|
|
no with cold snap you CANNOT FREEZE because you do 0 FREEZING DAMAGE (LIGHTNING). If you took off the hat, then yes you'd do a certain amount of damage then roll a 30% chance to freeze the mob for a time based on that damage.
Keep in mind, 3% of a mobs health means you'd have to hit it about 33 times to kill it. It's really easy to do that much damage, outside of particularly beefy bosses and even then its often possible.
note that coldsnap can also crit to guarantee a freeze of course except that you still won't freeze cuz 0 lightning dmg rofl.
|
On January 15 2015 06:45 ticklishmusic wrote: Okay, so for the example with Cold Snap, I have to do 3% of a mob's health, and then after that it rolls the dice for a 30% chance to freeze? I've been playing this game wrong for like 2 years then lol.
I don't understand why my freeze is so inconsistent against exiles though. 27K tooltip dps is pretty decent, 13K per cast on average with what should be a good bit of multi from pen + shock + celestial.
I can almost permafreeze Dominus, but exiles (who have 52% resist just like him, with a 19/15 ele weakness +5% pen from tree, that's reduced by 38%+15*.4%+5%= 49% to 3% lightning resist and something negative for the other 2 types) seem to be almost impossible. I'm pretty sure (with the exceptions of +hp or resist mods) that exiles don't have more hp than him except in really high level maps. *edit misunderstood ^^* Lv 21 Arc: 42–797 is average 419,5 damage per use. For your freeze it is important that the damage is high enough. If you roll a 42 on your Arc cast you won't freeze. I'm not too sure about ur exile problem. You are talking about merciless dominius? with what area-level and what exiles are you comparing him to?
On January 15 2015 06:48 Sn0_Man wrote: no with cold snap you CANNOT FREEZE because you do 0 FREEZING DAMAGE (LIGHTNING).
Keep in mind, 3% of a mobs health means you'd have to hit it about 33 times to kill it. It's really easy to do that much damage, outside of particularly beefy bosses and even then its often possible.
note that coldsnap can also crit to guarantee a freeze of course except that you still won't freeze cuz 0 lightning dmg rofl. I think he meant a normal non-converted coldsnap and for that it is true what he said (plus ofc the critchance you mentioned), And keep in mind 0.3 seconds is like nothing so even 3% doesn't mean that you will feel like you freeze consistent
|
On January 15 2015 06:45 ticklishmusic wrote:I've been playing this game wrong for like 2 years then lol.
Don't worry. It's actually pretty easy to make such mistakes in PoE. I do that all the time. That's why I now always ask if I'm even a little bit uncertain about a mechanic. PoE is insanely deep and part of it comes that some things don't work in a standardised logic. It can be annoying but in the end it's part of the appeal of the game, isn't it?
|
I'm getting lost in this discussion :D
When does the 30% freeze chance of cold snap apply ? Afaik, usually it is : Duration check -> freeze chance.
So, for cold snap, is it 30% check, disregarding duration and all, and if no freeze -> duration check -> freeze chance or duration check -> freeze chance + 30%
???
|
The only uncertain part is does freeze chance from the tree stack additively or diminishingly with cold snap's inherent. i dunno about that. Blitz says its additive so maybe it is.
The rest is simple: You can't "disregard duration" because a freeze must have duration. If a freeze occurs, (which is the first roll), then it checks the duration of the freeze based on the damage that caused the freeze. If the duration is lower than 0.3 seconds, it ignores the freeze entirely. Note that "freeze duration" mods factor in here so with say 100% increased freeze duration, a 0.15s freeze (doubled to 0.3) would still cause a freeze to occur.
So
1) Mob takes Freezable damage (cold usually, lightning if u have 3 dragons) 2) Check for freeze. If the hit was critical, freeze triggers. If the hit wasn't critical, roll other freeze chances (from tree, from items, from cold snap, from freeze mine, etc). 3) If a freeze occurs, check duration based on the damage taken and the mob's HP. If, after duration modifiers, the freeze is under 0.3s, discard it.
thats it.
|
On January 15 2015 07:16 Cynry wrote: I'm getting lost in this discussion :D
When does the 30% freeze chance of cold snap apply ? Afaik, usually it is : Duration check -> freeze chance.
So, for cold snap, is it 30% check, disregarding duration and all, and if no freeze -> duration check -> freeze chance or duration check -> freeze chance + 30%
???
Status aliments are only applied when you crit. If you meet the damage threshold, but it isn't a critical hit then the status aliment won't be applied and if you crit, but you don't meet the damage threshold then it also won't apply the aliment. The nodes on the tree that give you a "chance to freeze" or similar nodes allow you a chance to apply status aliments on non-crits. You still need to do enough damage for the damage threshold to be met. Basically relying on crits instead of the node is better because crits do more damage so you're more likely to have a usable aliment. As stated above you aren't going to notice a .3 second freeze.
