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I think Ming's is lower demand partly because life nodes are lower% now, so it takes more to offset the 15% reduced life. I personally don't understand, I think it's a stupidly powerful item. I mean 20% extra reflect proof damage? Yes please. People use Atziri's Promise, Ming's is the exact same thing. Who gives a shit about the 15% reduced, better that than giving up a flask slot IMO.
I leveled up a summoner yesterday, and wtf my stupid spectres keep dying. I hate this character.
Ranting aside: if you're not dying too much (it's up to you to define too much) then I'd say you're okay honestly. Use the masters to craft some resists and hp onto your gear-- use the t2 one (with alchs) not the t1 chaos one which is probably more expensive than it's worth.
If your character hits a wall where you die too much and can't level, then you might want to just reroll at that point.
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@Uranium: I just gave him a hint for a value he should look for. Mind you, you don't need poe.trade to reach an average life value of 60. I played my first characters in the last three leagues (HC) without buying anything until I reached maps. The argument, that is preached by many, that you can't do anything selffound in this game is mostly crying. You just have to know where to look and what to pick up. However, I think it is good that you added that info. In general, PoE is a hard game to learn. You won't get it right with your first char. So however one is going to do it, it isn't going to be "optimal" for you as a person. You will always continue to learn how to adjust character builds to your playstyle - aka what suits you more and what is more fun to you.
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On March 09 2015 12:55 KissBlade wrote:The alt thing didn't work for me on checking ilevel, I've just been typing it in manually. Alt just compares it with my current item I'm wearing . Yeah, my bad. It's /itemlevel when holding the item on your cursor. The Alt thing only works in the trade window; I mixed the two up.
Having a portal open is the ideal way to return to the Dominus fight after dying, like probemicro said. The ledge over the door to Dominus can't even be passed with leap slam/lightning warp, so everyone has to walk the long way around - lame. Actually, you can cheese any of the non-map bosses with portals - just open a portal, and duck into it to refill your life/mana/flasks whenever you get low, return to the fight (open a new portal right away) and keep going.
As for hp, you'll also get more hp with levels.
On March 10 2015 03:12 Uranium wrote: Prices are a bit lower on Torment right now due to it being a temp league, whereas Standard has an inflated economy due to years of built-up wealth.
I'm primarily a Standard player that dabbles a bit in the temp leagues, and I don't agree that the economy is generally inflated. It's true that the top-end stuff is more expensive, since there's more currency in the economy, and in general there are less naive sellers who might have a great item for sale at a discount price, but entry-level stuff is just as cheap, or even cheaper. This especially applies to all but the most rare/desirable uniques. One striking example would be something like the Searing Touch - it's an excellent staff for a number of builds, and is way cheaper on standard than on torment (comparing unlinked). And if you consider something like the Alteration orb as the basic unit of currency (rather than Chaos), the comparison is even more favorable for Standard, since minor orbs have relatively more value there.
Post-Dominus merciless is maps - actually, some people start maps before that. Maps start at level 66 and go up to 78, and the progression is the obvious one. There is also the special Atziri boss map, but that involves farming fragments and is a huge chore.
Another step towards Act 4: End of torment/bloodlines announced: https://www.pathofexile.com/forum/view-thread/1214618
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"Bloodlines will still be available as a Zana Map Device option. For general map mods, we are looking at using specific bloodlines mods, rather than a general Bloodlines mod (all packs have Phylacteral Link?)"
top lel
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I play all characters pre-map as self-found. Not for a challenge or anything but just because the return on investment for spending the time to look up items and trade is not worth it. It's hard to understand how people say you can't play self-found.
In other news, alch a Shipyard and get 4 additional projectiles. "Eh, there's no other damage mods, I probably won't even get a monster type that can shotgun, it's probably fine."
Dogs, snakes and freezepulsers. What a deathtrap. Even with 5k 87% before ruby the Voidbearers did a ridiculous amount of damage. Post-ruby their damage was still noticeable. Was scary.
