More art and better art to come!
The Map Art Thread - Page 40
Forum Index > SC2 Maps & Custom Games |
wargirl
Azerbaijan109 Posts
More art and better art to come! | ||
wargirl
Azerbaijan109 Posts
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LComteVarauG
Australia158 Posts
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RedRevolution
Australia19 Posts
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wargirl
Azerbaijan109 Posts
More art and better art to come! | ||
Rukis
United States252 Posts
Thinking of what to name it as its like a bunch of scrap coming together. | ||
Uvantak
Uruguay1381 Posts
Hey I know these cliffs and rings! ^^ Just remember that those rings are not meant to be fully looked upon, the poly count is very high for those, meaning that they can generate FPS issues in low end PC's. It's been a while since I have posted some screenshots here. IIrc I didn't submit screenshots for my TLMC#5/#6 entries, so here I leave some. + Show Spoiler [lots of pics as always] + | ||
-NegativeZero-
United States2136 Posts
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Superouman
France2195 Posts
On May 13 2015 16:28 -NegativeZero- wrote: i like the use of los blockers as decoration in addition to pure functionality, i noticed iezael also uses them that way and i've started doing it as well. Indeed. I remember using shakuras los blockers on testbug. I was satisfied by the result. There is a shakuras doodad that looks like a shorter version of the los blocker. | ||
wargirl
Azerbaijan109 Posts
Uvantak yes very familiar care to give me a class on making costume textures. | ||
IeZaeL
Italy989 Posts
On May 13 2015 11:53 Rukis wrote: I have been playing around with modifying textures and becoming a painter. Thinking of what to name it as its like a bunch of scrap coming together. too cluttered imo, remember map readability comes first | ||
Rukis
United States252 Posts
On May 14 2015 02:16 IeZaeL wrote: too cluttered imo, remember map readability comes first I think you're mistaken It is very readable. | ||
Uvantak
Uruguay1381 Posts
No, it is not, not easily at least. Maybe from a close view like you have there it might not be as hard, but if you are planning to make more parts of the map look like that then you will be running into problems, just like with Terminus SE/RE. A melee map relies very strongly on ease of readability, if your map is not easy to read for the overview you are shooting yourself on the foot. | ||
SwedenTheKid
567 Posts
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Fatam
1986 Posts
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-NegativeZero-
United States2136 Posts
i think the highest level is ok since it's still mostly one color, the details look good - just make sure your decoration for the middle level contrasts heavily with it. however the middle level definitely is too cluttered, there's just has way too much going on, too many colors and patterns. | ||
Homonuncnunc
United States41 Posts
From my sick new map Lightanopolis. Also If you do a palette swap you can make it look like Megatron instead. | ||
wargirl
Azerbaijan109 Posts
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SwedenTheKid
567 Posts
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