QQ / Rage thread - Page 22
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Djzapz
Canada10681 Posts
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clickrush
Switzerland3257 Posts
On July 09 2016 06:29 Djzapz wrote: For the last 10 or so minutes, I've been trying to join a quick match game that doesn't have a fucking hanzo on it. Doesn't happen. LOL did you leave the games when there was Hanzo picked in the lobby? I know the feeling | ||
Djzapz
Canada10681 Posts
On July 09 2016 08:47 clickrush wrote: LOL did you leave the games when there was Hanzo picked in the lobby? I know the feeling Yes | ||
Excludos
Norway7689 Posts
On July 09 2016 05:10 Dromar wrote: Well the teams don't get additional time if they don't cap the first point, so it's not like they get a whole 10 minutes each. I hold the point on Hollywood defense all the time. Also in my experience it's possible to hold point A of Hanamura and Anubis, though not super likely. That is true. I forgot the first point unlocks more time. It's still pretty retarded to expect one of the teams, when neither managed to get the first point, to somehow take the first point on just a fraction of the initial time. Whoever gets the defending coinflip in that scenario have a huge advantage | ||
DuB phool
United States1003 Posts
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xDaunt
United States17988 Posts
On July 09 2016 10:29 DuB phool wrote: 4 games, 3 coinflips, lost all of 'em. Fun! I've drawn defense on my last six coin flips. My teams won two of them, but damn, it's just retarded. | ||
clickrush
Switzerland3257 Posts
On July 09 2016 10:55 xDaunt wrote: I've drawn defense on my last six coin flips. My teams won two of them, but damn, it's just retarded. When I coinflip on defense then I usually tell people to go 2 Rein 2 Reaper. Usually it works out because the flying monkeys can't deal with it. Oops did I just say flying monkeys? | ||
xDaunt
United States17988 Posts
On July 09 2016 11:10 clickrush wrote: When I coinflip on defense then I usually tell people to go 2 Rein 2 Reaper. Usually it works out because the flying monkeys can't deal with it. Oops did I just say flying monkeys? Well-placed Torbjorn turrets work, too, because the monkeys can't easily get to them after jumping in. | ||
clickrush
Switzerland3257 Posts
On July 09 2016 12:43 xDaunt wrote: Well-placed Torbjorn turrets work, too, because the monkeys can't easily get to them after jumping in. Good point, especially on some maps like Hollywood, Numbani you can hide it so it shoots on the objective and gives cover for mercy as well. But the risk is that it just shoots at the monkeys behind the shield while the others clean up. I much rather have Reapers or Reaper + Soldier as dps vs this. Soldier can just put down the healing thing on top of the monkeys because it tanks like 2/3 of their damage. | ||
Deleted User 26513
2376 Posts
edit : just checked and I have 51% winrate on quick match and 37% on competitive... Oh well... I think competitive is just not for me. | ||
Excludos
Norway7689 Posts
On July 10 2016 06:37 Pr0wler wrote: So blizzard can acknowledge that one of the teams pushed the cart 88,7 meters and the other 88,8 meters and decide the winner on that basis... But they can't acknowledge that one of the teams took the last point in 5 minutes and the other in 10... Better decide that on a coinflip. edit : just checked and I have 51% winrate on quick match and 37% on competitive... Oh well... I think competitive is just not for me. They have, which is why they're changing it. But completely changing a system takes time, so it won't be happening this season. | ||
overt
United States9006 Posts
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scott31337
United States2524 Posts
On July 08 2016 18:12 Pr0wler wrote: Sudden death is complete bullshit. Basically the whole match is decided on a coinflip. If the map is more defence sided on the first point and your team has to attack... Well tough luck buddy. If you can't take the point in one attack, well I guess then you don't deserve to win and all you did for the rest of the match doesn't matter. Blizzard logic. Sudden Death needs work for sure. | ||
ZeromuS
Canada13372 Posts
I proceed to play one solo queue game and cleaned house. I dont know if I should solo more or not because when i play with friends who are rank high 60s some of the pubbers are idiots or afk more often than when I solo. I am so confused -_- | ||
Phredxor
New Zealand15075 Posts
Next game it's 2-2 and someone on our team leaves. We manage to win 5 vs 6 (not sure if any enemy left right at end or not) and gain like 1/20th of a level. And when you're cleaning up house and they leave the game you get practically nothing too. Such a waste of time. | ||
Excludos
Norway7689 Posts
On July 10 2016 21:19 Phredxor wrote: Competitive is ridiculous. Lose a game, lose a full level. That's fine. Next game it's 2-2 and someone on our team leaves. We manage to win 5 vs 6 (not sure if any enemy left right at end or not) and gain like 1/20th of a level. And when you're cleaning up house and they leave the game you get practically nothing too. Such a waste of time. Yeah it's broken for sure. But I believe Blizzard has already commented on it and is working on fixing the mmr bug for leavers (I don't understand how changing a variable can take so long, but then again I've never pushed a patch for a major triple A game so what do I know?) | ||
overt
United States9006 Posts
On July 10 2016 21:37 Excludos wrote: Yeah it's broken for sure. But I believe Blizzard has already commented on it and is working on fixing the mmr bug for leavers (I don't understand how changing a variable can take so long, but then again I've never pushed a patch for a major triple A game so what do I know?) I don't think it's a bug. I think they actually wrote their algorithm to work that way which is why it's taking longer to clean up. They probably thought it would be better and discourage leavers with a system like that but in the gaming industry today whenever an idea isn't received well by your playerbase you just call it a bug and say you're going to patch it. + Show Spoiler + I'm not upset with Blizz or anything over this either. I understand why they'd do what every dev does and call poorly received mechanics "bugs" and I think they should continue to experiment with different MMR systems if they honestly think they can do better than their competition. | ||
NewSunshine
United States5651 Posts
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clickrush
Switzerland3257 Posts
On July 11 2016 05:27 NewSunshine wrote: Another game, another obnoxious Pharah to deal with. Is anyone else getting sick of this? It is interesting that Pharah is one of the most popular heroes but has one of the lowest winrates. She has also moved down in tournaments. | ||
Excludos
Norway7689 Posts
On July 10 2016 22:50 overt wrote: I don't think it's a bug. I think they actually wrote their algorithm to work that way which is why it's taking longer to clean up. They probably thought it would be better and discourage leavers with a system like that but in the gaming industry today whenever an idea isn't received well by your playerbase you just call it a bug and say you're going to patch it. + Show Spoiler + I'm not upset with Blizz or anything over this either. I understand why they'd do what every dev does and call poorly received mechanics "bugs" and I think they should continue to experiment with different MMR systems if they honestly think they can do better than their competition. I'm sure it's on purpose, but the effect is very unintended. For every game with a leaver, the average mmr will drop, as winners win less, but losers lose full amount. An unbalanced system like that will make people with 50-50 winrate actually lose mmr in the long run. I also can't imagine that winning with a leaver should somehow yield you less points. That just seems like a straight up mistake/bug. | ||
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