https://www.reddit.com/r/wow/comments/8ra177/poor_lore/?sort=top
[WoW] Battle for Azeroth - Page 405
Forum Index > Closed |
BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
Cyro
United Kingdom20158 Posts
https://www.reddit.com/r/wow/comments/8ra177/poor_lore/?sort=top | ||
Warri
Germany3208 Posts
On June 15 2018 01:40 Cyro wrote: Many people don't do this - very few do, percentage-wise - and they likely don't see the issue but it's really beneficial to your performance to carry around way more gear than you need and hot swap it constantly so a lot of players are being pushed into gameplay that they don't enjoy in order to keep up with hardcore abusers who have half an action bar of alt keys for gear swap hotkeys. Speak for yourself... the only people i see sharing that mentality are the ones who dont push high content and dont need to do it anyway. Swapping gear is more than just your ~annoyance~. It's one of the more skill-defining traits that seperate good players from average players and i am serious here. It's more than just swapping multi target and single target gear sets, especially for tanks and healers. It's a fine line where you judge which utility trinket and how much defensive you will need for the next pull as a tank and also as a healer. Theres also healers going for dps on some pulls, ishkar-like mitigation trinekts on some and throughput on others. Believe it or not, its not just "do i need helm for eye beam spam or ring for the next pull". What's next? Why not remove potions, its just a button that you press before every pull and hope that no one prepulled and fucked up your cooldown. Removing options isnt something good, just makes it more boring. | ||
Cyro
United Kingdom20158 Posts
I don't see why prepots shouldn't be removed in their current state either, it requires some thought to get the maximum uptime while having them up for the hardest content or a slight hp buff but they're weak at the same time. There's almost no reason not to have a potion up for most of the dungeon. I'd rather see the potion mechanic reworked into something where you could make more active decisions - like 3x more powerful potions with 1/3'rd of the uptime - or have it be removed entirely to make way for other forms of difficulty. The way that the combat system works in dungeons isn't very good IMO and that plays a huge part in how gear swaps and potion use play out in reality. In the other relevant content you're considered to be in combat 100% of the time from start to finish and that makes e.g. potion timing and gear choices a lot more relevant since you must choose a timing, a set of gear and a spec to commit to for the next 10 minutes, not the next 15 seconds. I'm very happy that they removed respeccing on the fly from dungeon content and this is an extension of that, stopping to let somebody swap specs between bosses and trash so that we could get the best dungeon time was never fun or a good part of gameplay IMO. It's no different for swapping legendaries, azerite gear, trinkets etc.. that just happens instantly instead of taking a 5 second cast bar. If you can instantly swap anything any time it takes more work to always be in the right talents, trinkets, azerite gear and all of that but i think that it's the wrong kind of difficulty to emphasize; you can make content difficult in other ways that are more fun and healthy for gameplay. | ||
Alventenie
United States2147 Posts
I am unsure on how often herbs will respawn (they have nearly all nodes active on beta atm), but if you go through 20-25 potions in a dungeon, thats a huge investment of 600+ herbs to get for a single dungeon. | ||
Gorsameth
Netherlands20760 Posts
On June 17 2018 02:53 Alventenie wrote: Those who pot all dungeon long have never been stopped by sometimes like 'cost'.For what its worth with potions in BFA, their current cost is something like ~30 herbs per 1 battle potion, although you can proc extra. That's pretty substantial compared to Legions prolonged power. I am unsure on how often herbs will respawn (they have nearly all nodes active on beta atm), but if you go through 20-25 potions in a dungeon, thats a huge investment of 600+ herbs to get for a single dungeon. | ||
Cyro
United Kingdom20158 Posts
| ||
Alventenie
United States2147 Posts
On June 17 2018 03:07 Gorsameth wrote: Those who pot all dungeon long have never been stopped by sometimes like 'cost'. I suppose, but going that hard in dungeons with pots will be extremely expensive compared to Legion early on. I know people that have burned millions of gold on consumables thinking they had enough gold. Sure they got gold back after the fact, but its still something that they will have to worry about somewhat. | ||
Kipsate
Netherlands45349 Posts
| ||
Cyro
United Kingdom20158 Posts
Cost starts at 5 gold to un-trait the gear, doubling every time that you do it and halfing every 3 days So long term we can respec on average once every 3 days while keeping the cost at the same low level but there's a buffer of 10 to 15 "extra" respecs that'll bring the cost up until you let it cool down again (2560g after 10 times, 81,920g after 15) or maybe a bit more depending on how rich you are. Paying that once isn't really a problem, maintaining the cost at that kind of level by respeccing 15 times and then continuing to respec twice a week would be. Pretty clear design intent to carry multiple pieces of azerite gear per slot per spec if possible - you'd want different traits to suit different situations and then you'd need duplicates or alternates of the gear for the other specs. | ||
Alventenie
United States2147 Posts
