|
konadora
Singapore66060 Posts
http://repdepot.net/replay.php?id=12735
So I played this TvP quite some time ago. I went for a failed bionic rush, and then I just decided to go optical flare. And turns out it helped me a great much the entire game.
I didn't go a lot of goliaths, so I couldn't kill the observers. So I scanned and blinded all the observers. The enemy Protoss never saw that coming, and this was what happened early game (because of being unable to see spider mines).
Do you think this will be a viable strat? Using blind without the opponent knowing may lead to the Protoss just running into the mines (as per above) because they tend to group the observers and dragoons together, and will not know if the observers are blinded or not. Also, they'll have a 'dead unit' because blinded observer is almost useless but takes up supply. Medic + research cost isn't that expensive either.
|
haha that's awesome
It could work out but I doubt you'd be able to pull it off on someone who's paying attention
|
konadora
Singapore66060 Posts
Yeah but if someone does find out that his observers are blind, then you can force the dragoons to pull back by planting mines.
|
51161 Posts
how do you kill that many goons yet be playing that for another 25 minutes or so.
|
Does the observer icon turn green when it's blinded when you group it with something? If that's the case then yeah, probably won't work on the higher level people.
|
I think the reason this isn't good is that the 250 minerals, 150 gas you would spend on, say, a few medics + the upgrade can almost be used for3 goliaths instead if you neglect the time used building in the factory. These goliaths can disable both observers and shuttles as well as attack ground.
Flaring observers and hoping the protoss doesn't notice probably isn't a reliable strategy. It might work once in awhile but I think having a few goliaths around is so much better. I could be wrong, though - it would be very interesting to see players incorporating this into tvp.
|
On May 16 2009 16:54 GTR wrote: how do you kill that many goons yet be playing that for another 25 minutes or so. Failing a bionic rush puts you pretty damned behind...plus, from what I can tell, he had only what looked like that tank, and maybe a few more units with that (spider mines save the day!)
In response to OP - I suppose it could be pretty viable when you are behind enough, and you have to be very keen and aware of where the army is. If you can manage to not fuck up the blind and actually make the goons stumble into mines, it would be worth it. Unfortunately, it could also end up being a waste of gas invested into medic + flare... Also, if the opponent is aware enough seeing his goons aren't shooting mines anymore, it could also backfire. I deem this as being a "cute trick" that has an okay percent of chance of working.
|
konadora
Singapore66060 Posts
On May 16 2009 16:54 GTR wrote: how do you kill that many goons yet be playing that for another 25 minutes or so.
I was turtling
On May 16 2009 16:55 Rhaegar99 wrote: Does the observer icon turn green when it's blinded when you group it with something? If that's the case then yeah, probably won't work on the higher level people.
Nope it doesn't, that's why I considered this (because unlike Blind, Parasite shows)
On May 16 2009 16:56 AcrossFiveJulys wrote: I think the reason this isn't good is that the 250 minerals, 150 gas you would spend on, say, a few medics + the upgrade can almost be used for3 goliaths instead if you neglect the time used building in the factory. These goliaths can disable both observers and shuttles as well as attack ground.
Flaring observers and hoping the protoss doesn't notice probably isn't a reliable strategy. It might work once in awhile but I think having a few goliaths around is so much better. I could be wrong, though - it would be very interesting to see players incorporating this into tvp.
Yeah, except goliaths require armory as well, and the build time too. Also, goliaths -> less vultures.
On May 16 2009 16:59 Comeh wrote:Show nested quote +On May 16 2009 16:54 GTR wrote: how do you kill that many goons yet be playing that for another 25 minutes or so. Failing a bionic rush puts you pretty damned behind...plus, from what I can tell, he had only what looked like that tank, and maybe a few more units with that (spider mines save the day!) In response to OP - I suppose it could be pretty viable when you are behind enough, and you have to be very keen and aware of where the army is. If you can manage to not fuck up the blind and actually make the goons stumble into mines, it would be worth it. Unfortunately, it could also end up being a waste of gas invested into medic + flare... Also, if the opponent is aware enough seeing his goons aren't shooting mines anymore, it could also backfire. I deem this as being a "cute trick" that has an okay percent of chance of working.
He might think that the mines have all been cleared. That's what happened to my opponent.
|
Imo, this is a good side extra against Protoss. However, I suspect it's more likely to be used like the OP said, a bionic attack. Otherwise, the alterations for a fast academy might damage the other needed tech or units.
However, it might be very good against carriers (Refer to Boxer's medic flare pimpest plays, unknown year) but that's already the gosu level
|
I love cute stuff like that! :D Although, I guess good players will not be affected too badly by it (like suiciding goons into minefields), but it must be really annoying. If you've done a MnM strat you might as well go for it.
|
konadora
Singapore66060 Posts
Yeah but the thing is, the medics helped me all the way until late game (vessels helped me save scan, then I just blinded all the observers)
JESUS A BIRD JUST SLAMMED INTO MY WINDOW
|
I never hotkey obs or group them with other units when I'm toss.
Ps- Doesn't it say youre under attack when you get flared?
|
konadora
Singapore66060 Posts
|
it only turns green when parasited.
hmm... this might work, but if you commit to bionic, then there's a lot fewer resources for mech units, which are more effective vs toss.
i think that it's not really that viable, although...... if you just get the medics and research the ability after you get comsat (since you'll need it anyways), then the opponent might be in for a surprise. it basically means 75 medic energy to make them waste 25/75. oh... but you waste a scan, too.
|
konadora
Singapore66060 Posts
On May 16 2009 17:25 29 fps wrote: it only turns green when parasited.
hmm... this might work, but if you commit to bionic, then there's a lot fewer resources for mech units, which are more effective vs toss.
i think that it's not really that viable, although...... if you just get the medics and research the ability after you get comsat (since you'll need it anyways), then the opponent might be in for a surprise. it basically means 75 medic energy to make them waste 25/75. oh... but you waste a scan, too. Yeah but instead of getting goliaths to pick off the observers after you scan, you can use the factories to build more vultures/tanks. Not killing observers also gives them 'dead units', as well as create confusion for the Toss player.
If you have 2~3 bases running, I don't see how getting a few medics and blinding all the observers (either with scan or after vessels are out) will hurt.
|
On May 16 2009 17:05 konadora wrote: Yeah but the thing is, the medics helped me all the way until late game (vessels helped me save scan, then I just blinded all the observers)
JESUS A BIRD JUST SLAMMED INTO MY WINDOW Heehee so raandom
|
Goliaths can take out the obesrvers and help vs arbs or carriers.
|
konadora
Singapore66060 Posts
On May 16 2009 17:51 deathgod6 wrote: Goliaths can take out the obesrvers and help vs arbs or carriers. Aaand?
|
On May 16 2009 17:05 konadora wrote: JESUS A BIRD JUST SLAMMED INTO MY WINDOW
It may have been blinded by an Medical Flare
|
On May 16 2009 17:59 flothefreak wrote:Show nested quote +On May 16 2009 17:05 konadora wrote: JESUS A BIRD JUST SLAMMED INTO MY WINDOW It may have been blinded by an Medical Flare
the irony!
|
|
|
|