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On October 17 2014 20:36 Sek-Kuar wrote:Show nested quote +On October 17 2014 07:52 andrewlt wrote:On October 16 2014 21:33 Sek-Kuar wrote:On October 16 2014 14:54 andrewlt wrote:On October 16 2014 01:43 Frolossus wrote: i've tried out the boon + goldwrap a few times on a wiz but it isn't consistent enough unless you get an extremely dense rift. I tried it out but don't really have any survivability problems in T6 even without unity. With unity, just don't see the point other than for the lols. Im always amazed when people say this... do you have 100+M EHP? Because if you have normal char, molten/arcane + vortex/fear can kill easily you. Its not like elites dont deal enough damage to kill any non-super-tanky char in 1-2 seconds if one makes bad choice or elites get super nasty affix roll... And nearly every fight with 2 elite packs at the same time is dangerous. Whereas with Boon+Goldwrap literally nothing can hurt you. You can pull 4+ elite packs, get frozen while standing right on top of arcane sentry and in middle of quadruple molten explosion and you wont even notice HP loss -_- I'm playing both a dh and wizard, cookie cutter specs atm. There are a few close calls when I play carelessly but I don't really have any survivability problems. The wizard, especially, is quite tanky in T6. Both have enough mobility that I shouldn't really die from standing in shit too long in T6. I have decent seasonal wiz myself, with ~16,5M EHP, and I cant agree with this. Its not about standing in something, its about all CC affixes. There is no point saying "I have no problems with survivability" when you can stand in Plague or Desecrator, but the moment you get frozen or jailed in, feared or vortexed into something nasty you just insta die. When Im going for KW runs, I can see this clearly. Odeg KW (A1) gets like 3-5 frags per game on average, and A3 and A4 KWs usually kill 1 or more player too. Average 2-3 packs fights are not that far behind that. There is really no point basing survivability on zombie or single elite pack (with low affixes) fights, or when in party hidden behind tanky Monks. Everyone does that and then they die every time there is worse RNG roll than Illusionist on elite pack. For some reason people tend to admit problems with survivability only when they cant survive fight against 3-5 fallens. What you're saying may be true for most classes, but I don't think Boon and a Goldwrap is a reliable/practical solution?
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On October 17 2014 06:50 SyNc` wrote:Show nested quote +On October 17 2014 06:48 Wuster wrote:On October 17 2014 06:23 Vorenius wrote: Rolling a socket on your weapon should be #1 priority. 130% crit damage (or even 115/120) is a major DPS boost. You can't have a weapon without it, no matter how good the other stats are. I'm really scared of losing the LoH (my healing drops to 18k without it). I have a Executioner with near-identical DPS and Str and a socket maybe I'll swap that out and see if I feel too squishy. Should have mentioned that in my alternate gear list. You'll be fine without LoH. You don't even need life on hit for t6. Life on hit is only necessary for melee classes, and sheet healing honestly means nothing.
On October 17 2014 07:08 Duka08 wrote:Show nested quote +On October 17 2014 06:48 Wuster wrote:On October 17 2014 06:23 Vorenius wrote: Rolling a socket on your weapon should be #1 priority. 130% crit damage (or even 115/120) is a major DPS boost. You can't have a weapon without it, no matter how good the other stats are. I'm really scared of losing the LoH (my healing drops to 18k without it). I have a Executioner with near-identical DPS and Str and a socket I'll swap to that and see if I feel too squishy. Should have mentioned that in my alternate gear list. Even with the buffs in the 2.1 patch, "healing" should really not be a priority. If you really want some solid heals, some (most?) builds incorporate the Wrathful passive. You'll find that substantially increasing your damage negates the need for healing, especially with something as ridiculously strong and necessary as a socket in your weapon. LoH and regen tend to be the first stats you enchant out of on all the gear you get. If you feel squishy by losing LoH, especially at the difficulties you're on, then work on your mobility and picking up healing globes. Or tune up your build (see the aforementioned reddit link for some pre-T6 builds). Incorporating Steed Charge might help substantially, as an escape and maneuverability tool. Having a ton of toughness seems good, but if it takes you whole minutes to kill an elite pack with dangerous affixes you're going to be dying anyway.
Well I took some of the suggestions from (n)sync, swapped out my amulet, enchanted my pants (first try - 2 sockets lol), enchanted my gloves. Gambled new bracers (Kadala loves me, or everything's an upgrade for me still).
