General Discussion October 6th Patch - Page 29
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Harris1st
Germany6164 Posts
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EsportsJohn
United States4883 Posts
On November 12 2015 01:25 Harris1st wrote: awww shot! I guess i'am simply bad at reading hotslog. Was looking at his popular talent builds with 70% winrate. Ofc there are other builds.... my bad :/ Still...I agree that he's like the easiest dude in the world to use and scoop up kills. I'm pretty sure Valiver is still 100% on him from the games we've played the past two weeks.... | ||
MotherFox
United States1529 Posts
* At level 4, the slowing spirit swoop talent means zagara has to be extra wary of ganks * At level 7, the wave clear spirit swoop talent means rexxar out-pushes Zagara. Also, since this skill is bugged and still works vs all non-heroic enemies it is really good in a wide variety of ways. * At level 13, the burning rage skill means zagara can not keep creep down I think this may be my go-to whenever I'm playing against a zag now. The only slightly awkward moment is when Rexxar gets mawed but misha doesn't. You lose control of her and she just kind of sits there waiting for the maw to finish. Of course, if misha gets mawed it feels a lot like a wasted maw. I'm not sure why, since Rexxar is close to useless without misha--- I guess just because misha dying is no big deal due to her reduced death timer. Another caveat on him is Misha Fixate is a little bugged still. When you issue multiple fixate commands in a row by spamming your 1 key, misha sometimes just derps out and you can't issue fixate commands anymore. To fix this, you have to recognize it's happened and then just tap your D key twice to leash her and unleash her. I guess if you want absolute confidence she'll do her commands you could just double tap D before each reassignment of fixate, which doesn't seem overly onerous to me. | ||
MotherFox
United States1529 Posts
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Freezard
Sweden994 Posts
And the reason no one uses Puttin' On a Clinic with Raynor is that it has no impact on team fights, it's simply a laning talent and a bad one at that since getting to use Q or W more often when laning is pointless. I guess it's kinda fun with Raynor's Raiders but I don't feel like that's an ulti you want to spam without committing to a fight anyway. If you could manually activate Adrenaline Rush it could have been an interesting talent but you can't since the talents are on the same level. | ||
MotherFox
United States1529 Posts
http://us.battle.net/heroes/en/blog/19953593/heroes-of-the-storm-ptr-patch-notes-november-11-2015-11-11-2015 mostly small changes, but they seem significant to me since they affect many characters I play jaina nerfed slightly falstad's level 1 reworked gathering power buffed zeratul....changed? not sure if this is buff or nerf kharazim's mana and damage level 1s are buffed leoric nerfed sonya bug fix (which is a buff) uther nerfed Oh, and the scaling change, which is a major change. | ||
MotherFox
United States1529 Posts
On November 12 2015 03:53 Freezard wrote: Well if you see a blur and miss the charge you're going to lose like 50% health vs Zeratul/Nova. And Nova can outrange Misha so there's no threat of dying at least early-mid game. But I think a bigger counter to Rexxar is Illidan. I don't understand how you can miss the charge. Misha's charge is like twice the width of either character's hitbox. I have yet to fight against an illidan with rexxar, but I feel like misha's stun and imposing presence will really mess him up. | ||
Ej_
47656 Posts
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MotherFox
United States1529 Posts
On November 12 2015 04:37 Ej_ wrote: I wonder how much they'd need to buff Kharazim level 1 talents to actually have people pick not the healing one lol Personally I think they need to make them actual support talents instead of self-buff talents. If I have to decide between replenishing my party's mana and getting some more healing, that might be a difficult choice (depending on the numbers) | ||
xDaunt
United States17988 Posts
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Valiver
Caldeum1976 Posts
Attack Speed Slows Attack speed slows now apply only to Heroes and Summons. Do Keeps no longer slow the attack speed of Dragon Knights for example, or do they count as a Hero now? It's such a vague change that it might just be reffering to like Reverberation and other Hero applied slows. | ||
karazax
United States3737 Posts
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MotherFox
United States1529 Posts
On November 12 2015 04:47 xDaunt wrote: The damage buff to Kharazim's iron fists is useless. He just isn't a heavy-hitting auto-attacker. They'd have to buff it to like 200% to matter. Intriguingly even without this trait the monk's auto attacks do more dps than an Illidan without meta. I think bliz is trying to paint the monk as a damage over time melee attacker, but without illidan's ability to take damage or raw chase factor the monk can't really fill the role satisfactorily. If the damage got too high, it would turn into sustained burst damage, which would also be bad from a balancing perspective for obvious reasons. | ||
MotherFox
United States1529 Posts
On November 12 2015 05:04 karazax wrote: I believe it means that structures won't have their attack speed reduced any more by heroes. I'm reading that it means you can't slow a minion wave's attack speed or mercenary/boss attack speed? I'm pretty sure that DK/Terrors count as heroes for some effects. For instance, leoric can drain them. | ||
karazax
United States3737 Posts
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Freezard
Sweden994 Posts
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Valiver
Caldeum1976 Posts
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xDaunt
United States17988 Posts
On November 12 2015 06:54 Valiver wrote: The new zeratul talent is a nerf to his current play style for sure. He will need to be played as more of a mobile bruiser now though with lots of survivability talents to have a role in a normal team. That's basically how I've been playing him. Regen master, vampiric strike, follow through, VP, assassin's blade, stoneskin, and nexus blades. It works well enough, in my opinion. VP still wins fights. And Zeratul can still own the early game and get his team a lead. | ||
Superbanana
2369 Posts
On November 12 2015 04:39 MotherFox wrote: Personally I think they need to make them actual support talents instead of self-buff talents. If I have to decide between replenishing my party's mana and getting some more healing, that might be a difficult choice (depending on the numbers) Imo iron fists is fine, he can be an off healer with sustained dps (if its balanced). But insight is just weird, he is not mana hungry without it. He even got that lvl 20 for mana, also weird. edited | ||
Larkin
United Kingdom7161 Posts
I wonder if the change to Deep Chill will make Lingering Chill better now? Or maybe pursuit will be taken more often... Uther nerf is pretty big though, I can see him dropping off a fair bit. Monk may become the more common pick now, though Uther's utility will still be great. | ||
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