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On November 24 2014 09:57 Doraemon wrote: i have a 2.6kW air conditioning unit, will it always consume 2.6kWh of energy regardless of the settings? or will it consume less if e.g. the fan speed is low and/or the temperature variance is minimised yea
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United States10328 Posts
On November 24 2014 09:57 Doraemon wrote: i have a 2.6kW air conditioning unit, will it always consume 2.6kWh of energy regardless of the settings? or will it consume less if e.g. the fan speed is low and/or the temperature variance is minimised
this would be in the right thread if you were in the right forum
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oops. sorry. yer. wrong thread. my bad
i swear there used to be a thread with the exact same title but not for smash bros...
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Hyrule18780 Posts
Yeah there's a bunch of SQSA threads in different forums
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Assuming no recovery attempt from the opponent, is it better to up tilt or down tilt as fox or falco after a grab--> downtoss? Both seem to toss the opponent into the air but I can't figure the best one for damage and combo potential
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utilt with falco for sure
utilt mostly for fox too but i could see dtilt in some situations maybe
in any case i wouldn't really bother, just try to tech chase with a grab/smash because most players beyond scrub-tier will tech
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How do you tech chase? Shffl in front of them and a smash?
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which charachter do you play? Techchasing generaly implies reacting to their tech, and punishing them for it (no tech, neutral tech, and techroll are the options)
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Fox/falco
My question is how do you react to their tech quickly enough to punish them for it? By the time I see which way my opponent teched I feel it's too late to punish it
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United States10328 Posts
if you're dthrowing as fox/falco, most characters can DI away / techroll far enough that you basically have to predict which way they're going (I'm pretty sure?) There are exceptions, of course; falco's dthrow on fox doesn't knock fox down, which can lead to amusing regrabs.
But basically if your opponent knows how to tech, you sorta have to guess to techchase them after dthrow; that's why dthrow is not usually preferred if another throw leads to more guaranteed followup (fox uthrow for many characters) or better positioning (throwing them off stage, for example).
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That's what I figured
But even if you guess correctly how do you go about it? Like if I was gonna roll the dice on him teching a certain way, what would I do?
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uhhh a move?
grab, smash, even aerial works. depends on a lot of things and what you want to accomplish
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Lol okay I think I'm getting the idea, been watching some YouTube videos
I had been thinking that there was some specific combo that you could pull by wavedashing or something immediatly after the dthrow but it looks like I just need to get quicker anticipating my opponents movements and spacing myself accordingly
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fox and falco are going to be the death of me. They seem like they are some of the most difficult characters to get the hang of on account of fox's stupid speed and falco's recovery limitations. That said I just cant get over how fun they are when it works. Their combo potential is awesome, it just frustrates me how I can win convincingly one game and then seemingly get 4 stocked the next.
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On November 29 2014 07:53 Aveng3r wrote: fox and falco are going to be the death of me. They seem like they are some of the most difficult characters to get the hang of on account of fox's stupid speed and falco's recovery limitations. That said I just cant get over how fun they are when it works. Their combo potential is awesome, it just frustrates me how I can win convincingly one game and then seemingly get 4 stocked the next.
don't worry
all characters are hard, game is hard in general
Got to play with zoler and cosmo at DH. Was fun! Something tells me that they wern't playing their best lol
Also, hotbid pro dodger, played one game and didn't see him for the rest of DH lel
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@Aveng3r: Oh, sorry I didn't see the post before where you were already talking about Fox/Falco
You shouldn't use Downthrow as a standard option with fox very much. You can get Uthrow to something against most characters (all toptiers, it gets difficult against floaties (exceptions were Uthrow->uair/bair won't always work: Puff, Peach, Samus, ICs, other floaties) Downthrow is only reliable against characters with horrible techrolls (e.g. Pichu, Pikachu) and can be used as a miup near the ledge against others (forcing a tech near the ledge takes away one teching option) I recommend using it on Puff once Uthrow uair doesn't work anymore, that way you can do downthrow->usmash as a finisher.
