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Name The Greatest Hits
Subject [Z vs T] Tips for Zerg Noobs
1. Hatchery
Fate of Zerg lies on “lava”.
The fact that Zerg has more flexibility compared to other races is due to its 3 ‘fixed’ lavas. 10 Hatcheries produce 60 zerglings at a time, but given that Zerg usually has at most 3 hatcheries in early stage vs Terran, even one “forgotten lava” is very self-destructive. Especially after mid stage of game, the zerg ends up with excessive unused resources even with very few missed lavas. So it is essential to produce “constantly” using all lavas. In addition, placing hatchery in twin position will increase mining efficiency. Hatcheries for army production is advised to be placed close together. This allows Ctrl+lava and prevents unused lava frequently seen in remote hatcheries around the map.
2. About # of drones
One thing good about Zerg compared to Protoss and Terran is that “A lot at once” is possible. The reason Terran and Protoss have to produce scvs and probes endlessly is not to mine resources better, but to quickly utilize resources from new expo. However, Zerg seldom overproduces its workers. All Zerg needs to do is produce drones from three hatches once and fill the new expo. Since drones build buildings, you will often find your expo filled with more drones and your main base lacking them. Try to produce limited number of drones when producing your army to prevent this.
3. Placement of Overlords
One thing that makes Zerg better than Terran is the fact that Overlords can fly around (although it’s turtle speed). In case of Python, as the version upgraded to 1.03, there are now walls. Overlord placed over it will stress Terran. Important thing is to send one ov over the wall and one near mineral. After early stage, place them where it is easy for your opponent to drop attack. Placing an ov near mineral becomes handy especially when you need your drones to click on remote mineral and attack against your opponent attempting cheese or bunker.
4. Always try to build minimum sunkens
When your opponent is one rax double, you can easily defend with zerglings and drones. Two sunkens equal one hatchery equals 6 drones. Two sunkens not built to produce drones instead will make it very hard to lose economic battle against Terran. The bravery in front of marines ~! This will brighten the future of Zerg.
5. The focus of zergling+lurker control is zergling, not lurkers.
Charging 1a2a lurker zergling accomplishes nothing but making marines retreat a small distance. It is better to divide zergling and lurkers to make lurkers run in front while zerglings surround marines from behind and move attack. This deals more damage. Remember the main part of July’s ling+lurk control was zergling, not lurkers.
6. Lurker control Tip
Burrowing lurker group altogether as if sieging a group of tanks will make you lose. When charging with lurker group, it is important to shift click on each lurker to burrow those in appropriate position. If you got a slow hand, ctrl+lurker will select lurkers in screen. Pressing U after that will make lurkers that are not on screen to run forward. Press U again on these running lurkers. This will prevent lurkers to stand still when intense battle takes place. Place two lurkers in expos in starting points. I advise against stop lurkers for beginners since you will have to pay too much attention to it.
7. Killing opponent's army with mutal is not an easy thing
People are used to seeing Jaedong’s mutal control but it is better for beginners to just scout around enemy base and pick off isolated units. It is already a pressure for terran just to see mutals flying around their base.
8. Fast Hive build is a build with many weaknesses.
Hive tech can be achieved quickly to produce defiler as early as on 9 minute into the game. Even 8 minute is possible if expo is given up. However, this is highly vulnerable to tanks coming out from two facts rushing with a vessel. Existence of defiler means very little without supporting army. Therefore, I suggest grasping your opponent’s intention before going fast Hive build. First build your army and give Terran an impression that you will attack their base if they dare to progress their army.