[HSC XIV] Day 1 - Groups A - D! - Page 46
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dNa
Germany591 Posts
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KingofdaHipHop
United States25602 Posts
wasn't this the build at the beginning of LotV. also wasn't it in HotS? | ||
SetGuitarsToKill
Canada28396 Posts
On November 18 2016 08:57 KingofdaHipHop wrote: wasn't this the build at the beginning of LotV. also wasn't it in HotS? Yes | ||
Penev
28348 Posts
On November 18 2016 08:56 Scarlett` wrote: yea its almost like i didnt lose homestory cup last december to the same thing you just have to not let them get there | ||
KingofdaHipHop
United States25602 Posts
ah yes the good ol 1 minute gg timing | ||
Ace Frehley
2030 Posts
lol But, would it help if reaper grenade did no damage and just pushed units away? Or it would be broken the same way? | ||
FueledUpAndReadyToGo
Netherlands30538 Posts
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Probe1
United States17920 Posts
On November 18 2016 08:52 Elentos wrote: Better than ByuN? more like scarlett isn't the best zerg in the world and even the best zerg in the world can't deal. | ||
Butters (Scot)
Scotland471 Posts
On November 18 2016 08:56 Scarlett` wrote: yea its almost like i didnt lose homestory cup last december to the same thing sorry to see you out so soon but keep your chin up ... find a bar and have funnnnn ^_^ | ||
Probe1
United States17920 Posts
On November 18 2016 08:57 dNa wrote: awesome last series. it's always fun to see reapers used well, hardly anyone can do something like that. 5 star post | ||
Penev
28348 Posts
On November 18 2016 09:01 Ace Frehley wrote: lol But, would it help if reaper grenade did no damage and just pushed units away? Or it would be broken the same way? worth a try at least | ||
DBooN
Germany2701 Posts
not really, there is no reason for the nade to be in the game at all | ||
SetGuitarsToKill
Canada28396 Posts
On November 18 2016 09:04 DBooN wrote: not really, there is no reason for the nade to be in the game at all But the Cool Factor™ that they keep talking about. | ||
Penev
28348 Posts
On November 18 2016 09:05 SetGuitarsToKill wrote: But the Cool Factor™ that they keep talking about. also jumping queens | ||
FueledUpAndReadyToGo
Netherlands30538 Posts
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Probe1
United States17920 Posts
On November 18 2016 09:05 SetGuitarsToKill wrote: But the Cool Factor™ that they keep talking about. It just dawned on me that this is the same type of bullshit that led to us dealing with bunker rushes for 18 months until they finally decided maybe bunker rushes shouldn't win most games. | ||
SetGuitarsToKill
Canada28396 Posts
On November 18 2016 09:06 FueledUpAndReadyToGo wrote: Oh come on without the grenade ability reapers are trash they lost their +light dmg and building grenades for that ability You don't have to remove the grenades but they need to be less spamable. Longer cooldown or something cause once you have 4-5 reapers you never need to stop using it | ||
OsaX Nymloth
Poland3244 Posts
On November 18 2016 09:05 SetGuitarsToKill wrote: But the Cool Factor™ that they keep talking about. Actually those grenades need a buff. They need to be able to knock down buildings as well. Imagine jumping hatchery! You could make hatchery go down a hole in the ground. That would be cool! + Show Spoiler + not really | ||
Lexender
Mexico2611 Posts
On November 18 2016 09:04 DBooN wrote: not really, there is no reason for the nade to be in the game at all Reapers are trash without the grenade, by the time a reaper is out theres already adepts/queens/etc out, so they are pretty useless for such a high cost. | ||
Solar424
United States4001 Posts
uThermal was a mid tier terran until around spring of this year, when he suddenly became the top foreign Terran. That's when Terran players realized they can spam reapers and get easy wins. | ||
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