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Hey, I wrote up a guide as to why I feel Lux is a perfect counter to assassins like Zed and Fizz but I'm not entirely sure where I should post it. Should I post it here? It's rather long and I kinda feel like it should have it's own thread of discussion.
I have to say, I don't agree with running hybrid pen on Lux. Your rationale makes sense, but I feel you should be able to last hit effectively without it. I also don't agree with ever running 24 points in the offensive tree. Other than that, it's a pretty good guide.
Have you ever thought about take 4 points in cdr masteries, 9 cdr glyphs, and 3 quints of cdr to start the game with 20%cdr? I find it helps quite a bit when you're in a lane where you'll need to farm a lot with your E.
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On January 09 2015 18:27 Sonnington wrote: Have you ever thought about take 4 points in cdr masteries, 9 cdr glyphs, and 3 quints of cdr to start the game with 20%cdr? I find it helps quite a bit when you're in a lane where you'll need to farm a lot with your E.
Having not tried this, my immediate response to the idea is that it makes little sense to me to sacrifice Lux's early bully potential by giving up on damage, for CDR at level 1 that I can't use effectively because of mana constraints.
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Baa?21242 Posts
On January 09 2015 18:27 Sonnington wrote: Hey, I wrote up a guide as to why I feel Lux is a perfect counter to assassins like Zed and Fizz but I'm not entirely sure where I should post it. Should I post it here? It's rather long and I kinda feel like it should have it's own thread of discussion.
I have to say, I don't agree with running hybrid pen on Lux. Your rationale makes sense, but I feel you should be able to last hit effectively without it. I also don't agree with ever running 24 points in the offensive tree. Other than that, it's a pretty good guide.
Have you ever thought about take 4 points in cdr masteries, 9 cdr glyphs, and 3 quints of cdr to start the game with 20%cdr? I find it helps quite a bit when you're in a lane where you'll need to farm a lot with your E.
If you feel there's enough content that's not present here to warrant a standalone thread, feel free to post it. If it's brief enough to go into existing discussion, you can go ahead and post it in here, it's your judgment call. If you're unsure you can PM it to me to take a look.
Good content is always welcome here and champion-specific content doesn't have to be constrained to a single thread if there's enough new material.
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On January 09 2015 22:38 InfSunday wrote:Show nested quote +On January 09 2015 18:27 Sonnington wrote: Have you ever thought about take 4 points in cdr masteries, 9 cdr glyphs, and 3 quints of cdr to start the game with 20%cdr? I find it helps quite a bit when you're in a lane where you'll need to farm a lot with your E. Having not tried this, my immediate response to the idea is that it makes little sense to me to sacrifice Lux's early bully potential by giving up on damage, for CDR at level 1 that I can't use effectively because of mana constraints.
That's not unfair to say. I just don't see Lux as a good lane bully. I feel a lot or other champs can fill that role much better than she can. Lux has low base damages, high mana costs, and high cds. So if your goal is to bully the lane, CDR is not the way to go. But I've never played her that way and don't typically see people picking Lux for her bully potential. It's more for her safety in lane and scaling into the late game. Which is where the cdr really starts to shine.
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In response to Sonnington:
CDR is a bad early game statistic, in general, on most mana champions.
Mana as a resource is generally very limiting early game, and not nearly as limiting late game. Cooldown Reduction as a statistic only provides an effect if you use your spell within the window that the CDR gives you.
What I mean is, if you have a spell with a 10 second cooldown and 10% CDR, the CDR only did anything if you use the spell again precisely at 9 seconds. If you wait a second to cast it, you had the same cooldown on the spell that you would have if you didn't have any CDR.
Very few mana based champions in the early game have the resources necessary to spam spells to a degree that would make CDR actually do anything as a statistic. On Lux specifically, you're more than likely only using E, and only using it maybe once per minion wave. To be honest, even if you could get 40% CDR from runes, they'd still likely have zero impact on early game Lux.
If you're running 20% CDR from runes and masteries, this is probably why you don't see Lux as a lane bully. You've invested what could be 13 MR, 15 AP and Blade/Spell weaving into stats that have zero impact on your early game, which will prevent you from winning trades with the majority of other mids.
Lux isn't a tier 1 lane bully like Syndra, but she's definitely a tier 2 lane bully. She can bully a very large number of champions, and this is one of the best things about her. She goes into lane level 1 as a bully, if she wins she can continue to bully, but if she loses she can alternate to safe farming no matter how far behind she is, which a lot of lane bullies can't do.
