[Champion] Lux, the Lady of Luminosity - Page 24
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Ketara
United States15065 Posts
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Ghost-z
United States1291 Posts
I did try a 2nd Morellos after selling off the drings but that game was already over so I didn't get a chance to fully test it in a match. I feel that Athenes is strictly worse than Morellos on all champions unless you have a mana item in your build. I didn't get any games in with a Tear yet so no comments there. Also I've since realized that Chalice and Athenes provide the exact same mana regen........so I'm wondering about a Tear/Chalice early game build followed by a Deathcap rush for mid game power. Later it can be upgraded for the needed CDR. | ||
Ketara
United States15065 Posts
Chalice + Morello best build, IMO. | ||
Ghost-z
United States1291 Posts
I always want 40% CDR in my Lux build so I either get two big CDR items or the other 20% from Runes/Masteries. Right now I feel like chalice isn't worth it unless you have another mana item. Which is why I want to try Tear/Chalice with 15% scaling CDR from Runes. But I'm going to bet that this is just too slow of a build for Lux. (probably perfect for Zigs) My guess right now is that the Morello (2x) is going to end up being the best build for mages who want 40% CDR. You said that Lux is strong at levels 1-3 and this build doesn't sacrifice anything early game because you can start full AP or MR runes. It also has a very smooth build path and plenty of mana regen even after you sell off your starting Drings. | ||
Ketara
United States15065 Posts
Double Morello is actually probably really good. If you're gonna go that route though I'd suggest going Morello + Codex and then finish the second Morello later in the game. | ||
Ketara
United States15065 Posts
Build 1 (vs. AP, early game focused) - flat AP quints, flat MR blues - Dring > Chalice > Morello - Dcap+Void+Zhonya + 6th item either finish Athenes for damage, or defensive item Build 2 (vs. AD, early game focused) - flat AP quints, flat Mana Regen blues - 2x Dring > Morello - Dcap+Void+Zhonya + 6th item buy second Morello for damage, or defensive item Build 3 (vs. either AP or AD, late game focused) - flat AP quints, scaling CDR blues - Dring > Tear > Morello - Dcap+Void+Zhonya+Seraph | ||
Uldridge
Belgium4254 Posts
Also, I'd go seekers first before morello against ad, no? | ||
Zdrastochye
Ivory Coast6262 Posts
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Velocirapture
United States983 Posts
On December 17 2014 06:14 Zdrastochye wrote: Mejais is utter trash now. Don't get it unless you're trolling. I don't use it myself but to be fair, if you look at the last 100 games on probuilds like 80% of them use mejais. Losing half of your stacks on death just seems sooooooooo harsh to me. | ||
Ketara
United States15065 Posts
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Ethelis
United States2394 Posts
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Uldridge
Belgium4254 Posts
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Ketara
United States15065 Posts
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Ketara
United States15065 Posts
First off, we want to point out that if you never die, Mejais is straight up better than it was before. This is pretty herp derp obvious, but it needs to be pointed out in order to look at the stuff following. It's better for three reasons. #1 - You start with 5 stacks, meaning it's much more gold efficient on purchase. #2 - It only takes 15 stacks to get the secondary effect (15% CDR) instead of 20. #3 - On death stacks now always round up instead of rounding in weird crazy ways. So the question is, at which number of deaths is the new Mejais worse than the old one? Here is the math on that. At 1 death, old Mejais is better after 16 or more stacks. nMejai +16 stacks = 10 after 1 death. oMejai +16 stacks = 11 after 1 death. At 2 deaths, old Mejais is better after 10 or more stacks. nMejai +10 stacks = 4 after 2 deaths. oMejai +10 stacks = 5 after 2 deaths. At 3 deaths, old Mejais is better after 9 or more stacks. nMejai +9 stacks = 2 after 3 deaths. oMejai +9 stacks = 3 after 3 deaths. At 4 deaths, old Mejais is better after 9 or more stacks. nMejai +9 stacks = 1 after 4 deaths. oMejai +9 stacks = 2 after 4 deaths. At 5 deaths, old Mejais is better after 12 or more stacks. nMejai +12 stacks = 1 after 5 deaths. oMejai +12 stacks = 2 after 5 deaths. And so on. After 4 deaths it starts to trend upwards because you end up at 1 stack with both basically no matter what. So not only does new Mejais have more AP when you buy it and complete its stacks faster, it is also always equal or better than old Mejais no matter how many times you die until you've gotten at minimum 9 stacks with it. Even after 9 stacks you're likely only going to end up 1 stack lower than you would with old Mejais after a death. It's way better now. So much better. | ||
Zdrastochye
Ivory Coast6262 Posts
On December 18 2014 01:54 Ketara wrote: Here is some Mejais math. First off, we want to point out that if you never die, Mejais is straight up better than it was before. This is pretty herp derp obvious, but it needs to be pointed out in order to look at the stuff following. It's better for three reasons. #1 - You start with 5 stacks, meaning it's much more gold efficient on purchase. #2 - It only takes 15 stacks to get the secondary effect (15% CDR) instead of 20. #3 - On death stacks now always round up instead of rounding in weird crazy ways. So the question is, at which number of deaths is the new Mejais worse than the old one? Here is the math on that. At 1 death, old Mejais is better after 16 or more stacks. nMejai +16 stacks = 10 after 1 death. oMejai +16 stacks = 11 after 1 death. At 2 deaths, old Mejais is better after 10 or more stacks. nMejai +10 stacks = 4 after 2 deaths. oMejai +10 stacks = 5 after 2 deaths. At 3 deaths, old Mejais is better after 9 or more stacks. nMejai +9 stacks = 2 after 3 deaths. oMejai +9 stacks = 3 after 3 deaths. At 4 deaths, old Mejais is better after 9 or more stacks. nMejai +9 stacks = 1 after 4 deaths. oMejai +9 stacks = 2 after 4 deaths. At 5 deaths, old Mejais is better after 12 or more stacks. nMejai +12 stacks = 1 after 5 deaths. oMejai +12 stacks = 2 after 5 deaths. And so on. After 4 deaths it starts to trend upwards because you end up at 1 stack with both basically no matter what. So not only does new Mejais have more AP when you buy it and complete its stacks faster, it is also always equal or better than old Mejais no matter how many times you die until you've gotten at minimum 9 stacks with it. Even after 9 stacks you're likely only going to end up 1 stack lower than you would with old Mejais after a death. It's way better now. So much better. Unless you counter-argue and say that dying in League with patch 4.20 is easier than it used to be pre 4.20 and therefore your risk losing stacks moreso with the current game. But I won't make that argument. | ||
ironcell
Chile1127 Posts
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Ketara
United States15065 Posts
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Ketara
United States15065 Posts
In terms of the Lux guide thread, does anybody have any changes they'd like to see in regards to the formatting? Any sections that are hard to read / unclear / too full of bad puns? Any suggestions would help TYTY. | ||
Ethelis
United States2394 Posts
On December 18 2014 13:43 Ketara wrote: Here's a question for you guys. In terms of the Lux guide thread, does anybody have any changes they'd like to see in regards to the formatting? Any sections that are hard to read / unclear / too full of bad puns? Any suggestions would help TYTY. The pic you use for "itemization" under Support Lux makes me wanna punch a baby. 475g? C'mon man! + Show Spoiler + Looks good to me though. I like guides with math (as long as it's accurate!) | ||
nobodywonder
United States848 Posts
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