Stopped being a chicken, listened to everyone and changed my weapon to The Executioner with a Royal Emerald and saw my sheet DPS go up ~30%.
Demolished T2 bounties then joined my friend's game. He was doing T4 and I only died when not paying attention / getting one-shot by telegraphed attacks. So I guess It's time to reroll that Maximus. I also picked up Rolands gloves so I swapped my chest to Rolands for the nice set bonus and saw my sheet dps go up even more.
Time to reroll Maximus to get that +fire damage back.
Only 'downside' - I ran Act 1 bounties twice and got shoulders twice. Such a tease.
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On October 17 2014 11:14 crms wrote: is anyone playing hardcore seasonal? I have a pet doc (that I've trying to go Jade with, just need a couple more pieces ~~). I'm currently doing t4 bounties safely/quickly but probably wouldn't feel I have the toughness/gear to go higher reliably.
i play seasonal hardcore Frolossus#1280
currently a little overgeared for t4 though
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On October 18 2014 04:49 Frolossus wrote:Show nested quote +On October 17 2014 11:14 crms wrote: is anyone playing hardcore seasonal? I have a pet doc (that I've trying to go Jade with, just need a couple more pieces ~~). I'm currently doing t4 bounties safely/quickly but probably wouldn't feel I have the toughness/gear to go higher reliably. i play seasonal hardcore Frolossus#1280 currently a little overgeared for t4 though Are you in the TL guild? I'll add you and maybe we can play some when my gear improves. I just leveled this character about a week or two ago so I'm a bit behind. I'm currently doing a 4pc zunimassa pet doc build with T&T and TMF but no Jeram yet. I have a quetzalcoatl though so as soon as I get Jade chest, I can switch over for 6pc Jade/Quetz with RROG. I can't wait, Kadala pls!
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On October 18 2014 02:44 Duka08 wrote:Show nested quote +On October 17 2014 20:36 Sek-Kuar wrote:On October 17 2014 07:52 andrewlt wrote:On October 16 2014 21:33 Sek-Kuar wrote:On October 16 2014 14:54 andrewlt wrote:On October 16 2014 01:43 Frolossus wrote: i've tried out the boon + goldwrap a few times on a wiz but it isn't consistent enough unless you get an extremely dense rift. I tried it out but don't really have any survivability problems in T6 even without unity. With unity, just don't see the point other than for the lols. Im always amazed when people say this... do you have 100+M EHP? Because if you have normal char, molten/arcane + vortex/fear can kill easily you. Its not like elites dont deal enough damage to kill any non-super-tanky char in 1-2 seconds if one makes bad choice or elites get super nasty affix roll... And nearly every fight with 2 elite packs at the same time is dangerous. Whereas with Boon+Goldwrap literally nothing can hurt you. You can pull 4+ elite packs, get frozen while standing right on top of arcane sentry and in middle of quadruple molten explosion and you wont even notice HP loss -_- I'm playing both a dh and wizard, cookie cutter specs atm. There are a few close calls when I play carelessly but I don't really have any survivability problems. The wizard, especially, is quite tanky in T6. Both have enough mobility that I shouldn't really die from standing in shit too long in T6. I have decent seasonal wiz myself, with ~16,5M EHP, and I cant agree with this. Its not about standing in something, its about all CC affixes. There is no point saying "I have no problems with survivability" when you can stand in Plague or Desecrator, but the moment you get frozen or jailed in, feared or vortexed into something nasty you just insta die. When Im going for KW runs, I can see this clearly. Odeg KW (A1) gets like 3-5 frags per game on average, and A3 and A4 KWs usually kill 1 or more player too. Average 2-3 packs fights are not that far behind that. There is really no point basing survivability on zombie or single elite pack (with low affixes) fights, or when in party hidden behind tanky Monks. Everyone does that and then they die every time there is worse RNG roll than Illusionist on elite pack. For some reason people tend to admit problems with survivability only when they cant survive fight against 3-5 fallens. What you're saying may be true for most classes, but I don't think Boon and a Goldwrap is a reliable/practical solution?
I really never had problems with its reliability. Would not call it practical though, I had to stop using it because its really dumb and teaches you playstyle totally unacceptable for GRs.
Its much stronger in defense than anything else, but since it requires you to pick up gold, its not really faster. Even when you can pull 4+ elite packs at once, its not really faster because of that. So eventually when you compare careless breezing through T6 with boon+Goldwrap, or relatively careful normal play, there is not much of difference in terms of efficiency... But when it comes to transitioning to GRs - as I said above - transitioning to GRs from goldwrap is really silly and takes some time.