If you're going to do a CDR build, you're going to want to take CDR/level runes. Since CDR is useless early game on her anyway, there's no reason to not take the scaling runes. There's going to be a late game build in the season 5 version of the guide (which I'll be posting when preseason is over) that uses CDR/level glyphs, 5% CDR from masteries, and a build order that's basically Tear > Morello/Athenes > Archangel. I've been testing this build for the past few weeks and I think it can be good in certain matchups, although when I take it into a lane bully I tend to just get destroyed before I'm able to finish stacking the Tear.
As for Hybrid Pen, that's also going to change a bit in the season 5 guide, since minions don't have armor anymore. But that actually means I've gone from 7 hybrid pen 2 mpen to 9 hybrid pen, because hybrid pen is just better. When I'm running the Tear build I take mpen though.
Since I'm going to be posting a new version of this guide in a couple weeks anyway, IMO if you want you can just post what you've got here and we'll see what the differences are, and if we can find any improvements to either thread as a result.
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On January 10 2015 03:49 Ketara wrote: In response to Sonnington:
CDR is a bad early game statistic, in general, on most mana champions.
Mana as a resource is generally very limiting early game, and not nearly as limiting late game. Cooldown Reduction as a statistic only provides an effect if you use your spell within the window that the CDR gives you.
What I mean is, if you have a spell with a 10 second cooldown and 10% CDR, the CDR only did anything if you use the spell again precisely at 9 seconds. If you wait a second to cast it, you had the same cooldown on the spell that you would have if you didn't have any CDR.
Very few mana based champions in the early game have the resources necessary to spam spells to a degree that would make CDR actually do anything as a statistic. On Lux specifically, you're more than likely only using E, and only using it maybe once per minion wave. To be honest, even if you could get 40% CDR from runes, they'd still likely have zero impact on early game Lux.
If you're running 20% CDR from runes and masteries, this is probably why you don't see Lux as a lane bully. You've invested what could be 13 MR, 15 AP and Blade/Spell weaving into stats that have zero impact on your early game, which will prevent you from winning trades with the majority of other mids.
Lux isn't a tier 1 lane bully like Syndra, but she's definitely a tier 2 lane bully. She can bully a very large number of champions, and this is one of the best things about her. She goes into lane level 1 as a bully, if she wins she can continue to bully, but if she loses she can alternate to safe farming no matter how far behind she is, which a lot of lane bullies can't do.
If you're going to do a CDR build, you're going to want to take CDR/level runes. Since CDR is useless early game on her anyway, there's no reason to not take the scaling runes. There's going to be a late game build in the season 5 version of the guide (which I'll be posting when preseason is over) that uses CDR/level glyphs, 5% CDR from masteries, and a build order that's basically Tear > Morello/Athenes > Archangel. I've been testing this build for the past few weeks and I think it can be good in certain matchups, although when I take it into a lane bully I tend to just get destroyed before I'm able to finish stacking the Tear.
As for Hybrid Pen, that's also going to change a bit in the season 5 guide, since minions don't have armor anymore. But that actually means I've gone from 7 hybrid pen 2 mpen to 9 hybrid pen, because hybrid pen is just better. When I'm running the Tear build I take mpen though.
Since I'm going to be posting a new version of this guide in a couple weeks anyway, IMO if you want you can just post what you've got here and we'll see what the differences are, and if we can find any improvements to either thread as a result.
Actually, I only have cdr runes on my NA account. On my EUW and LAN accounts(which I play more Lux on) I just use standard mpen, armour, mr/scaling AP, and flat AP. I still don't think she's a strong lane bully because of her cds, low base damage, and high mana costs. When I do get solo kills in lane it's usually because the enemy is making a lot of mistakes and I'm consequently punishing them. Not so much that I'm in complete control of the lane and bullying them around.
You're totally right on your analysis of cdr and I totally understand the advantages of scaling cdr to flat cdr. Maybe it's my ocd but I hate having an odd amount of cdr or not hitting a max potential of cdr.
I kinda question how anyone would let a Lux farm in lane with auto attacks. Maybe some champs like Annie or Katarina can't stop it, but most champs will simply outtrade you and provide relatively strong zone control. I always pick Lux into assassins and typically have to farm the same way PowerofEvil farmed vs Bjergsen at IEM San Jose. By throwing an E letting it explode after 5 seconds and immediately throwing a second E out. So in that way, the early cdr is definitely worth while.
