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I really enjoyed it and preordered. Currently I lack a game to feed my multiplayer/competition-addiction and with the Dota ranked queue changes I don't feel like getting back into it, so I kinda threw money at Relic cause I'm bored and like the concept. And the beta games were fun.
The game could take some refinement though, at the beginner level hero nukes make and break the game. In most situations I'd rather have Weirdboy (3) than Gorkonaut (9), so there's definitely some need for rebalancing. The imperial knight is actually the only titan that seemed really good in the beta.
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Played during the beta and I really dislike the game, there is so many flaws and issues that I would never want to play it again.
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Canada13372 Posts
I was too busy to play the beta but do want to try before I buy. Do they ever have demos?
I liked DoW1, never played DoW2 though.
And the price is steep enough that I'm not sure I want to commit without knowing if I enjoy it or not.
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I didn't enjoy 1 or 2 but I thoroughly enjoyed my time in beta for DoW3. Pre-ordered and am excited for the release!
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Tried it last weekend, sadly its not good enough.
Lots of mechanics that made coh/dow special in the rts environment got removed. The core does not belong in the game, able to drag out games by a lot. Don´t like the bubbles that are placed on the map. There is still no road map that shows what is planned in the future, dow 2 had 8 dlc´s, coh2 similiar + all the commander that give a small advantages and skins.
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This is the we took everything that can frustrate anyone in a rts out, grinded it into the essence of frustration and put it into hero units rts. Hero units that explode a whole screen and cost nothing to rebuild lol.
Core doesn't matter at all, as games are over before that. But shield + towers is basically the rock wall at your natural in WoL. When you played the training mode before the real matches. Did find some funny orc cheese though. And I don't think we will ever get a mode that won't have the 15 minutes no rush rule. Don't think the races are balanceable to make some matchups possible without it. Which is weird, because the races are really similar. Guess they could release a Space Marine hero that is anti orc waagh cheese.
My advice would be to wait. Unless you love Warhammer 40k and like 15 minutes no rush 30 apm rts games. Then again I'll pass on Dawn of War 3 completely. Unless they do Ordo Hereticus. Or people say the Singleplayer campaign is Sc2 good and has finishers unlike the multiplayer. Combined with an Sc2 coop commander like mode. So my opinion is rather biased against DoW3. (loved 1 so much and 2 was fun micro)
This time Dawn of War seems to be made for Warhammer40k fans and not rts fans. Just my impression so far and there is nothing wrong with it. As people think rts doesn't sell anymore. But they should have learned from recent multiplayer games, that cutting out everything that might frustrate someone, usually removes something way more people enjoy. And since they want to sell skins for their heroes, they should try to life longer then a month.
sigh i am just salty that Dawn of War 3 turned into this, after waiting for it since the release of Dawn of War 2.
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Canada13372 Posts
Meh, I caved and got it since its 25% off on GMG and it looks like it could be a fun game to play SP in and dabble about in mp but not take seriously.
I wanted something different from Overwatch/Mass Effect that I could play when tired and wanted to chill with explosions and do after work.
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I dabbled in the beta and had a good ammount of fun. I can totally see those who where hoping for an experience like DoW2 being disappointed, because it's totally different. Personally I was never a fan of DoW2 (something about the squad mechanics, retreat in particular, doesn't click with me), so I didn't care. I found the maps somewhat lacking though, and smart maps are everything in an RTS.
If DoW3's campaign is good I'll pick it up. Sadly, I don't think any game will ever match SC2's single player campaign level design.
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@Sbrubbles WC3's campaign tops sc2's for me. Maybe cause I was a bit younger when I played it. But the hero mechanics work really well in campaigns (hots replicated it with some success) and imo WC3's story and atmosphere is a lot more vibrant than Sc2's. Agreed to the parts about DoW2 and 3.
@FeyFey I find hero units and race powers more frustrating than any rts mechanic except for Marine-Medievac. But I'm also having a lot of fun with the heroes.
