I feel like also commenting on how it was suggested above me this game should go into real time. Really? There's no way to make that work without redesigning everything in this game... you simply cannot manage every soldier you have in real time and even then some of your units will have to be AI controlled which would make thing worse. That's how I saw things when I played Final Fantasy XII and XIII series
XCOM: Enemy Unknown - Page 93
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sacrilegious
Canada863 Posts
I feel like also commenting on how it was suggested above me this game should go into real time. Really? There's no way to make that work without redesigning everything in this game... you simply cannot manage every soldier you have in real time and even then some of your units will have to be AI controlled which would make thing worse. That's how I saw things when I played Final Fantasy XII and XIII series | ||
ahswtini
Northern Ireland22201 Posts
like playing fire emblem, except you couldn't even save in fire emblem (I know there's iron man mode or w/e its called in xcom) | ||
urasyupi2
United States810 Posts
Except for that 100 kill colonel that you had since the second mission that gets crit 3 times in a row by cyberdiscs and a muton. Fuck that. | ||
ViperPL
Poland1775 Posts
On another note, I've been watching some LW Let's Play's from Beaglerush and Mabozir (or however his name is spelled) and this mod is insane. 90 hp sectopod trolololo, it's healthbar was bigger than the thing itself :D | ||
DaCruise
Denmark2457 Posts
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hfglgg
Germany5372 Posts
On January 14 2015 17:18 DaCruise wrote: I´ve wathced some Beaglerush LP´s as well. It seems like the AI in LW is either bugged or extremly stupid with aliens always going on overwatch and exalts always reloading. On terror missions the chryssalids run to the squad instead of the nearest civilian, which makes it a million times easier. LW must have broken something. i think most of it is in vanilla as well. aliens dont commit suicide so if you overwatch them with a bit of covering fire and surpress / flashbang the alien with the best shot, there is a high chance they wont do anything because any other action than overwatch will kill them. chryssalids also ran towards the squad on their activation move. | ||
Godwrath
Spain10091 Posts
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Dranak
United States464 Posts
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Spazer
Canada8025 Posts
On January 14 2015 17:18 DaCruise wrote: I´ve wathced some Beaglerush LP´s as well. It seems like the AI in LW is either bugged or extremly stupid with aliens always going on overwatch and exalts always reloading. On terror missions the chryssalids run to the squad instead of the nearest civilian, which makes it a million times easier. LW must have broken something. Having just completed a vanilla classic run, most of these behaviours are present in vanilla. The aliens overwatch because beagle forces them to. It's very easy to force certain reactions from the AI once you know the conditions. For instance, flanking an alien makes them dash. So you can just suppress them with a gunner to get a free opportunist shot. Exalt always reloads because that's the whole point of using the comm relays. It's also why beagle targets the heavies and operatives first, as they have a nasty habit of using explosives when disabled. Chrysalids run toward you on activation with very few exceptions. Generally this is a good thing, but if you are, say, engaging a couple floaters at the same time, things can go south real quick. | ||
hfglgg
Germany5372 Posts
guess i have to try another run and this time do everything a bit better. | ||
Disengaged
United States6994 Posts
I'm sure theres scarier stuff but that takes the cake for me. | ||
sacrilegious
Canada863 Posts
But yea, while every thing looks cool, there's just so many choices to take the time to go through, and I think what gets annoying is the rotation of your squad members because of mission fatigue. A large squad size is nice, but wow so much time is used just preparing a mission and keeping track of things | ||
Disengaged
United States6994 Posts
I like and dislike the constant rotation of the soldiers. On one hand I like the rotation because your actually making good use of the other soldiers instead of using the same 4-6 for the entire game and have to make the decision on who and who not to take on a mission incase you need to save some of the best troops for something harder. On the other hand I dislike it because I can't use my best sniper over and over again lol | ||
blahz0r
3030 Posts
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Dranak
United States464 Posts
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FeyFey
Germany10114 Posts
On January 13 2015 09:06 sacrilegious wrote: Oh wow, this game, so many options... still nerve wracking even on the first mission I feel like also commenting on how it was suggested above me this game should go into real time. Really? There's no way to make that work without redesigning everything in this game... you simply cannot manage every soldier you have in real time and even then some of your units will have to be AI controlled which would make thing worse. That's how I saw things when I played Final Fantasy XII and XIII series One of the predecessors had the option to play in real time or round based. The key to real time was the pause button . And that the overwatch had more options. Changed the game up abit, because the first one to spot something was most the second one to fire. Still better then TftD, where the aliens were the first one to spot something and shoot | ||
Spazer
Canada8025 Posts
On January 19 2015 17:38 blahz0r wrote: So I've played about 30 hours according to Steam, likely less actual playing time since I do tend to afk/idle here and there and maybe counting restarts from crashes? Might buy the dlc if it goes on sale somewhere since the game seems fun enough. As for the game itself, I have had some difficulty in learning the hard way how to progress through the maps and how terrain can be such a pain in the butt. Overall game is pretty decent (for now), just gotta get over the dumb crashes or knowing what the heck to build. Your main issue is twofold: First, you have a tendency to spread out far too much. It's difficult for soldiers to engage the enemy if they're really far away from everyone else. Second, you often reveal too much of the map after moving half your team. The primary goal in the tactical layer is to only activate and fight a single pod at a time. As you activate more aliens, the fight becomes exponentially harder. So while it may be tempting to run and gun flank an alien, you have to keep in mind if you have the turns and resources to deal with another pod should once appear. As for the strategic layer, you've already found out that satellite rushing is pretty much required. Past that, it's just a matter of building things you need to not die. And los issues fuck everyone. Such is xcom | ||
Godwrath
Spain10091 Posts
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Random()
Kyrgyz Republic1462 Posts
On January 20 2015 06:50 Godwrath wrote: I actually prefered to play with real time activated on XCOM apocalypse. It was a welcomed change from the tedious base clearing from TftD to be able to complete misions much faster. On XCOM EU, there are not hours long missions on the tactical layer to annoy us, even tho, nothing gave the amazing atmosphere of terror missions from the first two games. Man, Apocalypse is an amazing game. I think I should replay it. It's also on Steam pre-packaged with properly configured DosBox so it's really easy to play even though it's so old. It sucks that a game made in 201X is not nearly as replayable as a game made in 1994. I have played through the first XCOM so many times and it is still fun because everything is procedurally generated and every game feels different. I couldn't even finish my second playthrough of XCOM EU (after I had beaten it on Ironman Classic) because it's so scripted and pigeon-holes you into the same satellite-spamming strategy on higher difficulties Fuck TftD though. Especially the ship rescue missions. | ||
woody60707
United States1863 Posts
On January 19 2015 17:38 blahz0r wrote: So I've played about 30 hours according to Steam, likely less actual playing time since I do tend to afk/idle here and there and maybe counting restarts from crashes? Might buy the dlc if it goes on sale somewhere since the game seems fun enough. As for the game itself, I have had some difficulty in learning the hard way how to progress through the maps and how terrain can be such a pain in the butt. Overall game is pretty decent (for now), just gotta get over the dumb crashes or knowing what the heck to build. 30 hours on XCOM. I remember that's how life was... before Long War. | ||
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