The reason I don't like hybrid vs mpen should be obvious at this point. I have a passive playstyle. If you're autoing the enemy constantly with Lux and can make that work. Kudos to you. I find her early game to be when she's at her weakest and it's not worth the risk to be in auto range of the enemy when Lux scales into such a beast.
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Lux's base damages are higher than most champions at low levels.
If you compare say, a level 3 Lux vs. other, similar "safe" mid lane mages (Ziggs, Xerath, Orianna) and about normal AP (40ish at 3), this is what you get.
Lux: 236 damage, 188 shielding (424 total)
Xerath: 334 damage
Orianna: 307 damage, 96 shielding (396 total) (figuring 3 autos)
Ziggs: 353 damage (figuring half a minefield hitting you)
Lux wins low level trades with most champions. While she doesn't do as much damage as the rest of these, her ridiculously overpowered 160 strength level 1 shield means she wins the trades overall. The other thing to remember is that in terms of trading successfully, per point 1 shielding is better than 1 damage, since its efficiency is multiplied by your resistances rather than reduced by theirs.
What tends to happen is in these examples, Xerath Orianna and Ziggs all have higher AP ratios than Lux, so after an item or two they start winning trades 1v1, but by then you're usually just farming and ignoring each other.
But before level 6, she wins a straight fight with any of these guys, although it's close enough that all you have to do is dodge one skillshot to put things in your favor. I call all of the above skill matchups, although pre 6 I'd say Lux has the advantage in all of them, losing that advantage after you both start getting items.
As for Assassins, Lux straight up beats most of them in lane. Stuff like Zed and Yasuo tends to be really easy for Lux these days. Yasuo was at times difficult before all those nerfs, now he's ezpz.
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On January 10 2015 05:11 Ketara wrote: Lux's base damages are higher than most champions at low levels.
If you compare say, a level 3 Lux vs. other, similar "safe" mid lane mages (Ziggs, Xerath, Orianna) and about normal AP (40ish at 3), this is what you get.
Lux: 236 damage, 188 shielding (424 total)
Xerath: 334 damage
Orianna: 307 damage, 96 shielding (396 total) (figuring 3 autos)
Ziggs: 353 damage (figuring half a minefield hitting you)
Lux wins low level trades with most champions. While she doesn't do as much damage as the rest of these, her ridiculously overpowered 160 strength level 1 shield means she wins the trades overall. The other thing to remember is that in terms of trading successfully, per point 1 shielding is better than 1 damage, since its efficiency is multiplied by your resistances rather than reduced by theirs.
What tends to happen is in these examples, Xerath Orianna and Ziggs all have higher AP ratios than Lux, so after an item or two they start winning trades 1v1, but by then you're usually just farming and ignoring each other.
But before level 6, she wins a straight fight with any of these guys, although it's close enough that all you have to do is dodge one skillshot to put things in your favor. I call all of the above skill matchups, although pre 6 I'd say Lux has the advantage in all of them, losing that advantage after you both start getting items.
As for Assassins, Lux straight up beats most of them in lane. Stuff like Zed and Yasuo tends to be really easy for Lux these days. Yasuo was at times difficult before all those nerfs, now he's ezpz.
You're ignoring the laning dynamics. All those champs you mentioned should be able to outpush Lux without a problem. When there's more minions pushing in on you, you're automatically at a disadvantage in a fight due to minion aggro. So try factoring in minion aggro when you go for those 2 autos. Also factor in how easy it is to dodge a Lux Q or E and how much mana it takes to cast those abilities. Include into that the downtime of those abilities that allow the enemy to zone you due to Lux having higher cds. Factor in, like you mentioned, the AP ratios. Factor in Ori's MR and Armour from her ball. Factor in Xerath's mana regen passive that allows him to poke you more and push the lane harder. Factor in Zigg's spammable Q. Factor in level 1 trade and 2 trades. Factor in the Lux shield may not block damage on the return.
It's not as cut and dry as walking to baron pit doing a full skill rotation and walking away. I simply feel the risk and difficulty of trying to out trade the enemy in this way isn't worth it considering how hard Lux scales into the mid and late game once she gets some items.
