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On July 05 2009 23:05 Eury wrote: I'm sure that if people start to request that feature in a polite and constructive manner; that they will add that into the game in one of the earlier patches.
Didn't war3 players requested that?
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On July 05 2009 23:07 Polis wrote:Show nested quote +On July 05 2009 23:05 Eury wrote: I'm sure that if people start to request that feature in a polite and constructive manner; that they will add that into the game in one of the earlier patches. Didn't war3 players requested that?
Sure, but it wasn't one of the top issues.
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I personally don't see why this is so big a deal, I for one have never used this in SC either.When I watch reps, I usually watch 70 % of the game in the 4x-16x speed so I guess nobody would like to watch the games with me anyways.
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Ya, this is getting ridiculous.
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Osaka26978 Posts
On July 05 2009 23:05 Eury wrote:Show nested quote +On July 05 2009 21:39 Plexa wrote:On July 05 2009 17:48 Eury wrote:On July 05 2009 16:52 FrozenArbiter wrote: But rewinding replays is? From what I have seen, yes, rewinding in replays have been requested more than watching replays online. Rewinding in replays is a new feature that would be useful to help analyze games. Watching replays online is an old feature, assumed to be carried through, which is ESSENTIAL in analyzing games (and just generally enjoying the beauty of SC) That wasn't really the point though. The SC 2 team got two lists: the first one is a to-do-list, all things on that list needs to be in the game at launch. The second list is a wish list, things on that list are what the SC 2 team wants to add beyond the launch, whether it is in patches or expansions. Now, the SC 2 team saw that the rewind feature was heavily requested so they put that feature on the to-do-list, while the online replay feature wasn't requested for as much so it went to the wish list. I'm sure that if people start to request that feature in a polite and constructive manner; that they will add that into the game in one of the earlier patches.
It wasn't requested because nobody imagined that it wouldn't be there in the first place. -_-
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Sweden33719 Posts
On July 05 2009 23:34 Psyqo wrote: Ya, this is getting ridiculous. Why? Why is it ridiculous to expect a sequel to a 10 year old game to ship with online replays, when said feature has been in the game since.. 2001? (I forget which patch added it)
There are many SC2 topics that ARE ridiculous, but this is not one of them. WC3 has gone 7 years without online replays. SEVEN YEARS - no 3rd party apps, no blizzard patch no nothing.
I'm not risking this with SC2 -_-
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Blizzard just fails everytime we turn around. First no LAN (hope that we can still authenticate through bnet and then set up a true LAN), then no hotkeys (WTF??? EVERY game has hotkey now), and now no online replays (Hey Blizzard, 1998 is calling...)
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Reading the battle net forums it seems like the average casual player doesn't really care about the removal of viewing replays with friends. So it looks like Blizz is catering to them. Which saddens me because Blizz kept saying they wanted to make SC2 a huge esport game. So why are they removing a feature that is a huge benefit to one's training and improvement?
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Not being able to watch replays online doesn't seem a very big loss to me. I've never watched replays online with anyone, I find it easier to watch them myself.
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Sweden33719 Posts
Watching replays alone is like watching live SC games alone (ie no mirc, no live thread hype, nobody else there with you). Even if you didn't use it in SC (I think you missed out to tell you the truth), you should still be able to see that it's a pretty huge feature that really should be in the game if it was in SC1.
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I didn't care about the LAN thing, but this... is bad T_T
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On July 05 2009 23:42 ggfobster wrote: Blizzard just fails everytime we turn around. First no LAN (hope that we can still authenticate through bnet and then set up a true LAN), then no hotkeys (WTF??? EVERY game has hotkey now), and now no online replays (Hey Blizzard, 1998 is calling...) I think you misunderstood. No custom hotkey doesnt no hotkey. Of course the game will have its default hotkeys. and btw, cant watch replay online with friends is really pain. I think they reserve this feature for their already comfirmed upcoming expansions of the game... Damn Blizzard, dont become EA, just dont T_T
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Why are those idiots making SC2, why can't they bring back the original SC:BW crew =(
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Pardo's "no online replay on release" means "we want to charge you extra for that feature." Microtransactions are going to make this game hilarious.
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Sweden33719 Posts
This is not something you can use microtransactions for, let's be serious. First of all, they have indicated that things that were available in SC or WC3 will NOT be charged for.
Second, you think they'd charge on a per replay basis? Of course not! So premium accounts? Well, they haven't even hinted at having premium accounts.
I don't think they are going to have this as a pay-to-use service, I think they genuinely didn't realize how important this is. More likely than trying to charge money for it, because it's just not something that lends itself to it very well, considering its history.
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I can see there being a special service for something like this, akin to a replay portal that you pay 50 cents to log into, or a service that you pay 2$ a month for access to. It certainly isn't impossible.
Either way, what other explanation do you have for one of the defining features of the game being chopped out? We had a pretty conclusive conclusion that LAN is being removed because blizzard wants to cash in, so what's the excuse here? Add it in the protoss or zerg game and force people to buy that? Why not deliver a full product at launch, especially given the massive development cycle the game's gone through?
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If you watch the interview, he just sort of casually says "that isn't in yet, hopefully in the future" like it isn't a big deal, not like it's some huge feature that is worthy of holding out on to charge extra for. They don't understand how important it is because they just don't really get the scene.
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On July 06 2009 00:47 floor exercise wrote: If you watch the interview, he just sort of casually says "that isn't in yet, hopefully in the future" like it isn't a big deal, not like it's some huge feature that is worthy of holding out on to charge extra for. They don't understand how important it is because they just don't really get the scene.
This is exactly why I fear for the esports scene with blizz in control. They see it happening and want to cash in on it but they clearly don't follow it or know how it works. I'm rather nervous for sc2 after seeing what they pass off as professional WoW.
I'm starting to see a trend of: Blizz: "Look how shiny this is!" Players: "Cool, is [x] basic feature in yet?" Blizz: "No we're not actually going to implement that, but look how shiny this is!" Players: "You're not going to add something that was standard in 1999? That blows what are you thinking?" Blizz: "Its not important, look how shiny this is!"
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Sweden33719 Posts
On July 06 2009 00:46 L wrote: I can see there being a special service for something like this, akin to a replay portal that you pay 50 cents to log into, or a service that you pay 2$ a month for access to. It certainly isn't impossible.
Either way, what other explanation do you have for one of the defining features of the game being chopped out? We had a pretty conclusive conclusion that LAN is being removed because blizzard wants to cash in, so what's the excuse here? Add it in the protoss or zerg game and force people to buy that? Why not deliver a full product at launch, especially given the massive development cycle the game's gone through? They didn't have it in WC3, yet they had no transactions for that game. Who knows?
I honestly think they aren't aware of how important it is.
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The precedent for the last RTS that had a substantial pay component was the games for windows live debacle that Universe at War had. After that incident, I'm not exactly inclined to give them the benefit of the doubt when it comes to missing features.
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