I didn't see a topic about this game so I opened one. Angry Joe recently uploaded a 50 minute preview with Larian about D:OS2:
I loved the 1st game, the turn based magic elements gameplay was so awesome, the graphic while not technically impressive as Dragon Age Inquisition, they were colorful, vibrant and expressive. I didn't connect to the story and the characters in the first game and the game was horribly unbalanced, it had so many great ideas, from the crafting to Pet Pal.
The one thing the second game got me pumped about is skill combining, that grease rain on the lamps was hilarious xD, also the companions seem to be much deeper, almost to Bioware levels. Also hope that they properly balance source magic.
It looks so ambitious, hope it won't be his downfall (Dragon Age Inquisition I'm looking at you).
While I really enjoyed D:OS I'd say the best thing about it was the awesome engine and the mechanics they've implemented. D:OS2 is going to be the real test if they can make a quality cRPG, I have every faith in Larian Studios though, they seem like a bunch of great guys. Too bad their composer died some time ago, RIP. Really like the Divinity soundtracks.
Also to note is that they're implementing a competitive co-op or something? You can actually "backstab" your friend during quests, sounds fun. Do quests for different unaligned factions etc.
D:OS was a nice and fun game but way, way, waaaay too easy. If they manage to somehow make the entire game as hard as the first few levels then i am sold for the sequel. Else count me out.
I didn't find it that easy, although I did co-op it with my sister so I only had control of 2 melee characters while she had both the mages and they mostly made my life harder...
Kickstarted this on day 1 though and picked up the 50$ deal with 2 copies like I did with OS1 too, definitely got my moneys worth out of that.
On August 29 2015 19:22 Vaelone wrote: I didn't find it that easy, although I did co-op it with my sister so I only had control of 2 melee characters while she had both the mages and they mostly made my life harder...
Kickstarted this on day 1 though and picked up the 50$ deal with 2 copies like I did with OS1 too, definitely got my moneys worth out of that.
This explains it then Mages with CC were very overpowered and with the combos they could do. Like dropping a poison boulder or whatever it was and then blowing that entire thing up.
I played co-op and we both took that talent that only makes you have one character but its stronger. We were both like melee characters and the game was insanely hard, such struggle. Later on some shit bugged out and had to restart we both went mages and it was the reverse, game got easy lol.
Different shields are OP anyway, but I think with the new updates they changed it and made them more balanced.
On August 29 2015 18:53 unkkz wrote: D:OS was a nice and fun game but way, way, waaaay too easy. If they manage to somehow make the entire game as hard as the first few levels then i am sold for the sequel. Else count me out.
That depends on which skills you use, as some were pretty much overpowered. My strongest character ever was a 2H warrior Glass Cannon Guerrilla which sneaked around with a massive scythe and blasted foes with 800-1000 dmg hits, the game was pretty easy, hell the last boss dropped like nothing, but my first playthroughs were very hard when I didn't know what to do and how to build. Many single player RPGs suffer from this, as some abilities are very very strong and make the game very easy.
On August 29 2015 18:53 unkkz wrote: D:OS was a nice and fun game but way, way, waaaay too easy. If they manage to somehow make the entire game as hard as the first few levels then i am sold for the sequel. Else count me out.
The curious thing is that most "easy" RPGs fail by making your character decisions not seem meaningful past a point (since the game stays easy enough regardless). I never got that feeling in D:OS even though the game definitely got very easy.
On August 29 2015 19:37 Andre wrote: I played co-op and we both took that talent that only makes you have one character but its stronger. We were both like melee characters and the game was insanely hard, such struggle. Later on some shit bugged out and had to restart we both went mages and it was the reverse, game got easy lol.
Different shields are OP anyway, but I think with the new updates they changed it and made them more balanced.
I really didn't like the combat too much, everything but the highest difficulty was a cake walk, but if you played on the highest setting you had to basically do every single encounter in the order the devs intended you to or it was nigh unbeatable (only managed to get through fights by spamming saves mid fight and waiting for the optimal outcome for me). However if they fix this as well as all the minor usability issues, for example items being really hard to see on the ground, I missed some of the main quest stone thingies that way and had to go looking all over, it should be a great game.
E: apparently everyone is saying the game gets super easy, does that happen after the first map?
For me it started to become easy at the time my mages got access to summons and comboable AOE spells. Which if I recall was around 3/4 into the first map.
