|
On September 24 2014 22:36 FFW_Rude wrote: You didn't have one character in Fallout Tactics. You have 4(?) i think he was refereing to that. Still less than 7. And Fallout tactics was a game with a bit more freedom than Xcom, but it was more Xcom(or Jagged Alliance 2 in Fallout world) than Fallout 1/2.
|
On September 24 2014 22:38 -Archangel- wrote:Show nested quote +On September 24 2014 22:36 FFW_Rude wrote: You didn't have one character in Fallout Tactics. You have 4(?) i think he was refereing to that. Still less than 7. And Fallout tactics was a game with a bit more freedom than Xcom, but it was more Xcom(or Jagged Alliance 2 in Fallout world) than Fallout 1/2.
Fallout tactics was the closest game to Wasteland 2 since it was also based around squad sized tactical combat and focused completely on it, but it had a far better combat system than Wasteland 2 - 13 years ago. If they had gone with a more story and exploration driven rather than combat driven game and tried to be closer to Fallout 1 or 2 then the poor combat could have been excused, but they didn't.
If they had taken Fallout:Tactics combat mechanics, which weren't really that advanced, then I would have been happy with Wasteland 2. They didn't, however, so now I'm just disappointed because there just isn't anything to the combat and there isn't anything apart of combat. You place your soldiers in cover, you flank and hope the dice roll in your favor and that you beat the gear check against the enemies armor so that you don't waste too much ammo. It's not fun or engaging.
Combat is close to the modern X-Com game except without class abilities adding something resembling depth to the combat - and it really says a lot when the modern X-Com game has more intriguing combat than Wasteland 2. If they say they'll add more depth to the combat later, I'm wondering why the game was released in this state then.
I really, really wish Wasteland 2 was a more modern Fallout:Tactics because I absolutely loved that game, but I only put 30 hours into it because I'm bored as heck.
|
It is close, but still not the same. WL2 is a pure blooded RPG, F:T was a tactical game with mission system similar to Xcom and Jagged Alliance. By your logic D:OS and BG1 are also like F:T because combat is 75% of the game.
|
Loving this game, but mostly cause I've been starved of classic rpg ^_^. Everything is really satisfying to me. My biggest complaint which has been addressed several times in this thread it seems is that starting combat is really fucking awkward. The second thing is how ridiculously the weapons scale, two guns using the exact same ammo and one of them deals 3x the damage of the other one just breaks my suspension of disbelief. Combat isn't very deep but i don't feel like it needs to be, there are however some positive nuances to the combat which become apparent once you played for a while.
|
Yea, I am not a fan of such big differences in weapon damage but since it was like that in Wasteland 1 and in Fallout games, they decided to keep it.
|
On September 24 2014 23:18 nttea wrote: Loving this game, but mostly cause I've been starved of classic rpg ^_^. Everything is really satisfying to me. My biggest complaint which has been addressed several times in this thread it seems is that starting combat is really fucking awkward. The second thing is how ridiculously the weapons scale, two guns using the exact same ammo and one of them deals 3x the damage of the other one just breaks my suspension of disbelief. Combat isn't very deep but i don't feel like it needs to be, there are however some positive nuances to the combat which become apparent once you played for a while.
I've got a habbit of bringing only sniper and my scout, and when you see dangerous situation , dark places, or possible combat you start pre deployment, actually is kinda realistic, but of course I agree with some degree of frustration.
|
On September 24 2014 23:18 nttea wrote: Loving this game, but mostly cause I've been starved of classic rpg ^_^.
Yeah. The best thing about WL2 is not WL2 but the fact that it's pretty good for a kickstarter game and these people have at least two more retro-style RPGs in the works which I feel will get better. I'm pretty excited about Torment
|
On September 25 2014 02:25 bookwyrm wrote:Show nested quote +On September 24 2014 23:18 nttea wrote: Loving this game, but mostly cause I've been starved of classic rpg ^_^. Yeah. The best thing about WL2 is not WL2 but the fact that it's pretty good for a kickstarter game and these people have at least two more retro-style RPGs in the works which I feel will get better. I'm pretty excited about Torment
I think they still could improve WL2, as someone mentioned Divinity Original Sin, got less money, and i think we could agree its more polished. I still think its great game, because i really enjoy post apocalyptic rpgs, and besides fallout 1,2 and then the bethesda fallout, which are kinda great as well for the story, there hasn't been any ( And why ? Such a promising genre).
You should check Pillars of Eternity, it will arrive in 2015. It looks very promising.
|
I was just looking at Pillars yesterday. looks great. My friend and I are about to start on a playthrough of BG1 + BG2 so that will whet my appetite :D
does the divinity game have an interesting story?
I agree that WL2 could be much better than it is, but I'm having fun playing it and I hope that this is just the beginning of the new golden age of CRPG. I think it's a good first step.
|
The biggest gripe I have with this game so far is the utterly moronic default hotkeys.