All the non-crit chances should be additive so the 30% from cold snap plus the node gives you a 35% chance to the freeze. You never get a freeze if the damage threshold isn't met so your 30% check disregarding duration and all is completely wrong.
|
Yeah nevermind, I mixed all that with the stun mechanics. Status ailment are 100% as long as duration is long enough...
|
On another note: Just dumped 200+ Fusings into my CoD and still no 5L. -.-' Found a CoD with good rolls and thought I would 5L. I guess that's karma for finding one in the first place. Next time I will just sell it and buy a 5L...
|
On January 15 2015 07:23 Sn0_Man wrote: Blitz says its additive so maybe it is. The post I got that from is from October 2012 so no promises.
|
On January 15 2015 08:24 Miragee wrote: On another note: Just dumped 200+ Fusings into my CoD and still no 5L. -.-' Found a CoD with good rolls and thought I would 5L. I guess that's karma for finding one in the first place. Next time I will just sell it and buy a 5L... 5 linked mine in like 100-150 i think, you kind of lose track.
Does anyone know if using a divine orb on an item also rerolls crafted mods?
|
It does reroll them inside the crafting tier you rolled originally
|
On January 15 2015 09:50 Alur wrote:Show nested quote +On January 15 2015 08:24 Miragee wrote: On another note: Just dumped 200+ Fusings into my CoD and still no 5L. -.-' Found a CoD with good rolls and thought I would 5L. I guess that's karma for finding one in the first place. Next time I will just sell it and buy a 5L... 5 linked mine in like 100-150 i think, you kind of lose track. Does anyone know if using a divine orb on an item also rerolls crafted mods?
What do you mean by losing track? I'm over the average, I know. The last 5 Link I made myself was 148 fusings I think.
|
On January 15 2015 09:54 Miragee wrote:Show nested quote +On January 15 2015 09:50 Alur wrote:On January 15 2015 08:24 Miragee wrote: On another note: Just dumped 200+ Fusings into my CoD and still no 5L. -.-' Found a CoD with good rolls and thought I would 5L. I guess that's karma for finding one in the first place. Next time I will just sell it and buy a 5L... 5 linked mine in like 100-150 i think, you kind of lose track. Does anyone know if using a divine orb on an item also rerolls crafted mods? What do you mean by losing track? I'm over the average, I know. The last 5 Link I made myself was 148 fusings I think. I just spammed fusings into it everytime i had 30ish on me, after doing that a couple of times you kind of lose track of how many fusings you've spent.
|
On January 15 2015 07:32 Cynry wrote: Yeah nevermind, I mixed all that with the stun mechanics. Status ailment are 100% as long as duration is long enough...
Nah, that's what I thought. If I'm understanding correctly now:
Let's say the (status ailment) threshold is X.
If crit does Y damage: Y>X, (status ailment) applied Y<X, (status ailment) not applied
If normal cast/ attack does X damage: Y>X, (status ailment) applied Z% of time (Z being the chance to apply (status ailment from shock or otherwise)) Y<X (status ailment) not applied
On January 15 2015 06:51 bluQ wrote:Show nested quote +On January 15 2015 06:45 ticklishmusic wrote: Okay, so for the example with Cold Snap, I have to do 3% of a mob's health, and then after that it rolls the dice for a 30% chance to freeze? I've been playing this game wrong for like 2 years then lol.
I don't understand why my freeze is so inconsistent against exiles though. 27K tooltip dps is pretty decent, 13K per cast on average with what should be a good bit of multi from pen + shock + celestial.
I can almost permafreeze Dominus, but exiles (who have 52% resist just like him, with a 19/15 ele weakness +5% pen from tree, that's reduced by 38%+15*.4%+5%= 49% to 3% lightning resist and something negative for the other 2 types) seem to be almost impossible. I'm pretty sure (with the exceptions of +hp or resist mods) that exiles don't have more hp than him except in really high level maps. *edit misunderstood ^^* Lv 21 Arc: 42–797 is average 419,5 damage per use. For your freeze it is important that the damage is high enough. If you roll a 42 on your Arc cast you won't freeze. I'm not too sure about ur exile problem. You are talking about merciless dominius? with what area-level and what exiles are you comparing him to?
I'm talking merciless Dominus lol.
Wiki says Dominus has 52% lightning resist, which I reduce to 3% with ele weakness and lightning pen, so my lightning dmg (arc + HoT) is basically unmitigated. My HoI is actually amplified since Dominus has 39% cold resist, which goes negative after ele weakness+ pen.
Yeah, but that arc doesn't take into account passives and all that jazz. My spell lightning dmg is 207-4.7K (I'm not sure if that's combining the two casts from spell echo though).
Dunno, my exile problem seems pretty wide ranging. I've died or noped away from Wharf all the way to Palace. Funny thing is I managed to clear Palace except for the exile.