The only way to prevent a game from getting easy is to drop every option to gain additional exp or loot. So Sidequests really just become extra story time. The other way is to make the enemy grow with you, but that feels bad to some people.
Well many ways to solve it. But I like if a game has this easy mode skills, where you can plow through enemies. I mean no one forces you to use them.
I also hope they keep the combat system, but maybe don't have the enemies ignore a sea of oil bubbling up under their feet. Maybe a form of suspicion bar, that rises if stuff that shouldn't happen happens.
I really hope they re-think some of the RNG elements in the game. Playing Lone Wolf characters was just a matter of pure RNG when it came to CC effects. With only 2 characters in the party and enemy groups of 10+ foes at the same time, it was entirely possible to fail a few rolls and end up being stun locked on both character for the entirety of the fight without ever breaking free. The sad thing is that this was the only difficult part of the game, even on the highest difficulty. Once I was able to buy items with immunity to CC effects, the last bit of challenge disappeared. The second obnoxious RNG element were the items available at the merchants. You could have luck and find the best items for a cheap price or you can have bad luck and not be able to buy a single orange weapon for your character in the entire playthrough. In the end the game turned into a quicksave-quickload fest for me due to the large amount of RNG. If they manage to fix that and balance the game properly, they will have my support. Until then I'll remain reserved.
On September 01 2015 22:05 Nezgar wrote: I really hope they re-think some of the RNG elements in the game. Playing Lone Wolf characters was just a matter of pure RNG when it came to CC effects. With only 2 characters in the party and enemy groups of 10+ foes at the same time, it was entirely possible to fail a few rolls and end up being stun locked on both character for the entirety of the fight without ever breaking free. The sad thing is that this was the only difficult part of the game, even on the highest difficulty. Once I was able to buy items with immunity to CC effects, the last bit of challenge disappeared. The second obnoxious RNG element were the items available at the merchants. You could have luck and find the best items for a cheap price or you can have bad luck and not be able to buy a single orange weapon for your character in the entire playthrough. In the end the game turned into a quicksave-quickload fest for me due to the large amount of RNG. If they manage to fix that and balance the game properly, they will have my support. Until then I'll remain reserved.
I did a playthrough with dual Lone Wolf on hard, and I didn't encounter the CC lock you describe O_o, maybe because I relied heavily on summons and elemental shields, and in battle my characters were never close to each other. The final fight was difficult because of the NPC you had to keep alive, all other fights not so much.
About the shops, the problem is another: crafting. It is too damn strong, you can easily craft weapons which laughs at the weapons you can buy or find, which made loot hunt not exciting. Dragon Age Inquisition suffered from the same exact problem, I didn't play Witcher 3 but I recall reading somewhere that it also suffers from that problem.
The first one is fantastic, the best RPG I've played since Gothic. It has its problems regarding the story, followers and usability, but its strenghts like the combat system, elemental combinations, world interaction and no hand holding are just incredible. That bodes well for the sequel. The designers know what they're doing, and it's relatively easy to keep and expand on strong points while mainly eliminating weaknesses. I hope they'll make the world editor more accessible. I was hoping for lots of mods and custom campaigns, but there aren't any worth mentioning.
On September 01 2015 21:43 FeyFey wrote: The only way to prevent a game from getting easy is to drop every option to gain additional exp or loot. So Sidequests really just become extra story time. The other way is to make the enemy grow with you, but that feels bad to some people.
Well many ways to solve it. But I like if a game has this easy mode skills, where you can plow through enemies. I mean no one forces you to use them.
I also hope they keep the combat system, but maybe don't have the enemies ignore a sea of oil bubbling up under their feet. Maybe a form of suspicion bar, that rises if stuff that shouldn't happen happens.
I dont agree , take FF early games , you can have a set difficulty for the game and have ppl run through it like they always do , but for the brave souls out there put IMBA challenges that needs gear and skills to beat those challenges usually never impact the main storyline and they are there for the fun and challenge.
I don't like the enemy grow as you grow thing.... i feel its dev`s cheating me as no matter how grindy i play (check every chest , kill every enemy to gain exp/loot) I'm still having the same fights and difficulty , i rather run into unwinnable fight because i went into a really high level monster or the really low level monsters if i come back to earlier acts , rather then be able to kill everything around me with the same pace.