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On June 10 2016 15:14 SetGuitarsToKill wrote: Jesus Christ sometimes I'm so bad at this game it makes me question if I'm retarded or not. I don't get how someone can be so shit at every game but I manage.
Yesterday i got chainkilled as McCree... By a Tracer... Even when I stunned her before she even hit me and just needed to rightclick ^^. You shouldn't play if you haven't slept for 20 hours :D
Then i swapped to Reaper/Junkratt/Symmetra for a few more games and did fine
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On June 10 2016 14:11 clickrush wrote:Show nested quote +On June 10 2016 03:27 FeyFey wrote:On June 08 2016 08:07 Rocket-Bear wrote:On June 08 2016 07:15 clickrush wrote: Again, since he has such low mobility he will get far less flanks and "1on1"s in the future when people get more communicative and use information and scouting better. I think it is too early to touch his balance. blizzard has already confirmed he's getting nerfed, they just don't know how yet. There are so many double McCrees in competitive atm because he isn't weak against anything and hardcounters a lot of things Right click damage will be reduced in the coming patch for Mcree. Which in short means, Mei and Reaper are really deadly close range now for a Mcree and that you can't amp RMB a Reinhard anymore after stunning him over/under his shields and left clicks midrange will be truly superior, they are already, but there are lucky people out there. Will still be able to roll dbl RMB tanks in the face though. But D.Va will probably laugh at you unless you hit the cockpit. D.Va will receive a buff to her survivability or damage, but they don't know what they will do so the buff will be somewhere in the future. They will not reduce RMB to be less effective against non-tank heroes. McCree will still burst everything down which is not a tank. Right now RMB is a complete overkill for a non-tank. It is actually way more efficient and equally fast to tap a stunned squishy 2 times in the head (or 1 head 1 body at close range) than to use RMB. People just use RMB because it is just easier and there are a low percentage of kills you wouldnt get with tapping. I have no issues with the nerf tbh because it will only affect bursting tanks and that is completely fine in my book.
Reaper and Mei both could invuln out before the stun buff. Now if you don't miss and land bodyshots only they die with the last shot before invuln. If the damage is nerfed so that you basically do 1 shot less damage. They will be able to invuln again unless you luck some headshots with no misses. If they keep the reload nerf on RMB, Mei can just jump out and 2 shot you. Reaper actually has to wait, but he can one shot you or flee if you did to much damage. But yes you can stun left click them down. But that has nothing to do with the nerf to right click. But with those 3 heroes the one that gets the jump will win. While only Mei and Reaper can get away after they got jumped. Mei can even turn it around, but they are also more cooldown reliant in exchange. But wrong thread for discussion.
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On June 10 2016 20:21 FeyFey wrote:Show nested quote +On June 10 2016 14:11 clickrush wrote:On June 10 2016 03:27 FeyFey wrote:On June 08 2016 08:07 Rocket-Bear wrote:On June 08 2016 07:15 clickrush wrote: Again, since he has such low mobility he will get far less flanks and "1on1"s in the future when people get more communicative and use information and scouting better. I think it is too early to touch his balance. blizzard has already confirmed he's getting nerfed, they just don't know how yet. There are so many double McCrees in competitive atm because he isn't weak against anything and hardcounters a lot of things Right click damage will be reduced in the coming patch for Mcree. Which in short means, Mei and Reaper are really deadly close range now for a Mcree and that you can't amp RMB a Reinhard anymore after stunning him over/under his shields and left clicks midrange will be truly superior, they are already, but there are lucky people out there. Will still be able to roll dbl RMB tanks in the face though. But D.Va will probably laugh at you unless you hit the cockpit. D.Va will receive a buff to her survivability or damage, but they don't know what they will do so the buff will be somewhere in the future. They will not reduce RMB to be less effective against non-tank heroes. McCree will still burst everything down which is not a tank. Right now RMB is a complete overkill for a non-tank. It is actually way more efficient and equally fast to tap a stunned squishy 2 times in the head (or 1 head 1 body at close range) than to use RMB. People just use RMB because it is just easier and there are a low percentage of kills you wouldnt get with tapping. I have no issues with the nerf tbh because it will only affect bursting tanks and that is completely fine in my book. Reaper and Mei both could invuln out before the stun buff. Now if you don't miss and land bodyshots only they die with the last shot before invuln. If the damage is nerfed so that you basically do 1 shot less damage. They will be able to invuln again unless you luck some headshots with no misses. If they keep the reload nerf on RMB, Mei can just jump out and 2 shot you. Reaper actually has to wait, but he can one shot you or flee if you did to much damage. But yes you can stun left click them down. But that has nothing to do with the nerf to right click. But with those 3 heroes the one that gets the jump will win. While only Mei and Reaper can get away after they got jumped. Mei can even turn it around, but they are also more cooldown reliant in exchange. But wrong thread for discussion. McCree's RMB doesn't crit on headshot
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I managed to hit a sort of zen state this week where I was able to just focus on having fun and improving, and not caring so much about my stats and rankings.
