|
...despite being an older community for competitive video games? Or rather, how the fuck did you/we manage to keep this place civilized after so many years?
https://www.teamliquidpro.com/about
I have been to several other sites for old competitive games, and most of them are not as friendly and welcoming as this place. While all of them share TL.net's elitist nature, we somehow managed to dodge most of the problems with elitist Internet communities: Our elite here don't go out of their way to throw their weight around, and we're quite open to dissent and disagreement without devolving into terrible flame wars.
I don't use the word elitist in a negative way, though I am at a loss for a better word to describe the atmosphere here. "Professional?" "Meritocratic?"
I once asked why we have easy to take expansions in Starcraft 2, which I conflated with "natural expansion." Had I asked this in several other forums - questioning something taken for granted in the game - I probably would've been flamed, warned, maybe banned from those sites.
http://www.teamliquid.net/forum/starcraft-2/505474-why-do-natural-expansions-exist
It feels weird that a site such as this could've existed for so long without devolving into an echo chamber.
I will not mention which Internet communities I've been to, but their layouts are very similar to the one TL.net uses. I made the mistake of assuming that they were as open to discussion as TL.net, to my detriment. Those sites look like this one, but their cultures are very different from ours.
No, this isn't intended to be a TeamLiquid Fighting! circlejerk. I'm genuinely curious how this site managed to avoid all the pitfalls associated with older forums.
|
|
that looks like irony to me ... but to answer the question: they banned the dissenters. sameness is confident and stable but doesn't evolve. think of a society without aliens, it is that. conform or be cased out.
rejecting diversity bends perceptions (especially when on the inside). this unity in goodness you seem to see here, has been payed in blood.
|
On May 27 2017 16:04 xM(Z wrote: that looks like irony to me ... but to answer the question: they banned the dissenters. sameness is confident and stable but doesn't evolve. think of a society without aliens, it is that. conform or be cased out.
rejecting diversity bends perceptions (especially when on the inside). this unity in goodness you seem to see here, has been payed in blood.
Melodramatic nonsense as usual. Conformity and friendliness are essentially orthogonal to each other.
|
|
On May 27 2017 17:37 ZigguratOfUr wrote:Show nested quote +On May 27 2017 16:04 xM(Z wrote: that looks like irony to me ... but to answer the question: they banned the dissenters. sameness is confident and stable but doesn't evolve. think of a society without aliens, it is that. conform or be cased out.
rejecting diversity bends perceptions (especially when on the inside). this unity in goodness you seem to see here, has been payed in blood. Melodramatic nonsense as usual. Conformity and friendliness are essentially orthogonal to each other. <conformity, friendliness> = 0 ?
|
|
On May 27 2017 17:37 ZigguratOfUr wrote:Show nested quote +On May 27 2017 16:04 xM(Z wrote: that looks like irony to me ... but to answer the question: they banned the dissenters. sameness is confident and stable but doesn't evolve. think of a society without aliens, it is that. conform or be cased out.
rejecting diversity bends perceptions (especially when on the inside). this unity in goodness you seem to see here, has been payed in blood. Melodramatic nonsense as usual. Conformity and friendliness are essentially orthogonal to each other. hence the irony. take Coagulation for example; he used to be a bonafide entertainer but now he's been reduced to a blogger ...
|
well if i can venture a guess,
it predates the stream explosion
it is made by poker players
it has loads of old people turning young people into older people
it has loads of people sending people unto it
it has a marginally good moderation work ethic (meaning the fault s that they can be guilty of are never worse than elsewhere, usually nice people have a nice time and hard ases want to stay on
to be blunt tl is sc, so if you love sc (or sc2 whatever dude it is the same game ) you know tl
and you probably use it too
companies/people have been trying to corner the niche stuff forever
tl got its niche and this niche of rts fanatics is like a tribe inside tl making sure it survives
..
i got to agree that tl is bland.. that things change at snail pace
but that does not make it bad.. just slow to me.. probably too quick for someone else that likes tl just as much as i do...
dunno..
i feel that tl's history (of which i know very little, for having been on it for 7 + years) makes it viable a lil too self serving for its own good but not too much on its own...
a regular amount
also + Show Spoiler +
|
Germany25639 Posts
fluidrone is and remains a mystery
|
So what is this design called? This forum layout that we have on TL.net and other competitive video game sites? It hasn't changed in a long time, but I guess that's just because you don't fix what ain't broke.
Many official game forums used to have something similar to this, but they've mostly sacrificed function for form:
1. Bethesda - One of the worst I've seen. The WYSIWYG editor doesn't match the final result, and there's no way to disable the enhanced editor. 2. Blizzard - Terrible but at least it's integrated to your Battle.net account. So still terrible.
|
Hyrule18772 Posts
The design is called "it's 1998 and tables are cool". The sister sites have the better (properly done) layout, and one day we will too.
|
Pandemona
Charlie Sheens House51325 Posts
Reason this place is so nice is because KadaverBB keeps us all safe with his Mjolnir <3 but its great to see its being noticed by users, i to love how TL isn't that bashing and people dont resort to silly degrading wording when we are debated ideas. Even in the football thread where us jocks are known for silly arguments we are very reasonable :D
|
The forum vets who could throw their weight around to bully new people don't post that often. I guess if you stay long enough, you will get bullied by incontrol.
|
I have pondered this as well. I think there are three principle reasons:
1. The final arbiters of the site, at least in the early years (who I presume were Nazgul and Drone), actively cared about preventing toxicity.
2. StarCraft is a game where you can not honestly blame "allied" players (teammates) for your losing streak.
3. Harsh moderation. I think this is the most important factor. Moderators must be harsh and also reasonably fair in warning, temp-banning and perma-banning. Having more-than-sufficient numbers of volunteer moderators is essential to fostering a good community where anonymity is the norm. If in doubt: swing the hammer! Only perma-banning should be subject to careful consideration (unless it is spam).
|
Aotearoa39261 Posts
On May 29 2017 22:37 tofucake wrote: The design is called "it's 1998 and tables are cool". The sister sites have the better (properly done) layout, and one day we will too. Nah we killed all the tables, now there's just css to make things look like there are 1998 tables.
|
Hyrule18772 Posts
Most of the tables. There's still a couple in there
|
lol this is for real? fantastic
|
It's simple. We have the almighty TL.net Bot.
|
On June 02 2017 21:41 R1CH wrote: It's simple. We have the almighty TL.net Bot. The only reason why we're not assholes is because a robot controls and maintains our mood and behavior? That doesn't sound good.
|
|
|
|