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On September 18 2017 16:40 quirinus wrote: its good, at least he doesnt open a new thread for every question. it's actually nice to see him be persistent and improve. makes helping him much more enjoyable, since you can see him grow.
keep it up AcMilan91! Thank you, this is my thread where i will be updating
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make sure to keep watching vods, and follow a build order. You should basically be practicing 1 build per match up. You'll learn to handle different problems with the same game plan, and learn how to scout and prepare transitions based on that information. Go into every game with a plan. GL HF.
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http://bwreplays.com/f9j7y
hmm i lost in this game somehow something weird.. my thoughts... it was random , that's the reason why i open wih 9 pool. Lack of scouting from me i thought he had one base tech but i forgot in outsider there is 3rd base behind your main base... i failed with mutas ...too much sunkens i thought he is doing something tricky (as i said i thought nit was one base) i could win with lurkers but smh i didnt... i didnt defend my third base later because i was in hurry to win.. i underastimate my opponent.. lack of drones later i think i could win this ez...
Your thoughts?
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and how to deal against this kind of strategy http://bwreplays.com/sg2nz what is this btw? one base mech ? how to counter this with zerg btw?
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Just watched the last one you uploaded, yes your macro is bad but it's a pretty common thing for new players. You should focus on getting your own build down in single player first. Go look up the build you want to do on liquipedia and try doing it a few times in single player so you have some familiarity with it without any pressure.
You dealt with a late bunker rush fine but lost 2 drones, not a huge deal you should be way ahead with 3 hatch muta vs a 2 rax academy, as long as your sunken line doesn't get busted. You had zero scouting after you lost a few lings, retreated to your nat and made 3 sunks with no idea what terran has, no overlord or ling outside his base to see if he's expanding/pushing. 3 hatch muta, the mutas should be popping out around 6:30 but yours were like 8:45 and you had no lurkers until like 13-14 minutes. and defiler is ~17 minutes, all super late by unforced errors.
Go watch the replay yourself and watch your base when you are microing your mutas, you have completely idle larva, not building anything for like 3 full minutes and stack 1500/1500++ gas and mins by 12 min mark. You did a lot more damage to yourself than you did to the terran by focusing only on your mutalisk micro for so long. Get lurkers ASAP after muta and 3rd base up, pump drones and get hive+defiler ASAP. After all that you were still in the game but you stacked 3k+ min and gas at the end.
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On September 30 2017 09:26 ii.blitzkrieg wrote: Just watched the last one you uploaded, yes your macro is bad but it's a pretty common thing for new players. You should focus on getting your own build down in single player first. Go look up the build you want to do on liquipedia and try doing it a few times in single player so you have some familiarity with it without any pressure.
You dealt with a late bunker rush fine but lost 2 drones, not a huge deal you should be way ahead with 3 hatch muta vs a 2 rax academy, as long as your sunken line doesn't get busted. You had zero scouting after you lost a few lings, retreated to your nat and made 3 sunks with no idea what terran has, no overlord or ling outside his base to see if he's expanding/pushing. 3 hatch muta, the mutas should be popping out around 6:30 but yours were like 8:45 and you had no lurkers until like 13-14 minutes. and defiler is ~17 minutes, all super late by unforced errors.
Go watch the replay yourself and watch your base when you are microing your mutas, you have completely idle larva, not building anything for like 3 full minutes and stack 1500/1500++ gas and mins by 12 min mark. You did a lot more damage to yourself than you did to the terran by focusing only on your mutalisk micro for so long. Get lurkers ASAP after muta and 3rd base up, pump drones and get hive+defiler ASAP. After all that you were still in the game but you stacked 3k+ min and gas at the end. i know that build pretty well but the problem is the beginning of the game that strange thing he did with 2 rax academy i didnt know how to change strategy to 3 hatch muta
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Please provide some basic information about the game, when you're posting a replay. Matchup, map, what happenened in the game.
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http://bwreplays.com/6dcgi ok here is basic information about this new one Mech build. i saw early gas, i went hydras ,and then this so stupid map i dont understand how to play this map... i drop lurkers i done welll but i didnt see his secret base..whre is my mistake i just keep losing lurkers to liek 50 tanks and goliaths... ffs
Second one http://bwreplays.com/tg2lk same thing mech build... mass vultures he has so much map control i dont know how .. 5 bases i only have 4 ... 150 supply vs 50..... damn how is he 1400 mmr like me ?
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On October 08 2017 00:50 AcMilan91 wrote:my first long game http://bwreplays.com/ptzfqi am satisfed how things goes but later in game i dont have clue what should i do he just turtle with tanks and i cant break through what do u think i should do http://bwreplays.com/ptzfq -I think you threw away a little too many mutas. Instead of engaging his mnm squad, you should fly in and out behind the cliff of his natural. By doing this you could have killed the turrets there and gotten some scv kills, although you have to be on the lookout for scans that might give vision behind his cliff.
-Your carapace upgrade seemed late. The evo chamber stood idle for the longest time.