... but man oh man does McCree still get to me. Every. Time.
T_T
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Finland855 Posts
On June 10 2016 19:25 Velr wrote:Show nested quote +On June 10 2016 15:14 SetGuitarsToKill wrote: Jesus Christ sometimes I'm so bad at this game it makes me question if I'm retarded or not. I don't get how someone can be so shit at every game but I manage. Yesterday i got chainkilled as McCree... By a Tracer... Even when I stunned her before she even hit me and just needed to rightclick ^^.
Yesterday a Tracer wiped the floor with me, even though I managed to stun her in close quarters. :|
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Jeez this game is far less fun when playing solo. As in much more less fun than with other games. No one picks a healer or tank (and I can't play both), multiple widows on bad maps for her, constant whining in chat. Horrible. Even playing with just one friend makes the game 10x better as you can atleast fill both the tank and healer slot. Ugh.
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Finland855 Posts
On June 12 2016 00:36 Thezzy wrote: Jeez this game is far less fun when playing solo. As in much more less fun than with other games. No one picks a healer or tank (and I can't play both), multiple widows on bad maps for her, constant whining in chat. Horrible. Even playing with just one friend makes the game 10x better as you can atleast fill both the tank and healer slot. Ugh.
Just embrace the madness when playing solo, makes it much more enjoyable.
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I think if you are at the level where people don't pick the right stuff then composition doesn't actually matter that much. You will probably be more successful with 6 players each with their favorite hero. People who never adjust their pick despite getting wrecked will also not climb up.
What I really hope is that blizzard includes some sort of individual performance based MMR which is communicated openly. For example in CSGO it is said that you gain MMR faster if you get alot of MVP stars per match.
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Why does everybody pick Hanzo? Since I am not a masochist, I always play in a 3-6 person party with friends, but whenever some random person(s) is/are assigned to our team the odds are that we will have a Hanzo. Yesterday, we were in a 4 person party and in the 3 hours we played, there were only 2 games when we did not have a Hanzo on our team. And they were almost always different people. What the hell is wrong with people? Of course, every Hanzo seems to be immune to common sense and reasoning (nevermind absolutely devoid of skill): - Need another tank? -> Pick Hanzo! - Pick support for once? -> Nah, somebody else will switch yet again. Pick Hanzo! - There is already a widow on the team? -> Still pick Hanzo! - There is already a hanzo on the team? -> The more, the merrier! Pick Hanzo! - Map consideration? -> Nope. Hanzo on every map!
I am not the kind of person to always blame losses on others and I certainly am not a great player that would be regularly justified to complain about the skill of my team mates. But it is really frustrating how nearly every game there is a team mate that picks Hanzo. It is exponentially worse when that person is obvisouly a handicap, since they are getting zoned by the enemy widowmaker or hard countered by some other pick. The typical Hanzo is also stubborn enough to never change hero no matter how hard he/we is/are getting wrecked.
It has come to the point that the running gag in our party is: "The team with less Hanzos wins."
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just hope they aren't the type of Hanzo that thinks he is a sniper and stays long range all game. More annoying for me is healers switching off their characters. hmm we are losing ... oh the lucio is now a tracer ... oh he died and is now a 76 ... Luckily enough self heal characters in this game to not need a healer.
