|
i got sealed (top 8 draft) event on sunday. They're splitting a case between the top 8
|
On January 22 2015 07:57 MoonBear wrote:Show nested quote +On January 22 2015 07:08 Ghostpvp wrote:The bigger concern I have is the Treasure Cruise ban in Legacy. I really don't understand it when Brainstorm is a thing and by far is and will continue to be the best card in Legacy. If a new card suddenly making one specific strategy very good and dominant for a while is a big deal, well do I have news for Wizards. (Remember when Griselbrand was considered Necropotence 2.0, or when True Name Nemesis was printed?) While brainstorm is the best card in legacy (not even close). Nothing buries your opponent faster in games where both players are playing 'fair' strategies than casting multiple treasure cruise. I would argue that TNN isn't even all that troublesome by itself in legacy. It quickly becomes dominating to other 'fair' creature when paired with SFM (All 'fair' creature strategies are inferior to SFM in legacy). The way I see it, if you're playing a 'fair' strategy there are a lot of other things in legacy that can get you card advantage as well (Crucible giving you back Wastelands, Sylvan Library, DRS, etc.) and Treasure Cruise is just a very, very, good way of doing it. But you're still in a format with Lion's Eye Diamond, Jace the Wallet Sculptor, etc. so it just seems a bit meh to me because it's not like, Goblin Recruiter level of power. My comparison to cards like TNN is more that it very quickly became a card that was played in a lot of decks but people have adapted and I think with time the same could have happened with Treasure Cruise with time (especially given Legacy's card pool). Maybe I'm wrong and Treasure Cruise really is busted, but the speed at which the ban was issued makes me uncomfortable. (It took longer for Skullclamp to get banned from Extended than it has Treasure Cruise to get banned for example.) Show nested quote +On January 22 2015 07:26 mavignon wrote: From what I have understood it's more "Pod > every other creature deck" that is a problem to Wizards. Sure, and I understand that reasoning. I'm more concerned with the overall direction of Modern here though. I don't think Pod leaving suddenly means other creature decks are suddenly going to become Tier 1, because there's a lot more than just Pod holding them back. If you're playing Aggro, Affinity is still the benchmark to beat. If you're playing midrange, you need to differentiate yourself from BGx Rock (and maybe TarmoTwin?). If you're doing something gimmicky there's Boggles. Any creature deck that's going to try and replace Pod needs to do something better than what those decks do, and at least for now I can't think of any that can. If the goal of the Pod ban is to increase diversity, I can't see how it will actually get the job done since most decks are just worse versions of those ones listed above. I'm very willing to be proven wrong though (maybe there's something good in DTK!).
You guys post well thought out responses, and maybe mine is going to be a bit simplistic (maybe I'm only discussing a surface issue/symptom rather than a root-cause) but I really feel like a format is problematic when the correct choice is to often maindeck multiple copies of pyroblast/red elemental blast. When you get into situations where maindecking those cards is a legitimate strategy specifically to fight opposing treasure cruises, things have kind of gotten out of hand....
|
On January 23 2015 10:51 BallinWitStalin wrote:Show nested quote +On January 22 2015 07:57 MoonBear wrote:On January 22 2015 07:08 Ghostpvp wrote:The bigger concern I have is the Treasure Cruise ban in Legacy. I really don't understand it when Brainstorm is a thing and by far is and will continue to be the best card in Legacy. If a new card suddenly making one specific strategy very good and dominant for a while is a big deal, well do I have news for Wizards. (Remember when Griselbrand was considered Necropotence 2.0, or when True Name Nemesis was printed?) While brainstorm is the best card in legacy (not even close). Nothing buries your opponent faster in games where both players are playing 'fair' strategies than casting multiple treasure cruise. I would argue that TNN isn't even all that troublesome by itself in legacy. It quickly becomes dominating to other 'fair' creature when paired with SFM (All 'fair' creature strategies are inferior to SFM in legacy). The way I see it, if you're playing a 'fair' strategy there are a lot of other things in legacy that can get you card advantage as well (Crucible giving you back Wastelands, Sylvan Library, DRS, etc.) and Treasure Cruise is just a very, very, good way of doing it. But you're still in a format with Lion's Eye Diamond, Jace the Wallet Sculptor, etc. so it just seems a bit meh to me because it's not like, Goblin Recruiter level of power. My comparison to cards like TNN is more that it very quickly became a card that was played in a lot of decks but people have adapted and I think with time the same could have happened with Treasure Cruise with time (especially given Legacy's card pool). Maybe I'm wrong and Treasure Cruise really is busted, but the speed at which the ban was issued makes me