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With the patch being released I've been able to tolerate Widowmakers and McCree more (since they actually have to aim now).
Regarding what I've been raging about these past few days though, I've begun to hate how cheap Mei is when I'm playing offense or support. Just going about my business defending stairway areas when suddenly I'm slowed down so hard from behind and can't evade then get promptly frozen and get an icicle shot through my head. All in a split second.
How is that supposed to be fair? You don't even get enough time to sprint away.
In response to this stupid shit, each time I see a Mei in the enemy's ranks I now promptly switch to Pharah and make her eat my rockets while I'm at least 20 meters above her head. Try to freeze me now, bitch.
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Just stand out of her range dude.
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I love to icicle Pharahs, so easy to hit. As for Freezing. Just turn away from the Mei before you are completely stunned, high chance to avoid the headshot and a low chance to force her to ice block or get away. With Widow and Mcree being nerfed, Mei got alot stronger, because the fight duration is increased and there is less burst damage. So not only Pharah got a giant power boost in the last patch heh. But don't engage a duelist alone. Though Mei is a duelist that can force you into a close quarter 1v1. So yeah, listen to those footsteps and the cries of the souls of the smurfs.
+ Show Spoiler +
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On June 17 2016 23:17 Eppa! wrote: Just stand out of her range dude. Try it with Soldier 76, Reaper (when phasing is on cooldown), Reinhardt (get frozen after a single swing), Mercy (when your closest allies can't be dashed into because of obstructions), and so on while Mei is actually running towards you as you try to flee. Not very easy now, is it?
You've probably never run into those level 90+ or ascended Meis that know what they're doing if you haven't had a problem with them.
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Caldeum1976 Posts
I usually play with large groups and there's a few heroes that are consistently complained about - Hanzo, Mei, Widow (going down though), and Genji. All of those can be terrors in good hands. The single best ones are always Mei, only seem to play Mei, and will completely ruin your game.
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Never understood the issue people have with Mei. She really average if not bottom tier to me.
Everytime someone complain about the freeze effect, I tell them : " Every other hero would just kill you in the time she gets you frozen, what's the difference ? "
Her Left click is literally the lowest dps in the game. Her right click is just a worst McCree left click.
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Mei isn't OP, but it is annoying to get frozen and have to watch you're inevitable death as she slowly lines up the headshot.
It's also fun as hell to do it though :D
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Mei is like the polar opposite of Genji. Genji requires a lot of creativity in your own movements to create opportunities. Mei requires creativity in hindering enemy movements to do the same.
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Uhhhhhhhh sometimes you play a round so bad that you kind of feel like shooting yourself because it'd be one more person than you hit the whole round.
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I've crunched the numbers and I'm now certain that 78% of the times that you have a Widowmaker or Hanzo on your team they're going to be fucking worthless.
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On June 18 2016 09:37 overt wrote: I've crunched the numbers and I'm now certain that 78% of the times that you have a Widowmaker or Hanzo on your team they're going to be fucking worthless. 86.435% of statistics are bullshit, but this one I believe is quite legit.
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Sometimes, I wish there was no overtime in the game....
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Yeah overtime has caused a lot of wins for the enemy team. Its duration feels so long at times.
The stupidest one is where you lose the point at 99%, recap it later and then STILL have to wait for overtime. Why? If we managed to take it back at 99% we should win the round.
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On June 19 2016 05:32 Thezzy wrote: Yeah overtime has caused a lot of wins for the enemy team. Its duration feels so long at times.
The stupidest one is where you lose the point at 99%, recap it later and then STILL have to wait for overtime. Why? If we managed to take it back at 99% we should win the round. Overtime also nullifies several minutes of defensive work on control points as well.
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Overtime is the only time when the attacker really cooperates most of the time. So without overtime, they would have to add other means to enforce cooperation on the attacking side, otherwise the game would end after 10 minutes of feeding and thats not a good feeling. Overtime has issues on control point maps though, if people are too stubborn to change heroes to prevent the endless overtime.
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The timer already enforces cooperation, there is no need for overtime after 10minutes of feeding. It should only be there for the closest of games. In kothl it should only occur if both teams have over 90%, in assault only when the capping progression allready has 2/3 and in payload only when the payload is a couple meters away from the goal.
The game is already heavily attack favored. In assault the attackers have to effectively win 1 fight or win 3 close kill trades, the defense has to win almost every fight. Also some attack points like point A on Volskaya are incredibly easy to attack.
I don't think the game should be balanced around uncoordinated teams. It should be blatantly obvious that you have to coordinate attacks to win on attack and have good positioning and coordinated setups on defense. Its just not fun to stomp an opponent for 10minutes only to get wrecked in the last seconds.
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Dear Gosugamer casters, stop saying Mercy ult charges fast and is always available. Point out that a bug got fixed and now Mercy ult actually isn't available every fight if the Mercy gets killed after a res.
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You know, there is a saying : Time flows differently depending on which side of the toilet door you are standing. Same with overtime.
About Mei... Fuck her. Hard CC should not exist in shooters. McRee's granade and Mei's freeze are terrible design decisions.
edit: Genji, Zarya, Tracer, Pharah, Soldier... Level 60 player looks at that team and picks Genji.
edit2: It's funny how if you switch your hero to help your team, the game actually punishes you for that. Even if you have gold medal for elims/heal/obj.time, the game will not give you card at the end because you switched 4 heroes. The guy that stayed on Hanzo whole game though... He is such a pro and deserves a card...
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Yeah in such a situation I just go Mercy or Lucio and collect a card after the game for heals because everyone on the team auto-votes for the person that actually chose to stay support. There's a few assholes that vote for themselves though.
Also funny thing about the cards and play of the games is that it's always the one you're not supposed to be rewarded for. There's many potg's where it catches a Torbjorn or Symmetra with their pants down while their sentry turrets are doing something. Cards meanwhile show things like "rocket direct hits" and "hook accuracy" instead of what actually matters.
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On June 20 2016 04:59 Pr0wler wrote: You know, there is a saying : Time flows differently depending on which side of the toilet door you are standing. Same with overtime.
About Mei... Fuck her. Hard CC should not exist in shooters. McRee's granade and Mei's freeze are terrible design decisions.
edit: Genji, Zarya, Tracer, Pharah, Soldier... Level 60 player looks at that team and picks Genji.
edit2: It's funny how if you switch your hero to help your team, the game actually punishes you for that. Even if you have gold medal for elims/heal/obj.time, the game will not give you card at the end because you switched 4 heroes. The guy that stayed on Hanzo whole game though... He is such a pro and deserves a card...
If you get a card as DPS (offense/defense) you often have either highest eliminations (kill participation) or highest overall damage alongside with some additional feat such as hook accuracy or direct hits etc. You never get the hero specific card if you don't kill or damage the most in your team.
So if a hanzo gets a card then it is probably because he carried the shit out of the game.
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