Nintendo Switch Thread - Page 66
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Gahlo
United States34966 Posts
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Unleashing
Denmark14977 Posts
It's not like it's some niche thing, even among adults. Pokémon has retained a big chunk of the fans it made when it first began. | ||
Gahlo
United States34966 Posts
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Unleashing
Denmark14977 Posts
The people i personally know that stopped playing pokémon just lost interest in the franchise or don't really play any console games anymore despite all having gameboys as kids. I don't know anyone that stopped playing because others found it childish anyway. Pretty silly mindset to have. | ||
Duka08
3391 Posts
On November 17 2017 01:37 Gahlo wrote: Tons of people dropped it because of peer pressure and feeling they needed to "grow up". Anything more than anecdotal evidence for this? Maybe during awkward teenage years/high school, but once people move on to college and adult life I know plenty of people who still play and wouldn't give a fuck what people think. Anyone who "grew out of" Pokemon probably just grew out of video games in general. | ||
chocorush
694 Posts
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Faruko
Chile34158 Posts
On November 17 2017 01:37 Gahlo wrote: I think far more people are willing to admit they still play Mario as opposed to Pokemon. Tons of people dropped it because of peer pressure and feeling they needed to "grow up". Thats gaming for you, so its not exclusive to Pokemon, the last thing i ever say to a girl i just met (or anyone) is that i "play games" on my expensive PC | ||
Cricketer12
United States13836 Posts
On November 16 2017 13:20 Gahlo wrote: Does it still do the awful frame drop/lag in doubles that Sun and Moon did? Havent made it far enough to see, but the word is that it's still there. | ||
andrewlt
United States7645 Posts
On November 17 2017 01:54 chocorush wrote: Most OG pokemon players stopped playing somewhere around gen 2 or 3, though are still willing to buy the retro stuff (pokemon go's popularity is also related). We sell pokemon cards, and the original 150 are far more popular than any of the new stuff. I played 1, skipped 2 and 3, and played 4. Pokemon Go made me pick up 5-7. I didn't see a Pokemon Go related spike in sales when I was looking at it. That said, I can attest that the related merchandising is still extremely strong. I know younger folks who are in to the toys and such and I passed through a store while visiting Japan recently. | ||
chocorush
694 Posts
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TMG26
Portugal2017 Posts
They do make interesthing new mechanics but dumb down everything else. | ||
Terranasaur
United States2085 Posts
On November 17 2017 07:42 TMG26 wrote: I sometimes buy a new pokemon gen, and I get reminded why I stopped. It seems that every new gen is a bit more casualised and kid friendly. I get the main target is kids, but the concept is so solid and all the nostalgia makes me sometimes buy a new gen. They do make interesthing new mechanics but dumb down everything else. I think all the "dumbing down" has been positive. Its nice to be able to appraise and breed Pokemon without all the hassle from previous gens. The gameplay from SM is lightyears ahead of RBY | ||
Frolossus
United States4779 Posts
On November 17 2017 01:54 chocorush wrote: Most OG pokemon players stopped playing somewhere around gen 2 or 3, though are still willing to buy the retro stuff (pokemon go's popularity is also related). We sell pokemon cards, and the original 150 are far more popular than any of the new stuff. been playing since yellow launched in NA. played every gen up to sun/moon. 2 is my favorite. likely gonna skip ultra sun and moon. most pokemon players at my university have similar stories to that. reddit is really the only place i've seen that has a high population of players that didn't start on gen 1 or 2 On November 17 2017 08:13 Terranasaur wrote: I think all the "dumbing down" has been positive. Its nice to be able to appraise and breed Pokemon without all the hassle from previous gens. The gameplay from SM is lightyears ahead of RBY i feel that many added features convoluted the core gameplay concepts and made the simple design goals of collecting and raising pokemon more complicated than they ever needed to be | ||
B.I.G.