uncomfortable. (It took longer for Skullclamp to get banned from Extended than it has Treasure Cruise to get banned for example.) On January 22 2015 07:26 mavignon wrote: From what I have understood it's more "Pod > every other creature deck" that is a problem to Wizards. Sure, and I understand that reasoning. I'm more concerned with the overall direction of Modern here though. I don't think Pod leaving suddenly means other creature decks are suddenly going to become Tier 1, because there's a lot more than just Pod holding them back. If you're playing Aggro, Affinity is still the benchmark to beat. If you're playing midrange, you need to differentiate yourself from BGx Rock (and maybe TarmoTwin?). If you're doing something gimmicky there's Boggles. Any creature deck that's going to try and replace Pod needs to do something better than what those decks do, and at least for now I can't think of any that can. If the goal of the Pod ban is to increase diversity, I can't see how it will actually get the job done since most decks are just worse versions of those ones listed above. I'm very willing to be proven wrong though (maybe there's something good in DTK!). You guys post well thought out responses, and maybe mine is going to be a bit simplistic (maybe I'm only discussing a surface issue/symptom rather than a root-cause) but I really feel like a format is problematic when the correct choice is to often maindeck multiple copies of pyroblast/red elemental blast. When you get into situations where maindecking those cards is a legitimate strategy specifically to fight opposing treasure cruises, things have kind of gotten out of hand....
Those cards were not for treasure cruise: They were for Brainstorm.
|
On January 24 2015 01:03 Thieving Magpie wrote:Show nested quote +On January 23 2015 10:51 BallinWitStalin wrote:On January 22 2015 07:57 MoonBear wrote:On January 22 2015 07:08 Ghostpvp wrote:The bigger concern I have is the Treasure Cruise ban in Legacy. I really don't understand it when Brainstorm is a thing and by far is and will continue to be the best card in Legacy. If a new card suddenly making one specific strategy very good and dominant for a while is a big deal, well do I have news for Wizards. (Remember when Griselbrand was considered Necropotence 2.0, or when True Name Nemesis was printed?) While brainstorm is the best card in legacy (not even close). Nothing buries your opponent faster in games where both players are playing 'fair' strategies than casting multiple treasure cruise. I would argue that TNN isn't even all that troublesome by itself in legacy. It quickly becomes dominating to other 'fair' creature when paired with SFM (All 'fair' creature strategies are inferior to SFM in legacy). The way I see it, if you're playing a 'fair' strategy there are a lot of other things in legacy that can get you card advantage as well (Crucible giving you back Wastelands, Sylvan Library, DRS, etc.) and Treasure Cruise is just a very, very, good way of doing it. But you're still in a format with Lion's Eye Diamond, Jace the Wallet Sculptor, etc. so it just seems a bit meh to me because it's not like, Goblin Recruiter level of power. My comparison to cards like TNN is more that it very quickly became a card that was played in a lot of decks but people have adapted and I think with time the same could have happened with Treasure Cruise with time (especially given Legacy's card pool). Maybe I'm wrong and Treasure Cruise really is busted, but the speed at which the ban was issued makes me uncomfortable. (It took longer for Skullclamp to get banned from Extended than it has Treasure Cruise to get banned for example.) On January 22 2015 07:26 mavignon wrote: From what I have understood it's more "Pod > every other creature deck" that is a problem to Wizards. Sure, and I understand that reasoning. I'm more concerned with the overall direction of Modern here though. I don't think Pod leaving suddenly means other creature decks are suddenly going to become Tier 1, because there's a lot more than just Pod holding them back. If you're playing Aggro, Affinity is still the benchmark to beat. If you're playing midrange, you need to differentiate yourself from BGx Rock (and maybe TarmoTwin?). If you're doing something gimmicky there's Boggles. Any creature deck that's going to try and replace Pod needs to do something better than what those decks do, and at least for now I can't think of any that can. If the goal of the Pod ban is to increase diversity, I can't see how it will actually get the job done since most decks are just worse versions of those ones listed above. I'm very willing to be proven wrong though (maybe there's something good in DTK!). You guys post well thought out responses, and maybe mine is going to be a bit simplistic (maybe I'm only discussing a surface issue/symptom rather than a root-cause) but I really feel like a format is problematic when the correct choice is to often maindeck multiple copies of pyroblast/red elemental blast. When you get into situations where maindecking those cards is a legitimate strategy specifically to fight opposing treasure cruises, things have kind of gotten out of hand.... Those cards were not for treasure cruise: They were for Brainstorm.