WHY IS CROUCH ON SEMICOLON?
|
On September 25 2014 04:11 Greem wrote:Show nested quote +On September 25 2014 02:25 bookwyrm wrote:On September 24 2014 23:18 nttea wrote: Loving this game, but mostly cause I've been starved of classic rpg ^_^. Yeah. The best thing about WL2 is not WL2 but the fact that it's pretty good for a kickstarter game and these people have at least two more retro-style RPGs in the works which I feel will get better. I'm pretty excited about Torment I think they still could improve WL2, as someone mentioned Divinity Original Sin, got less money, and i think we could agree its more polished. I still think its great game, because i really enjoy post apocalyptic rpgs, and besides fallout 1,2 and then the bethesda fallout, which are kinda great as well for the story, there hasn't been any ( And why ? Such a promising genre). You should check Pillars of Eternity, it will arrive in 2015. It looks very promising. Ya I agree. Divinity does seem more polished nominally but the combat initiation phase is also wonky. Basically all these games should, if they wanted to be turned based, done a deployment phase, maybe based on imitative scores or something
|
My monk got killed in the canyon in my first fight with raiders. Then i had to fight with diamondback militia, animals and raiders while collecting sludges for monks. My sniper and sub machine gunner guys run out of ammo and i used all of my medkits before my last fight for the 6th sludge canister. My biggest mistake was leveling lockpick, safecracker, demolitions and alarm disable on one guy. I am leveling two other people for safecracker and lockpick now. Also i thought ammo would be hard to find and leveled bladed weapons, handguns and shotguns on some of my guys. So i wasted a lot of skill points already
|
How you get 6 sludge cannisters? The monks only gave me 3 :F And yeah, my escort-monk died to the badgers. I used all my TNT/granades and didn't even clean that damn canyon, the Diamondbacks are kicking my ass so hard I just avoid them. Now I entered the Temple and what I see? Raiders everywhere. I'm almost dead, hoping to get to that hospital they keep talking about and trade for ammo, but now I don't know if I will be even able to pass to that damn Temple.
Also, had some weird bug where ALL my clothing disappeared except for backpacks. My team literally runs around naked. And no, getting earlier save doesn't help. lol I guess
|
Hmm, as a backer of Obsidians next RPG PoE it saddens me to hear the combat in this game has some issues.Tell me do you get experience for killing enemies? You dont in the PoE beta and theres big debate on the official forums about it.
|
You get experience for killing enemies, sucessfully using skills on various objects and for missions. And yeah, the combat feels a bit lackluster even compared to old Fallout Tactics in my opinion. As a backer of PoE I just wait till final version, same for Torment.
|
On September 27 2014 21:43 iPlaY.NettleS wrote: Hmm, as a backer of Obsidians next RPG PoE it saddens me to hear the combat in this game has some issues.Tell me do you get experience for killing enemies? You dont in the PoE beta and theres big debate on the official forums about it.
On September 27 2014 21:43 iPlaY.NettleS wrote: Hmm, as a backer of Obsidians next RPG PoE it saddens me to hear the combat in this game has some issues.Tell me do you get experience for killing enemies? You dont in the PoE beta and theres big debate on the official forums about it. And still it is better than that clusterfuck of PoE combat. And you you get XP for many different things like it should be.
|
I'm actually glad to hear that Pillars has fucked up combat, it means they're trying. WL2 has incredibly bland combat, and even with such a simple system, they found a way to make it imbalanced. + Show Spoiler +Assault Rifle is stronger than everything else at everything. Plus, you buy the best one a few hours in, and keep it the entire game. Yay. SMG is almost as strong as AR, except it takes more ammos. You can easily sustain 2 AR out of random loot ammos, but barely one SMG, and anyway good SMG ammo doesn't drop in the first half. Shotguns are good when they work, but useless most fights. Same for energy weapons. They can be as good as AR about one fight in 10, or simply useless. Handguns start out really weak, but they're decent enough later on. Sniper Rifles are weaker AR with no burst fire for mid-range combat and expensive ammo, and they jam all the time. Heavies spit out ammos like crazy, but are still weaker than AR, and are often useless. Blunt and Bladed are fine, but Brawl is terrible except on a unique NPC.
Best team is either 3 AR + 1 SMG/Melee, or 2AR+SMG+Melee. You get one more AR NPC right away for max OPness. You get either Handguns or Sniper on an NPC early, and it's not terrible. Then every NPC you get is melee, but that's fine as long as you have duct tape and high Leadership. Don't get two combat skills on anyone, it's pointless despite what they tell you. I hope they patch up a few times and then mods can improve on this. The game is still fun despite these flaws, but I have a hard time with a "50h game" that couldn't spend one afternoon on balance.
Note: I play this at 2x speed. The speed isn't as bad as Divinity, which I ran at 3x, but it could use a game speed setting.
|
[B]On September 28 2014 00:33 Pwere wrote:
Note: I play this at 2x speed. The speed isn't as bad as Divinity, which I ran at 3x, but it could use a game speed setting.
how do you that?
|
On September 27 2014 21:20 OsaX Nymloth wrote: How you get 6 sludge cannisters? The monks only gave me 3 :F And yeah, my escort-monk died to the badgers. I used all my TNT/granades and didn't even clean that damn canyon, the Diamondbacks are kicking my ass so hard I just avoid them. Now I entered the Temple and what I see? Raiders everywhere. I'm almost dead, hoping to get to that hospital they keep talking about and trade for ammo, but now I don't know if I will be even able to pass to that damn Temple.
Also, had some weird bug where ALL my clothing disappeared except for backpacks. My team literally runs around naked. And no, getting earlier save doesn't help. lol I guess
It's not a bug, it's the monk explosions that literally destroy your clothes lol.
|
On September 28 2014 00:51 xuanzue wrote:Show nested quote +[B]On September 28 2014 00:33 Pwere wrote:
Note: I play this at 2x speed. The speed isn't as bad as Divinity, which I ran at 3x, but it could use a game speed setting. how do you that?
Probably using cheat engine and its speed hack.
|
|
|
|