting, belive me, we won't have 7 Frost-like maps. Prepare ur double rax and 4 gate pushes to be executed perfectly on map like Stepps of War :D
The keyword is DIVERSITY But it must be a smart diversity
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United States45 Posts
On September 17 2014 08:51 xGameMamba wrote:Guys please. I already wrote this in the Bnet Forum. Is there not a singel player out there thinking im right? This is a terrible terrible idea... Show nested quote +Did Blizzard went full retarded???
This is a BAD idea!!! SO BAD! INCREDIBLE BAD!
Let the Community pick 1 Map... Not all 7!
The Community wont be able to handle this. They look back to old maps like Daybreak (i loved this map in WoL btw) and think "that was such a cool map, i want it back". NONONONONO This map got removed because of !@#$ty 2 hour turtlegames with Swarmhost.
Steppes of War? WTF is wrong with you? Of course its fun to play this map a couple of times. But do you want to play it for 2 Months in Ladder having 5% Winrate in ZvT?
This is completely retarded. Probalaly this is fun for some low league Players (dont take it offensive please). But this is a kick in the nuts for every competitive Player out there. I cant take WCS serious anymore if they will play on Xelnaga Caverns.
Different Time. Different Meta. Different Maps. This is Retarded. OMG NONONONONO
Blizzard dont let this happen pleaaaaaaaaaaaase.
Sorry SoW wont be a breeze. This will be some serious 100% Terran Bull!@#$.
o good it must be 1. avril or something. This have to be a joke Sorry about this really aggressive post. I'm soo scared... Starcraft is E-Sport. And E-Sport is my life. Doesn't Blizzard care about E-Sports anymore? What are they gonna do next Season? letting goldleague players doing Balancechanges through a Votingsystem? () Mules OP? () Banelings OP? () Voidray OP? Sorry for my bad english. Its not my first language. normally its actually pretty fine, but im to shocked atm, to pay attention to my spelling. AAAAAAAAAAAARG Season 4 will be after the 2014 WCS season ends. This will effectively be the "off season".
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On September 17 2014 09:20 cSc.Dav1oN wrote:Show nested quote +On September 17 2014 09:11 [PkF] Wire wrote:On September 17 2014 09:08 cSc.Dav1oN wrote:Cloud Kingdom was awesome, Frost was one of the very best maps in sc2 history, Entombed Valley was also a pretty damn good macro map, for example these 3 maps fits current meta perfectly. Wanna go deeper? We had Crevasse and Terminus, which are both also macro-oriented and fits also fine, and they are old! Akilon or Belshir Vestige were bad? Akilon is not a threat anymore vs Protoss since MSC vision was nerfed. Ohana is one of the very "comfortable" maps of all time were also loved by many players. Stepps of War, Blistering Sands, Jungle Basin, Shakuras Plateau, Delta Quadrant, Metalopolis, Lost Temple, Desert Oasis, Taldarim Altar and Scrap Station were bad? I mean, srsly bad considering that we got Foxtrot labs in current season? Your post is overall very reasonable until the last paragraph, because Foxtrot Labs is miles ahead in every regard of the maps you quoted. Maybe not Shakuras Plateau / Taldarim / LT which should be remotely playable. Let's take a look at our problem with another angle. We had a huge diversity of maps, there were very notable maps, and some maps that I can't remember how they even looks like, some macro oriented maps, some strange maps like Stepps of War, a ton of maps with impossible 3rd expo, few 3 players maps, some maps where u hardly may get ur natural expo and so on. So do we still wan't a huge variety? Let's see how our pro players gonna adjust to "new" maps with all those knowleges they got about current meta and game in fact. And taking in mind that it gonna be a community vote, belive me, we won't have 7 Frost-like maps. Prepare ur double rax and 4 gate pushes to be executed perfectly on map like Stepps of War :D The keyword is DIVERSITYBut it must be a smart diversity
As long as there are only 1-2 retarded maps I can deal with it, but I don't even see the point to put those horrible maps on ladder again. I mean it's already quite shameful that Blizzard mapmakers were dumb enough to produce those pieces of shit, so I'm really at a loss to understand why we should look forward to seeing them return. Any way we'll get what we'll get, but I don't see why a "Frost-like" ladder (which, to my mind, means "great maps that consistently produced awesome and solid games") would be a bad thing, but I must be narrow-minded. Cheers.
