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On July 27 2016 02:46 BronzeKnee wrote: Vikings are in an excellent spot in my opinion. They are stronger on the ground than people think, and excellent in the air.
I do think they need a buff in the form of faster transformation between modes. It is too slow to use them as a harrassment tool and a significantly faster transformation would make them much more effective. pros use transformation mode. they use it for both harass and engagements. the fact that it isn't done in every game isn't a bad thing. if it happened every game it would become boring, and if it were too strong it would be another obnoxious harassment tool that people don't find fun to play against (oracle, dark templar, muta, etc.)
if you're going to make transformation stronger, you have to nerf the viking, not buff it. either keep transformation as a rare but cool thing, or make it common but make vikings directly weaker.
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The Viking is an air to air unit, and the core of an air army/main AA of a mech army. It is not a harass or AG unit. This is fine since other air units fill the AG and air harass role (lib and banshee respectively). To make the Viking good at everything would be to make the game stale and add a new massable unit to the game. A Viking that could attack ground from the air (and do it well) would be bad for game balance; we don't want another mass air army in the game.
Think of the Viking as a flying Goliath. It is a mechanical unit which provides great anti air (which is it's main role) but can also provide supporting ground fire. It also mixes in well with the mech army since every mech unit is based around switching modes (literally every unit from a factory + Viking and liberator can change forms except the cyclone), and each individual unit in the mech army is meant to be really good at accomplishing one task. And for the viking, thats AA.
Just because a change sounds cool doesn't mean it's a good idea. I can give many examples of cool ideas that killed the fun in starcraft (swarm hosts were pretty cool units when I first saw them, look what happened in HoTS). When proposing a change, you have to look at the current metagame, and the implications of the change. If any change should go through, it's for the Viking to switch forms much quicker and smoother so it can be that supporting ground fire unit.
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You can't buff the harass of the viking without making it faster, but that'd be ridiculous to have fast+range+damage.
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I dunno if this was written earlier in this thread, but i would like to see something like the viking being able to land faster or can shoot while landing while keeping the start off animation the same. So the viking can fight faster but not retreat faster. But i guess other units need more attention now anyways and they wont change 4 units at once ;D. I would like to see the raven taking a more useful role in the game, thor changes (maybe the thor should be able to directly fire into the direction he walks (so removing the animation), while keeping it when he is running away to prevent kiting (this idead might maybe be awful ;D). We saw in some lilkanin games that the cyclone can be strong (this is not top tier but still). So adjusting it blizz should be careful. But what i often see and experience is that you lock on, lose vision and while locking on you get 2-3 hits and you know you cannot lock on a second time because then the cyclone is dead. I know it is not terran like but if the cyclone had a very very slow health generation this could maybe enforce more cyclone usage. Of course these ideas are maybe not that thought out because i did not invest much time in testing or thinking about it but blizz does'nt even seem to have these ideas (or remove them in internal tests) and these are also just terran perspectives and i know other units needs changes as well like SH etc...
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TBH, I proposed at another thread some time ago, that the assault mode of the viking should be buffed to make mech more viable.
The viking can be reactored and massed and acts then in assault mode as a "mech" ranged unit with the difference that it can't be build from the factory. But to make it strong in mech based compositions it should be either cheaper or more cost effective in ground mode. In combination with a 4 Factory mech+1starport play it is still to weak. Widow mines or hellbats, or marauders do a better job ground to ground. In my opinion and considering the cost and usage of vikings, the vs. light damage value in assault mode should be in the range of 2-3 stimmed marines, with a fairly high basic dps on non light targets.
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I have an idea. How about we give ground mode vikings its anti air attack, remove its air mode and move it to the factory?
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On July 28 2016 06:16 Barrin wrote:Show nested quote +On July 28 2016 03:55 royalroadweed wrote: I have an idea. How about we give ground mode vikings its anti air attack, remove its air mode and move it to the factory? So a worse Siege Tank / Cyclone?
Goliath *cough cough*
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Terran does NOT need a buff guys, lets be real, they are the stronger race right now. We must consider some nerfs like the liberator dmg to ground. Stop dreaming plz.
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