I totally agree that she's very good against assassins, but more in the sense that she'll never die in lane, denies them kills in teamfights, and outscales them in general. As far as Yasuo goes, he'll always be a pain to lane against since you're all skillshot projectiles(except for ult) and he's all dashes/windwall.
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I'm not ignoring anything, I'm just pointing out that you said Lux's base damages are low, which is mathematically wrong.
Lux's base damages are higher than the majority of champions. Also, in all of the examples above, Lux scales into late game worse than Ziggs/Xerath/Orianna, which IMO is likely why she doesn't really get picked in competitive games.
Lux's late game is, compared to the competition, kinda bad.
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On January 10 2015 06:26 Ketara wrote: I'm not ignoring anything, I'm just pointing out that you said Lux's base damages are low, which is mathematically wrong.
Lux's base damages are higher than the majority of champions. Also, in all of the examples above, Lux scales into late game worse than Ziggs/Xerath/Orianna, which IMO is likely why she doesn't really get picked in competitive games.
Lux's late game is, compared to the competition, kinda bad.
Ok, if you count shields as a part of base damage then she has high base damage at level 3. But that's like saying Kalista has the highest base damage at level 1 at infinite due to her E's stacking potential. While technically right, it ignores practical use.
I find it rather bizarre to say Lux's late game is bad. Are you trolling?
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She has higher base damages than most champions at level 1 and 2 as well. Comparing a point and click use ability that you can't miss to something as unreasonable as Kalista expecting her opponent to stand still and not do anything while she stacks things is a very silly comparison.
Lux's late game is definitely worse than Orianna, Xerath and Ziggs. It's not as bad as some champions, but compared to the competition, it is definitely subpar. Basically, by the end of the game she no longer has the burst damage to instakill targets, and her sustained damage is much lower than that of the above 3.
I don't really appreciate being asked if I'm trolling in my own thread. This is a very serious thread, and we tend to try to use factual analysis of things to prove stuff here. If you want to make the claim that Lux is such a great late game champion, I'd suggest providing some sort of example or reasoning, rather than insulting other forum members.
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On January 10 2015 06:51 Ketara wrote: She has higher base damages than most champions at level 1 and 2 as well. Comparing a point and click use ability that you can't miss to something as unreasonable as Kalista expecting her opponent to stand still and not do anything while she stacks things is a very silly comparison.
Lux's late game is definitely worse than Orianna, Xerath and Ziggs. It's not as bad as some champions, but compared to the competition, it is definitely subpar. Basically, by the end of the game she no longer has the burst damage to instakill targets, and her sustained damage is much lower than that of the above 3.
I don't really appreciate being asked if I'm trolling in my own thread. This is a very serious thread, and we tend to try to use factual analysis of things to prove stuff here. If you want to make the claim that Lux is such a great late game champion, I'd suggest providing some sort of example or reasoning, rather than insulting other forum members.
I'm not trying to insult you. I just can't imagine anyone seriously saying Lux falls off mid-late game. You're right, it is silly. To argue Lux has great base damages and ignore laning dynamis, cool downs, mana costs(like I mentioned all at the same time in the post you're responding to). The same way Kalista has infinite damage on her E at level 1.
Before we change the subject to late game. Would you kindly explain the laning dynamics(the theoretical situation) in order to simply get a full combo off, plus auto attacks on a Ziggs or Xerath?
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I'm not going to engage in an internet argument just for the sake of engaging in an internet argument.
You clearly don't think Lux is as good of an early game buddy as comparative champions, but is better late game. That's fine. I'd suggest actually putting some evidence out in proof of that rather than just being a dick on the internet.
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Let's have a more civil discussion here instead of the passive-aggressive bickering this is heading towards.
Ketara: You're the one being kind of a dick here, insinuating that Sonnington has an agenda to ruin your thread and ruin your day. While Sonnington has made acknowledgements to your points, such as on CDR, you have yet to address in any way how paper numbers reflect how Mid lane actually operates in a real game.
Sonnington: If you think Ketara is wrong, then feel free to make your own thread or guide. If you're going to argue with him in here, then you need more evidence than hypothetical lane situations; a summoner profile of your games on Lux would be a fine place to start.
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On January 10 2015 07:37 Ketara wrote: I'm not going to engage in an internet argument just for the sake of engaging in an internet argument.
You clearly don't think Lux is as good of an early game buddy as comparative champions, but is better late game. That's fine. I'd suggest actually putting some evidence out in proof of that rather than just being a dick on the internet.