Exactly, Joe was putting them into miracles way before Cruise was a thing to combat Brainstorm, ponder, force.
|
On January 24 2015 01:03 Thieving Magpie wrote:Show nested quote +On January 23 2015 10:51 BallinWitStalin wrote:On January 22 2015 07:57 MoonBear wrote:On January 22 2015 07:08 Ghostpvp wrote:The bigger concern I have is the Treasure Cruise ban in Legacy. I really don't understand it when Brainstorm is a thing and by far is and will continue to be the best card in Legacy. If a new card suddenly making one specific strategy very good and dominant for a while is a big deal, well do I have news for Wizards. (Remember when Griselbrand was considered Necropotence 2.0, or when True Name Nemesis was printed?) While brainstorm is the best card in legacy (not even close). Nothing buries your opponent faster in games where both players are playing 'fair' strategies than casting multiple treasure cruise. I would argue that TNN isn't even all that troublesome by itself in legacy. It quickly becomes dominating to other 'fair' creature when paired with SFM (All 'fair' creature strategies are inferior to SFM in legacy). The way I see it, if you're playing a 'fair' strategy there are a lot of other things in legacy that can get you card advantage as well (Crucible giving you back Wastelands, Sylvan Library, DRS, etc.) and Treasure Cruise is just a very, very, good way of doing it. But you're still in a format with Lion's Eye Diamond, Jace the Wallet Sculptor, etc. so it just seems a bit meh to me because it's not like, Goblin Recruiter level of power. My comparison to cards like TNN is more that it very quickly became a card that was played in a lot of decks but people have adapted and I think with time the same could have happened with Treasure Cruise with time (especially given Legacy's card pool). Maybe I'm wrong and Treasure Cruise really is busted, but the speed at which the ban was issued makes me uncomfortable. (It took longer for Skullclamp to get banned from Extended than it has Treasure Cruise to get banned for example.) On January 22 2015 07:26 mavignon wrote: From what I have understood it's more "Pod > every other creature deck" that is a problem to Wizards. Sure, and I understand that reasoning. I'm more concerned with the overall direction of Modern here though. I don't think Pod leaving suddenly means other creature decks are suddenly going to become Tier 1, because there's a lot more than just Pod holding them back. If you're playing Aggro, Affinity is still the benchmark to beat. If you're playing midrange, you need to differentiate yourself from BGx Rock (and maybe TarmoTwin?). If you're doing something gimmicky there's Boggles. Any creature deck that's going to try and replace Pod needs to do something better than what those decks do, and at least for now I can't think of any that can. If the goal of the Pod ban is to increase diversity, I can't see how it will actually get the job done since most decks are just worse versions of those ones listed above. I'm very willing to be proven wrong though (maybe there's something good in DTK!). You guys post well thought out responses, and maybe mine is going to be a bit simplistic (maybe I'm only discussing a surface issue/symptom rather than a root-cause) but I really feel like a format is problematic when the correct choice is to often maindeck multiple copies of pyroblast/red elemental blast. When you get into situations where maindecking those cards is a legitimate strategy specifically to fight opposing treasure cruises, things have kind of gotten out of hand.... Those cards were not for treasure cruise: They were for Brainstorm.
Honestly I don't play legacy control a lot so I can't really gainsay what they're for in the mirrors, but the multiple copies of those cards only seemed to start happening after treasure cruise. I know a few people maindecked one prior to treasure cruise (I really don't recall multiple copies, but I didn't really start paying attention until a few months before Khans so I don't really know), but if they were for brainstorms why did they increase in popularity after TC printing? I guess blue decks got increasingly powerful and represented a greater % of the metagame, so the value of maindecking them increased, but I've seen people on streams using them to fight over TCs as well as brainstorms. Did the percentage of decks playing brainstorm actually change after the printing of TC?
|
Even though I lost my three rounds of my Fate released sealed (four was scheduled, had to drop out because of a combination of reasons while not being able to get any more prices), it was still a fun time for me. And the last two matches was actually pretty close ones. So I had fun.