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On September 17 2014 09:23 Psione wrote: Season 4 will be after the 2014 WCS season ends. This will effectively be the "off season".
That "off-season" argument can't justify everything. Ladder can't be completely devoid of any sense whatsoever for a whole season just because people think it's quite a joke to play on retarded maps. Players who don't have teams use ladder as their main means of practice, what value will they find in their training if the map pool is unsuited to modern play ? I really think you should be careful about the maps you propose for voting, people like to act like they're dumb -which they usually are- and will troll your poll as much as possible without caring about the quality of the ladder experience.
EDIT : sorry double post.
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On September 17 2014 09:24 [PkF] Wire wrote:Show nested quote +On September 17 2014 09:20 cSc.Dav1oN wrote:On September 17 2014 09:11 [PkF] Wire wrote:On September 17 2014 09:08 cSc.Dav1oN wrote:Cloud Kingdom was awesome, Frost was one of the very best maps in sc2 history, Entombed Valley was also a pretty damn good macro map, for example these 3 maps fits current meta perfectly. Wanna go deeper? We had Crevasse and Terminus, which are both also macro-oriented and fits also fine, and they are old! Akilon or Belshir Vestige were bad? Akilon is not a threat anymore vs Protoss since MSC vision was nerfed. Ohana is one of the very "comfortable" maps of all time were also loved by many players. Stepps of War, Blistering Sands, Jungle Basin, Shakuras Plateau, Delta Quadrant, Metalopolis, Lost Temple, Desert Oasis, Taldarim Altar and Scrap Station were bad? I mean, srsly bad considering that we got Foxtrot labs in current season? Your post is overall very reasonable until the last paragraph, because Foxtrot Labs is miles ahead in every regard of the maps you quoted. Maybe not Shakuras Plateau / Taldarim / LT which should be remotely playable. Let's take a look at our problem with another angle. We had a huge diversity of maps, there were very notable maps, and some maps that I can't remember how they even looks like, some macro oriented maps, some strange maps like Stepps of War, a ton of maps with impossible 3rd expo, few 3 players maps, some maps where u hardly may get ur natural expo and so on. So do we still wan't a huge variety? Let's see how our pro players gonna adjust to "new" maps with all those knowleges they got about current meta and game in fact. And taking in mind that it gonna be a community vote, belive me, we won't have 7 Frost-like maps. Prepare ur double rax and 4 gate pushes to be executed perfectly on map like Stepps of War :D The keyword is DIVERSITYBut it must be a smart diversity As long as there are only 1-2 retarded maps I can deal with it, but I don't even see the point to put those horrible maps on ladder again. I mean it's already quite shameful that Blizzard mapmakers were dumb enough to produce those pieces of shit, so I'm really at a loss to understand why we should look forward to seeing them return. Any way we'll get what we'll get, but I don't see why a "Frost-like" ladder (which, to my mind, means "great maps that consistently produced awesome and solid games") would be a bad thing, but I must be narrow-minded. Cheers.
Sadly, it seems like a ton of people who are actually not playing the game (by their own comments) seem to love the idea to put in bad maps for nostalgica reasons. Just that they won't get messy games back. They are going to get Sentry/Immortal rushes on Steppes of War, Speedmedivacs and Oracles basically spawning in their opponents bases at 5mins and Protoss uneventfully starving by being incapable of taking natural bases on XNC against standard zerg play. Well, since they are not playing, they are not going to get that kind of stuff. Neither will anybody else, after getting frustrated after at most one week.