I'm really not trying to agitate anyone or be a dick. My writing style can come off a bit abrasive and I apologize for that.
Lets start with early game. Like I've said she has high cds, low base damages, and high mana costs. Is it safe to say she'll get outpushed by Xerath, and Ori? Xerath can spam his Q and regain mana with his passive, while also harassing you. If Lux tries to E-auto the wave at level 1 she'll lose almost 1/4 of her mana because of her high mana costs. While Ori can push the wave for free due to her enhanced autos. Also using command attack only take 50 mana at level 1 to Lux's 70, that's pretty big. Command attack is also more reliable to use as a harass tool and tougher to avoid than Lux's E.
If the enemy gets a minion wave advantage pushing in on you, which isn't hard to do, it becomes very risky to poke the enemy. It's extremely risky to try to auto the enemy as well due to minion aggro and the potential for a Xerath stun or Orianna slow to make the minion aggro that much worse.
In short, they have more reliable poke and can push the lane harder than you can with less mana costs which inherently puts fights in their favour.
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I mean, if you're talking in a vacuum, then yes those champions can push the wave easier and with less concern for their mana. But nobody does that. Incidental push while you're harassing can be effective when you want to control the lane (or push it slightly yourself), but if the opponent is trying to push in the entire wave and you have any form of waveclear/shield it is possible to control the wave such that the opponent has to overextend to farm, which in the earlygame is usually a surefire way to expose yourself to successful ganks from the opponent.
Lux's strength in lane lies from the fact that her harass is very effective (an extremely easy-to-land harassment tool in her e) and that she has an extremely efficient passive for trades, and a shield to boot. She wants to skirmish until she can gauge whether or not she can kill the opponent. This is particularly effective in the early laning phase, when the opponent often does not have the level of waveclear and range to effectively clear the wave before being out of Lux's harassment range.
As for the lategame discussion, Lux offers a different skillset than the champs you have both mentioned. She offers poke and extremely effective long-range waveclear with her E and particularly her ultimate, as well as a very strong AoE shield. Her skillset isn't as explosive as say Ori's ultimate, but it would be disingenuous to compare it to the kit as a whole IMO. But perhaps not as disingenuous as comparing Ketarah's discussion on Lux's earlygame numbers (which are very good imo) to a discussion on Kalista's E.
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After playing a lot more games I can say with some conviction that I give up on my previous build. Double morellos has proven to be by far the strongest build in every game at every point before 6 items. I think my initial resistance to the build came from my hatred of building two of the same big item but maxing CDR was simply too costly and disruptive with my tear build while morello mocks me with its 2100 gold cost.
Then again, they are probably raising the cost of morello in the next patch so who knows. Playing in preseason can be so frustrating.
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On January 10 2015 09:12 Navi wrote: I mean, if you're talking in a vacuum, then yes those champions can push the wave easier and with less concern for their mana. But nobody does that. Incidental push while you're harassing can be effective when you want to control the lane (or push it slightly yourself), but if the opponent is trying to push in the entire wave and you have any form of waveclear/shield it is possible to control the wave such that the opponent has to overextend to farm, which in the earlygame is usually a surefire way to expose yourself to successful ganks from the opponent.
Lux's strength in lane lies from the fact that her harass is very effective (an extremely easy-to-land harassment tool in her e) and that she has an extremely efficient passive for trades, and a shield to boot. She wants to skirmish until she can gauge whether or not she can kill the opponent. This is particularly effective in the early laning phase, when the opponent often does not have the level of waveclear and range to effectively clear the wave before being out of Lux's harassment range.
As for the lategame discussion, Lux offers a different skillset than the champs you have both mentioned. She offers poke and extremely effective long-range waveclear with her E and particularly her ultimate, as well as a very strong AoE shield. Her skillset isn't as explosive as say Ori's ultimate, but it would be disingenuous to compare it to the kit as a whole IMO. But perhaps not as disingenuous as comparing Ketarah's discussion on Lux's earlygame numbers (which are very good imo) to a discussion on Kalista's E.
Actually, there's many reason why you'd want the lane pushing into the enemy. It forced the enemy to lose cs to the tower, it keeps the enemy from roaming, and prevents them from being able to attack you due to creep damage. I agree it can be risky due to ganks. But long range mages, proper warding, and generally knowing gank timers give the lane control to the champs who can push the hardest. Freezing the lane at your tower can be a concern but it also opens up a great opportunity to lane harass on Lux if she chooses to use her shield to block minion aggro. Generally speaking, at all times, one side will be pushing harder into the other side. The odds of that being on the Xerath Orianna side are much greater.