Oh, and now I also have a DCI number! This was the first event since I my LGS got sanctioned!
|
Fucking hell. My friend who is hosting our frf draft Sunday opened three extra packs today and got brutal hordechief, foil temporal trespass and ugin.
|
Holy fuck I need that luck tomorrow.
|
Got some decent cards from my packs openings yesterday. All Sieges save for the red one, temporal treepass, Jeskai Infiltrator and two fetches
|
On January 24 2015 03:02 BallinWitStalin wrote:Show nested quote +On January 24 2015 01:03 Thieving Magpie wrote:On January 23 2015 10:51 BallinWitStalin wrote:On January 22 2015 07:57 MoonBear wrote:On January 22 2015 07:08 Ghostpvp wrote:The bigger concern I have is the Treasure Cruise ban in Legacy. I really don't understand it when Brainstorm is a thing and by far is and will continue to be the best card in Legacy. If a new card suddenly making one specific strategy very good and dominant for a while is a big deal, well do I have news for Wizards. (Remember when Griselbrand was considered Necropotence 2.0, or when True Name Nemesis was printed?) While brainstorm is the best card in legacy (not even close). Nothing buries your opponent faster in games where both players are playing 'fair' strategies than casting multiple treasure cruise. I would argue that TNN isn't even all that troublesome by itself in legacy. It quickly becomes dominating to other 'fair' creature when paired with SFM (All 'fair' creature strategies are inferior to SFM in legacy). The way I see it, if you're playing a 'fair' strategy there are a lot of other things in legacy that can get you card advantage as well (Crucible giving you back Wastelands, Sylvan Library, DRS, etc.) and Treasure Cruise is just a very, very, good way of doing it. But you're still in a format with Lion's Eye Diamond, Jace the Wallet Sculptor, etc. so it just seems a bit meh to me because it's not like, Goblin Recruiter level of power. My comparison to cards like TNN is more that it very quickly became a card that was played in a lot of decks but people have adapted and I think with time the same could have happened with Treasure Cruise with time (especially given Legacy's card pool). Maybe I'm wrong and Treasure Cruise really is busted, but the speed at which the ban was issued makes me uncomfortable. (It took longer for Skullclamp to get banned from Extended than it has Treasure Cruise to get banned for example.) On January 22 2015 07:26 mavignon wrote: From what I have understood it's more "Pod > every other creature deck" that is a problem to Wizards. Sure, and I understand that reasoning. I'm more concerned with the overall direction of Modern here though. I don't think Pod leaving suddenly means other creature decks are suddenly going to become Tier 1, because there's a lot more than just Pod holding them back. If you're playing Aggro, Affinity is still the benchmark to beat. If you're playing midrange, you need to differentiate yourself from BGx Rock (and maybe TarmoTwin?). If you're doing something gimmicky there's Boggles. Any creature deck that's going to try and replace Pod needs to do something better than what those decks do, and at least for now I can't think of any that can. If the goal of the Pod ban is to increase diversity, I can't see how it will actually get the job done since most decks are just worse versions of those ones listed above. I'm very willing to be proven wrong though (maybe there's something good in DTK!). You guys post well thought out responses, and maybe mine is going to be a bit simplistic (maybe I'm only discussing a surface issue/symptom rather than a root-cause) but I really feel like a format is problematic when the correct choice is to often maindeck multiple copies of pyroblast/red elemental blast. When you get into situations where maindecking those cards is a legitimate strategy specifically to fight opposing treasure cruises, things have kind of gotten out of hand.... Those cards were not for treasure cruise: They were for Brainstorm. Honestly I don't play legacy control a lot so I can't really gainsay what they're for in the mirrors, but the multiple copies of those cards only seemed to start happening after treasure cruise. I know a few people maindecked one prior to treasure cruise (I really don't recall multiple copies, but I didn't really start paying attention until a few months before Khans so I don't really know), but if they were for brainstorms why did they increase in popularity after TC printing? I guess blue decks got increasingly powerful and represented a greater % of the metagame, so the value of maindecking them increased, but I've seen people on streams using them to fight over TCs as well as brainstorms. Did the percentage of decks playing brainstorm actually change after the printing of TC?