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On September 17 2014 09:34 Big J wrote:Show nested quote +On September 17 2014 09:24 [PkF] Wire wrote:On September 17 2014 09:20 cSc.Dav1oN wrote:On September 17 2014 09:11 [PkF] Wire wrote:On September 17 2014 09:08 cSc.Dav1oN wrote:Cloud Kingdom was awesome, Frost was one of the very best maps in sc2 history, Entombed Valley was also a pretty damn good macro map, for example these 3 maps fits current meta perfectly. Wanna go deeper? We had Crevasse and Terminus, which are both also macro-oriented and fits also fine, and they are old! Akilon or Belshir Vestige were bad? Akilon is not a threat anymore vs Protoss since MSC vision was nerfed. Ohana is one of the very "comfortable" maps of all time were also loved by many players. Stepps of War, Blistering Sands, Jungle Basin, Shakuras Plateau, Delta Quadrant, Metalopolis, Lost Temple, Desert Oasis, Taldarim Altar and Scrap Station were bad? I mean, srsly bad considering that we got Foxtrot labs in current season? Your post is overall very reasonable until the last paragraph, because Foxtrot Labs is miles ahead in every regard of the maps you quoted. Maybe not Shakuras Plateau / Taldarim / LT which should be remotely playable. Let's take a look at our problem with another angle. We had a huge diversity of maps, there were very notable maps, and some maps that I can't remember how they even looks like, some macro oriented maps, some strange maps like Stepps of War, a ton of maps with impossible 3rd expo, few 3 players maps, some maps where u hardly may get ur natural expo and so on. So do we still wan't a huge variety? Let's see how our pro players gonna adjust to "new" maps with all those knowleges they got about current meta and game in fact. And taking in mind that it gonna be a community vote, belive me, we won't have 7 Frost-like maps. Prepare ur double rax and 4 gate pushes to be executed perfectly on map like Stepps of War :D The keyword is DIVERSITYBut it must be a smart diversity As long as there are only 1-2 retarded maps I can deal with it, but I don't even see the point to put those horrible maps on ladder again. I mean it's already quite shameful that Blizzard mapmakers were dumb enough to produce those pieces of shit, so I'm really at a loss to understand why we should look forward to seeing them return. Any way we'll get what we'll get, but I don't see why a "Frost-like" ladder (which, to my mind, means "great maps that consistently produced awesome and solid games") would be a bad thing, but I must be narrow-minded. Cheers. Sadly, it seems like a ton of people who are actually not playing the game (by their own comments) seem to love the idea to put in bad maps for nostalgica reasons. Just that they won't get messy games back. They are going to get Sentry/Immortal rushes on Steppes of War, Speedmedivacs and Oracles basically spawning in their opponents bases at 5mins and Protoss uneventfully starving by being incapable of taking natural bases on XNC against standard zerg play. Well, since they are not playing, they are not going to get that kind of stuff. Neither will anybody else, after getting frustrated after at most one week.
thats exactly why I think blizzard will pick the maps they put in the poll. They cant go and propose 7 retarded maps because it could really hurt the active population of the game.
If massive amounts of players stop playing for a season because the mappool is trash, good luck getting them back imo.
