On September 25 2018 19:39 Cyro wrote: Yeah, there is a list of bugs like that which make timing hard keys a lottery at times. I'm mostly sitting back and waiting for the 8.1.5 polish to play heavily when the system issues and bugs have been worked out some more
I've personally experienced all of those except for the shark toss one plus quite a few more
I've had the shark toss one happen. It's pretty miserable. We managed to do it without a wipe but it was only on +9 so obviously easier than the people doing >+10. It's got to be annoying for those who really want to push high keystones, to have so many bugs in these dungeons that impede progress.
The temple of sethraliss one happened too and that one I was pretty miffed with. You just can't complete it. It ends the run, and there's no way to prevent it from happening. You just have to hope the orb doesn't fall through the ground. We even tried getting orb guardians near the spot to grab it but they wouldn't do it either.
I got the Tol Dagor exploding barrels on first throw last night, think it was a 9 we lived through with personals, but I suspect it happens if you take the starting barrels out of the room.
We also tried just smashing through it, no gate opening scrolls no skips just chain pulling to see how it went, its pretty easy now even with teeming fort if your geared and have decent dps.
On September 25 2018 19:05 Wala.Revolution wrote: Anyone had a bug where quaking hit you multiple times? I'm pretty sure I was alone (wild charging in travel form) and I got hit by 27k x3 which made me die to a melee causing my pug party to miss 10key timer in Siege. I felt really bad.
Haven't had that bug, but I just wanted to say fuck quaking.
3 people in my party died to it the other night while we had a repair mount out. I forgot quaking was on and didn't even have my hand on the keyboard lol. 100% our fault, but still... fuck quaking
Sethralis snake is particularly amusing with it teleporting around the room underground, chain-stunning people for 10 seconds straight until they die and putting a poison pool under your feet half a second before CCing you with snake wrap
On September 26 2018 15:25 Cyro wrote: Sethralis snake is particularly amusing with it teleporting around the room underground, chain-stunning people for 10 seconds straight until they die and putting a poison pool under your feet half a second before CCing you with snake wrap
my trick for the pool cc combo is just dont stop running.. if you are waiting for the pool to drop before you move you will get the double whammy. Ive never gotten away from it
I dislike how unbalanced some of these affixes are. This week is the easiest week we have had by far. Fortified seems like it needs some work. I still don't know how you are supposed to play grievous week.
The last one got nerfed mid-week, it'll be a bit hit and miss for at least the first cycle of each affix since it's being essentially tested on live. A good week sounds fun, i put off farming 370 weapons last week
Sit back, have a beer and wait for all of this to blow over ;D
On September 26 2018 22:24 Spicy_Curry wrote: I dislike how unbalanced some of these affixes are. This week is the easiest week we have had by far. Fortified seems like it needs some work. I still don't know how you are supposed to play grievous week.
On September 26 2018 22:24 Spicy_Curry wrote: I dislike how unbalanced some of these affixes are. This week is the easiest week we have had by far. Fortified seems like it needs some work. I still don't know how you are supposed to play grievous week.
This week as in raging necrotic ?
Tyrannical, raging, necrotic. Definitely easier than last week.
Cool, they keep raising the price though to the point where it's way out of my range for a year that won't have much WoW or SC2 content - it's basically expansion price. I paid £5 less for TBC on release day.
I'l have a bit of fun watching some streams when the gates open
It might be that i'm burned out by classic because i played exhaustively in a high progress guild (server first Nefarian, it's something), but while i enjoyed it at the time, thinking back.. Classic wasn't that great. Not in regards to content, nor and/or especially not in balance. Pretty sure that paladins, druids etc would agree there too.
WoW today, at least subjectively, is a much better game than it was when it released. I heard people argue that the talent trees/system were so much better and more diverse, but really, they were not. It basically boiled down to people chosing 2% crit and 3% haste over 4% haste and 1% crit, something like that. The main points of the build were always the same, just a little bit of runspeed or secondary stats varied - you were much, much more locked in than you're today.
I kinda don't understand the appeal of classic. Maybe i'm too old now - or remember classic too clearly.