I agree that the core is a very minor aspect of the game, it only means that 3v3 games end as fast as 1v1 games once you reach the base and crushed the resistance.
Overall I'd describe the game as a hybrid of Bfme-Eco and unit management, DoW1 Scenario and basebuilding and wc3 heroes. I really like the multiplayer concepts, the 3v3s I played with some friends were a blast and coordination plays a big role in those matches. The game feels often like a faster paced Bfme actually. 1v1's felt very snowball-oriented because of the small 1v1 map, but that goes for a lot of RTS-1v1's. Relic announced that they will deliver a mapmaker, so here's hoping that they'll update the pool with some bigger maps on which multipronged attacks play a bigger role in 1v1 as well.
Unless you are hyped or bored I recommend getting it when it's on sale. Imo there are a bunch of things that could be better with little tweaks and I can see the game being really good in 1-2 years if relic continues to finetune. 60€ is a pretty steep entry price though and 3 races mean a lot of room for dlcs/add-ons, the game could reach a similar price tag like EU4 or TWW over time.
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Oh yeah, in terms of story SC2 was shit , but I still think the level design itself was better than WC3 (though not by much ... I agree WC3 was fantastic). I haven't played WoL in a long time, but I remember almost every level having an interesting gimmick.
Anyway, hopefully the campaign is more like one of those two and less like DoW2 (which was awful)
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I played some and well... The 2on2 map, i played next to nothing else, is so BAAAD. Its hard to tell if the game could/would get more dynamic with better maps.
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Was Dawn of War 2 the game that had campaign maps on top of skirmish maps? I think that was DoW2 or one of the Dow1 expacs.
I think gameplay wise SC2's campaigns have been the best in RTS, in regards to all the weird untraditional objectives and mechanics you do, as well as the unit upgrades/sidegrades you earn, as opposed to a lot of the RTS campaigns which tend to be regular skirmishes.
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I think the primary reason they only have 8 maps is because they lacked the feedback necessary to make good maps. So long as they support the community in making maps with the map editor and try to make an honest go of things with new game modes and such the lack of variety at the start of a game launch is not a game breaker to me.
Elites are a bit too strong against all other unit types in this iteration of DOW, but that's a balancing problem that is either fixed by upping regular unit hp so they don't evaporate, or they don't fix it and the game is worse for it. Right now you time a good aoe and half the enemy army evaporates.
These issues are both things that can be solved so long as the devs play ball and don't split the community by making well-made maps into DLC.
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^I expect them to nerf low point hero nukes. From the watching the closed to playing the open beta I got the strong impression that that already happened to Jain Zar's shuriken/boomerang, I expect that it'll happen to weirdboy's e and farseer's w as well, which will break SM's earlygame weakness a bit. Most mid tier open beta heroes are a bit strong but not overly op imo.
On April 27 2017 15:05 lestye wrote: Was Dawn of War 2 the game that had campaign maps on top of skirmish maps? I think that was DoW2 or one of the Dow1 expacs.
I think gameplay wise SC2's campaigns have been the best in RTS, in regards to all the weird untraditional objectives and mechanics you do, as well as the unit upgrades/sidegrades you earn, as opposed to a lot of the RTS campaigns which tend to be regular skirmishes. If you are talking about a tile based campaign map with skirmish maps in each tile, that's DoW1 dark crusade and SS.
I like a balance between regular skirmish maps and "fun" maps like defense, hero missions and objective based. I didn't like that in sc2 you could basically never go 3-base in the campaign, the two add-ons were a bit too heavy on the fun map-side for me. I think my favorite LotV map was the one with immortals where you had a human ally and had to push the hybrid base.
I also think that the item system and more direct leveling feedback enriched the wc3 campaigns. But I agree that the unit upgrades were nice in HotS and LotV and both had very good campaigns gameplay wise.
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Na, not the tile, it was pretty much a campaign that said 'go kill these dudes"and it was a skirmish map, so it was essentially a 1v1 skirmish with a couple cutscenes.
