[G] 2016 Hero's ZvP Build - Page 2
Forum Index > Brood War Strategy |
arbiter_md
Moldova1219 Posts
| ||
Cele
Germany4013 Posts
| ||
AsianEcksDragon
United States1036 Posts
On June 15 2016 05:57 Bakuryu wrote: +1 4 gate speedzeal without corsair Blind counter? | ||
LaStScan
Korea (South)1288 Posts
On June 15 2016 05:57 Bakuryu wrote: +1 4 gate speedzeal without corsair Decent zerg stops it with sunkens and lings. The thing is, protoss doesn't know if zerg is playing standard, or speed ling first. That early 12 lings can do a lot of good work that att+1 4 gate speedlot makes useless. | ||
ninazerg
United States7290 Posts
On June 15 2016 05:57 Bakuryu wrote: +1 4 gate speedzeal without corsair I wish nothing but bad things to any protoss who does this. Disease, famine, mudslides. | ||
Probemicro
3708 Posts
On June 14 2016 13:06 ninazerg wrote: Here's why I agree with Scan on +1 carapace: If you go for a fast hive, the way you play is going to change from having a lair-centric army to hive-centric. On hive, zerglings are going to deal more dps than hydralisks, and you want to plan ahead for your tech choice. If you do a lurker-first opening (which used to be really popular) you can get all your stuff: drones, tech, upgrades, etc., but you don't have army superiority, so you can't move out until hive, and most Zerg players hate forfeiting map control. When you turtle up, though, you can get three evolution chambers, and can do a sort-of-late-game lurker/hydra/ling thing, but since zerglings are going to be dealing a majority of the damage, you want to give them the carapace upgrade so they can last a little longer when the adrenaline gland upgrade kicks in. one word counter: reaver | ||
ortseam
996 Posts
| ||
ninazerg
United States7290 Posts
That's not a legit argument. Reaver counters everything. Even guardians. | ||
| ||