3251 Posts
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Terranasaur
United States2085 Posts
On November 17 2017 08:14 Frolossus wrote: been playing since yellow launched in NA. played every gen up to sun/moon. 2 is my favorite. likely gonna skip ultra sun and moon. most pokemon players at my university have similar stories to that. reddit is really the only place i've seen that has a high population of players that didn't start on gen 1 or 2 i feel that many added features convoluted the core gameplay concepts and made the simple design goals of collecting and raising pokemon more complicated than they ever needed to be Like which features specifically? | ||
Frolossus
United States4779 Posts
modern IVs, natures, abilities, phys/special split, new unintuitive evolution mechanics that rely on hidden numbers or combinations of different conditions, hidden abilities, mega evolution. pretty much anything that involves mostly or completely hidden numbers for game mechanics adds a lot of frustration to the game as is. the only way around it is to dump your save and read the values in a memory editor. the biggest offender is probably the direction of the story mode itself. idgaf about saving the world all the time for legendaries with god powers in forced encounters. they've already done that for the last 4 straight generations + sequels. i just want to walk around and catch pokemon. it's even worse now that they started throwing in long and unskippable cutscenes everywhere so many of these things lower replayability and make the games feel more tedious than fun. even pokemon really should never have existed from the beginning but the means and frequency of distribution have gotten completely out of hand. | ||
Laurens
Belgium4458 Posts
On November 17 2017 05:50 andrewlt wrote: I played 1, skipped 2 and 3, and played 4. Pokemon Go made me pick up 5-7. I didn't see a Pokemon Go related spike in sales when I was looking at it. That said, I can attest that the related merchandising is still extremely strong. I know younger folks who are in to the toys and such and I passed through a store while visiting Japan recently. You literally skipped 2 of the best gens. Please go back and rectify this. My opinion of course. Gen 2 had 16 gyms, decent final battle, dozens of QoL updates over the first gen and some nice nostalgia trips through Kanto at the end. Bit underwhelming in terms of new Pokemon. Gen 3 was a great leap in terms of graphics, introduced 2v2s and something resembling an 'endgame' in the form of the battle tower. Also had the greatest line-up of new pokemon of any gen to date imo. (Salamence, Metagross, Gardevoir, Aggron, ... so many 2 stage families) So uh yeah, you should go play those man! | ||
TheYango
United States47024 Posts
On November 17 2017 16:39 Frolossus wrote: modern IVs, What about IVs now are so different from gen 1/2 IVs? The fact that they're generated in a range of 0-31 instead of 0-15 is basically meaningless from a player perspective, especially since the gen 1-2 IVs were doubled anyway. They make the same contribution to a Pokemon's stats, they're just randomized with finer granularity in gen 3 onward. On November 17 2017 16:39 Frolossus wrote: phys/special split, Phys/special split is one of the single best changes for making the games more intuitive. Moves like Bite using SpAtk just because it was a Dark type move made zero goddamn sense. I don't see how making moves utilize the stat that makes more thematic sense is in any way bad. If a move sounds like a physical attack, it should use Atk. If it sounds like a special attack, it should use SpAtk. Obviously there will be some gray area moves, but having moves utilize the stat that makes logical sense for what the move sounds like it does is way better than having to memorize an arbitrary list of which types are physical and which types are special. I started with Gen 1 also, so that list is burned into my brain, but that doesn't mean I'm going to be blind to the fact that things are way better the way they are now. On November 17 2017 16:39 Frolossus wrote: pretty much anything that involves mostly or completely hidden numbers for game mechanics adds a lot of frustration to the game as is. the only way around it is to dump your save and read the values in a memory editor. Most of these numbers are not meant to be things that a player is supposed to know or interact with on a numerical level. The only reason these things came to be known and utilized by the wider community is solely because of the competitive community. For the average player, these mechanics are supposed to simulate random genetic variation--i.e. something you don't have control over and aren't supposed to manipulate. Attempting to manipulate these mechanics does degrade the single player experience, but I don't think that makes these mechanics intrinsically bad, only that the games are not designed around the idea of the player playing god. Besides, Gen 1 and Gen 2 do a ton of information-hiding too anyway. For example, the Friendship mechanic that lead to some of the more arcane evolution requirements in the series was introduced in Gen 2, and was already utilized there for baby Pokemon evolution. You just weren't aware of it when you played them for the first time, so knowledge of what's under the hood didn't ruin the magic for you. | ||
Faruko
Chile34158 Posts
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TheYango
United States47024 Posts
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