The Map Art Thread - Page 34
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Uvantak
Uruguay1381 Posts
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Big J
Austria16289 Posts
On December 12 2014 01:05 Uvantak wrote: I'm surprised no one has spoken about this but TheKid you must remove the green omni light doodads from the geysers, those are reserved to rich vespene geysers only. Why restrict something beautiful to a mechanic that is not being used? | ||
SwedenTheKid
567 Posts
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Uvantak
Uruguay1381 Posts
On December 12 2014 01:30 Big J wrote: Why restrict something beautiful to a mechanic that is not being used? Because said mechanic IS used in maps, and when is used it is made clear by the green omni light. | ||
Big J
Austria16289 Posts
On December 12 2014 02:37 Uvantak wrote: Because said mechanic IS used in maps, and when is used it is made clear by the green omni light. Any map besides Atlantis Spaceship that got played and had a high-yield geyser on it? And that was before WCS unified the map-pools. I think this "rule" is a bit artificial at this point. Edit: Voted yes, but I rather mean to say: do whatever you want with it. People adapted to air blockers in like 2weeks, they'll understand that a normal main base has normal gas geysers. Also so many people play with their settings so low, that they won't even notice the difference between lights and no lights. | ||
wargirl
Azerbaijan109 Posts
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Uvantak
Uruguay1381 Posts
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SwedenTheKid
567 Posts
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SwedenTheKid
567 Posts
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wargirl
Azerbaijan109 Posts
More art and better art to come. So say we all! | ||
FO-nTTaX
Johto4738 Posts
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SwedenTheKid
567 Posts
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iGrok
United States5142 Posts
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OtherWorld
France17333 Posts
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wargirl
Azerbaijan109 Posts
More art and better art to come. | ||
Coppermantis
United States845 Posts
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wargirl
Azerbaijan109 Posts
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SwedenTheKid
567 Posts
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wargirl
Azerbaijan109 Posts
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LittleMaster
Mexico11 Posts
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