with falco: Falco can do Uthrow->something combos aswell, but you have to react to their DI+Laser SDI. I feel like most Falcos rather use Fthrow or Backthrow, to either get them on the ledge or imediately keep up the pressuregame, as youmight get combos if the opponent DIs wrong or doesn't respect your followup. What "always" works is downthrow on fox with falco, as someone said before (NTSC only). You just have to react wether they end up behind or in front of you, IIRC. Downtilt may always hit, dunno. Falco cannot techchase after fownthrow. You can keep pressuring with lasers, but fthrow/backthrow does the same and keeps the opponent closer or sends them offstage.
general rule of thumb (fox+Falco): downthrow isn't very good, use it as a mixup, not as a techchase tool.
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Are there any popular / good aggro marths?
Lately I've been described as the most aggro marths in a long time because in neutral game I sort of just go at people. I do dash dance a lot, but I'm a lot more aggressive with how I approach and go for opportunities. I was also described as M2K-esque because I have a very flow charty punish / edge guard game (esp against spacies) where a single hit or throw off stage -> guaranteed death.
I want to watch videos of super aggro marths so I can work on my neutral game because I don't think my neutral game is as good as my punishes
-edit-
To be clear of my level, I'm a marth player around UltimaScout / WIDL's level. UltimaScout being the infamous trash talking marth from delaware and WIDL being the peach from Norway who is studying in the states at my university
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On December 01 2014 22:24 Yomi-no-Kuni wrote: @Aveng3r: Oh, sorry I didn't see the post before where you were already talking about Fox/Falco
You shouldn't use Downthrow as a standard option with fox very much. You can get Uthrow to something against most characters (all toptiers, it gets difficult against floaties (exceptions were Uthrow->uair/bair won't always work: Puff, Peach, Samus, ICs, other floaties) Downthrow is only reliable against characters with horrible techrolls (e.g. Pichu, Pikachu) and can be used as a miup near the ledge against others (forcing a tech near the ledge takes away one teching option) I recommend using it on Puff once Uthrow uair doesn't work anymore, that way you can do downthrow->usmash as a finisher.
with falco: Falco can do Uthrow->something combos aswell, but you have to react to their DI+Laser SDI. I feel like most Falcos rather use Fthrow or Backthrow, to either get them on the ledge or imediately keep up the pressuregame, as youmight get combos if the opponent DIs wrong or doesn't respect your followup. What "always" works is downthrow on fox with falco, as someone said before (NTSC only). You just have to react wether they end up behind or in front of you, IIRC. Downtilt may always hit, dunno. Falco cannot techchase after fownthrow. You can keep pressuring with lasers, but fthrow/backthrow does the same and keeps the opponent closer or sends them offstage.
general rule of thumb (fox+Falco): downthrow isn't very good, use it as a mixup, not as a techchase tool. Ive been trying the uthrow a lot more recently. It seems to work better with the uair (i still have terrible aim and miss with it more than i hit) but I like the feel of the bair better especially if I have them above 50-60%. Seems like I can get them pretty close to the ledge if not off it completely with it
thanks for the replies
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United States1224 Posts
On December 01 2014 22:31 TyrionSC2 wrote:Are there any popular / good aggro marths? Lately I've been described as the most aggro marths in a long time because in neutral game I sort of just go at people. I do dash dance a lot, but I'm a lot more aggressive with how I approach and go for opportunities. I was also described as M2K-esque because I have a very flow charty punish / edge guard game (esp against spacies) where a single hit or throw off stage -> guaranteed death. I want to watch videos of super aggro marths so I can work on my neutral game because I don't think my neutral game is as good as my punishes -edit- To be clear of my level, I'm a marth player around UltimaScout / WIDL's level. UltimaScout being the infamous trash talking marth from delaware and WIDL being the peach from Norway who is studying in the states at my university The Moon. Old school KDJ. LordHDL, when he actually comes to the states.
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United States10328 Posts
LordHDL lives in CT now! He did really well at Super Nebulous (beating The Moon and Swift in Marth dittos)!
I think PPU is relatively aggro too, but maybe I know nothing about Marth ^^
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