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just pick any map with at least one of following: short rush distance stupid backdoor access rocks, rocks, and more rocks
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On September 17 2014 09:24 [PkF] Wire wrote:Show nested quote +On September 17 2014 09:20 cSc.Dav1oN wrote:On September 17 2014 09:11 [PkF] Wire wrote:On September 17 2014 09:08 cSc.Dav1oN wrote:Cloud Kingdom was awesome, Frost was one of the very best maps in sc2 history, Entombed Valley was also a pretty damn good macro map, for example these 3 maps fits current meta perfectly. Wanna go deeper? We had Crevasse and Terminus, which are both also macro-oriented and fits also fine, and they are old! Akilon or Belshir Vestige were bad? Akilon is not a threat anymore vs Protoss since MSC vision was nerfed. Ohana is one of the very "comfortable" maps of all time were also loved by many players. Stepps of War, Blistering Sands, Jungle Basin, Shakuras Plateau, Delta Quadrant, Metalopolis, Lost Temple, Desert Oasis, Taldarim Altar and Scrap Station were bad? I mean, srsly bad considering that we got Foxtrot labs in current season? Your post is overall very reasonable until the last paragraph, because Foxtrot Labs is miles ahead in every regard of the maps you quoted. Maybe not Shakuras Plateau / Taldarim / LT which should be remotely playable. Let's take a look at our problem with another angle. We had a huge diversity of maps, there were very notable maps, and some maps that I can't remember how they even looks like, some macro oriented maps, some strange maps like Stepps of War, a ton of maps with impossible 3rd expo, few 3 players maps, some maps where u hardly may get ur natural expo and so on. So do we still wan't a huge variety? Let's see how our pro players gonna adjust to "new" maps with all those knowleges they got about current meta and game in fact. And taking in mind that it gonna be a community vote, belive me, we won't have 7 Frost-like maps. Prepare ur double rax and 4 gate pushes to be executed perfectly on map like Stepps of War :D The keyword is DIVERSITYBut it must be a smart diversity As long as there are only 1-2 retarded maps I can deal with it, but I don't even see the point to put those horrible maps on ladder again. I mean it's already quite shameful that Blizzard mapmakers were dumb enough to produce those pieces of shit, so I'm really at a loss to understand why we should look forward to seeing them return. Any way we'll get what we'll get, but I don't see why a "Frost-like" ladder (which, to my mind, means "great maps that consistently produced awesome and solid games") would be a bad thing, but I must be narrow-minded. Cheers.
They way u think is correct. Unfortunatly am not sure about all Frost-like maps, but I do have a list of maps which were pretty loved by community and players.
4 players Whirlwind + Show Spoiler + (Awesome big macro oriented map that looks peaceful, we had a lot of great GSL games on it, a lot of basetrades and lategames) 2 players Ohana + Show Spoiler + (the most pleasent and comfortable map of all times) 2 players Cloud Kingdom + Show Spoiler + (we had a lot of excellent games on this rly well balanced map even in Blord/infestor times) 2 players Akilon Wastes + Show Spoiler + (relativly easy to get 4 expos had a huge number of lategames, Mana approves) 4 players Crevasse + Show Spoiler + (very easy to build a natural with single rich vespene and 6 mineral patches and relativly easy to get 3rd) 4 players Entombed Valley + Show Spoiler + (easy to get 3 expos but should be with either vertical or cross spawns) 4 players Frost + Show Spoiler + (of the longlives maps at wcs system, due to great balance and awesome design, perfect map)
Might be in a mappool also: 2 players Daybreak + Show Spoiler + (even tho a lot of games been played vs swarmhosts here, this map also should be mantioned as one of the most long-lived, but I think it has to be slightly reworked) 3 players Testbug + Show Spoiler + (awesome design, it was rly some fresh look at map making, rich mineral bases were closed by rocks in a "strange" way) 4 players - Delta Quadrant + Show Spoiler + (very arguable although, pretty easy to get natural base behind ur main with single entrance and easy to get 3rd, relativly small 4 players map with zelnaga tower in a middle. Some cosmetic changes needed although)
All these maps don't need even a slight cosmetic changes, except rocks down the ramp.
Maybe I missed some core maps, so add them please.
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I would laugh my a** out if steps of wars gets in the ladder pool XD
Is there a list of all ladder maps ever used?
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but I do have a list of maps which were pretty loved by community and players.
Next thing I read is Delta Quadrant. Wtf? Nobody ever liked that map. And in terms of modern play: Natural is way to open for Protoss. The rush distance (unless forced cross) is supershort. There is no third base that you can take without killing rocks first.
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