edit: i understand that it might be slower than sunder etc, it just seems way more fun ^^
Path of Exile - Page 1292
Forum Index > General Games |
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m4ini
4215 Posts
edit: i understand that it might be slower than sunder etc, it just seems way more fun ^^ | ||
EchelonTee
United States5180 Posts
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Sn0_Man
Tebellong44238 Posts
You can rationalize your expenditures however you wish, but please don't publically discuss or attempt to normalize RMT. thanks. "linear movement skills" in this case mostly means whirling blades or shield charge. They don't get you over gaps or cliffs like leap slam will, but slot in a faster attacks and they are often just much faster ways of moving around than regular movement. | ||
m4ini
4215 Posts
edit: @above, calm down, playing with the thought of doing something certainly is A not against any rules and B not advertising anything. Nor do i feel the need to "rationalize" something, it's not like i'd need "consent" off anyone. Not to mention that i said that i'm actually considering retiring the character rather than rebuilding it. | ||
Sn0_Man
Tebellong44238 Posts
I was just trying to explain why, as somebody who moderates THIS thread, I ask people not to openly treat RMT as a reasonable option here. I'm sorry if it came across as overbearing. Also I've been on vacation since league start and i'm finally getting to play through 3.0's new content (disregarding harbingers lol). I forgot how much I relied on knowing layouts in the past, I get lost so easily in the new acts -_- | ||
m4ini
4215 Posts
you probably shouldn't buy currency for real money. against the rules That's it. All it needed. I made a whopping two posts about RMT, and the second posting was because the first one got answered without pointing out that it shouldn't be an option, making me say "leaves the RMT option". Again, stop getting hysteric, point out that something's not okay (without exaggerating) and i'm the last one trying to argue back. Lets leave it at that and not talk about it again then. Sidenote, bought both shield charge and whirling blades, just to figure out that both don't work with a 2h axe, hehe. Need a decently placed hotkey and a second set of weapons, by the looks. edit: reached act 5, getting my arse whooped now. Hmph. I'm wondering, the Labyrinth, is that kind of a daily thing, or is it only for when you reach certain thresholds to ascend? | ||
Sn0_Man
Tebellong44238 Posts
Layouts of each lab do change every day, but there's no "once a day" bonus or whatever so people usually just run a bunch of uber labs on good layout days. | ||
Quateras
Germany867 Posts
Here's the most recent showcase of it from the guide/person i used to follow for Scorching Ray/Whispering Ice. Guy is amazing for all the updates he does.(so yeah damn cheap, playstyle might not be for everyone) | ||
m4ini
4215 Posts
On August 23 2017 01:04 Sn0_Man wrote: Most people run normal, cruel and merciless lab once per character for the ascendancy points only, but farming uber lab is considered a profitable venture if your character is good for it. Layouts of each lab do change every day, but there's no "once a day" bonus or whatever so people usually just run a bunch of uber labs on good layout days. Ah, so it's basically an alternative to running maps. Uber lab, that is. Maps (or the requisite for it) come after you finish all 10 acts i suppose? edit: @above, that's basically an archon wizard (d3), no? | ||
ticklishmusic
United States15977 Posts
On August 23 2017 01:04 Sn0_Man wrote: Most people run normal, cruel and merciless lab once per character for the ascendancy points only, but farming uber lab is considered a profitable venture if your character is good for it. Layouts of each lab do change every day, but there's no "once a day" bonus or whatever so people usually just run a bunch of uber labs on good layout days. there was a guaranteed unique in the first room of merc lab yesterday On August 23 2017 01:06 Quateras wrote: Incase anyone is having trouble in SC finding a cheap reliable Build to kill Guardians/Shaper. Here's the most recent showcase of it from the guide/person i used to follow for Scorching Ray/Whispering Ice. Guy is amazing for all the updates he does.(so yeah damn cheap, playstyle might not be for everyone) https://www.youtube.com/watch?v=9e_LoUICmOU VP berserker is probably one of the best combos in the game right now imo. the instaleech on savage hit makes you almost impossible to kill. i'm doing the dark pact shatter version which is incredibly satisfying/ fun. pretty easy to swap over it looks like, just need to swap some crit out for some more int and slightly different life pathing. | ||
Sn0_Man
Tebellong44238 Posts
On August 23 2017 01:07 ticklishmusic wrote: there was a guaranteed unique in the first room of merc lab yesterday can merc lab drop the lab only boots? that woulda been insane... | ||
ticklishmusic
United States15977 Posts
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m4ini
4215 Posts
Figured that some of my gear is pretty "old", time for new things - but the crafting is a bit daunting. | ||
Blitzkrieg0
United States13132 Posts
