Heroes of the Storm 2.0 - Page 8
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Ansinjunger
United States2451 Posts
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MotherFox
United States1529 Posts
On April 27 2017 02:25 Talaris wrote: yeah, I wonder if just reducing her enormeous hp pool would have been better. She could still gank then but not so often before returning to base or escape so easily, esp when 1v2 vs 2 heroes. Then again, she still got more hp than anubarak, so perhaps shes better fit for a brawling 1v1 style and using her insta-stealth+combo as a surprise now (?). Would have love to see a small heal somewhere though if thats the supposed direction. But her old gank-kill style seems to be dead now, yeah - I wont miss it though, as bush+1s unreveable stealth + 7 range was too much a reminiscent of beta Nova. Yup, that was exactly the problem--- that she was too similar to old nova. I do think they nerfed what they needed to(cold blood was too much, and her burst damage needed to come down), but like nova I think she needed something to compensate her for that reduction in burst. | ||
Ej_
47656 Posts
WW/poison spear Sonya is still bonkers | ||
avilo
United States4100 Posts
Now that i think about it the Kled designers probably got inspired from D.VA to make that champion. | ||
FeyFey
Germany10114 Posts
And stop protecting stupid people. If they go alone near a bush after the enemy Valeera is missing for a minute. Then they will go near a bush after the whole enemy team is missing as well. You can't protect them, just let them die and have them vanish into the 0 mmr region, where they can be with each other. I also think, Valeera is still more then fine. Can't slack on your job now and get behind in exp though. The game wants me to play Tyrande anyway. I got 13 skins for her. And Roller Derby Nova 5 times x.x | ||
MotherFox
United States1529 Posts
On April 27 2017 11:01 FeyFey wrote: there is nothing to compensate for if you remove the ability to punish someone out of position with a stealth assasin. They just become unuseable or aren't stealth assassins anymore (Nova). Just give the easiest victims talents to survive on their power talent level (we had spell shield for that when Nova was around). To solve the QM problem. (I just want Nova to be made useful again) And stop protecting stupid people. If they go alone near a bush after the enemy Valeera is missing for a minute. Then they will go near a bush after the whole enemy team is missing as well. You can't protect them, just let them die and have them vanish into the 0 mmr region, where they can be with each other. I also think, Valeera is still more then fine. Can't slack on your job now and get behind in exp though. The game wants me to play Tyrande anyway. I got 13 skins for her. And Roller Derby Nova 5 times x.x The problem is NOT stupid people. As Valeera you have more license to punish enemies who are or are not out of position, especially if there are no tanks or support in the game--- if there aren't, you also get to do so with almost no danger to yourself at all. And when you can fully 100-0 a large number of heroes in the game, that means that post 20 those heroes have no position which is truly safe other than the hall of storms -_- | ||
739
Bearded Elder29876 Posts
+ Show Spoiler + :D | ||
lestye
United States4104 Posts
On April 27 2017 02:16 FeyFey wrote: they pretty much used Overwatch and old assets for the trailer. Everything else would have been made in the usual heroes style Imo. Looked a bit odd to me because of that, but still impressive. The carbot animation for the heroes update is amazing too. But if you have really strong attachments to certain heroes. Don't watch it, it will make you unable to ever open lootboxes. Yeah, that was the case for the first cinematic, too. The only thing they had to do was make Nova's model and were probably able to recycle the other characters from their game's cinematics. | ||
Ghostcom
Denmark4776 Posts
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karazax
United States3737 Posts
On April 27 2017 03:58 MotherFox wrote: Yup, that was exactly the problem--- that she was too similar to old nova. I do think they nerfed what they needed to(cold blood was too much, and her burst damage needed to come down), but like nova I think she needed something to compensate her for that reduction in burst. I think they should consider giving Nova an anti-shield ability like Varian's shattering throw. | ||
karazax
United States3737 Posts
His current favorite build is (1.2) (4.1) (7.2) (10.1) (13.2or1) (16.3) (20.1) | ||
Leolio
France633 Posts
On April 27 2017 21:26 karazax wrote: I think they should consider giving Nova an anti-shield ability like Varian's shattering throw. I think that's actually a great idea. | ||
MotherFox
United States1529 Posts