But its not only the Hanzo, Widows are the same. Have a Scientist T bagging you the whole game on Widow? Don't switch! Seriously Switch of the Widow ! I want of the Winston ! Because spawn camping a Widow is not fun for me or you. Hanzo is fun though but hard to play without a Reinhardt + Healer. So the stars rarely align unless you are at high MMR where everyone is try hard still.
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I think the problem isn't Hanzo. He is mislabeled as a sniper and I think it way better in mid range where his damage is much more reliable. Also his ult is great at disrupting pushes or clearing zones/payloads. A lot of people pick Hanzo and stand way in the back lobbing arrows that rely purely on luck to land and hold his ult hoping for a huge multikill.
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Solo Queue is honestly the worst. when will competitive ever release so I at least can play with people on my level instead of people 100 billion times better than me T.T
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It seems like every other time I try to play widowmaker I'm so horrifically bad that I dont' feel like playing anymore. It's depressing how shit I am at this game. You'd think after years of playing TF2 and then tons of hours into this game I'd be competent but nope, just awful
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I always pick Mercy or Lucio.
If someone complains about it, I switch.
Then the rest of the team shits on the guy complaining since nobody wants to play support, then I switch back.
If you want a support, don't be a dick.
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Groupped up with 2 of my friends, random pubbie at start of game (widow) says I should swap out of hanzo, useless hero. Now, I could almost take that as it was a map we're attacking and he already had widow, but I just wanted to play hanzo. Fast forward 5 minutes, I have gold in every possible offensive stat, won 1st point basicly by myself taking out 3 guys in 3 arrows and win the last point with ult + scatter into most their team dead.
Random widow who did jack shit leaves game before I get to rub it in a bit.
Like, I get it, people don't like to see hanzo / widows and the trash people think they are bad on attack, but the ability to literally 1 shot defenders to respawn with ~1 headshot / second fire rate is strong no matter what game/map type it is.
The downside is we all have to endure games where we have a useless widow/hanzo in our team, but nobody becomes an ace at a hero without practice, so you just have to suck it up. I got 90 games with a 66% win rate on him now. Plus, nothing beats the feeling when you headshot a dashing Genji in the middle of his ultimate. Fuck that guy.
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even a Hanzo with shit aim can be at least somewhat useful by spamming the shit out of his sonar arrows at important chokes, and just spamming reg/spreads down it when it gets jammed.
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On June 14 2016 04:35 QuanticHawk wrote: even a Hanzo with shit aim can be at least somewhat useful by spamming the shit out of his sonar arrows at important chokes, and just spamming reg/spreads down it when it gets jammed.
I agree somewhat. Hanzo is less about reaction shots and can spam more. He can be more successful by a cerebral player with bad aim than Widow.
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On June 13 2016 15:15 Grovbolle wrote: I always pick Mercy or Lucio.
If someone complains about it, I switch.
Then the rest of the team shits on the guy complaining since nobody wants to play support, then I switch back.
If you want a support, don't be a dick.
I know the feeling.
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After playing a series of horribles games, the loot box at the very least grant a legendary item! But noooooooooooooooo. What is the legendary? (my second in all of OW play!) The same legendary skin I already got from a lootbox for Roadhog. Seriously. Blizzard. Fuck off. Out of all the loot boxes so far the only two legendaries are duplicates. Just. Ugh. This game sometimes. Atleast do some checking before assigning a damn loot table or something so that the first few legendaries are not worthless duplicates.
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On June 13 2016 15:15 Grovbolle wrote: I always pick Mercy or Lucio.
If someone complains about it, I switch.
Then the rest of the team shits on the guy complaining since nobody wants to play support, then I switch back.
If you want a support, don't be a dick. Who the fuck complains about having a healer on their team? You'd have to be brain-dead to not enjoy Mercy's presence. Even though I usually go '76 and can self-heal, it's always nice to just be able to run around and shoot things that move without worrying about finding a good spot to heal up.
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