A lot of stuff in modern WoW has been given up or traded away, it's not just straight upgrades. I'd like to play TBC-WOTLK more than vanilla, they were objectively stronger with a lot of the key parts of "classic" WoW still there. At the very least i'd like go to back and re-experience Wintergrasp, EoE, OS, Naxx, Ulduar, TOC and ICC in a somewhat balanced state - i never even got to do most of Ulduar before TOC-ICC releases and i loved the other three tiers. To go back to DK.. able to tank on frost, 6 runes recharging at a time instead of 3 (patch 4.0 nerf) yeah baby!
Two of the bigger changes came in cata to MOP era - LFR and sharding.
Sharding is highly controversial, even the much improved versions today often result in being split up from your friends and stuck on poor performance servers. I have 13 ping to Silvermoon but the outdoor world is playing with 100ms of lag almost all of the time in areas that have enough people for sharding to happen, it's like playing on servers across the atlantic 24/7 when i specifically chose the realms because they were next door to me.
People are into a rose tinted vision from the past. Or never even played the original in the first place.
The group of people that actually wants what Vanilla WoW is, is tiny and they wont play it for the years that it would take for it to be actually worth it for Blizzard.
People love nostalgia. But i have a hard time seeing it last, unless (which would make sense..) Blizzard keeps adding older expansions to the cycle later on.
On September 27 2018 03:45 m4ini wrote: WoW today, at least subjectively, is a much better game than it was when it released. I heard people argue that the talent trees/system were so much better and more diverse, but really, they were not. It basically boiled down to people chosing 2% crit and 3% haste over 4% haste and 1% crit, something like that. The main points of the build were always the same, just a little bit of runspeed or secondary stats varied - you were much, much more locked in than you're today..
Yea I have a hard time understanding why people would like the old Talent Trees, rather than the current talent choices. Also you were locked into your talents and had to pay if you wanted to play a different spec (or swap a single talent for a specific fight, which is cool design imo). Overall I remember the talent trees just being incredibly cookie cutter and uninteresting. I never had a conversation with someone about "what talent is better for this" it was always "look up the best build"
The one cool thing I can think of about the old Trees was that you could sorta dual-spec. As in you could create a build that would allow you to do ok DPS, but give you some flexibility to tank/heal. This is coming from my recollection of like Wrath times though as...
I never actually played in Vanilla. I may have tried the game a bit but never got into it, never hit max level and really got into the content until Wrath. So in that regard I would probably give a Vanilla server a try, but I can't imagine I would stick with it for long. Still, a few of my RL friends seem pretty hyped for a Vanilla server so there could be a chance that would drag me into it a bit more.
Two of the bigger changes came in cata to MOP era - LFR and sharding.
Sharding is highly controversial, even the much improved versions today often result in being split up from your friends and stuck on poor performance servers. I have 13 ping to Silvermoon but the outdoor world is playing with 100ms of lag almost all of the time in areas that have enough people for sharding to happen, it's like playing on servers across the atlantic 24/7 when i specifically chose the realms because they were next door to me.
Yeah fair enough, sharding is not great, not gonna argue that. LFR though? I always found it petty that people complain about casuals getting at least some form of gear (and quests!) done. I went from hardcore raider (literally playing 16+ hours a day) to casual raider in MoP, getting some gear for repfarming etc. I don't see a problem there, hardcore raiders still got considerably better gear, and on top of course mounts/titles etc that you didn't get in LFR.
There could be an argument made that the dungeon finder "anonymised" the entire dungeon running, nobody saying a word, just rushing through it whereas back in the day, "ninjalooters" were basically shunted serverwide - but here's the thing. I'm 36 now. I don't actually want to talk to 14 year olds. This also leads to this here:
Somehow I doubt the new vanilla can recreate the discrete sense of community that I loved about the original; if im wrong about that, I'll play it.
It's absolutely impossible, because our (at least mine) standards today are considerably higher than they were 15 years ago where dick/yo mama jokes were the tits. I doubt that i'd actually get on with my old classic raid today (if they wouldn't have aged), if that makes sense. Today-me wouldn't have raided with back-then raid, like that.
Hell, even when i played for Gladiator in S4, leetspeak was cool. I look at that today, and instantly when someone types "lul" i put him into the "12 year old" drawer.
But, again: this is mostly subjective, i suppose.
edit: just remembered, in regards to sharding/lag issues. I played on Gorgonnash (german), Blutdurst/Bloodthirst realmpool. It was basically unplayable at peak times for years, due to ping issues, i remember vividly being angry at what was it, Talia? Something like that.