It was the decline of Daze.
pre-cruise RUG was the main aggro deck with its
4 FoW 4 Daze 2 Spell Pierce
With Cruise it got replaced with UR Delver eschewing Stifle/Daze requiring a stronger counterspell suite.
So decks began packing more Pyroblast/REB
Not that Cruise isn't a good REB target, but 1-2 Red Blasts have been in use since as far back as 1999 Type 1.5
|
So after experimenting today, Esper Charm is actually really good.
Edit: Two lists I am currently testing in Modern
Esper Control + Show Spoiler + 4 Celestial Colonnade 4 Polltued Delta 4 Flooded Strand 2 Hallowed Fountain 2 Watery Grave 1 Godless Shrine 3 Island 2 Plains 1 Swamp 3 Tectonic Edge
3 Snapcaster Mage 2 Vendilion Clique
2 Elspeth, Knight-Errant
4 Path to Exile 3 Spell Snare 4 Mana Leak 3 Lingering Souls 4 Esper Charm 2 Supreme Verdict 4 Cryptic Command 2 Sphinx's Revelation 1 White Sun's Zenith
Sideboard 3 Spreading Seas 3 Thoughtseize 2 Stony Silence 1 Disenchant 2 Negate 1 Celestial Purge 1 Crucible of Worlds 2 Baneslayer Angel
Post board your Jund/Junk Match up is actually hilariously easy. Game 1 vs Tron is really bad but 2 and 3 are fine. UWR is 50/50 game 1 but in their favor 2 and 3 depending on their build.
Just a fun one I really want to try out.
Bloody Seas + Show Spoiler +4 Scalding Tarn 4 Flooded Strand 3 Steam Vents 2 Sulfur Falls 7 Island 1 Mountain 1 Desolate Lighthouse
4 Snapcaster Mage 2 Vendilion Clique
4 Serum Visions 4 Lightning Bolt 2 Forked Bolt 3 Remand 2 Mana Leak 4 Spreading Seas 3 Blood Moon 2 Vedalken Shackles 3 Electrolyze 4 Cryptic Command 1 Batterskull
Sideboard
2 Relic of Progenitus 2 Pillar of Flame 3 Anger of the Gods 1 Keranos, God of Storms 3 Vandalblast 2 Counterflux 1 Negate 1 Spellskite
With so many greedy mana bases floating around why not make everyone hate themselves?
|
|
On January 24 2015 17:12 Shotcoder wrote:So after experimenting today, Esper Charm is actually really good. Edit: Two lists I am currently testing in Modern Esper Control + Show Spoiler + 4 Celestial Colonnade 4 Polltued Delta 4 Flooded Strand 2 Hallowed Fountain 2 Watery Grave 1 Godless Shrine 3 Island 2 Plains 1 Swamp 3 Tectonic Edge
3 Snapcaster Mage 2 Vendilion Clique
2 Elspeth, Knight-Errant
4 Path to Exile 3 Spell Snare 4 Mana Leak 3 Lingering Souls 4 Esper Charm 2 Supreme Verdict 4 Cryptic Command 2 Sphinx's Revelation 1 White Sun's Zenith
Sideboard 3 Spreading Seas 3 Thoughtseize 2 Stony Silence 1 Disenchant 2 Negate 1 Celestial Purge 1 Crucible of Worlds 2 Baneslayer Angel
Post board your Jund/Junk Match up is actually hilariously easy. Game 1 vs Tron is really bad but 2 and 3 are fine. UWR is 50/50 game 1 but in their favor 2 and 3 depending on their build. Just a fun one I really want to try out. Bloody Seas + Show Spoiler +4 Scalding Tarn 4 Flooded Strand 3 Steam Vents 2 Sulfur Falls 7 Island 1 Mountain 1 Desolate Lighthouse
4 Snapcaster Mage 2 Vendilion Clique
4 Serum Visions 4 Lightning Bolt 2 Forked Bolt 3 Remand 2 Mana Leak 4 Spreading Seas 3 Blood Moon 2 Vedalken Shackles 3 Electrolyze 4 Cryptic Command 1 Batterskull
Sideboard
2 Relic of Progenitus 2 Pillar of Flame 3 Anger of the Gods 1 Keranos, God of Storms 3 Vandalblast 2 Counterflux 1 Negate 1 Spellskite
With so many greedy mana bases floating around why not make everyone hate themselves?