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On March 10 2015 09:57 Probemicro wrote: "Bloodlines will still be available as a Zana Map Device option. For general map mods, we are looking at using specific bloodlines mods, rather than a general Bloodlines mod (all packs have Phylacteral Link?)"
top lel
A unique map with that would be pretty amusing actually. If I got that when I alched my shipyard or something I'd just cry.
On March 10 2015 09:59 Lachrymose wrote: I play all characters pre-map as self-found. Not for a challenge or anything but just because the return on investment for spending the time to look up items and trade is not worth it. It's hard to understand how people say you can't play self-found.
Jewelery when you're just hitting merciless is a great investment and really speeds up your leveling. Buying a couple pieces to fill out your resists when you first hit merciless is always a good idea imo
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You can usually get good jewelry for super cheap since it's so hard to price as well. I once bought a Dragon's gold ring of excavation for 10 chaos, and I'm sure a lot of people here can tell a similar story.
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The %life (139) you have is fine, it's definitely your items holding you back right now.
Some suggestions: Get yourself a good chest piece-- you can either buy a Belly of the Beast which is all around pretty good, or a rare chest with 2 T2 resists and a decent HP roll. If you can afford a 5L version of one of those, even better.
A couple uniques you can consider using as well are goldrim and rainbowstrides. They both offer a good amount of ele resists (40 and 20 to all respectively). That should make your jewelry slots and belt pretty flexible, just get something with good hp rolls.
For maps, you can transmute and aug starting from 66, but it's not really necessary-- if something happens, you can probably find a group running maps (though they might hate you for spamming firestorm) and loot a few maps. Try and save about 10 of the next level of map before going up, which will provide a reasonable cushion against bad streaks of RNG. Do that up to around 73, then you can start alching maps. If it bricks, save it for another character. Don't use chaos or cartos until 76 or above.
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On March 10 2015 13:40 ticklishmusic wrote:Try and save about 10 of the next level of map before going up, which will provide a reasonable cushion against bad streaks of RNG.
Don't actually do this. Run your highest map (that you feel comfortable running) to maximise your chances of getting the highest map drops you can get. Insulating yourself from bad luck doesn't mean anything. What you're actually doing is insulating yourself from good luck.
If you have a pool of 66s and you run your one 67 and get a 69 and run that you might get lucky and stabilise at 69. Worst case scenario is you're forced to go back to running 66s which was the best case scenario otherwise.
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On March 10 2015 13:50 Lachrymose wrote:Show nested quote +On March 10 2015 13:40 ticklishmusic wrote:Try and save about 10 of the next level of map before going up, which will provide a reasonable cushion against bad streaks of RNG. Don't actually do this. Run your highest map (that you feel comfortable running) to maximise your chances of getting the highest map drops you can get. Insulating yourself from bad luck doesn't mean anything. What you're actually doing is insulating yourself from good luck. If you have a pool of 66s and you run your one 67 and get a 69 and run that you might get lucky and stabilise at 69. Worst case scenario is you're forced to go back to running 66s which was the best case scenario otherwise.
I agree with what you are saying *except* that as far as experience and loot goes you get more advantage out of running lower level maps while you are within their level range. So if odds are you are going to have to go back down in maps if you try to move up anyways, you may as well milk the lower level maps for all they are worth before moving up.
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I usually run the lowest level map which give me 90%+ xp, and the 10 maps rule usually hits that pretty well. He's also on a pretty squishy character, so doing lower lvl/ safer maps might be better for awhile as well until he gets geared up.
Oh yeah, also save museum maps-- they're good for farming Vaal fragments. If you're like me and kinda lazy, do maps that don't have an annoying maze layout as well and just use them for the map or chisel recipe (3x of a map -> map of next level, 20q stone hammer (or analogue) + map -> chisel)
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On March 10 2015 13:53 travis wrote:Show nested quote +On March 10 2015 13:50 Lachrymose wrote:On March 10 2015 13:40 ticklishmusic wrote:Try and save about 10 of the next level of map before going up, which will provide a reasonable cushion against bad streaks of RNG. Don't actually do this. Run your highest map (that you feel comfortable running) to maximise your chances of getting the highest map drops you can get. Insulating yourself from bad luck doesn't mean anything. What you're actually doing is insulating yourself from good luck. If you have a pool of 66s and you run your one 67 and get a 69 and run that you might get lucky and stabilise at 69. Worst case scenario is you're forced to go back to running 66s which was the best case scenario otherwise. I agree with what you are saying *except* that as far as experience and loot goes you get more advantage out of running lower level maps while you are within their level range. So if odds are you are going to have to go back down in maps if you try to move up anyways, you may as well milk the lower level maps for all they are worth before moving up.