Yeah, I liked the item system as well.... I wasted so much time destroying every single neutral building and prop to see if there were hidden items. Yeah, I didnt like you couldnt 3 base in SC2's campaign, well you could if you took over an enemy's base but it'd be close to over at that point. What I didnt like about WC3 was how creeping was nonexistent. Which seems very silly in retrospect. I think levelling was really pointless because you were capped at what level you could be depending on the level.
Although it was really cool how TFT took away levels to intertwine the gameplay and the story.
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Canada13372 Posts
Only had time to play the first 2 missions on normal difficulty, but I am having fun.
the last DoW I played was the first and it feels real different so it will take some getting used to but its fun. Smashin up things as orks is as dumb as ever and its great.
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On April 28 2017 12:14 ZeromuS wrote: Only had time to play the first 2 missions on normal difficulty, but I am having fun.
the last DoW I played was the first and it feels real different so it will take some getting used to but its fun. Smashin up things as orks is as dumb as ever and its great.
Ive only had time to play first two missions as well. Was a lot of fun but i felt like units on both sides just died to quickly compared to the past games, maube it is just one of those changes i need to get used to.
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Canada13372 Posts
On April 28 2017 17:39 NKB wrote:Show nested quote +On April 28 2017 12:14 ZeromuS wrote: Only had time to play the first 2 missions on normal difficulty, but I am having fun.
the last DoW I played was the first and it feels real different so it will take some getting used to but its fun. Smashin up things as orks is as dumb as ever and its great. Ive only had time to play first two missions as well. Was a lot of fun but i felt like units on both sides just died to quickly compared to the past games, maube it is just one of those changes i need to get used to.
The axe boys died quick, but then I started upgrading them with scrap and they turned to 'ard boyz and they lasted a lot longer. The general orcs get mowed down on approach to ranged units issue remained.
It got much easier when I realised that bringing gretchin along to build waaagh towers on my attack path and raising my waaagh meter (along with hyping up the boyz with their ability) made a big big difference.
I want to try playing on hard on the weekend, when I'll have time to experiment with more of the mechanics. My biggest gripe is honestly just the fact that control group management sucks. If I could shift add or remove units from my army groups without having to reselect all of them or click their icons on the bottom of the screen I would be real happy.
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On April 28 2017 22:34 ZeromuS wrote:Show nested quote +On April 28 2017 17:39 NKB wrote:On April 28 2017 12:14 ZeromuS wrote: Only had time to play the first 2 missions on normal difficulty, but I am having fun.
the last DoW I played was the first and it feels real different so it will take some getting used to but its fun. Smashin up things as orks is as dumb as ever and its great. Ive only had time to play first two missions as well. Was a lot of fun but i felt like units on both sides just died to quickly compared to the past games, maube it is just one of those changes i need to get used to. The axe boys died quick, but then I started upgrading them with scrap and they turned to 'ard boyz and they lasted a lot longer. The general orcs get mowed down on approach to ranged units issue remained. It got much easier when I realised that bringing gretchin along to build waaagh towers on my attack path and raising my waaagh meter (along with hyping up the boyz with their ability) made a big big difference. I want to try playing on hard on the weekend, when I'll have time to experiment with more of the mechanics. My biggest gripe is honestly just the fact that control group management sucks. If I could shift add or remove units from my army groups without having to reselect all of them or click their icons on the bottom of the screen I would be real happy. They do nothing to explain that at all. Even with the Eldar, who get big buffs from warp gates, they do almost nothing to explain why they are cool and how to use them.
It is like they designed all these really cool systems to use infrastructure on the battlefield for multi-player and didn't really bother to explain how any of that shit works in the single player.
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1v1 is pretty cool so far, looks pretty balanced and micro interactions are quite cool in the early games. Elite units are not my kind of fun but it's ok, nothing game breaking if you play properly (aka don't blob)
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