What matchups do you bring Baneslayer come in for?
|
They're actually the last two spots that I couldn't decide what else to put there. I figured they would be fine as a trump to creature based decks who slimmed down on removal post board. I was also tossing around the idea of removing 1 charm and moving the elspeths to the board so I can main deck the 3 spreading seas.
|
Okay, I think your matchup against those midrange decks should be pretty good without the Baneslayers. And I think she is too slow against Mono-Red types. Weirdly, a one-of Consecrated Sphinx might be the best trump against Rock Style decks, if they pull out all their removal. Though, I don't really know, maybe Wurmcoil? I haven't played much Esper in Modern.
Ultimately, I think there needs to be space for Kor Firewalkers in control decks these days.
|
I definitely see your point, I think personally I like Timely in that slot. But would you cut the Purge for the third Firewalker?
Also I thought about running a miser Sphinx or Grave Titan in this list. Sphinx did so much work for me in standard and so did the titan that I wanted to give them some love but White Sun and Colonnade have proven to be conistent enough finishers. And because of White Sun I've contemplated running a Teachings just to find it.
|
I'm okay with Purge. It's an okay answer to slipped-in Lilliana. I think Esper's mana base can handle turn 2 WW? Is Timely better or just easier to cast? Sincere question, I have not tried.
I think White Sun is pretty cool. It's safe, at least and it gives you something-ish to do with your mana. But my experience, long ago, is that it's never really been good enough.
|
On January 29 2015 14:17 slyboogie wrote: I'm okay with Purge. It's an okay answer to slipped-in Lilliana. I think Esper's mana base can handle turn 2 WW? Is Timely better or just easier to cast? Sincere question, I have not tried.
I think White Sun is pretty cool. It's safe, at least and it gives you something-ish to do with your mana. But my experience, long ago, is that it's never really been good enough.
Thinking about it, with the addition of the 2 Elspeths from my first list to my revision I think I can safely cut White Sun. White sun probably is 1 too many win conditions and Elspeth is good enough if not better anyways.
I like timely strictly because it's better in more match ups and it has synergy with Snapcaster. Nothing more than that. Firewalker is definitely a house at what it does.
|
thoughts on this modern list?
4 Gitaxian Probe 4 Bolt 4 Path 3 Figure of Destiny 4 Helix 2 Boros Charm 2 Young Pyromancer 3 Snapcaster Mage 3 Brimaz 4 Monastery Mentor 2 Chandra
23 lands 7 fetchlands 4 plains (or 3 plains, 1 desolate lighthouse) 4 sacred foundry 2 clifftop retreat (r/w innistrad rare dual) 2 hallowed fountain 2 steam vents 1 island 1 mountain
Sideboard: 1 Gideon Jura 1 Ethersworn Canonist 2 relic 2 kor firewalker 2 shatterstorm 2 stony silence 2 combust 1 wear//tear 2 mirran crusader
|
On January 30 2015 08:51 Whole wrote: thoughts on this modern list?
4 Gitaxian Probe 4 Bolt 4 Path 3 Figure of Destiny 4 Helix 2 Boros Charm 2 Young Pyromancer 3 Snapcaster Mage 3 Brimaz 4 Monastery Mentor 2 Chandra
23 lands 7 fetchlands 4 plains (or 3 plains, 1 desolate lighthouse) 4 sacred foundry 2 clifftop retreat (r/w innistrad rare dual) 2 hallowed fountain 2 steam vents 1 island 1 mountain
Sideboard: 1 Gideon Jura 1 Ethersworn Canonist 2 relic 2 kor firewalker 2 shatterstorm 2 stony silence 2 combust 1 wear//tear 2 mirran crusader
I'm not sure Snapcaster is worth it here. It's tugging your mana into Blue, but you don't need to be there. Without adding Permission/Counter Magic to the deck, he's not stealing tempo or giving you a fight against Scapeshift or Twin (maybe snap-path? Yuck.)
There's a tension between Figure and the rest of your deck. He's robbing you of mana, Swiftspear will accomplish more for less mana!
Finally, if you really want to stay Blue, maybe Geist of Saint Traft plays better with the rest of your deck than Brimaz. Boros Charm and Bolts and Helixes can make even a single Geist combat phase very dangerous.
|
|
|
|