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i hope lightning build makes a comeback in s2 getting so tired of this swk shit
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On October 18 2014 06:39 crms wrote:Show nested quote +On October 18 2014 04:49 Frolossus wrote:On October 17 2014 11:14 crms wrote: is anyone playing hardcore seasonal? I have a pet doc (that I've trying to go Jade with, just need a couple more pieces ~~). I'm currently doing t4 bounties safely/quickly but probably wouldn't feel I have the toughness/gear to go higher reliably. i play seasonal hardcore Frolossus#1280 currently a little overgeared for t4 though Are you in the TL guild? I'll add you and maybe we can play some when my gear improves. I just leveled this character about a week or two ago so I'm a bit behind. I'm currently doing a 4pc zunimassa pet doc build with T&T and TMF but no Jeram yet. I have a quetzalcoatl though so as soon as I get Jade chest, I can switch over for 6pc Jade/Quetz with RROG. I can't wait, Kadala pls! not in the TL guild
so the new way of farming paragons is a2 cursed spire apparently
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On October 20 2014 06:00 Frolossus wrote:Show nested quote +On October 18 2014 06:39 crms wrote:On October 18 2014 04:49 Frolossus wrote:On October 17 2014 11:14 crms wrote: is anyone playing hardcore seasonal? I have a pet doc (that I've trying to go Jade with, just need a couple more pieces ~~). I'm currently doing t4 bounties safely/quickly but probably wouldn't feel I have the toughness/gear to go higher reliably. i play seasonal hardcore Frolossus#1280 currently a little overgeared for t4 though Are you in the TL guild? I'll add you and maybe we can play some when my gear improves. I just leveled this character about a week or two ago so I'm a bit behind. I'm currently doing a 4pc zunimassa pet doc build with T&T and TMF but no Jeram yet. I have a quetzalcoatl though so as soon as I get Jade chest, I can switch over for 6pc Jade/Quetz with RROG. I can't wait, Kadala pls! not in the TL guild so the new way of farming paragons is a2 cursed spire apparently
can you elaborate?
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On October 20 2014 19:58 Sek-Kuar wrote:Show nested quote +On October 20 2014 06:00 Frolossus wrote:On October 18 2014 06:39 crms wrote:On October 18 2014 04:49 Frolossus wrote:On October 17 2014 11:14 crms wrote: is anyone playing hardcore seasonal? I have a pet doc (that I've trying to go Jade with, just need a couple more pieces ~~). I'm currently doing t4 bounties safely/quickly but probably wouldn't feel I have the toughness/gear to go higher reliably. i play seasonal hardcore Frolossus#1280 currently a little overgeared for t4 though Are you in the TL guild? I'll add you and maybe we can play some when my gear improves. I just leveled this character about a week or two ago so I'm a bit behind. I'm currently doing a 4pc zunimassa pet doc build with T&T and TMF but no Jeram yet. I have a quetzalcoatl though so as soon as I get Jade chest, I can switch over for 6pc Jade/Quetz with RROG. I can't wait, Kadala pls! not in the TL guild so the new way of farming paragons is a2 cursed spire apparently can you elaborate? you look for the a2 bounty in zolten kulle's archives called cursed spire on t6, then post to a community that farms it and bring in 3 m6 dhs to clear the chest event.
i get a little over 2 bars/run @500 paragon but its boring as hell.