On August 23 2017 01:18 m4ini wrote: Okay, this might be a dumb question now, but the process of crafting is pretty much "find a grey X with as many slots as possible", upgrade it to +20% and plonk an orb of alchemy on it (edit: and then pray that it's a good one), is that more or less correct? Figured that some of my gear is pretty "old", time for new things - but the crafting is a bit daunting. You want linked slots specifically, and maybe even a particular set of colors. While leveling I like to find a four link helmet or glove with the proper colors. Then you can transmute and alteration orb it until it rolls life and resist. This will give you access to a four link main skill that you can use until post Act 10 for minimal investment. If you try to do alchemy you have a much higher potential, but you could also roll all worthless affixes. Using alterations to get life and resist normally takes about one or two alchemy worth of currency, but provides a solid two affixes. This also free ups all your other gear so that you have to worry less about links as your main skill always has a position. You do gloves or helmet for this because they have the least potential in terms of affixes. If you're doing an attacking build helmet is more ideal as gloves can roll some nice things like damage or attack speed. | ||
Joni_
Germany351 Posts
On August 22 2017 23:44 m4ini wrote: More ELI5 though. No idea what falls under linear movement skills. Still trying to read up on vendoring recipes etc, it's kinda hard to get a "complete" grasp on the game (in a short time). I guess by Linear Movement spells he means spells like Whirling Blades and Shield charge that just move you in a pretty much straight line. Alternatively you could be interested in build that tend to get a lot of movespeed like Raiders or builds using queen of the forrest. =) | ||
m4ini
4215 Posts
On August 23 2017 01:42 Joni_ wrote: I guess by Linear Movement spells he means spells like Whirling Blades and Shield charge that just move you in a pretty much straight line. Alternatively you could be interested in build that tend to get a lot of movespeed like Raiders or builds using queen of the forrest. =) Yeah, something like that will be the next step (character). This one, i'll do with what i have, which includes now WB and/or SC, as soon as i find something that i can activate it with ^^ You want linked slots specifically, and maybe even a particular set of colors. While leveling I like to find a four link helmet or glove with the proper colors. Then you can transmute and alteration orb it until it rolls life and resist. This will give you access to a four link main skill that you can use until post Act 10 for minimal investment. If you try to do alchemy you have a much higher potential, but you could also roll all worthless affixes. Using alterations to get life and resist normally takes about one or two alchemy worth of currency, but provides a solid two affixes. This also free ups all your other gear so that you have to worry less about links as your main skill always has a position. You do gloves or helmet for this because they have the least potential in terms of affixes. If you're doing an attacking build helmet is more ideal as gloves can roll some nice things like damage or attack speed. Cheers, gonna go and try to make a helmet after dinner. Currently mine only has one slot, so there's quite a bit to improve on, escpecially since i only have one item where i can link green with red (for wildstrike/multistrike, no additional supports). Guess i make the effort and dive into that. edit: Nvm, i'm an idiot. edit2: not all sockets need to be linked with each other though, right? Got this one here now: The red socket in the bottom left will still apply its "support gem thing" to the green socket, where Wildstrike will sit, yes? edit3: sigh.. going through what i'm wearing, realising i carry two crit rings while having resolute technique skilled. Already a pro. | ||
ticklishmusic
United States15977 Posts
On August 23 2017 01:31 Blitzkrieg0 wrote: You want linked slots specifically, and maybe even a particular set of colors. While leveling I like to find a four link helmet or glove with the proper colors. Then you can transmute and alteration orb it until it rolls life and resist. This will give you access to a four link main skill that you can use until post Act 10 for minimal investment. If you try to do alchemy you have a much higher potential, but you could also roll all worthless affixes. Using alterations to get life and resist normally takes about one or two alchemy worth of currency, but provides a solid two affixes. This also free ups all your other gear so that you have to worry less about links as your main skill always has a position. You do gloves or helmet for this because they have the least potential in terms of affixes. If you're doing an attacking build helmet is more ideal as gloves can roll some nice things like damage or attack speed. just buy a goldrim | ||
Blitzkrieg0
United States13132 Posts
Back when goldrims were a super common drop sure, but aren't they expensive now? On August 23 2017 01:47 m4ini wrote: edit2: not all sockets need to be linked with each other though, right? Got this one here now: + Show Spoiler [helmet] + The red socket in the bottom left will still apply its "support gem thing" to the green socket, where Wildstrike will sit, yes? edit3: sigh.. going through what i'm wearing, realising i carry two crit rings while having resolute technique skilled. Already a pro. All of those sockets are linked yes. It's not bad, but all the affixes are poor rolls so it isn't great. | ||
m4ini
4215 Posts
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EchelonTee
United States5180 Posts
most of the layouts have predetermined Exits. like in oriath / ruined square, exits always in same place similar to A3's Battlefront. a few runs and ull get it @quateras - depending on budget, LL RF scorching ray is THE meta HC boss killer. Very tanky and amazing for boss killing. Decent clear because of RF. no reason why it shouldnt be good in SC. much cheaper because shavs cost | ||
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