I'm too much of a coward to try linking anything above 4 except in standard.
|
Curses are only 30% effective on act bosses. Your ele weakness doesn't do what you think it does.
|
Aaaaaand i ripped, 88, was doing a dark forest with no dmg increasing mod. It had devourers, but I had done much scarier maps with devourers. So I kill the boss and I'm clearing the rest of the map, and I somehow accidentally alt-tab as a large pack of devourers pops up on me, wasn't fast enough at getting back in the game.
The gear: https://www.pathofexile.com/forum/view-thread/1130013/page/1/#p9847216
I'm not even that upset about losing the character since I got to experience high lvl mapping which I had never gotten to in the past, but the way it happened was a bit meh.
|
Has anyone made an Arc build based around Freezing and shattering mobs with Ele prolif and Three Dragons etc.
I'm currently playing usual crit Arc build, if it is effective enough I might just switch to it.
|
On January 15 2015 14:14 ticklishmusic wrote:Show nested quote +On January 15 2015 07:32 Cynry wrote: Yeah nevermind, I mixed all that with the stun mechanics. Status ailment are 100% as long as duration is long enough... Nah, that's what I thought. If I'm understanding correctly now: Let's say the (status ailment) threshold is X. If crit does Y damage: Y>X, (status ailment) applied Y<X, (status ailment) not applied If normal cast/ attack does X damage: Y>X, (status ailment) applied Z% of time (Z being the chance to apply (status ailment from shock or otherwise)) Y<X (status ailment) not applied Show nested quote +On January 15 2015 06:51 bluQ wrote:On January 15 2015 06:45 ticklishmusic wrote: Okay, so for the example with Cold Snap, I have to do 3% of a mob's health, and then after that it rolls the dice for a 30% chance to freeze? I've been playing this game wrong for like 2 years then lol.
I don't understand why my freeze is so inconsistent against exiles though. 27K tooltip dps is pretty decent, 13K per cast on average with what should be a good bit of multi from pen + shock + celestial.
I can almost permafreeze Dominus, but exiles (who have 52% resist just like him, with a 19/15 ele weakness +5% pen from tree, that's reduced by 38%+15*.4%+5%= 49% to 3% lightning resist and something negative for the other 2 types) seem to be almost impossible. I'm pretty sure (with the exceptions of +hp or resist mods) that exiles don't have more hp than him except in really high level maps. *edit misunderstood ^^* Lv 21 Arc: 42–797 is average 419,5 damage per use. For your freeze it is important that the damage is high enough. If you roll a 42 on your Arc cast you won't freeze. I'm not too sure about ur exile problem. You are talking about merciless dominius? with what area-level and what exiles are you comparing him to? I'm talking merciless Dominus lol. Wiki says Dominus has 52% lightning resist, which I reduce to 3% with ele weakness and lightning pen, so my lightning dmg (arc + HoT) is basically unmitigated. My HoI is actually amplified since Dominus has 39% cold resist, which goes negative after ele weakness+ pen. Yeah, but that arc doesn't take into account passives and all that jazz. My spell lightning dmg is 207-4.7K (I'm not sure if that's combining the two casts from spell echo though). Dunno, my exile problem seems pretty wide ranging. I've died or noped away from Wharf all the way to Palace. Funny thing is I managed to clear Palace except for the exile. I'm too much of a coward to try linking anything above 4 except in standard. You guys make it so complicated ^^
1. Spell is casted.
2. Check for: Is spell a crit? - Yes: Is damage higher than 3% of targets health? - No: Roll for chance to freeze, on success: Is damage higher than 3% of targets health?
3. Check for: Is damage higher than 3% of targets health? - Yes: Apply status aliment for x seconds (where x is relative to damage per HP) - No: No Status applied.
And i don't see a logical or implementation reason that chance to freeze(from Tree and Skilldescription) isn't additive.
207 is your lower end damage. the variance of lightning damage is what makes it so .. weird.
|
Vatican City State1872 Posts
this is literally the dumbest shit in the world, 6.6k es while wearing incandescent heart which translates to 81.25% fire resistance and when i got one shotted there i was on on full life.
complete the mission of keeping her on low life for 10s or whatever, swing a couple times at the zombies and then im offscreen dead lol, looks like MAYBE 3-4 zombies detonated on me?
whatever dude, melee is so fucking awful I had no idea that exile even did dmg as Ive never been hit by one of those before.
edit - img looks broken on tl to me so ill just put a direct link if u wanna click it. http://s14.postimg.org/8golj9s8h/wat.jpg
edit 2 - doesnt the game delete the exile after u keep them on low life? did something else blow me up?
|
Vatican City State1872 Posts
I think that death is gonna make me retire from poe til act 4, I had a really cool build and had spent a lot of time on putting the char together. It was a beast, i could facetank anything until that happened
not to mention all of my currency was spent on that witch and i made no currency back since she died at 72 or something
lost like 4 chars this league
lvl 84 iron will flameblast perma immortal call guy lvl 82 srs lvl 70 something dagger guy lvl 70 something leapslam guy + this ci girl
|
|
|
|