Yes, autoing after landing an E is how she can harass in lane. That doesn't explain how she's able to do it. Lux is the one who has to walk to the other side of the lane to auto the enemy. Which means she's putter herself in danger of minion aggro. Not to mention ganks. Xerath and Ori don't rely on autoing for a significant amount of damage. Not only that, why is Ori and Xerath letting Lux walk up to them and auto them? If you don't get the auto proc in as Lux your poke is much lower than the enemy's. It's also super obvious when you're going in to auto them which opens yourself up to Xerath stun/slow and Ori slow.
I simply don't see the risk of walking up to the enemy to proc the auto being worth the reward of the harassment. If you're able to proactively get the damage in consistently, good for you. I'm just curious how that's done because I don't see anyway the enemy will let you get away with that.
@Zess
I might disagree with some of Katara's guide and opinions in general, but the vast majority of it is good information. I wouldn't be able to put together such a comprehensive guide. I'm more interested in updating the Zyra guide. Here are my op.gg profiles if you'd like to see
http://lan.op.gg/summoner/userName=sonnington http://euw.op.gg/summoner/userName=sonnington http://na.op.gg/summoner/userName=sonnington
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When you're comparing Lux/Ori/Ziggs/Xerath it's kinda like...
Ziggs and Xerath are really really similar. They both have 4 damage skillshots, their ults are really similar, etc. Xerath is a little bit more about sniping champions, and Ziggs is a little bit more about pushing and counterpushing, but they're really similar.
Orianna is different than these two. She still does good damage late game, but she has shorter ranges and more team assist through speed boost/slow/setting up fights/shield etc.
Lux late game is like a cross between the first group and the second group. She's got long range skills, good poke, but doesn't push/poke as hard as Ziggs/Xerath. She's got some good catch potential and utility, but not quite as much as a late game Orianna.
But in general, she doesn't do as much in a long fight as any of the above, because her cooldowns remain at like 6 seconds even with full CDR, while everybody else on this lists gets CDs down to 3 or 4 seconds. If you were to math out end game builds and look at sustained impact over long fights, Lux would be seriously below any of the above even counting the shield.
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On January 10 2015 10:07 Ketara wrote: When you're comparing Lux/Ori/Ziggs/Xerath it's kinda like...
Ziggs and Xerath are really really similar. They both have 4 damage skillshots, their ults are really similar, etc. Xerath is a little bit more about sniping champions, and Ziggs is a little bit more about pushing and counterpushing, but they're really similar.
Orianna is different than these two. She still does good damage late game, but she has shorter ranges and more team assist through speed boost/slow/setting up fights/shield etc.
Lux late game is like a cross between the first group and the second group. She's got long range skills, good poke, but doesn't push/poke as hard as Ziggs/Xerath. She's got some good catch potential and utility, but not quite as much as a late game Orianna.
But in general, she doesn't do as much in a long fight as any of the above, because her cooldowns remain at like 6 seconds even with full CDR, while everybody else on this lists gets CDs down to 3 or 4 seconds. If you were to math out end game builds and look at sustained impact over long fights, Lux would be seriously below any of the above even counting the shield. Yeah, that's true. I don't know how many times I've gotten pissed at a team mate because they went in when my abilities were on cd.
Despite that I still feel like her late game is the strongest of all the champs mentioned. Ori and Ziggs may have better dps due to cds, Lux has a ridiculous amount of burst damage with just landing a E-R combo. You can chunk and entire enemy team easily with just two skillshots that are hard to miss.
Also her AOE shield is one of the strongest abilities in the game. Late game, with 40% cdr and 0 ap she can have an always up shield equal to a ruby crystal in hp. That's like having a level 1 Soraka ult on a skillshot all the time. Obviously it will scale with AP. So to put it into context, if you have a full build Lux with 1000ap. You can potentially give your entire team 1110 ehp every 6 seconds. It's like giving your entire team a free warmogs every 6 seconds. That's a ridiculous amount of utility.
One way to make sure you land the shield and your team helps you land it is to throw it on them all the time before fights start so they're used to the skillshot speed, intervals, and strength.
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