-You failed to notice he took a whole main and natural and was mining trouble free for at least a third of the game. This may have cost you the game.
-I would have liked to see the defilers coming into play quicker. There was a gap of one or two minutes between when the consume upgrade finished and when you finally tried to mount an attack on his tank line.
-You nearly broke his main defense in front of his natural at 20 minutes, but you lacked reinforcements due to no money. On the other hand, his reinforcements weren't delayed because he had more bases than you.
-When you see the mech switch you need to start exploiting its weaknesses, namely the lack of mobility. This can be done by attacking in multiple places at once as well as dropping. You kept trying to hit his front over and over. You're not taking him out of his comfort zone enough and so he has all the time in the world to irradiate things. Imagine having to decide between defending your production buildings from a 24 zergling drop or paying attention to the battle at the front.
All in all, a good effort by you.
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On the second replay 1. Metabolic boost was late 2. Supply Stuck on 27 (build overlord on 23) 3. Horrendous scouting 4. Built 4 overlords instead of 3 at 35 5. The second your muta are out, and you start lurker tech you stop macroing. At 8min into the game you have not started hive or +1 cara. You are floating near 1K minerals and 600gas. all larva are idle, drones are idle, and even though your lurker upgrade is 75% complete, you don't have a single hydra. 6. At 8:30 you build 18 lings, instead of a single hydra.
This guy knows his stuff. In ZvT you have to be very tight for the first 10-minutes...
On another note, AcMilian, did you watch killer's zvt games from the ro16? Specifically, where he researched his lurker-tech BEFORE getting 11 mutas? I'd reccomend that, as very good koreans will be fast enough to almost always deny your 3hydras-at-ramp before they hatch, and the other poster was very smart to say that mutas don't really do much other than carry you forward, these days... this lurker-then-muta style seems like quite a good way to play!
And zvt is all about knowing lots of builds! It's definitely the best matchup!
ok here is basic information about this new one Mech build. i saw early gas, i went hydras ,and then this so stupid map i dont understand how to play this map... i drop lurkers i done welll but i didnt see his secret base..whre is my mistake i just keep losing lurkers to liek 50 tanks and goliaths... ffs Second one http://bwreplays.com/tg2lk same thing mech build... mass vultures he has so much map control i dont know how .. 5 bases i only have 4 ... 150 supply vs 50..... damn how is he 1400 mmr like me ?
You sound discouraged... Enjoy learning, it takes a lot of effort to learn this matchup, zvp and zvz are much easier to get decent at...
Don't go hydras against pure mech, this Terran build doesn't allow for vessels, and mass muta is a very hard counter to it. Like, if he goes straight mech, or almost straight mech, sunk up, and put your expansions on the "Islands" of fighting-spirit, (The 2nd natural's, the small bases with 2 ramps) then go pure, mass, mutas, with cara+2, and watch all his goliaths die as he tries to fight uphill, and he won't have vessels because going pure mech doesn't allow for them as they cost too much vespene. Take 2 bases on these "hills," you'll have 3 groups of overlorded-mutas, once you crush his 15 goliath-army on the hills, run over and kill his 3rd... That'll probly be game, as he'll never really get going off two base, finish him with ultra, he'll surly die. Only if he goes straight to mech, tho, if he goes standard, his vessels will wreck you.
If he plays standard 5-rax into mech, go for killer's build, it's very strong... If you think this is tough, wait til you're dealing with drops, it's an artform, and the hardest matchup.
Master your zergling control. Go 9-pool speed sometimes, and get a feel for just rushing him, every zerg cuts his teeth learning to micro lings... I've beaten gosu koreans with a good ling rush, but don't get addicted, or you'll neglect your macro, which is more important, but zergs should know how to rush! zerg is rush or mass. Second, master muta controls, try Jaedong's build vs Iris in the CJvsOz winnerleague final (2008?), learn to do a pure muta pressure-kill. Neither of these strats will be what you'd use at the top... But you have to get a feel for these two important forces: Mutas and Lings at your disposal, so try these pressure builds... too... if u have time.
Also, learn to just skip the defilers, sometimes, especially as you are learning. I lost a close game against a good korean because I was fussing around with defilers along with my ultra army, and ended up losing, whereas I would have swept him without the defs.
Ultras are your death-broom, that's the savior zvt philosophy, keep him busy with mutas, then lurkers, then boom, 14 ultras overrun everything... Hopefully before he takes a 3rd or 4th... This should help you at 1600...
The last thing you want to is having to resort to queens/swarms of late-game adrenal-lings against a 200/200mech army. If he masses up to two huge tank armies camping outside your two naturals... with minefields infront??? well, you're in trouble. Try to crush him with a well controlled pacing for 13-minutes, concluding with a big ultra charge, cheers.
But it sounds like mech-rush is troubling you... it really shouldn't! Terrans go straight mech cuz it's like autopilot, but mass muta is a hard counter to it! I wouldn't recommend hydras to stop this type of play, sunkens/mutas will stop him, cuz he won't have vessels! Just goliaths...
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