#Dreampool: Old ladder maps return for Season 4 - Page 22
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SHODAN
United Kingdom1049 Posts
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GinDo
3327 Posts
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[PkF] Wire
France24187 Posts
- (2) Overgrowth is a solid, gorgeous and dynamic map. A no-brainer to me. - I liked (2) Bel'shir Vestige a lot. I know it was a hard map for Zergs, but I'd like to play on it again. - (2) Habitation Station may be the only time a really strange feature (such an accessible gold !) gave an extremely stable map. It has to be there. Taken off the map pool too soon. - (2) Ohana, an agressive and really beautiful map with solid gameplay. - (4) Frost, another no-brainer, just one of the best maps ever made in basically every regard. Taken off the map pool too soon. - (3) Shakuras Plateau. You may call me crazy, but I've always been thinking this map had potential even for today standards. - And a very personal choice of mine, (2) Korhal Compound, one of my favorite maps of all time, gone off the map pool too soon and which deserved more credit. Came close : Neo Planet S, a map I loved very much for its aesthetics and setup ; Daybreak, a map I have great memories on but on which SH play would be too fearsome ; Whirlwind, I don't really like 4 players map but that one was just a tad less good than Frost ; Entombed Valley, solid macro map but horizontal positions were plain broken ; and Red City, a map I loved because I had an insane record on it ! EDIT : and, how could I forget it, Cloud Kingdom, a map I don't want back only because the blur effect on it was really annoying. The setup of the map is one for the ages. Of course we'll end up with Klontas Mire, Blistering Sands, Desert Oasis, Steppes of War, Daedalus Point, Foxtrot Labs and Alterzim Stronghold (#nightmarepool) because trolls and noobs who are too bad to play a normal game will want to "shake the meta", but at least you've read what, to my mind, would be a great tribute to the best maps we had the chance to play on (and no, those aren't the earlier maps if you ask me). | ||
nimdil
Poland3743 Posts
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bGr.MetHiX
Bulgaria511 Posts
imagining metalopolis coming back makes my spine shiver | ||
Ej_
47656 Posts
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fealx
Germany375 Posts
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Liquid`Jinro
Sweden33719 Posts
On September 17 2014 21:49 nimdil wrote: I liked Scrap Station Nobody would ever leave their main TvT with medivac boost in the game -.- - (2) Habitation Station may be the only time a really strange feature (such an accessible gold !) gave an extremely stable map. It has to be there. Taken off the map pool too soon. Super dull map, such a big part of the map is barely used - (2) Overgrowth is a solid, gorgeous and dynamic map. A no-brainer to me. I think this is by far the worst map in the current map pool (Catallena second worst). Feels really tiny, don't like it... but it might just be my preference. It's definitely better than habitation station. | ||
[PkF] Wire
France24187 Posts
On September 17 2014 22:12 Liquid`Jinro wrote: Super dull map, such a big part of the map is barely used I think this is by far the worst map in the current map pool (Catallena second worst). Feels really tiny, don't like it... but it might just be my preference. It's definitely better than habitation station. Ah, taste and colours aren't always the same... Remember we play different races (I play Protoss), so what feels dull/tiny/uninteresting to you mapmaking wise might not be the same to what I enjoy. I admit I tend to like smaller maps which favor 3 bases play. But I have to be at a loss to understand how you can not like Overgrowth. EDIT : by the way, I don't seem to remember you made your pool of choice. What would it be ? | ||
Liquid`Jinro
Sweden33719 Posts
I think the current map pool is the best ladder map pool SC2 has ever had. I'd replace catallena and overgrowth and keep the rest probably. I haven't really played B'elshir Vestige much but I wouldn't mind having that in place of Overgrowth (like you said, its super pretty). The only old ladder map I remember as being very fun is Entombed Valley tbh. With a big overhaul, I'd like to see a new version of Lost Temple (not shattered temple, the real lost temple...) But the changes would have to be quite big (entire main open to reapers and blink is probably not good for starters). | ||
[PkF] Wire
France24187 Posts
On September 17 2014 22:29 Liquid`Jinro wrote: I think the current map pool is the best ladder map pool SC2 has ever had. Definitely one of the best. The only old ladder map I remember as being very fun is Entombed Valley tbh. I considered it instead of Shakuras or Korhal Compound, but horizontal positions were really broken. If the map comes back with disabled horizontal spawns (or even better, cross only) I'm all for it. With a big overhaul, I'd like to see a new version of Lost Temple (not shattered temple, the real lost temple...) But the changes would have to be quite big (entire main open to reapers and blink is probably not good for starters). I don't think the maps we'll get are going to be tweaked, or if they get tweaked, it's in really minor ways (spawning positions, gold -> normal, etc). An overhauled version of an old map is basically a new map. | ||
Liquid`Jinro
Sweden33719 Posts
On September 17 2014 22:33 [PkF] Wire wrote: Definitely one of the best. I considered it instead of Shakuras or Korhal Compound, but horizontal positions were really broken. If the map comes back with disabled horizontal spawns (or even better, cross only) I'm all for it. Yeah have to remove the free win position hehe.. I'd like to see Crevasse, even though it was never a ladder map. One of my favorite maps. Actually that whole batch of maps were all quite ok (they were the first batch of non-blizzard maps GSL used, it was soooo awesome to finally get to practice non-ladder maps back then: Crevasse, Terminus, Crossfire and Tal'Darim). | ||
[PkF] Wire
France24187 Posts
EDIT : was mixing up Terminus and Testbug, Terminus was indeed a great map that could still be played today. And I didn't remember Crossfire had such a hard third ; I guess it would not be suited for modern play. | ||
nimdil
Poland3743 Posts
On September 17 2014 22:12 Liquid`Jinro wrote: Nobody would ever leave their main TvT with medivac boost in the game -.- True, I'd not even try to argue that this map will make sense in current metagame but your game vs MC when you went Mech in GSL is one of the most memorable SC2 games ever. And Artosis practically announced TvP revolution at the time. | ||
Liquid`Jinro
Sweden33719 Posts
On September 17 2014 22:39 [PkF] Wire wrote: Crossfire, Crevasse would definitely be great additions (I hated TDA with passion -play Protoss, enough said- and Terminus is just meh if you ask me), but sadly Psione said on the battle.net thread they'll only consider past ladder maps. EDIT : was mixing up Terminus and Testbug, Terminus was indeed a great map that could still be played today. I dont like TDA either, I was never any good at it... and I have bad memories of playing TvPs vs hero on it before they patched the khaydarin crystal................... unkillable infinity storms -_--;;;; | ||
[PkF] Wire
France24187 Posts
On September 17 2014 22:42 Liquid`Jinro wrote: unkillable infinity storms -_--;;;; Ha ha ha, as for me, I have really bad memories of PvP on this map (gateway rushes were impossible to deal with) and I still have some nightmares which involve mutas -the simple thought of a regen mutas flock on this map makes me shiver... I think if Blizzard monitors the preselection wisely, we could end up having a quite pretty map pool. Current ladder maps should be on the voting list by default because a lot of people don't understand that we can vote for really old classics but also for every past ladder map. Then I hope people come back to their senses and vote for solid maps. On September 17 2014 22:47 Franky92 wrote: Red City :D :D You say that as if it was a joke, but I really loved that map. I guess it was a bit chokey so quite imbalanced as far as PvZ goes, but I have really sweet memories on it. | ||
Franky92
Italy20 Posts
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RampancyTW
United States577 Posts
The people demand it | ||
AssyrianKing
Australia2104 Posts
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KOtical
Germany451 Posts
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