This is true for exp, but it is not true for drops. Your level is never considered higher than 68 (and therefore no effect in 66+ zones) for the drop rate penalty. The drop rate penalty is also only for currency, not all items.
And there is no way grinding out one level of maps and then slowly moving on to the next is more efficient exp/time.
On March 10 2015 14:05 ticklishmusic wrote: If you're like me and kinda lazy, do maps that don't have an annoying maze layout as well and just use them for the map or chisel recipe
Now this is some advice I can get behind.~ :D
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On March 10 2015 13:53 travis wrote:Show nested quote +On March 10 2015 13:50 Lachrymose wrote:On March 10 2015 13:40 ticklishmusic wrote:Try and save about 10 of the next level of map before going up, which will provide a reasonable cushion against bad streaks of RNG. Don't actually do this. Run your highest map (that you feel comfortable running) to maximise your chances of getting the highest map drops you can get. Insulating yourself from bad luck doesn't mean anything. What you're actually doing is insulating yourself from good luck. If you have a pool of 66s and you run your one 67 and get a 69 and run that you might get lucky and stabilise at 69. Worst case scenario is you're forced to go back to running 66s which was the best case scenario otherwise. I agree with what you are saying *except* that as far as experience and loot goes you get more advantage out of running lower level maps while you are within their level range. So if odds are you are going to have to go back down in maps if you try to move up anyways, you may as well milk the lower level maps for all they are worth before moving up.
If you ever run out of (good high level) maps you should just buy some more. Typically you'll be able to break even on drops so you aren't wasting currency and it is far more time and drop efficient to be running the higher end maps than dropping back down due to bad luck.
You also need to consider your clear speed and safety value. Know your characters limits.
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I'm looking forward to some juicy rips in the 1-month. Tormented spirits are so much more dangerous than anything in Bloodlines (well, except maybe original frozen sky).
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On March 11 2015 04:08 TheTenthDoc wrote: I'm looking forward to some juicy rips in the 1-month. Tormented spirits are so much more dangerous than anything in Bloodlines (well, except maybe original frozen sky).
Cult of the element charger are dangerous.
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GGG has kind of always done the same thing with Hardcore/ Standard temp leagues-- the Hardcore one is a bit more common, but the Standard one is more random and rippy.
Nemesis you could see by hovering over or special effects, Anarchy exiles were "sup lemme kill you"
Beyond you knew if you were going to summon Abaxoth (more or less) whereas Strongboxes were "bunch of monsters in ya face have fun", though you could ID and warp out. Still, lag was a PITB.
Bloodlines you can see the mods, torment is sometimes walk into a room, get killed by martyr or see an unkillable boss b/c it's got cannibal.
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so they are going to keep adding more random elements from the temp leagues into the main game...goodness knows how weird it will be in another few years time.
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On March 10 2015 06:52 Miragee wrote: @Uranium: I just gave him a hint for a value he should look for. Mind you, you don't need poe.trade to reach an average life value of 60. I played my first characters in the last three leagues (HC) without buying anything until I reached maps. The argument, that is preached by many, that you can't do anything selffound in this game is mostly crying. You just have to know where to look and what to pick up. However, I think it is good that you added that info. In general, PoE is a hard game to learn. You won't get it right with your first char. So however one is going to do it, it isn't going to be "optimal" for you as a person. You will always continue to learn how to adjust character builds to your playstyle - aka what suits you more and what is more fun to you.
Going through Merciless requires some serious game knowledge on what can and what cannot kill you. There's alot of nonsense that will outright kill you if you don't know it can kill you.
You can self found all the way to early maps. After that it's a fucking massive grind to gear up past that point.
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