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On October 19 2014 01:18 Sek-Kuar wrote:Show nested quote +On October 18 2014 02:44 Duka08 wrote:On October 17 2014 20:36 Sek-Kuar wrote:On October 17 2014 07:52 andrewlt wrote:On October 16 2014 21:33 Sek-Kuar wrote:On October 16 2014 14:54 andrewlt wrote:On October 16 2014 01:43 Frolossus wrote: i've tried out the boon + goldwrap a few times on a wiz but it isn't consistent enough unless you get an extremely dense rift. I tried it out but don't really have any survivability problems in T6 even without unity. With unity, just don't see the point other than for the lols. Im always amazed when people say this... do you have 100+M EHP? Because if you have normal char, molten/arcane + vortex/fear can kill easily you. Its not like elites dont deal enough damage to kill any non-super-tanky char in 1-2 seconds if one makes bad choice or elites get super nasty affix roll... And nearly every fight with 2 elite packs at the same time is dangerous. Whereas with Boon+Goldwrap literally nothing can hurt you. You can pull 4+ elite packs, get frozen while standing right on top of arcane sentry and in middle of quadruple molten explosion and you wont even notice HP loss -_- I'm playing both a dh and wizard, cookie cutter specs atm. There are a few close calls when I play carelessly but I don't really have any survivability problems. The wizard, especially, is quite tanky in T6. Both have enough mobility that I shouldn't really die from standing in shit too long in T6. I have decent seasonal wiz myself, with ~16,5M EHP, and I cant agree with this. Its not about standing in something, its about all CC affixes. There is no point saying "I have no problems with survivability" when you can stand in Plague or Desecrator, but the moment you get frozen or jailed in, feared or vortexed into something nasty you just insta die. When Im going for KW runs, I can see this clearly. Odeg KW (A1) gets like 3-5 frags per game on average, and A3 and A4 KWs usually kill 1 or more player too. Average 2-3 packs fights are not that far behind that. There is really no point basing survivability on zombie or single elite pack (with low affixes) fights, or when in party hidden behind tanky Monks. Everyone does that and then they die every time there is worse RNG roll than Illusionist on elite pack. For some reason people tend to admit problems with survivability only when they cant survive fight against 3-5 fallens. What you're saying may be true for most classes, but I don't think Boon and a Goldwrap is a reliable/practical solution? I really never had problems with its reliability. Would not call it practical though, I had to stop using it because its really dumb and teaches you playstyle totally unacceptable for GRs. Its much stronger in defense than anything else, but since it requires you to pick up gold, its not really faster. Even when you can pull 4+ elite packs at once, its not really faster because of that. So eventually when you compare careless breezing through T6 with boon+Goldwrap, or relatively careful normal play, there is not much of difference in terms of efficiency... But when it comes to transitioning to GRs - as I said above - transitioning to GRs from goldwrap is really silly and takes some time.
For reference, my wizard has finished a solo 35 grift and almost finished a solo 36. I guess I just don't pull mobs like crazy in a regular T6 rift. KW runs are different in that you are pretty much just running past everything until you meet the KW. Then yes, you could get overwhelmed if you end up pulling half the zone's mobs onto the KW.
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You NEED to be using 3 legendary gems unless you have a ridiculous amulet for some classes, but most classes need 3 legendary gems.
For your dh, first off steady aim > custom engineering in fights lasting < 40 seconds.
Next, you have to level your bane of the trapped. You're at 15% bonus dmg now while at lvl 40 its 27%...Also find a replacement for your amulet so that you have dex/cc/cd/socket (flexible for all builds) and use zei's stone of vengeance or bane of the powerful.
Make sure you're at the 2.84 sentry attack speed breakpoint (be at 2.85 just to be sure). If you don't know how to check just multiply your in game attacks per second by 1.49 (you have 49% taskers). Farm a better rorg, and start gambling belts for a witching hour.
Once you get 3 gems to lvl 25 and you make sure you're at the 2.84 breakpoint you should be able to push 37/38. You are extremely far from being able to do 40. After 40 you also have to have a hellfire amulet otherwise you won't be doing enough damage.
For your wizard...Again, use legendary gems. You're only using 1 right now and its terrible (powerful is additive instead of multiplicative). Zeis is the primary gem for wizards, also level the toxin gem as well. If you have an soj use it instead of rorg+magefist.
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Thanks! For wiz I wonder if a well rolled sunkeeper + firebird source + magefist + soj better than my current setup? I think I have all of those, will give it a try later.
For T6 farm I use steady aim and ambush instead of awareness and custom engineering. I haven't experimented with gems much given I just got back into it. Farming wise, are GR runs more efficient than normal T6 rifts? I always find it less time efficient given you have to run through the trial every time. My sentry speed is sitting at an awkward 3.2ish, which is much higher than needs be. Given that, the only benefit from the witching hour would be the CD, not sure if there are any alternatives that are easier to find. The +dmg from my RoRG actually beats an average 40% CD, it was the best I found after opening over 30 A1 caches =(
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On October 21 2014 04:19 Glacierz wrote: Thanks! For wiz I wonder if a well rolled sunkeeper + firebird source + magefist + soj better than my current setup? I think I have all of those, will give it a try later.
