The Map Art Thread - Page 39
Forum Index > SC2 Maps & Custom Games |
Homonuncnunc
United States41 Posts
| ||
LComteVarauG
Australia158 Posts
On March 08 2015 09:22 Homonuncnunc wrote: Are those tan colored snow drifts? I love clever snow drift usage. Those cliffs look great with the sand as well. Yes they are! Thank you Here are some screenshots from my map, Fallen Sprawl: + Show Spoiler + | ||
Coppermantis
United States845 Posts
| ||
LComteVarauG
Australia158 Posts
On March 09 2015 10:56 Coppermantis wrote: Very nice. Ruined city + plantlife always looks good. Thanks Coppermantis! And well done with being able to make the tarsonis/ruined city tileset work so well. It looks pretty amazing. | ||
RedRevolution
Australia19 Posts
I tried something completely different for this map, let me know how it worked out! (PS. There are no cliff-jump units like the reaper or colossus in this map so no worries there) Link to the finished campaign: http://www.sc2mapster.com/maps/endgame/ + Show Spoiler + | ||
| ||
LComteVarauG
Australia158 Posts
On April 09 2015 10:48 SwedenTheKid wrote: Cliff gap filling is a pain with these protoss cliffs, thoughts? I used tinted Shakuras Gap Filler doodads on my map, Golden Outpost, and it used the same tileset as you have here, so that might work. Also, if you put the cliffs on a higher cliff level, you do not get the black area underneath. Edit: I just realised how far I have come with map making over the past few months. | ||
SwedenTheKid
567 Posts
On April 09 2015 14:53 LComteVarauG wrote: I used tinted Shakuras Gap Filler doodads on my map, Golden Outpost, and it used the same tileset as you have here, so that might work. Also, if you put the cliffs on a higher cliff level, you do not get the black area underneath. Edit: I just realised how far I have come with map making over the past few months. Yeah, I checked it out as well. Think I'll stick with what I'm doing, since its working pretty well (although time consuming). Glad I could finally get to use your sick texture mix though! | ||
| ||
Coppermantis
United States845 Posts
| ||
Fatam
1986 Posts
looks pretty slick | ||
ScorpSCII
Denmark499 Posts
On April 10 2015 11:25 Fatam wrote: abyssal city had a similar aesthetic, even had a custom animation for units dying (they floated upwards as if underwater) looks pretty slick That's just the result of a negative gravitational acceleration | ||
| ||
Zweck
Germany211 Posts
You could put "real" water everywhere, and then remove every effect it has, give it a huge heightlevel, and just leave the caustics, that could look amazing :D | ||
| ||
RedRevolution
Australia19 Posts
That still looks AMAZING. It reminds me of the game CNC3: Tiberium Wars which had that effect on certain environments. I gotta try that out sometime. | ||
wargirl
Azerbaijan109 Posts
Nothing short of AMAZING I have been following your work for some time now I have to say this is the most impressive map ever. | ||
| ||
| ||
SwedenTheKid
567 Posts
| ||
| ||