On April 27 2017 20:44 Ghostcom wrote: So which of Genji's ults do you prefer? The invul frames from x-strike (and the damage) has so far performed better for me - but maybe I'm just not using the other correctly. I've been preferring the x-strike one. It has more burst damage, and you can do more jukes with it in a pinch if that's what you need. It's so hard to assess builds in QM, you know? I've been winning most of my games with genji regardless of build and getting MVP about half the time, so it's hard to tell whether he is good, I'm lucky, or an influx of newplayers is messing up matchmaking. I do think the hero might be an MVP magnet since he can so safely engage for kills and disengage immediately. Usually high kill-participation paired with low death means mvp. | ||
MotherFox
United States1529 Posts
On April 27 2017 22:57 karazax wrote: Here is today's stream of Rich learning Genji. His current favorite build is (1.2) (4.1) (7.2) (10.1) (13.2or1) (16.3) (20.1) Is 1.2 agile dismount? I'm a little surprised at that choice--- I don't frequently engage when mounted as genji since I poke with shurikens so much. | ||
Ghostcom
Denmark4776 Posts
On April 28 2017 00:01 MotherFox wrote: Is 1.2 agile dismount? I'm a little surprised at that choice--- I don't frequently engage when mounted as genji since I poke with shurikens so much. I just tried it out for the evenings games. The extra length (and reduced cooldown when used mounted) was really nice and allowed for some very aggressive moves. Tho, I am still not convinced it is superior to the movespeed after trait from 1.3. | ||
MotherFox
United States1529 Posts
On April 28 2017 06:05 Ghostcom wrote: I just tried it out for the evenings games. The extra length (and reduced cooldown when used mounted) was really nice and allowed for some very aggressive moves. Tho, I am still not convinced it is superior to the movespeed after trait from 1.3. I tried out 1.3 but I was getting a little frustrated with it being finicky. Whenever I jumped over terrain but tried to jump a corner it felt like it didn't kick in. I may need to test the tolerances of it tonight to see if ti was just my technique at issue. In the end I've settled on 1.1 because you get speed right after you jump in, which is when you need to be the most mobile anyway. Though, I guess it isn't good for escaping. | ||
Ghostcom
Denmark4776 Posts
On April 28 2017 07:50 MotherFox wrote: I tried out 1.3 but I was getting a little frustrated with it being finicky. Whenever I jumped over terrain but tried to jump a corner it felt like it didn't kick in. I may need to test the tolerances of it tonight to see if ti was just my technique at issue. In the end I've settled on 1.1 because you get speed right after you jump in, which is when you need to be the most mobile anyway. Though, I guess it isn't good for escaping. You jump in with e? I mainly use e for disengage and then when people drop to 30% I'll go in with it, but something will die soon after giving me the refund to disengage with. | ||
MotherFox
United States1529 Posts
On April 28 2017 08:20 Ghostcom wrote: You jump in with e? I mainly use e for disengage and then when people drop to 30% I'll go in with it, but something will die soon after giving me the refund to disengage with. yeah, generally once someone is pretty close to death I engage with e, as long as there is a terrain feature I can use as a disengagement tool with my d. The important part is to have a plan on how you'll get out if you somehow fail to kill the person. So, typically it might be e in/ deflect/ attack and q/ d over wall to escape. Of course, you also have to be very sure their cc is used up before doing this--- so for example wait for diablo shadow charge to be down. I've also had a lot of luck of doing so once the game is level 10+. I can use the invulnerability frame on cross strike to dodge cc pretty reliably. | ||
wongfeihung
United States763 Posts
On April 27 2017 03:32 Ansinjunger wrote: Gazlowe's turret placement is all screwed up now. Test it in try mode with cooldowns off, and not only can you not place them under Gazlowe, but you can't in the nearest hexes either. Yep, it sucks. They've made shadow changes to Gaz in several patches since beta. | ||
EsportsJohn
United States4883 Posts
On April 27 2017 23:59 MotherFox wrote: I've been preferring the x-strike one. It has more burst damage, and you can do more jukes with it in a pinch if that's what you need. It's so hard to assess builds in QM, you know? I've been winning most of my games with genji regardless of build and getting MVP about half the time, so it's hard to tell whether he is good, I'm lucky, or an influx of newplayers is messing up matchmaking. I do think the hero might be an MVP magnet since he can so safely engage for kills and disengage immediately. Usually high kill-participation paired with low death means mvp. People still haven't figured out that they can just switch focus to Genji and blow him up yet. Even with Deflect, he's really squishy and susceptible to CC, but most of the time he's free to dance around and do tons of damage in QM. At his current power level, I don't think he'll be a staple in competitive play while Zeratul still exists. Dragonblade probably needs a buff to make his dash in, dash out style work more effectively. | ||
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