For T6 farm I use steady aim and ambush instead of awareness and custom engineering. I haven't experimented with gems much given I just got back into it. Farming wise, are GR runs more efficient than normal T6 rifts? I always find it less time efficient given you have to run through the trial every time. My sentry speed is sitting at an awkward 3.2ish, which is much higher than needs be. Given that, the only benefit from the witching hour would be the CD, not sure if there are any alternatives that are easier to find. The +dmg from my RoRG actually beats an average 40% CD, it was the best I found after opening over 30 A1 caches =(
Furnace + 6p and soj is the best setup.
Also idk how that rorg gives u more dmg over one with critical dmg. I have a 490 dex 7 ias 49 cd rorg and I'd probably lose 10% dmg using yours instead.
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On October 21 2014 04:28 SyNc` wrote:Show nested quote +On October 21 2014 04:19 Glacierz wrote: Thanks! For wiz I wonder if a well rolled sunkeeper + firebird source + magefist + soj better than my current setup? I think I have all of those, will give it a try later.
For T6 farm I use steady aim and ambush instead of awareness and custom engineering. I haven't experimented with gems much given I just got back into it. Farming wise, are GR runs more efficient than normal T6 rifts? I always find it less time efficient given you have to run through the trial every time. My sentry speed is sitting at an awkward 3.2ish, which is much higher than needs be. Given that, the only benefit from the witching hour would be the CD, not sure if there are any alternatives that are easier to find. The +dmg from my RoRG actually beats an average 40% CD, it was the best I found after opening over 30 A1 caches =(
Furnace + 6p and soj is the best setup. Also idk how that rorg gives u more dmg over one with critical dmg. I have a 490 dex 7 ias 49 cd rorg and I'd probably lose 10% dmg using yours instead.
I think I was comparing it with a 40% CD with less dex and ias, it ended up better on paper. Regardless, it is on the list of items to be replaced. You got a profile link for something that I should be aiming for?
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On October 21 2014 04:35 Glacierz wrote:Show nested quote +On October 21 2014 04:28 SyNc` wrote:On October 21 2014 04:19 Glacierz wrote: Thanks! For wiz I wonder if a well rolled sunkeeper + firebird source + magefist + soj better than my current setup? I think I have all of those, will give it a try later.
For T6 farm I use steady aim and ambush instead of awareness and custom engineering. I haven't experimented with gems much given I just got back into it. Farming wise, are GR runs more efficient than normal T6 rifts? I always find it less time efficient given you have to run through the trial every time. My sentry speed is sitting at an awkward 3.2ish, which is much higher than needs be. Given that, the only benefit from the witching hour would be the CD, not sure if there are any alternatives that are easier to find. The +dmg from my RoRG actually beats an average 40% CD, it was the best I found after opening over 30 A1 caches =(
Furnace + 6p and soj is the best setup. Also idk how that rorg gives u more dmg over one with critical dmg. I have a 490 dex 7 ias 49 cd rorg and I'd probably lose 10% dmg using yours instead. I think I was comparing it with a 40% CD with less dex and ias, it ended up better on paper. Regardless, it is on the list of items to be replaced. You got a profile link for something that I should be aiming for?
Just look at the leaderboards for people using an etrayu with frost/fire build.
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so many of the top ones are using the compass rose/traveler's... Compass rose can roll 5 main stats now???
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On October 21 2014 05:13 Glacierz wrote: so many of the top ones are using the compass rose/traveler's... Compass rose can roll 5 main stats now??? endless walk is pretty good for doing trials but i think that countess/hellfire are better for actual rifts
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Caldeum1976 Posts
Don't forget that you can get +sentry damage on your shoulders and chest too. That would add a lot of damage.
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Valhalla18444 Posts
reposting here because the wizard thread is a ghost town:
http://us.battle.net/d3/en/profile/FakeSteve-1619/hero/53705903
Here's my seasonal wizard, any suggestions? Feels like it'll take me a while to replace that yellow ammy cuz fuck paying 100 shards a roll.
I have 6/7 Firebird pieces and a RoRG, so I'm mostly just waiting on upgrades and have some freedom in that regard. What should I be looking out for? My immediate plan is just to blow shards trying to find a better Magefist, kinda lost after that. Not sure when I'll replace my SS either, waiting for a good 2hand but idk how good a 2hand I need to find before switching is beneficial (assuming its not a Furnace)
help? I can clear T4 no problem (haven't tried higher yet since completing Firebird, I got the final 4 pieces rifting LAST NIGHT after blowing thousands of shards looking for the helm xD) but I think T6 jailer will one-shot me still. I haven't tried any grifts yet.
edit: in-game I'm at about 42/380 CC/CHD with all paragon into CHD
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