This is on top of getting to the bottom of the elevator and sometimes just getting ported to the center of the elevator and instantly dying, something that happened on all but 1 pull for our group. Hard to test something that really can only be tested with like 20+ minimum people. | ||
Cyro
United Kingdom20158 Posts
Just did some X testing and I have to question how blizz thought X was good to test. Some stuff is just mechanically broken, has been broken (and reported) since day 1 alpha and is still broken on beta and pushed to the 8.0 PTR. The devs are having a hard time keeping up with it and have their hands tied with the release dates | ||
lestye
United States4104 Posts
| ||
TomatoBisque
United States6290 Posts
On June 18 2018 14:27 lestye wrote: Isn't that typical? They give the boss a shit ton of HP so they test out the mechanics they might think are buggy? For individual boss tests, yes. When the whole raid is open, no, because then people can't test the other 6 | ||
Cyro
United Kingdom20158 Posts
Has this ever been the case? They went from automatic temp bans to automatic silences for X amount of reports in late WOD and i haven't seen anybody say otherwise since then. see e.g. in the months before this video we had issues with some of the top Silvermoon guilds organizing mass reports of people in the raids of other guilds to get them temp bans during raid hours while GM's would take multiple hours to respond and revoke bans | ||
Alventenie
United States2147 Posts
Flasks take 5x, 5x, 10x supply compared to previous patches. They also require expulsom which is the daily transmute so you are strictly limited to how many you can craft a day. Some potions require 14x as many herbs to craft 1 potion now. | ||
Cyro
United Kingdom20158 Posts
On June 20 2018 08:30 Alventenie wrote: New patch on beta, and lots of changes to professions. Some of the things seem really weird. Flasks take 5x, 5x, 10x supply compared to previous patches. They also require expulsom which is the daily transmute so you are strictly limited to how many you can craft a day. Some potions require 14x as many herbs to craft 1 potion now. Lets not forget that they added openable DOORS to the stockades ;D | ||
Cyro
United Kingdom20158 Posts
On June 20 2018 08:12 Cyro wrote: "I'd also like to remind everyone that again, the silence is not automatic. Every single one of them is reviewed by a Game Master before the penalty is actually applied." Has this ever been the case? They went from automatic temp bans to automatic silences for X amount of reports in late WOD and i haven't seen anybody say otherwise since then. see e.g. https://www.youtube.com/watch?v=skWzi3o4oGI in the months before this video we had issues with some of the top Silvermoon guilds organizing mass reports of people in the raids of other guilds to get them temp bans during raid hours while GM's would take multiple hours to respond and revoke bans Another blue edited out the part where Ythisens wrongly claimed again that penalties were not automatic + Show Spoiler + --- I'm liking the new BFA music so far, lots of cool stuff! A lot of it is labeled as boss fight music or for quite specific areas which hasn't been used a lot in WoW before. http://www.wowhead.com/news=285042/battle-for-azeroth-music Relating to BFA performance, a lot of the worst performance in the game is around water. Boralus, that storm shrine dungeon; i've noted an increase in CPU-limited FPS of up to +20-30% when setting water quality down in Boralus. Improving the worst running areas is the most important for the feel of the game. The "Good" setting seems to run almost as well as minimum on the CPU, mainly giving up the CPU based dynamic reflections of Ultra. The graphics card load is not a problem at all as usual. The water setting is pretty important because even in a lot of areas where it wouldn't seem relevant it can hurt performance - if there's any water within the view distance sphere of you, even that is off screen / behind a wall / behind you etc, it still creates the water as if you were looking at it. This hit performance in areas like the Tichondrius room of Nighthold where you wouldn't imagine that water quality would be relevant, let alone causing double digit performance % hits for being on Ultra instead of Good. I think stuff will feel better to play on the live game as well, some of the GCD stuff might just be annoying instead of pretty much unplayable - i'l literally have an order of magnitude lower ping. Feels bad for the guys who don't live near the server with good internet though! The tank threat nerf on beta is going to destroy m+ pugging. Nice reminder that this is actually a thing, i've been running dungeons for days without even remembering that it happened There are also a shit ton of LUA errors in the stock game for BFA which will presumably not go live. At the moment they're making the game really microstuttery and creating inconsistent performance drops in some areas vs others | ||
Cyro
United Kingdom20158 Posts
https://twitter.com/ TheRedShirtGuy/status/1009435151854657537 Hearing a lot about the hordies getting an entirely different series of events here. Are we gonna have two different conflicting but "correct" stories for the faction war without a definitive version of what actually happened? | ||
jalstar
United States8198 Posts
| ||
lestye
United States4104 Posts
On June 24 2018 20:35 jalstar wrote: Going back to the glory days of Warcraft II where you had to wait for Blizzard to tell you the canon winner. This is worse because Warcraft 2 was a canon winner, it wasnt like "Oooo. Not only did your faction not win, but the actual reason you went to war was bullshit and you actually commited war crimes." | ||
| ||